Connect with us

AR/VR

NBA partners with Verizon Media to bring games to Oculus Venues

Published

on

NBA games are coming to Oculus Venues thanks to an innovative partnership with Verizon Media that has the potential to transform VR into a new means for absent fans to experience live sports

Quick read

➨ After a hiatus following the outbreak of Covid-19, the professional basketball league in the US is returning to Disney World in Orlando, but with a new format and without fans in attendance
➨ To bring an immersive, arena-like experience to fans, RYOT will produce live NBA games in 360° video and transport the physical games taking place at ESPN’s Wide World of Sports Complex to fans at home via their Oculus devices
➨ Thanks to a VR partnership with Oculus, more than a dozen live NBA games will be distributed via Oculus Venues on Quest and Go from today through to 14 August

The story

The National Basketball Association (NBA) in the US is turning to VR to make up for the fact that the league’s return today will be without fans present.

Verizon Media divisions Yahoo Sport and RYOT, a VR production studio, will serve as official marketing and immersive product partners, respectively, for the league restart, kicking off today in Florida.

After a hiatus following the outbreak of Covid-19, the professional basketball league in the US is returning to Disney World in Orlando, but with a new format and without fans in attendance.

To bring an immersive, arena-like experience to fans, RYOT will produce live NBA games in 360° video and transport the physical games taking place at ESPN’s Wide World of Sports Complex to fans at home via their Oculus devices.

Thanks to a VR partnership with Oculus, more than a dozen live NBA games will be distributed via Oculus Venues on Quest and Go from today through to 14 August.

The NBA is encouraging basketball fans to purchase an Oculus Quest headset as part of the partnership.

Guru Gowrappan, chief executive officer of Verizon Media, described the NBA’s foray into immersive technology as “exactly the kind of innovative solution we love to create with our partners”.

Gowrappan continued: “RYOT’s powerful VR capabilities will deliver a truly immersive live experience at home, creating a seamless experience between the physical and digital world.”

“Working with the NBA to redefine the fan’s experience of the game has amazing implications for the future of sports and entertainment.”

As an official marketing partner, Yahoo Sports will engage fans through fantasy and sports betting in new ways, including the right to create sports betting content and expanding its existing distribution of the league’s premium live game subscription product, to include gaming integrations.

Bill Koenig, president of global content and media distribution at the NBA, said: “As the NBA Restart tips off this week, our expanded relationship with Yahoo Sports will offer a variety of unique ways for fans to engage with the NBA.”

“With everything from fantasy games, sports betting integrations, gaming-focused content and NBA games in VR, there will be no shortage of opportunities to get closer to the game.”

The return of live sports around the world without fans in stadiums and arenas forced their organisers to turn to innovative partners such as Verizon Media to boost coverage and access.

Without ticket and merchandise sales, professional sports face a significant revenue shortfall that could continue for potentially months and years to come.

It will be interesting to see whether the arrival of a brand such as the NBA on Oculus will boost Quest headset sales and in turn transform VR into a viable distribution platform for a professional sports league in desperate need of new revenue streams.

Let VRWorldTech know what you think via Twitter, LinkedIn, Facebook or [email protected].

Main image: RYOT will produce live NBA games in 360° video

Source: https://vrworldtech.com/2020/07/31/nba-partners-with-verizon-media-to-bring-games-to-oculus-venues/

AR/VR

Pimax’s Sword Lite Controllers Available in October

Published

on

It was over two years ago that Pimax began officially talking about its “Sword Series” virtual reality (VR) controllers, controllers that at the time looked to rival the Index design. If you pre-ordered a pair or are simply looking for an alternative VR controller system there’s some good news, the Pimax Sword Lite’s have finally entered mass production.

Pimax Sword Lite

Up until now if you bought one of the various Pimax headsets currently available the only controller option you’re given on the website are the Index controllers. With the Pimax Sword Lite, customers will have a second option, one that is fully SteamVR compatible supporting both 1.0 and 2.0 base stations; inbuilt finger tracking, four hours of use per charge and what Pimax calls a “special protection coating that provides a deluxe non-slip texture to the controller.”

The battery is one of Pimax Sword Lite’s most interesting features because even though four hours doesn’t sound a lot – and it isn’t compared to the weeks a single battery can last in an Oculus Quest 2 controller – Pimax has made it as pain-free as possible. First off, the battery is hot-swappable so you can pop new ones in without any interruption. Using a dual replaceable lithium battery design – a dual AA by the looks of this Reddit post – you should be able to buy cheap replacements online rather than expensive custom batteries.

As you’ll notice from the new images the Pimax Sword Lite comes with a large trackpad on each controller, one raised button and one slightly recessed button. A far more simplistic design than most rivals. Currently, it looks like Pimax has dropped the Sword Sense model which featured a more complicated array using a thumbstick, a smaller track panel and three face buttons.

Pimax Sword Lite

“Pimax team insists on serving customers as our first priority, the participation and every piece of advice from our customers has affected the Sword Lite, development thoroughly,” said Pimax Founder Robin Weng in a statement. “We can say that the Sword Lite is a product that is built and refined by all VR users around the world. Our foreign users have provided many valuable suggestions that were used in the design for the Sword Lite”.

As for availability now that mass production has begun, Pimax says the Sword Lite’s are going out to pre-order customers this month with official website sales opening in October. At the moment, Pimax hasn’t said what the final price will be.

For continued updates, keep reading VRFocus.

PlatoAi. Web3 Reimagined. Data Intelligence Amplified.
Click here to access.

Source: https://www.vrfocus.com/2021/09/pimaxs-sword-lite-controllers-available-in-october/

Continue Reading

AR/VR

FitXR is Making its Workout Classes More Accessible

Published

on

Subscription-based virtual reality (VR) fitness app FitXR wants to make its workouts as accessible as possible so that any player can participate. To that end, FitXR will be rolling out six new accessibility classes starting this week through to November for subscribers.

FitXR

FitXR has three core studios Box, HIIT and Dance which you can participate in, each offering a slightly different workout regimen. While the Box Studio already featured classes that could be played seated thanks to disengaging the squat feature, the other two did not. So these new classes address that imbalance.

There will be five new HIIT classes and one for Dance, all designed so that users with varying degrees of mobility can enjoy an engaging workout.

“Our goal at FitXR has always been to deliver an unparalleled VR fitness experience accessible by anyone, from anywhere, fit for the future of fitness,” said Sam Cole, Co-Founder and CEO of FitXR. “We realize that fitness is not one-size-fits-all, so we’re thrilled to continuously create content that is accessible to a broad range of people, regardless of their experience, goals or mobility.”

FitXR

The six new classes are as follows:

  • Class Name: Brain Boost – Seated 
    • Studio: HIIT 
    • Level: Beginner 
    • Duration: 9 minutes 
    • Music: Electronic 
    • Release Date: 26th September
  • Class Name: Out of Breath – Seated 
    • Studio: HIIT 
    • Level: Intermediate
    • Duration: 14 minutes 
    • Music: Electronic 
    • Release Date: 3rd October 
  • Class Name: Upper Body Sweat – Seated 
    • Studio: Dance
    • Level: Beginner 
    • Duration: 10 minutes 
    • Music: Pop 
    • Release Date: 15th October  
  • Class Name: Short & Sweaty – Seated 
    • Studio: HIIT 
    • Level: Beginner 
    • Duration: 9 minutes 
    • Music: Rock
    • Release Date: 21st October 
  • Class Name: Rock It Out – Seated 
    • Studio: HIIT 
    • Level: Intermediate
    • Duration: 11 minutes 
    • Music: Rock
    • Release Date: 31st October
  • Class Name: Burnin’ Up – Seated 
    • Studio: HIIT 
    • Level: Intermediate 
    • Duration: 12 minutes 
    • Music: Electronic 
    • Release Date: 7th November

These are just the first in a planned series of accessible workouts with additional seated content to be regularly made available.

FitXR moved to a subscription-based model back in April, where after a free trial it costs $9.99 USD a month. A couple of months ago the studio confirmed it was working with Sony Music, Warner Music and more so that subscribers could workout to the likes of Calvin Harris, Tiësto, Krystal Clear and Eli Brown. As further updates are released, VRFocus will let you know.

PlatoAi. Web3 Reimagined. Data Intelligence Amplified.
Click here to access.

Source: https://www.vrfocus.com/2021/09/fitxr-is-making-its-workout-classes-more-accessible/

Continue Reading

AR/VR

FitXR is Making its Workout Classes More Accessible

Published

on

Subscription-based virtual reality (VR) fitness app FitXR wants to make its workouts as accessible as possible so that any player can participate. To that end, FitXR will be rolling out six new accessibility classes starting this week through to November for subscribers.

FitXR

FitXR has three core studios Box, HIIT and Dance which you can participate in, each offering a slightly different workout regimen. While the Box Studio already featured classes that could be played seated thanks to disengaging the squat feature, the other two did not. So these new classes address that imbalance.

There will be five new HIIT classes and one for Dance, all designed so that users with varying degrees of mobility can enjoy an engaging workout.

“Our goal at FitXR has always been to deliver an unparalleled VR fitness experience accessible by anyone, from anywhere, fit for the future of fitness,” said Sam Cole, Co-Founder and CEO of FitXR. “We realize that fitness is not one-size-fits-all, so we’re thrilled to continuously create content that is accessible to a broad range of people, regardless of their experience, goals or mobility.”

FitXR

The six new classes are as follows:

  • Class Name: Brain Boost – Seated 
    • Studio: HIIT 
    • Level: Beginner 
    • Duration: 9 minutes 
    • Music: Electronic 
    • Release Date: 26th September
  • Class Name: Out of Breath – Seated 
    • Studio: HIIT 
    • Level: Intermediate
    • Duration: 14 minutes 
    • Music: Electronic 
    • Release Date: 3rd October 
  • Class Name: Upper Body Sweat – Seated 
    • Studio: Dance
    • Level: Beginner 
    • Duration: 10 minutes 
    • Music: Pop 
    • Release Date: 15th October  
  • Class Name: Short & Sweaty – Seated 
    • Studio: HIIT 
    • Level: Beginner 
    • Duration: 9 minutes 
    • Music: Rock
    • Release Date: 21st October 
  • Class Name: Rock It Out – Seated 
    • Studio: HIIT 
    • Level: Intermediate
    • Duration: 11 minutes 
    • Music: Rock
    • Release Date: 31st October
  • Class Name: Burnin’ Up – Seated 
    • Studio: HIIT 
    • Level: Intermediate 
    • Duration: 12 minutes 
    • Music: Electronic 
    • Release Date: 7th November

These are just the first in a planned series of accessible workouts with additional seated content to be regularly made available.

FitXR moved to a subscription-based model back in April, where after a free trial it costs $9.99 USD a month. A couple of months ago the studio confirmed it was working with Sony Music, Warner Music and more so that subscribers could workout to the likes of Calvin Harris, Tiësto, Krystal Clear and Eli Brown. As further updates are released, VRFocus will let you know.

PlatoAi. Web3 Reimagined. Data Intelligence Amplified.
Click here to access.

Source: https://www.vrfocus.com/2021/09/fitxr-is-making-its-workout-classes-more-accessible/

Continue Reading

AR/VR

Ultrawings 2 Prepares for Takeoff in 2022

Published

on

Bit Planet Games has been teasing details of its aerial title Ultrawings 2 for a little while now. A few days ago the studio ended all of that hinting with an official announcement, Ultrawings 2 will be coming to Oculus Quest and PC VR headsets in early 2022.

Ultrawings 2

The original Ultrawings was a particular favourite amongst early VR fans with its mixture of simulator and arcade flying mechanics. After nearly four years in development, Ultrawings 2 is taking that gameplay up a notch with Bit Planet Games saying it’ll be “3X the gameplay of the original” with a bunch of new mission types as you progress through the open-world adventure.

Providing realistic physics and mechanics for each of the five aircraft – which includes a helicopter – you’ll be able to use your virtual hands to grab the cockpit controls or use HOTAS and gamepad controllers if they’re more to your liking. As mentioned, Ultrawings 2 is a mixture of sim and arcade flying with the studio noting: “Although the aircraft’s flight model is based off of its RL counterpart, liberties have been taken to make them uniquely fun to fly.”

Ultrawings 2 will be all about giving pilots stuff to do with hundreds of missions that should keep you in the air for 40-60 claims Bit Planet Games. These will include popping balloons with a dart pistol, stunt plane aerobatics, air-to-air combat shooting down drones in the fighter plane, and trying to land the rocket-powered glider. All of this will take place across day, night, dusk, and rainy conditions to alter the challenges.

Ultrawings 2

Combat Missions will be introduced in Ultrawings 2 in which you’ll encounter dogfighting scenarios, having to intercept bombers and sinking enemy shipping convoys using a one-handed grenade pistol.

Even with the release still months away the studio has already said it has big plans post-launch: “Ultrawings 2 is designed and built for expansion. Expect new aircraft, new gameplay (air races anyone?) and new islands.”

Bit Planet Games is currently aiming to release Ultrawings 2 for Oculus Quest, Rift, HTC Vive, Valve Index and Windows Mixed Reality headsets in February 2022, with other platforms to be revealed at a later date. Take a look at the new trailer below, and for further updates keep reading VRFocus.

PlatoAi. Web3 Reimagined. Data Intelligence Amplified.
Click here to access.

Source: https://www.vrfocus.com/2021/09/ultrawings-2-prepares-for-takeoff-in-2022/

Continue Reading
Esports4 days ago

Can You Play Diablo II: Resurrected Offline?

Esports4 days ago

Failed to Enter Game, Character Could Not be Found: How to Fix Error in Diablo II: Resurrected

Esports4 days ago

Valkyrae says YouTube is working on gifted members and a feature similar to Twitch Prime

Esports3 days ago

Fall Guys achieves Guinness World Record for most downloaded PlayStation Plus game ever

Esports4 days ago

Valkyrae says YouTube is working on gifted members and a feature similar to Twitch Prime

Esports4 days ago

Microsoft’s The Initiative brings on Crystal Dynamics to help develop its Perfect Dark reboot

Esports22 hours ago

Twitch celebrity meetup Sh*tCamp 2021 begins today

Esports4 days ago

How to check Diablo 2: Resurrected server status

Esports4 days ago

Best Stats for the Druid in Diablo II: Resurrected

Cyber Security5 days ago

Apple bans Epic Games from App Store

Blockchain5 days ago

United States Infrastructure Bill Brings Cardano Billionaire to Washington.

Esports4 days ago

How to play with friends in Diablo 2: Resurrected

Esports4 days ago

Failed to Enter Game, Character Could Not be Found: How to Fix Error in Diablo II: Resurrected

Covid195 days ago

Florida Makes Quarantine Optional For Students Exposed To COVID-19

Esports3 days ago

NBA 2K22 ‘Meet the Designers’ Quest Guide: How to Complete

Esports1 day ago

FIFA 22 Early Access Pack: How to Get

Esports4 days ago

NBA 2K22 Current Gen Best Big Man Build: How to Make

Esports5 days ago

All Riptide patches and stickers in CS:GO

Esports4 days ago

How to earn operation stars in CS:GO

Esports4 days ago

Valorant Patch 3.07 Release Date: When is it?

Trending