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AR/VR

Oculus Almost Made A HUGE Mistake With Oculus Quest

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Can you believe Oculus almost shipped the Oculus Quest controllers with trackpads!? Thanks for watching []-) VR HEADSETS: Oculus Quest 2: https://bit.ly/3iHPFWs Valve Index: http://bit.ly/2v8hZhi VR ACCESSORIES: VR Cover: https://bit.ly/3okrLmq Mamut VR Grips: http://bit.ly/3aE3G32 Widmo Prescription Lenses: http://bit.ly/2W0BTGf ProTube: http://bit.ly/2sujHb3 FOLLOW ME: Subscribe: http://bit.ly/2VeBqfJ Memberships: http://bit.ly/2MVWxRl Discord: https://discord.gg/NN9TGrv Twitter: https://twitter.com/vr_oasis Instagram: https://instagram.com/virtualrealityoasis Facebook: https://facebook.com/virtualrealityoasis FReality Podcast: http://bit.ly/39HdVUj Website: http://virtualrealityoasis.com/ Email: [email protected] #OculusQuest #Oculus #VR

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Source: https://vrarnews.com/details/oculus-almost-made-a-huge-mistake-with-oculus-quest-60bfa8818f0d2dff5123cf8e?s=rss

AR/VR

The VR Job Hub: Camouflaj, Yondr & nDreams

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Every weekend VRFocus gathers together vacancies from across the virtual reality (VR), augmented reality (AR) and mixed reality (MR) industry, in locations around the globe to help make finding that ideal job easier. Below is a selection of roles that are currently accepting applications across a number of disciplines, all within departments and companies that focus on immersive entertainment.

Location Company Role Link
Bellevue, WA Camouflaj People Development Leader Click Here to Apply
Bellevue, WA Camouflaj Outsource Art Manager Click Here to Apply
Bellevue, WA Camouflaj UI Designer Click Here to Apply
Bellevue, WA Camouflaj Director of IT Click Here to Apply
Bellevue, WA Camouflaj Senior QA Tester Click Here to Apply
Bellevue, WA Camouflaj Senior Substance Designer Artist Click Here to Apply
Bellevue, WA Camouflaj Senior 3D Artist Click Here to Apply
Bellevue, WA Camouflaj Senior Graphics Engineer Click Here to Apply
Antwerp, Belgium Yondr Full Stack Developer Click Here to Apply
Antwerp, Belgium Yondr Marketing Lead Click Here to Apply
Antwerp, Belgium Yondr Creative Developer Click Here to Apply
Antwerp, Belgium Yondr Senior Unity Developer Click Here to Apply
Farnborough, UK nDreams Principle/Lead Environment Artist Click Here to Apply
Farnborough, UK nDreams Principal/Lead Animator Click Here to Apply
Farnborough, UK nDreams Technical Animator Click Here to Apply
Farnborough, UK nDreams Senior VFX Artist Click Here to Apply
Farnborough, UK nDreams Graphics Programmer Click Here to Apply
Farnborough, UK nDreams Principal Artist Click Here to Apply
Farnborough, UK nDreams Principal Level Designer Click Here to Apply
Farnborough, UK nDreams VFX Artist Click Here to Apply

Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.

If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to Peter Graham (pgraham@vrfocus.com).

We’ll see you next week on VRFocus at the usual time of 3PM (UK) for another selection of jobs from around the world.

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Source: https://www.vrfocus.com/2021/06/the-vr-job-hub-camouflaj-yondr-ndreams/

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AR/VR

Hands-On: I Expect You To Die 2 Feels Like An Expansion, Not A Revolution, And That’s Okay

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At first it all feels just a little too familiar.

Slinking back into the agent’s armchair and reacquainting yourself with I Expect You To Die’s brand of arms-reach VR feels less comforting, more concerning. The virtual tether to push and pull objects from afar doesn’t have the instant gratification of Half-Life: Alyx’s gravity gloves, and visually everything’s practically identical to the 2016 original. Doesn’t this feel a little, I dunno, dated?

But, in true form, Schell Games soon shuts me up. The Steam Next Fest demo offers just a slice of one of the game’s puzzles but proves the team’s knack for inventive puzzle design hasn’t gone AWOL.

It casts you as a stage hand at a live performance, operating lights and curtains. As usual, there’s a breadcrumb trail to follow; items with seemingly no immediate use are hidden away in draws and there are various buttons to poke and prod. I worry that I’ll be hitting a roadbump almost straight away with so many options at my fingertips but it doesn’t take me long to match a keyhole to a key I’ve uncovered.

From there, reassuringly, things just start to flow. Dots are connected: “Oh, so that button lifts that and this lever lowers this“. Are you’re away. Just like the first time around, the game’s focused on interactions that feel fun and intuitive in VR. Simple stuff like pulling levers to throwaway easter eggs like attaching a fake moustache to your face; all of that is still here.

In fact, the demo ends just as things are about to get interesting; the lever for one of the pulleys snaps and you have to hold the curtains in place with one hand whilst operating the machinery with the other. It promises a brilliant bit of VR multitasking and suggests Schell is once again thinking outside the box for its latest adventure.

It’s probably a good thing that there isn’t much more to say, because these games aren’t especially along if you know what to do and it’d be a shame to shave off anymore from the ‘full’ experience when it arrives this August. I Expect You To Die is all about surprises, so let’s keep it that way.

For now my one ‘complaint’, if there’s one to be had, is that this all feels distinctly like a continuation of the first game’s additional levels than it does a properly evolved sequel. Schell did more than right by fans with extensive extra (and free) content for the first game and it’s definitely the right time for a follow-up, but I’m yet to see anything that really goes beyond what the original offered.

I Expect You To Die 2: The Spy And The Liar launches in August on Oculus Quest, PSVR and PC VR headsets.

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Source: https://vrarnews.com/details/hands-on-i-expect-you-to-die-2-feels-like-an-expansion-not-a-revolution-and-thats-okay-60ce04de625e89213feec664?s=rss

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Bentley-Nvidia integration could streamline U.S. infrastructure overhaul

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Elevate your enterprise data technology and strategy at Transform 2021.


Bentley Systems has forged several partnerships that make it easier to share realistic construction simulations with a broader audience. This goal is to help drive the adoption of digital twins across the construction industry.

Most recently, Bentley, which has been a leader on the technical side of modeling infrastructure, extended its digital twins platform to support the Nvidia Omniverse ecosystem. This builds on other recent partnerships with Microsoft to enhance support for the Azure Digital Twins Platform and extended reality tools. Integrations into these platforms should make it easier to share realistic models across more stakeholders, including decision-makers, engineers, contractors, and citizens affected by new projects.

These moves could also help streamline the design and rollout of a $1.9-trillion US infrastructure overhaul proposed by the Biden administration. The Bentley software is, for example, part of the State of Minnesota’s plans to save over $4 million a year using Bentley’s tools to improve the inspection and documentation of over 20,000 bridges. The recent Bentley partnerships with Microsoft and Nvidia should extend these capabilities more cheaply across more participants.

The Nvidia partnership will provide a graphics pipeline for AI-enhanced real-time visualization and simulation of infrastructure digital twins. Realistic simulations have typically required high-power workstations. Nvidia Omniverse can do the heavy lifting in the cloud, which could extend the ability to view engineering-grade, millimeter-accurate renderings on various devices in the office, in the field, or in the homes of people affected by a project.

Catching up on infrastructure

“Construction is one of the last industries to digitalize its workflows,” Rich Humphrey, Bentley’s vice president for construction, told VentureBeat. One McKinsey report on the status of “Digital America” dryly quipped that construction was ahead of only hunting and agriculture on the path to digital transformation. The adoption of digital twins could make it easier to capture information into digital models that can be shared across different kinds of participants in a project lifecycle for documentation, simulation, analysis, and visualization.

Today, most projects are managed using PDF documents or line drawings that are converted into a confused mixture of forms across the construction and maintenance lifecycle. One recent Dodge Data report found that only 34% of civil infrastructure construction firms and 57% of vertical building construction firms were using model-based workflows.

“It is significant that civil is behind, given the impending infrastructure spending bill in the U.S.,” Humphrey said.

Other countries are far more advanced. In Finland, the City of Helsinki has been working on a coherent digital model for city planning for almost 35 years. Meanwhile, the UK has recently established standards for building information modeling (BIM) in infrastructure projects. The differences in processes may be one factor in why U.S. infrastructure costs are often triple what they are in other countries. Notably, U.S. construction and engineering executives recently launched a partnership to adopt UK BIM standards to the U.S.

Civil projects are marked by large scale. They need to deal with existing conditions, fewer subcontractors, and a process often defined by moving lots of materials. Think “earthwork,” “concrete,” or “asphalt.” Furthermore, most agencies within the U.S. Department of Transportation do not provide a 3D model to the contractors when procuring construction services. The contract documents are still in 2D paper and PDF plan sets that do not enable digital model-based workflows.

Shifting past 5D

The renewed infrastructure push in the U.S. could drive the adoption of modeling and simulation tools. Bentley has been focusing on extending the dimensionality of these modeling tools from the traditional 3D capabilities of CAD to support a fourth dimension of time and a fifth dimension of cost. More dimensions in a model allow project managers to make it easier to identify scheduling conflicts, such as how a crane might block the movement of heavy vehicles, which could further impact other aspects of the schedules.

Humphrey believes the next phase of this technology is to go from static BIM models to live digital twins that connect the 4D/5D models to real-time data. Digital twins are automatically updated with data from IoT devices, drones, and mobile apps to better adapt to and plan around unexpected developments that affect cost, schedule, and quality. More data can also enable project teams to use artificial intelligence and machine learning to provide further insights and transform workflows.

Bentley has been building a path for companies to grow from using 2D blueprints today toward adopting 4D/5D digital twins as their processes improve.

“These platforms will reduce barriers that construction firms have when they leverage a solution that can be used on all projects, independent of whether they will deploy BIM or digital twin processes on a job,” Humphrey said.

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Source: https://venturebeat.com/2021/06/19/bentley-nvidia-integration-could-streamline-us-infrastructure-overhaul/

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AR/VR

The VR Drop: Making the Cut

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It’s been a videogame packed week thanks to the Electronic Entertainment Expo (E3) 2021, serving up plenty of new games and updates for the coming year and into 2022. When it comes to new content arriving in the next week here’s a tasty selection of five titles worth looking out for.

SURV1V3

SURV1V3 – Candymakers

Zombie shooter SURV1V3 has been available via Steam Early Access since 2018. If you’ve been waiting for the fully finished experience then wait no longer, SURV1V3‘s official launch happens this weekend. Playable solo or in co-op with up to four people, the videogame features realistic weapons and attachments, over 40 zombie models and friendly fire, so careful where you’re shooting”

Antiprism – Zero Fun

A single-player title with classic shooter ’em up mechanics, Antiprism puts a spaceship in each of your hands using them to blast an endless stream or enemies whilst avoiding asteroids and other environmental hazards. Complete campaign and side missions to earn resources to customise and upgrade the ships ready for some epic boss battles. Or try your luck on the endless Survivor mode with infinite procedurally generated stages.

Antiprism

Ash of Legends – PcubedVR

Blending tower defence and first-person action gameplay, Ash of Legends is an Early Access title for PC VR headsets. Build a base filled with traps and deadly towers before taking on enemy waves yourself with a variety of weapons. Plus as it’s Steam Next Fest there’s a few demo of Ash of Legends currently available.

The Green Fairy – CONICAL

A 10-minute animated short, The Green Fairy by CONICAL takes viewers on a journey with the titular character. She needs to find a new place to live as she’s been driven from her home by green goblins known as Fairy Catchers, leaving her forest to travel to the ‘Big Little City’. A delightful short that’ll be free on supported platforms.

  • Supported platforms: Oculus Quest and Rift, HTC Vive and Valve Index
  • Launch date: 24th May
The Green Fairy

Sentenced VR – Samuel Gordon

Another title that currently has a free demo available on Steam, Sentenced VR is by far the most gruesome of this week’s selection. Striking in both its art style and subject matter, Sentenced VR is all about mastering the art of beheading, describing itself as: “a game about personal conscience and obedience to authority.” 

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Source: https://www.vrfocus.com/2021/06/the-vr-drop-making-the-cut/

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