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NVIDIA CloudXR Allows Hi-Fi XR Streaming via 5G Networks

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Immersive experiences are now one step closer to the user and away from cumbersome cables. With the new SDK kit recently launched by NVIDIA, companies can use 5G and enterprise networks for tetherless XR streaming to Windows and Android devices.

NVIDIA CloudXR – Making Technology Simpler and More Powerful

Thanks to NVIDIA CloudXR SDK kit, users will be able to enjoy VR, AR, and MR experiences at the highest definition of graphics and sound on head-mounted devices or mobile devices. They will have complete freedom of movement to explore the virtual environment, because they won’t need to connect their devices to a computer by cables.

This is possible thanks to the widespread access to high-speed 5G and enterprise networks. With NVIDIA CloudXR, any lightweight 5G-enabled mobile device becomes capable of XR streaming at professional quality. Thus, the new SDK kit has the potential to transform various industries, from manufacturing and industrial design, to education and entertainment.

See Also:  Holo-Light Launches ARES AR Workspace for Engineering and Industrial Design

How Is XR Streaming Possible in Hi-Fi for Tetherless Devices?

CloudXR uses the powerful NVIDIA RTX GPUs and provides a virtual HMD driver that allows the VR/AR application to perceive the end device (HMD or smartphone) as a locally connected device.

The CloudXR server driver receives each image frame from the application and then encodes it and transfers it to the CloudXR Client App. Hence, there is no loss in image or sound quality, even if the transmission comes from a long distance.

Who Stands to Benefit From the New Tetherless XR Streaming Capability?

NVIDIA CloudXR is designed to meet telco standards in terms of security, manageability and capacity to support multiple users. Thus, it can become a game-changer for enterprise data centers, telecommunication platforms as well as consumer platforms.

From architecture firms to game developers, healthcare units to engineering, and industrial design, a wide range of companies can enjoy a better way to work. Free from cables, but without compromising on graphics quality, designers and engineers can work more efficiently on virtual models of various objects.

What NVIDIA CloudXR Consists Of

The SDK kit comprises of three powerful tools for developers:

  • CloudXR Server Driver containing the binaries and libraries for the server-side;
  • CloudXR Client App – the sample application specific to each operating system;
  • CloudXR Client SDK containing the binaries and libraries specific to the operating system.

As a basic requirement for the CloudXR Server Driver, the client must have servers running Windows 10 or higher and equipped with NVIDIA GeForce, Quadro or Tesla products with Pascal or latest-generation GPUs.

Compatible End Devices for NVIDIA CloudXR

The tetherless XR streaming experience is available for both head-mounted displays and Android phones that support Google ARCore. The supported HMDs are:

  • OpenVR enabled devices tethered to NVIDIA Pascal or NVIDIA Turing based GPU (such as VIVE Pro and Valve Index);
  • Untethered Android-based devices (Oculus Quest, GearVR).

See Also:  Visualix Releases SDK for Its AR Application for Navigation

As for other HMD producers, they can use CloudXR Client SDK to create APKs tailored to their devices. As for iOS devices, there is no information, at the moment, whether the SDK will be expanded to include Apple smartphones and tablets.

How Can Companies Access NVIDIA CloudXR?

Interested stakeholders can apply for access to the SDK kit here. At the moment, eligible users include:

  • Telco providers;
  • Network integrators;
  • HMD manufacturers;
  • Enterprise users or IT managers;
  • Independent software vendors.

Source: https://arpost.co/2020/05/26/nvidia-cloudxr-hifi-xr-streaming-5g/

AR/VR

MLB The Show heads to Game Pass, and Mario has passed away | GB Decides 190

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Join Transform 2021 for the most important themes in enterprise AI & Data. Learn more.


On this week’s episode of the GamesBeat Decides podcast, reviews editor Mike Minotti shares some deeply troubling information about the nature of the game Kingdom Hearts 358/2 Days.

Also, Mike and fellow editor Jeff Grubb talk about MLB The Show launching on Xbox Game Pass, Mario’s death, and Balan Wonderworld. Join us, won’t you?

GamesBeat

GamesBeat’s creed when covering the game industry is “where passion meets business.” What does this mean? We want to tell you how the news matters to you — not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:

  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and “open office” events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties

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Source: https://venturebeat.com/2021/04/02/mlb-the-show-heads-to-game-pass-and-mario-has-passed-away-gb-decides-190/

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Solaris: Offworld Combat Gets PSVR Physical Launch In June, Planned Digital Release In May

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Solaris: Offworld Combat is coming to PSVR this June with a physical release from Perp Games. According to a First Contact Entertainment representative, the digital version is planned to release a month earlier in May.

Perp Games on Twitter: “We’re not finished just yet. Solaris Offworld Combat is the next game to be getting a physical box release. Coming in June to global markets! Will you be buying it? https://t.co/5sphrqsh10” / Twitter

Solaris: Offworld Combat on PSVR

Originally, Solaris was coming to PSVR late last year around the same time as the Quest and PC VR version of the game but got delayed. Now, it’s slated for release in just a couple of months.

The latest VR shooter from First Contact Entertainment (creators of Firewall Zero Hour) is a sci-fi competitive VR shooter that feels a bit like Quake in VR due to its speed and intense arena levels. It’s a very breezy, fast-paced game that’s accessible and easy to quickly jump in and out of. The closest comparison is probably Hyper Dash.

Soalris is a notable release because other than Firewall Zero Hour, there really haven’t been many options for shooter fans on PSVR. Alvo is coming soon too, but the headset is on its last legs at this point.

The PS Aim Controller continues to be one of the best things about the PSVR platform, so I’m all for seeing more games support it, but it’s a shame games like this didn’t hit PSVR earlier in its life cycle. Hopefully PSVR 2 on PS5 is backwards compatible and it can give late-life cycle games like this one new life when it releases.

Solaris is coming to PSVR very soon with a planned digital release in May and physical release from Perp Games in June. For more on this game make sure and read our Solaris: Offworld Combat review and stay tuned for all the latest in VR.

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Source: https://vrarnews.com/details/solaris-offworld-combat-gets-psvr-physical-launch-in-june-planned-digital-release-in-may-6067883a7b61f2d57cc2aa70?s=rss

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Black Box VR Developers Share Thoughts on the History and Future of VR Fitness

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The VR fitness genre is still relatively new, all things considered. Even though the space is still somewhat niche, it’s absolutely growing at a fast pace as seen by the number of games and players that continue to spring up. How did we get to this point though, you might ask?

Continue reading on VR Fitness Insider.

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Source: https://vrarnews.com/details/black-box-vr-developers-share-thoughts-on-the-history-and-future-of-vr-fitness-60677f1588a4542c7b3f4922?s=rss

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US Army Signs Contract For Wide-FoV HoloLens Headsets From Microsoft

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Microsoft won a large US Army contract to supply advanced AR headsets for frontline soldiers, based on the HoloLens platform.

The US Army’s Integrated Visual Augmentation System (IVAS) program aims to equip infantry with AR helmets for situational awareness and convenient display of sensor outputs.

The contract is worth up to $21.88 billion over 5-10 years. While the order has been widely reported as 120,000 units, a US Army statement to Breaking Defence suggests that is the maximum, not a fixed quantity.

Early evaluation units based on HoloLens 2

In 2018 Microsoft won the $480 million evaluation contract for just over 2500 units, based on HoloLens 2 with some modifications and an extra sensor.

The current, ruggedized, upgraded IVAS

The evaluation found the hardware not rugged enough for military use, and identified problems with the sensors at night. Since then the hardware has been significantly upgraded. It’s more ruggedized and houses many more sensors.

The field of view has been significantly increased from roughly 40°x30° to 80°x40°. That’s significantly wider than any other see-through AR headset on the market.

Reported use cases for the headset include:

  • overlaying icons on friendly units, objectives, threats, and points of interest
  • built-in night vision & thermal view modes
  • live picture-in-picture feeds from drones, including the Soldier Borne Sensors (SBS) personal drone
  • simulated weapons & enemies for training exercises
  • scanning nearby people for high temperature (COVID-19)
  • facial recognition for hostage rescue situations

The Army is also testing integrations with vehicles, such as soldiers being able to see-through the walls of the armored vehicle carrying them. That means on dismounting they’ll be situationally aware.

Some Microsoft employees have protested providing technology for the military, but that’s unlikely to have any effect given the enormous potential value of the contract.

IVAS is still in the late testing & evaluation stage, and the scale of deployment will depend on future budgets. But if things go to plan, frontline soldiers could be equipped with these game-changing AR capabilities by the end of the decade.

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Source: https://vrarnews.com/details/us-army-signs-contract-for-wide-fov-hololens-headsets-from-microsoft-60674ff1b6ff13366d9363db?s=rss

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