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‘Pistol Whip’ is Getting a Modifier System & ‘Smoke & Thunder’ Campaign This Summer

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Pistol Whip (2020), the action rhythm-shooter from Cloudhead Games, is getting a update this summer that will bring both a so-called ‘Styles System’, which aims to remix gameplay by letting you choose from a number of new modifiers, and the game’s next Western-themed campaign.

The studio, which announced the news during UploadVR’s recent game showcase, says the Styles System will let you both choose from preset gameplay modes and customize them for new a different gameplay styles: e.g. big-headed enemies, bullet hell-style enemy fire, and a selection of different weapons seen throughout the game’s multiple campaigns.

This will allow you to modify gameplay practically any way you want and ‘remix’ any campaign level, Cloudhead says.

The new Styles System (seen in action above) is slated to arrive alongside the game’s next campaign, which is called ‘Smoke & Thunder’.

Smoke & Thunder was first teased back in April, and takes on a distinctively Western flavor as it spins the story of a Wild West gunslinger in search of her missing sister. We’re expecting a healthy dose of dual six guns and spaghetti western tropes aplenty.

Both are said to come at some point this summer, launching on all supported platforms including Oculus Quest, Oculus Rift, SteamVR headsets, and PSVR.

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Source: https://www.roadtovr.com/pistol-whip-styles-system-smoke-thunder-dlc-2021/

AR/VR

Erotic VR RPG Iragon Turns up the Heat on Kickstarter

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There are plenty of ways to get hot under the collar in virtual reality (VR) with Repulse Game Studios currently developing a rather steamy experience called Iragon. Having been in the works for three years the studio has just launched a Kickstarter crowd-funding campaign to help bring the project to a wider audience.

Iragon

Iragon is a classic fantasy, role-playing game (RPG) adventure where you take on the role of Darick, a young lad whose world suddenly changes when he meets a sorceress called Brianna, who is currently being hunted by an empire ruling the lands. To aid her journey you get to learn magic, fight monsters and (if you hadn’t realised) meet girls within the story and have intimate experiences with them.

So that means erotic adventures await, with five different girls you can romance and *ahem* engage in relations with whilst exploring the lands of Iragon. All the naughtiness even extends to lesbian scenes which you can then jump in the middle off if you so wish. It’s all completely interactive so needless to say this is an 18+ videogame.

Compatible with PC VR headsets like Oculus Rift, Iragon can be played on a normal desktop and you can skip the raunchy gameplay – or should that be foreplay? – if you’re more concerned with battling armies of witches and demons. To that end, Iragon has melee and magic combat systems in place, a destructible environment and an upgrade system for your magic and weapons.

Iragon

Because Repulse Game Studios is so far through development the Kickstarter is only looking to raise a modest $10,000 USD by the end of September, with $3k already raised. Backing tiers start from $25 for a copy of Iragon with the official launch expected to take place in June 2022. There’s already a free PC demo available so you can see the videogame in action before spending any cash.

The studio has listed several stretch goals for its Iragon Kickstarter, if these are reached VRFocus will let you know.

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Source: https://www.vrfocus.com/2021/07/erotic-vr-rpg-iragon-turns-up-the-heat-on-kickstarter/

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Hologate X Next-Gen Free Roam Platform to Debut in September at Hologate World

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Earlier this year, location-based entertainment (LBE) specialist Hologate announced it would be launching a flagship location in Germany called Hologate World. This week, the company has revealed its next-generation platform Hologate X will make its debut at the facility as well as introducing a new hyper-reality experience, Sigvried: Escape from Valhalla.

Hologate - SigVRied

While Hologate’s product portfolio has mainly focused on providing a scalable, free-roaming platform for entertainment venues, Hologate X aims to completely enhance the VR experience for players. It’ll feature HXR (Hologate Xperience Reality), the company’s proprietary hyper-reality technology which offers full-body tracking and 4D physical effects – like wind or temperature changes. While this has been seen in places like (now-defunct) The VOID, Hologate X does one thing differently, all the content is streamed to the headsets.

Most hyper-reality venues utilise backpack PC’s to provide their free-roaming experiences. These are costly, cumbersome and require a lot more time to set up and maintain. Because Hologate X will steam all of its content, this should reduce the friction when it comes to playing LBE VR, plus guests are no longer weighed down by a whole PC on their backs.

“Our formula of the latest in VR technology with high-fidelity VR streaming, perfectly staged 4D effects such as scents and wind, THX 5.1 surround within the platform and positional inside of the headset audio mix, and fantastical lifelike adventures will catapult players directly into the action,” said Leif Petersen, CEO, and Founder of HOLOGATE in a statement. “All senses are further activated by tactile props and full-body haptics which will further convince the players they have been truly transported into another dimension.”

Hologate - SigVRied

As part of Hologate X’s debut at Hologate World in September, the team has fully developed, in-house, Sigvried: Escape from Valhalla to showcase the new platform. Combining Norse mythology with a sci-fi twist, the narrative is set after Ragnarök has taken place, with players taking on the roles of adventurers who are exploring the destroyed fortress of Valhalla. Wandering through its many halls, corridors, and chambers players need to complete puzzles, avoid traps, and battle monsters and dragons to succeed.

If you want to check Sigvried: Escape from Valhalla out then you’ll want to head to FLAIR Fürth, a big shopping complex that is slated to open on 16th September 2021. Hologate X will be coming to other locations worldwide at a later date, when that happens VRFocus will let you know.

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Source: https://www.vrfocus.com/2021/07/hologate-x-next-gen-free-roam-platform-to-debut-in-september-at-hologate-world/

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Army of the Dead VR is Heading to London in September

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Netflix has released some exciting TV shows and movies during the course of 2021, one of the biggest films being Zack Snyder’s Army of the Dead. As revealed in May, the movie is accompanied by a travelling location-based VR experience (LBE) called Vive Las Vengence. It’s now been confirmed that the UK leg of the tour is coming to London in September.

Viva Las Vengence

The tour began this month kicking off in Los Angeles and New York City, followed by Las Vegas and Washington D.C. London will be the first city outside the US to see the VR-enabled mobile taco truck arrive, offering VR and zombie fans alike the chance to battle hordes of the undead on the Las Vegas strip. The story is set several years before the events of the Netflix film.

Up to six people can team up and try to rescue survivors trapped in zombie-infested Las Vegas using Valve Index headsets and StrikerVR guns. To make the experience truly immersive the truck features state-of-the-art motion platforms whilst providing full COVID-19 compliance with extensive hygiene and social distancing precautions in place.

Army of the Dead is one of the most hotly anticipated releases of the year and now fans have the chance to climb aboard the taco truck to experience the world for themselves,” said Greg Lombardo, Head of Experiences at Netflix in a statement. “We are thrilled to partner with the Snyders, Pure Imagination Studios and Fever to bring Army of the Dead to London this summer in a way like never before.”

Viva Las Vengence

Tickets for Army of the Dead’s Viva Las Vengence: A VR Experience in London go on sale from 4th August at 10am BST. Prices start from £18 GBP for the 30-minute experience. To make sure you don’t miss out the waiting list for tickets opens today (28th July) granting early access to those who sign up.

While London is the only UK stop, Viva Las Vengence: A VR Experience will be heading across Europe, with Madrid, Berlin and Paris arrival dates still to be confirmed. For all the latest UK-based VR attractions keeping reading VRFocus and our regular The Virtual Arena feature which recently went to Brighton Palace Pier.

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Source: https://www.vrfocus.com/2021/07/army-of-the-dead-vr-is-heading-to-london-in-september/

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Oculus is “All in on OpenXR,” New Developer Features Will Come to OpenXR Only

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Oculus is making hard shift away from its proprietary developer APIs in favor of OpenXR, an industry-backed project that aims to standardize the development of VR and AR applications. As of the latest SDK update, the company says OpenXR will become “the preferred API for all new applications going forward.”

Oculus announced this month that it plans to begin deprecating the existing Oculus Mobile and Oculus PC SDK in favor of OpenXR.

OpenXR is a royalty-free standard that aims to standardize the development of VR and AR applications, making for a more interoperable ecosystem. The standard has been in development since April 2017 and is supported by virtually every major hardware, platform, and engine company in the VR industry, including key AR players.

Image courtesy The Khronos Group

OpenXR has seen a slow but steady rollout since reaching version ‘1.0’ in 2019; this new announcement from Oculus is sure to hasten the pace significantly.

The move begins with the v31 SDK update, in which Oculus is shifting to OpenXR as the “preferred API for all new applications going forward.” According to Oculus, that means only its OpenXR SDK will receive “full support” (like QA testing, bug fixes, and up-to-date documentation). New developer features, like the recently announced passthrough API, will be delivered only through OpenXR extensions from this point forward.

Applications built with the older Oculus Mobile and Oculus PC SDKs will of course continue to work on existing headsets, but starting on August 31st, Oculus is downgrading those SDKs to “compatibility support” only, which means limited QA testing, only critical bug fixing, and no new developer features.

One year after, on August 31st, 2022, Oculus will require that new applications be built with OpenXR, and the Oculus Mobile and Oculus PC SDKs will move to “unsupported” status.

Even after that date, older applications built with the Oculus Mobile and Oculus PC SDKs will continue to work on existing headsets, but Oculus is pushing hard to get all new applications built with OpenXR.

While both Unity and Unreal Engine—the two most commonly used tools for building VR applications—offer some degree of support for OpenXR, neither have shifted to OpenXR as the default for building new VR applications.

In Unity, OpenXR support is still considered “experimental.” Oculus expects that the Unity OpenXR plugin won’t be “fully supported” until early 2022, at which point it will become the recommended option for building VR applications.

As for Unreal Engine, Oculus plans to make an OpenXR backend plugin the default in the v32 release of the Oculus SDK, and expects “full support” for OpenXR in Unreal Engine with the release of Unreal Engine 5 (expected in early 2022). Once UE5 gets is full release, Oculus says that new VR projects for Oculus headsets built with UE5 will be required to use OpenXR.

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Source: https://www.roadtovr.com/oculus-openxr-shift-unity-unreal-engine/

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