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Pakistani man recreates PUBG scene in real life and kills two people

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A bizarre incident recently took place in Pakistan where a man tried to imitate a scene from a famous battle-royale PUBG and killed two people while injuring the other three in the process. The victims are said to be family members of the accused, who were later arrested by the police.

PUBG has been linked with many odd incidents in the country and as a result, the game banned for a short period of time in Pakistan. This is yet another incident where the man, referred to as “PUBG Addict”, open fired in the neighborhood after a domestic dispute with his family.

According to Mens XP, Deputy Superintendent of Police Umar Baloch stated that the family tried to stop the accused from playing PUBG on several occasions. The police officer said, “The accused recreated a PUBG scene. The accused had a brawl with his family the other day. Today, he brought a pistol from somewhere and opened fire.”

A CCTV footage was uploaded by ARY News which shows a man open firing in a small lane. The accused was also seen wearing a helmet, similar to a PUBG character on the battlefield.

CCTV Footage of the scene

The victims of this incident are members of his own friends and family. This is an outlandish incident where a game was mimicked in the most inappropriate way.

Also Read | Team Mahi’s owner Sentinel’s Nirbhaya Rape reference demands severe course correction

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Source: https://www.talkesport.com/news/pakistani-man-recreates-pubg-scene-in-real-life/

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How to Fix COD Mobile’s Authorization error on Android

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Call of Duty: Mobile is quite often plagued with issues and bugs despite being out of Beta for quite a while, the authorization error (code 5,1401,1200) is a commonly occurring and pesky issue that is even acknowledged by the developers themselves and could be due to multiple reasons such as:

  • Server issues.
  • Incorrect login details.
  • Using an older version of the game.
  • Using a banned account.
  • Unstable internet 
  • Try Clearing the game’s cache files:

Going to your settings > app info and clearing cache & storage data will wipe all your login credentials as well as locally stored maps, skins, etc.

  • Check your internet connection: An unstable connection could be preventing you from logging into the game, restarting your router can fix this issue. If you’re on WiFi, try forwarding your ports in your Router’s settings to

TCP 10012, 65010, 65050 

UDP 7500, 7774, 20002

  • Reinstall/ Update the game: If the previous two options fail, you can always re-download COD: Mobile from the Play Store on your device or check for any pending updates by going to “My Apps & Games” in the Play Store.
  • Use a VPN: Sometimes using a VPN might fix the issue as it lets you switch to a different server or region depending on the location you’re connected to. While any Free VPN should do the trick, we’d recommend using a premium VPN such as Nord, Proton, ExpressVPN, or Private Internet Access as their servers offer better speeds and lower latency in comparison. Be sure to connect to a region that’s the closest to your location for a stable experience.

Also Read | Xbox Game Studios is having a sale on Steam

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Source: https://www.talkesport.com/guides/how-to-fix-cod-mobile-authorization-error-android/

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Dota 2 Update 7.29 Introduces new hero “Dawnbreaker”

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Dota 2’s major update just landed on Steam which is sized at about 500MB. This update adds a new hero to the already wide-ranging list of 120 Heroes after Hoodwink was introduced (now 121 after update 7.29). 

Dawnbreaker is a tank carry and melee-type hero that has the ability to heal her allies.

Here’s an introduction on Dota 2’s official blog:

  • Dawnbreaker shines in the heart of battle, happily crushing enemies with her celestial hammer and using the energy released to heal nearby allies. At one with the mass of her weapon, she revels in hurling her hammer through multiple foes and then converging with it in a blazing wake. Created to rival ancient forces of chaos and darkness by descendants of the first light, Dawnbreaker only taps her true cosmic power to fly to the aid of her teammates — eager to rout her enemies on the battlefield no matter where they may be.

She possesses a total of four abilities with one of them being a passive ability, her abilities are as follows:

  • Starbreaker: A point target ability where “Dawnbreaker whirls her hammer around 3 times, damaging enemies with her attack plus bonus damage. On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.”
  • Celestial Hammer: Another point target ability, “Dawnbreaker hurls her weapon at a target, damaging enemies struck along the way. The hammer pauses for 2.0 seconds at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle.”
  • Luminosity: A passive ability, where Dawnbreaker charges up after 3 attacks which charge “her next attack with a critical hit that heals all allied heroes within 650 units around her for a portion of attack damage dealt. Creeps and neutral enemies provide less healing. Allies are healed for 35% of the amount.” This ability can pierce spell immunity.
  • Solar Guardian: This is her ultimate ability, “Dawnbreaker creates a pulsing effect at a location within 350 units of an allied hero anywhere on the map, damaging enemies and healing allies with each pulse. After a short duration, she flies to the target location, dealing additional damage and stunning enemies upon landing. Once channeled, Dawnbreaker cannot stop the ability.”

Patch 7.29 also features a redesigned terrain which changes the placement of power and bounty runes, outposts, ward cliffs, and general foliage. All Tier 1 and Tier 2 areas have considerable changes in this newer version.

Items such as Necronomicon and Royal Jelly have been removed, while Abyssal Blade no longer has a blink effect and the current line-up of heroes have gone through changes as well and one of the most notable differences in this update is that Crystal Maiden can now move freely during her ultimate “Freezing Field” ability, provided you have purchased a shard upgrade.

You can read the ginormous list of patch notes here to learn more. For more Dota 2 updates, keep following TalkEsport.

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Source: https://www.talkesport.com/news/dota2/dota-2-update-7-29-introduces-dawnbreaker/

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Xbox Game Studios is having a sale on Steam

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Microsoft has always been vocal about supporting and releasing their games on PC extensively, including Steam, and has even published their newer titles on the platform with more to come. Xbox Game Studios titles are upto 75% off including Forza Horizon 4 which launched a month ago on Steam, two years after its initial release on both Xbox and PC.

The list includes several notable games such as:

  • Halo: The Master Chief Collection – 50% off and Includes Halo: Reach, Halo: Combat Evolved Anniversary, Halo 2: Anniversary, Halo 3, Halo 3:ODST, and Halo 4.
  • Halo: Spartan Assault – 65% off.
  • Sea of Thieves – 50% off.
  • Forza Horizon 4 – 35% off on Standard Edition, 40% off on Deluxe Edition, and 45% off on Ultimate Edition.
  • Gears 5 – 60% off on Standard and Game of the Year Edition.
  • State of Decay 2 – 25% off.
  • Age of Empires 2: Definitive Edition – 33% off.
  • Ori and The Will of the Wisps – 50% off.
  • Fable Anniversary – 75% off.
  • Gears Tactics- 60% off.
  • Age of Empires 3: Definitive Edition – 25% off.
  • Quantum Break – 75% off.

If you were looking to grab one or more of these titles, now seems like the best time to do so. And if you’re interested in a cheaper option, there’s always the Xbox Game Pass which offers 100+ games at a very low cost.

The publisher sale will end on April 12.

Check out the sale

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Source: https://www.talkesport.com/news/xbox-game-studios-steam-sale/

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Dota 2 patch 7.29: Impact of Outposts, Water Runes and other major general gameplay changes

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Dota 2 Siddharth “Gopya” Gopujkar

A detailed look at the general changes from patch 7.29 that are bound to have massive effects on the game of Dota 2.

Whenever a new Dota 2 patch is released, the spotlight always falls on the new hero and the item and hero changes. But general gameplay changes play a significant role in shaping how the meta develops, because of the fact that they have an effect on each and every game played, irrespective of the draft and item choices. Let’s take a deep dive into some of the general changes brought about by patch 7.29, and take a shot at how they will be factors in shaping the new meta. A few of the changes will only have an impact on pubs, while a few others will impact professional games. Majority of the changes through, will affect both.

1) Water Rune

Added Water Rune. Spawns at both Power Rune locations only at minute 2 and 4. Instantly restores 100 health and 80 mana when used. Can be used to fill bottles. Starting at 6 minutes, Power Runes spawn as usual on one side.

Introduction of the Water Rune will add a lot of parity to the mid lane, which could tilt completely in one direction based on what rune a player got at the 4 minute. This was an issue for a long time and quite a few players voiced it, so IceFrog got rid of the 2-minute power rune. But even with that change, the 4-minute rune could have game-altering consequences, especially if it were a rune-like Double Damage or Arcane, which can give a hero the ability to force his/her counterpart out of the lane and snowball out of control.

With the Water Rune spawning at both locations at minutes 2 and 4, it gives heroes the ability to play with lane with more of a risk factor, but the outcome will depend on skill, not luck. There is now also a lot of incentive to start the game with a bottle, even though Bottle has been nerfed, because there is an extremely high chance of getting at least one of the Water Runes at minutes 2 and 4, ensuring a full bottle every two minutes.

2) Talents after level 25

Level 30 no longer grants all remaining talents. Instead level 27/28/29/30 will grant you the remaining level 10/15/20/25 talents.

This gives a gradual increase in power to heroes from level 25 to level 30, instead of one massive power spike at level 30. The XP required to gain every level after level 25 is significantly higher than that required for the previous levels, and with a talent available at each level, there is a small improvement in a hero’s abilities for the massive amount of XP acquired. It also gives players the ability to forgo a talent in the small set of scenarios where a talent might be detrimental to the strategy being executed by the team.

3) Outposts

Outposts no longer give XP at the 10/20/30/etc minute mark.

Outposts now provide XPM while controlled (XP = 2*Minute). No extra XP granted when controlling two outposts, similar to the existing rules.

The Outpost experience curve will now be smoother with the change in patch 7.29, rather than sudden chunks of XP every 10 minutes. The previous model was beneficial for teams on the front foot, where they could get the tier 2 tower and capture the Outpost for 10 seconds when it mattered. With the new model, teams losing their Outpost don’t need to be too concerned and the team capturing the Outpost will have to make continued efforts to keep it in their control to deny the opposition experience every minute. The decision between fighting for Outposts and taking other objectives elsewhere on the map is bound to introduce some interesting dynamics to the game.

4) Bounty Runes

Bounty Runes after the initial set are reduced by 10%.

Bounty Runes no longer spawn in the river. The amount these runes gave is now provided automatically over time through GPM.

Bounty Runes now spawn every 3 minutes in the respective jungle area (total rune count reduced from 4 to 2).

Bounty Runes no longer disappear when new ones spawn, they now spawn alongside the previous one if it isn’t picked up.

At minute 0, Bounty Runes spawn in the jungle and at the power rune locations (4 total at the start of the game).

The changes to Bounty Runes will impact quite a few things in the game. The first change will bring a bit of equilibrium – with the two bounties removed from the game and the gold added as GPM, both teams will benefit equally from it and not just the team with map control and the ability to secure all the Bounty Runes.

With more frequent rune spawns and that too at minutes which are multiples of 3, teams will have to alter their playstyles slightly and check where they are positioned on the map every three minutes to ensure they make the most out of Bounty Runes.

With the additional Bounty Runes at the start of the game spawning in the river in the place of power runes, we are bound to see early game skirmishes before the 0-minute mark.

5) Roshan drops

Aghanim’s Scepter: Roshan drop now requires you to activate it to consume it (has no effect until consumed).

Aghanim’s Shard: Now drops on the second Roshan kill, and only that one (has same activation mechanics as the Scepter drop.

Before patch 7.29, the Aghanim’s Blessing dropped by Roshan would get consumed by the hero picking it up (unless it went into the bag pack). This would be bad especially in chaotic fights in the Rosh pit, as all heroes would pick up whatever they could get their hands on and the team would not be able to make a choice about which hero they would prefer the Aghanim’s Blessing to be on. With this change, all those problems have been put to bed.

The second Roshan dropping an Aghanim’s Blessing will make it more important and highly contested. It is a 1400 gold invent you would get for free; who wouldn’t want it? There is bound to be at least one hero on every team who would benefit a lot from an Aghanim’s Shard; especially supports, for whom farming it isn’t the easiest thing.

6) Teleportation Scrolls

Heroes now start the game with 1 TP scroll rather than 3.

Heroes now gain 1 TP scroll on death.

TP Scroll cost increased from 90 to 100.

Supports will be celebrating this change. It is the support heroes who tend to die more often as compared to cores, and dishing out 90 gold every time (100 now) is not the most comfortable thing to do for position 5 heroes. This change, in a way, tries to make things easier for teams on the backfoot. A team which is dominating will have fewer deaths as compared to a team getting destroyed, and will have to spend more gold to buy TP scrolls.

7) Hoodwink enabled in Captain’s Mode

Hoodwink added to Captains Mode.

Season 2 of the DPC Leagues is just around the corner (begins 13th April) and Hoodwink introduced to Captain’s Mode, along with her new Aghanim’s Scepter and Aghanim’s Shard upgrades, will add a bit more spice to the league games.

8) Courier vision inside Roshan Pit

Couriers no longer have vision when inside Roshan’s pit.

Not something that used to happen a lot in pub games (maybe high level pubs), but couriers were used extensively for scouting Roshan respawns in professional games. With every player having their own courier, couriers are much more expendable now and vision inside Roshan’s pit can be the difference between winning and losing a game. Well, it seems teams are going to have to come up with other ways to scout out if Rosh has respawned and if the enemy team is lurking in there. Suddenly with this one small change, Beastmaster’s Hawk has gained a lot of importance.

9) Teleportation to buildings

Increase building teleportation range from 575 to 800 (affects TP scrolls and Boots of Travel).

Outpost teleport base channel time reduced from 6 to 5 seconds.

The additional 225 range will be a big help for heroes teleporting in to defend towers, giving them more of a buffer between their teleport location and the enemy heroes attacking the tower. In the mid lane, for heroes teleporting to the tier 2 tower to defend the tier 1 tower, the teleport will be closer to the tier 1 tower by a distance of 225, which is 0.5 seconds walking time for a hero with 450 movement speed and 0.66 seconds for a hero with 340 movement speed. It might seem like a very short amount of time, but that might just be the difference between getting the perfect Ravage or Blackhole and totally whiffing your big team fight ultimate.

10) Ability to deny allied wards

Wards can now be denied from full health by any allied player if the ward is placed in a spawn camp box.

Griefers blocking your own jungle camps with sentries? Fear no more! The change also gives players the ability to rectify their mistakes in case they plant a ward and block a camp by mistake, which is something that can happen in team fights when you are frantically dropping sentries everywhere to make sure that Riki doesn’t get you.

11) Buyback

Buyback cost reduced from (200 + (Net Worth/12)) to (200 + Net Worth/13)).

The buyback formula has been changed to make it slightly lower for a particular net worth. The change isn’t too significant, with a hero at 30,000 net worth now requiring 192 gold lower than before (2508 instead of 2700). However, Dota 2 is a game of such small margins that every small thing makes a difference. There will be games where heroes will be marginally over the buyback requirement when necessary, which would mean they wouldn’t have enough gold with the old formula.

Dota 2 patch 7.29 is a patch with a multitude of changes, whose effects we can hypothesize, but they will probably become clearer as the players experiment with the game. With the DPC Leagues Season 2 about to start next week, we will be able to witness the experimentations at the top rungs of Dota 2.

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Siddharth “Gopya” Gopujkar

A Mechanical Engineer who is as interested in the mechanics of DotA 2 as every machine he studies. Pursuing his Master’s at the Michigan Technological University.

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Source: https://www.gosugamers.net/dota2/news/54200-dota-2-patch-7-29-impact-of-outposts-water-runes-and-other-major-general-gameplay-changes

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