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MTG Adventures in the Forgotten Realms releases with 4 new Commander precons

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Commander is becoming the biggest format in Magic: The Gathering and Wizards of the Coast continues to support the product with frequent Commander preconstructed decks.

This trend will continue with four preconstructed decks that will drop with the release of Dungeons & Dragons: Adventures in the Forgotten Realms

The four commander decks were compared to the Strixhaven Commander decks, which were more powerful than the new-player friendly decks that were released with Kaldheim and Zendikar Rising. Strixhaven Commander was more in line with the yearly Commander releases that are geared toward experienced Commander players with more complex mechanics and high-valued reprints.

Here are the four Adventures in the Forgotten Realms Commander decks.

  • Aura of Courage
  • Dungeons of Death
  • Draconic Rage
  • Planar Portal

Wizards did not release any information on the themes or Commanders of each deck, but the names do reveal some information.

Aura of Courage is a 10th level Paladin spell in D&D. This means that the preconstructed deck might be focused on Knight synergies with an equipment subtheme. Dungeons of Death will likely be a Black-aligned decklist that expands on a new mechanic related to dungeons.

Draconic Rage’s name implies the deck will be a Dragon tribal list. This will be the first Dragon deck since Draconic Domination in Commander 2017. Planar Portal is a general name and could be focused on any number of strategies and tribal themes.

More information will come out when spoiler season begins on June 29. Adventures in the Forgotten Realms releases digitally on July 8 with a full tabletop release on July 23.

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Source: https://dotesports.com/mtg/news/mtg-adventures-in-the-forgotten-realms-releases-with-4-new-commander-precons

Esports

Here are the best Operator skins in VALORANT

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The Operator is a one-shot, one-kill menace.

VALORANT’s loudest and deadliest weapon packs the biggest punch. But it also comes at a cost. Investing in this bad boy will set you back 5,000 creds, breaking the bank and potentially your economy, if you’re not careful.

If you’re confident with the Operator, you know your angles, and you’re not afraid to take risks, why not bag yourself a skin? You’re spoilt for choice when it comes to the Op. There are shiny reskins with all sorts of colors, but there are also various animations, sounds, and more to get excited about.

Here are the best Op skins in VALORANT.

Gravitational Uranium Neuroblaster

The Gravitational Uranium Neuroblaster might not the prettiest skin on this list, but it’s one of the most satisfying skins to use. Inspired by 1960s science fiction, retro-futurism, and the works of authors like Frank Herbert, Isaac Asimov, Arthur Charles Clarke, and the Strugatsky brothers, it brings a totally unique look and feel to VALORANT.

It comes in four variants: turquoise green, silver, black and yellow, and red and blue, and it has a distinct sound. A shot with the Operator is followed by an outrageously loud “pew” that echoes for a second, before dispersing into a cloud of smoke.

Glitchpop

The Glitchpop skin line is hard to beat—no matter what weapon you’re wielding. But the Operator is one of the highlights of the futuristic collection.

Thanks to its thick scope and beefy barrel, it’s noticeably bigger and bulkier than some of the other skins on this list. And it feels it, too. It’s loud and ferocious and strangely beautiful. Its colorful, cyberpunk aesthetic is a joy to look at it. When it’s not blasting your enemies, its holograms are dancing around on your screen. There’s never a dull moment with the Glitchpop Op.

Elderflame

The Elderflame Operator is epic. Its weird and wonderful design, unique reload animation, and roaring sound are well worth the investment.

The dragon twists and turns, moving impatiently around on your screen—ready to strike. It can be a little distracting at times, especially when you’re holding an angle, but that’s half the fun of it.

The Elderflame Op feels special to hold, like a priceless relic, making every shot, and every kill, that much more satisfying.

Origin

Origin, the newest collection to join the game, combines elements of science fiction with ancient technology—and it’s surprisingly effective.

“If someone from 100 years ago were to see an iPhone in their world, they would think it’s just straight magic,” Riot art lead Sean Marino said in an interview. “We wanted to have this gun feel like it was magical, but it really is just really advanced technology.”

The Origin is simple but aesthetically pleasing. What makes it such a worthwhile skin though is its unique inspect animation. It levitates into the air, spinning around in beautiful, green circles. It also has a fierce, piercing sound effect, unlike any other.

Ion

The best skins in VALORANT are often the simplest. Ion is white, blue, and black, and as basic as it comes on this list.

Its selling point is its sound and feel. When you equip the Operator, its power source pulses, buzzes, and hums, waiting for you to shoot, all while rotating silently. When you finally pull the trigger, it lets out a loud blast, leaving behind a blue beam of smoke.


Make sure to follow us on YouTube for more esports news and analysis.

Coinsmart. Beste Bitcoin-Börse in Europa
Source: https://dotesports.com/valorant/news/the-best-operator-skins-in-valorant

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PUBG Mobile Showdown featuring teams from Japan and Korea unveiled

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Teams from Japan and Korea will be locking horns in the PUBG Mobile Showdown on June 30.

In this one-of-a-kind event, the top teams from the first PUBG Mobile Japan League (PMJL) and the PUBG Mobile Pro Series (PMPS) will be competing to decide the champion.

The top eight teams from the first phase of the PMJL season one have been selected for the event. These are:

  • REJECT
  • SCARZ
  • Sengoku Gaming
  • Lag Gaming
  • UNITE
  • FOR7
  • BC SWELL
  • JUPITER

The eight Korean teams, on the other hand, will be decided through a selection match on June 19 (Saturday).

The teams will play five matches to decide the winners. All matches will be streamed on the official PUBG Mobile Japan League YouTube channel. The flow of matches is as follows:

  • Match one: Erangel (11:05pm CT)
  • Match two: Miramar (11:40pm CT)
  • Match three: Sanhok (12:15am CT)
  • Match four: Miramar (12:50am CT)
  • Match five: Erangel (1:30am CT)

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Source: https://dotesports.com/news/pubg-mobile-showdown-featuring-teams-from-japan-and-korea-unveiled

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s1mple: “We just want to show that we can win tournament after tournament”

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The BLAST Premier Spring Final has already begun with the opening matches of the double-elimination group stage, but NAVI have yet to kick off their campaign at the $425,000 event, as they have been matched up against FaZe in the last bout of the upper bracket’s first round, taking place on Wednesday at 15:30 .

Aleksandr “⁠s1mple⁠” Kostyliev & co. are heading into the tournament as the second-highest ranked team behind Gambit and are seen as part of the main favorites alongside their CIS rivals by many, but they still have to prove they belong in that category following the team’s disappointing showing at the first Regional Major Ranking tournament of the year, EPIC League CIS.

NAVI’s inconsistency is tiring, s1mple says

Natus Vincere were unable to replicate their title-winning DreamHack Masters form at the regional competition, losing matches to three different teams — Entropiq, Akuma, and Spirit — on the way to third place. On top of that, while others had their chance to try out Ancient during IEM Summer, BLAST will be the first tournament with the newest map in the pool for NAVI, who will be forced to either pick up the latest addition or catch up to everyone else on Vertigo should they wish to retain a six-map rotation.

We had the chance to sit down with s1mple to ask about what went wrong at the RMR tournament and find out which map the team has decided to play instead of Train in an interview conducted ahead of the start of BLAST Premier Spring Final (and, importantly, before it was known FaZe would be playing the event with Olof “⁠olofmeister⁠” Kajbjer).

The Ukrainian star was happy to share his team’s plans, revealing that they have put the time into learning Ancient and that he is “looking forward to this tournament to test the map” in an official setting for the first time. You can find out more about the topic of the newest map as well as the reasons behind Natus Vincere‘s perplexing inconsistency in the interview below:

You’re coming off of a rough showing at EPIC League CIS, which went quite poorly for you even when you disregard all the Akuma jazz, as you also lost to two other teams. Why do you think you couldn’t replicate the same level of form shown in DreamHack Masters?

I don’t know. I think we didn’t have enough time for a break before this RMR event because the other teams were looking at our demos, and at Gambit’s as well, because we were playing one tournament straight after another. But still, I don’t know, we just couldn’t play our CS like before. Of course, not having our coach in TeamSpeak is the biggest part for us. We know that at Valve events we need to play without B1ad3, and that’s why we’re practicing now with Boombl4 talking during practice. So it was something new for us.

You’ve had some issues playing in the CIS region in the past, especially in the RMR tournaments last year. Is there something to that? Do you have a different mentality facing those teams, is it the playstyle that you’re not comfortable with, or what do you think it comes down to?

I think it’s more that other teams prepare for us. Maybe it’s even the playstyle, I don’t know, I’m not sure about that because we need to know how to play against any style. I think the coach issues were the main problem. But yeah, it just seems like the CIS teams are more ready for us than any other teams.

Touching on the allegations against Akuma, B1ad3 was on HLTV Confirmed and he was quite honest about his opinion, making it clear he thought they were cheating. Where do you stand on that?

I always say that I don’t want to believe this because they’re all from Ukraine and if they did this to all teams without any anti-cheat, it would be really disrespectful because it’s the year 2021 and everything should be at the next level of competition. It would be sad if it was true. I don’t think they had some radar hack or anything, but I heard that they had some matches without GOTV delay, and I think maybe some of them used this. But probably not all of them know that some of their teammates used it.

B1ad3 didn’t believe it was possible to prove anything because of a lack of evidence stemming from the lack of communication recordings, which a majority of the CIS teams were vocal about. Do you agree with that, or do you think that if there is a proper investigation it can lead to any findings?

I think even with TeamSpeak recordings, if some of your teammates don’t know that you’re doing this, you can easily play your own game and nobody will catch you.

Let’s get back to your team. It seems like the same thing happens with NAVI every time — every now and again you show this really scary form like at DreamHack Masters and then something like what happened at EPIC League follows in terms of results, and we’re left wondering what to expect from the team next. What do you see as the reason for that inconsistency?

Maybe something is happening in practice when we’re practicing online. I don’t know, maybe it’s not enough focus from us. We did a great job before DreamHack at a bootcamp and we fixed our mistakes really fast. I know we’re supposed to play like this all the time, consistently, because we want to get this No. 1 spot and the Grand Slam and all of that, but sometimes you cannot do anything with this.

You’ve had the chance to play with B1T for a couple of events now in a full-time capacity. How do you think he has been doing so far and how much has he progressed?

He’s progressing really fast. I think he has incredible aim, that’s his strength, but his weakness is communication, sometimes he can’t properly explain some information. Now we’re working on that so that he gives more fast information and understands where the enemies are hiding. He’s progressing, he’s learning, but he still needs more time because I think it’s a new level for him, he’s supposed to play against tier-one teams all the time except at RMR tournaments.

NAVI are working on improving B1T’s communication

How did you approach his introduction to the team full-time, did you try to adapt to him or was it more the other way around?

He’s just trying to adapt to some of flamie’s roles, but on two or three maps we gave him his own role because we understand that he played with these roles in NAVI Junior. We have a good coach from Junior, ami — I’ve known him since 2014, when I played in HellRaisers and he was the analyst —, and he talks with B1ad3 and they’re working together, helping each other understand players better and new maps better, give some advice to each other in what can help us in-game.

Shifting over to BLAST, it will be your first tournament with Ancient in the map pool. First of all, how important was Train and how will the loss of it affect the team moving forward?

I think we did poorly the last times we played Train but we still managed to win against Gambit at DreamHack, and then against Entropiq at the RMR tournament. Still, of course they could have easily changed a different map, for example Vertigo is the least played map. But I enjoy Ancient, I really like it. When you join practice and it’s Ancient, your motivation gets so much higher because you want to learn everything new on the map, every spot, every nade, every timing. For example, on Dust2 you know that you need to throw a flash at 1:49 on long to not die from the AWP, but right now we’re just learning this on Ancient and it’s interesting for all of us. Of course, there are a lot of things that Valve need to upgrade and change on this map as they did with Vertigo.

It put you in a position where you either have to play Vertigo or you have to pick up Ancient. Can you share which way you decided to go?

Of course, we just knew we had two maps: one that nobody has played yet and one that everyone has played already, and three or four players have never played Vertigo. We know that B1T is good on Vertigo and he can show us a lot of good stuff, but we’ve seen how other teams play Ancient and we understand why teams are getting destroyed 13-2. They still don’t understand how to do this and we’ve already found a way to play this map, so I’m just looking forward to this tournament to test the map.

It sounds like you’re pretty confident.

I’m confident in my individual performance on this map because I already know a lot of stuff. I didn’t play a lot of Ancient before we started practicing, but I was progressing really fast for three days, just consistently playing the map and getting in some FPL practice on it.

BLAST has some of the big teams, but others are missing, which puts you and Gambit ahead of the pack as the favorites and the only two teams who have won tournaments recently. Are you happy with that position? What’s the confidence level like going into the event?

We are always confident at international events, not the CIS ones (laughs). Yeah, we’re missing Vitality, they’re getting good form, but overall it’s a good set of teams for us. I don’t know what to expect from FaZe because they have new players. G2 is getting better and better, they made semi-finals at the last few events, NIP is always scary… We are happy that we are one of the favorites and we are on opposite sides with Gambit, so it’s possible that we’ll have a CIS final.

FaZe will be your opening matchup and as you mentioned, they’ll play with a different player after they lost coldzera. Does that make it difficult to know what to expect?

It’s not really difficult, it’s just interesting in what they’ll do with maps. For me, it’s okay, they have broky as an AWPer and I know how he plays, I can watch some games, but I don’t know what to expect from a strategical point of view.

From an individual side, Ax1Le has just matched you for two MVPs this year. How does that make you feel? Are you confident you’ll be able to take your third here?

(laughs) Yeah, I’ll try my best, but everything depends on the results. The most important thing is that my team plays much better than any other team, and this MVP will come really fast. Maybe not for me, maybe for electronic or for some other player, but the most important is to show what we have practised for the past two weeks. We just want to show that we can win tournament after tournament, that’s our main goal now. Because as you can see we win one tournament, we lose something, then we win again, we lose… It’s really tiring when it happens.

Coinsmart. Beste Bitcoin-Börse in Europa
Source: https://www.hltv.org/news/31915/s1mple-we-just-want-to-show-that-we-can-win-tournament-after-tournament

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s1mple: “We just want to show that we can win tournament after tournament”

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The BLAST Premier Spring Final has already begun with the opening matches of the double-elimination group stage, but NAVI have yet to kick off their campaign at the $425,000 event, as they have been matched up against FaZe in the last bout of the upper bracket’s first round, taking place on Wednesday at 15:30 .

Aleksandr “⁠s1mple⁠” Kostyliev & co. are heading into the tournament as the second-highest ranked team behind Gambit and are seen as part of the main favorites alongside their CIS rivals by many, but they still have to prove they belong in that category following the team’s disappointing showing at the first Regional Major Ranking tournament of the year, EPIC League CIS.

NAVI’s inconsistency is tiring, s1mple says

Natus Vincere were unable to replicate their title-winning DreamHack Masters form at the regional competition, losing matches to three different teams — Entropiq, Akuma, and Spirit — on the way to third place. On top of that, while others had their chance to try out Ancient during IEM Summer, BLAST will be the first tournament with the newest map in the pool for NAVI, who will be forced to either pick up the latest addition or catch up to everyone else on Vertigo should they wish to retain a six-map rotation.

We had the chance to sit down with s1mple to ask about what went wrong at the RMR tournament and find out which map the team has decided to play instead of Train in an interview conducted ahead of the start of BLAST Premier Spring Final (and, importantly, before it was known FaZe would be playing the event with Olof “⁠olofmeister⁠” Kajbjer).

The Ukrainian star was happy to share his team’s plans, revealing that they have put the time into learning Ancient and that he is “looking forward to this tournament to test the map” in an official setting for the first time. You can find out more about the topic of the newest map as well as the reasons behind Natus Vincere‘s perplexing inconsistency in the interview below:

You’re coming off of a rough showing at EPIC League CIS, which went quite poorly for you even when you disregard all the Akuma jazz, as you also lost to two other teams. Why do you think you couldn’t replicate the same level of form shown in DreamHack Masters?

I don’t know. I think we didn’t have enough time for a break before this RMR event because the other teams were looking at our demos, and at Gambit’s as well, because we were playing one tournament straight after another. But still, I don’t know, we just couldn’t play our CS like before. Of course, not having our coach in TeamSpeak is the biggest part for us. We know that at Valve events we need to play without B1ad3, and that’s why we’re practicing now with Boombl4 talking during practice. So it was something new for us.

You’ve had some issues playing in the CIS region in the past, especially in the RMR tournaments last year. Is there something to that? Do you have a different mentality facing those teams, is it the playstyle that you’re not comfortable with, or what do you think it comes down to?

I think it’s more that other teams prepare for us. Maybe it’s even the playstyle, I don’t know, I’m not sure about that because we need to know how to play against any style. I think the coach issues were the main problem. But yeah, it just seems like the CIS teams are more ready for us than any other teams.

Touching on the allegations against Akuma, B1ad3 was on HLTV Confirmed and he was quite honest about his opinion, making it clear he thought they were cheating. Where do you stand on that?

I always say that I don’t want to believe this because they’re all from Ukraine and if they did this to all teams without any anti-cheat, it would be really disrespectful because it’s the year 2021 and everything should be at the next level of competition. It would be sad if it was true. I don’t think they had some radar hack or anything, but I heard that they had some matches without GOTV delay, and I think maybe some of them used this. But probably not all of them know that some of their teammates used it.

B1ad3 didn’t believe it was possible to prove anything because of a lack of evidence stemming from the lack of communication recordings, which a majority of the CIS teams were vocal about. Do you agree with that, or do you think that if there is a proper investigation it can lead to any findings?

I think even with TeamSpeak recordings, if some of your teammates don’t know that you’re doing this, you can easily play your own game and nobody will catch you.

Let’s get back to your team. It seems like the same thing happens with NAVI every time — every now and again you show this really scary form like at DreamHack Masters and then something like what happened at EPIC League follows in terms of results, and we’re left wondering what to expect from the team next. What do you see as the reason for that inconsistency?

Maybe something is happening in practice when we’re practicing online. I don’t know, maybe it’s not enough focus from us. We did a great job before DreamHack at a bootcamp and we fixed our mistakes really fast. I know we’re supposed to play like this all the time, consistently, because we want to get this No. 1 spot and the Grand Slam and all of that, but sometimes you cannot do anything with this.

You’ve had the chance to play with B1T for a couple of events now in a full-time capacity. How do you think he has been doing so far and how much has he progressed?

He’s progressing really fast. I think he has incredible aim, that’s his strength, but his weakness is communication, sometimes he can’t properly explain some information. Now we’re working on that so that he gives more fast information and understands where the enemies are hiding. He’s progressing, he’s learning, but he still needs more time because I think it’s a new level for him, he’s supposed to play against tier-one teams all the time except at RMR tournaments.

NAVI are working on improving B1T’s communication

How did you approach his introduction to the team full-time, did you try to adapt to him or was it more the other way around?

He’s just trying to adapt to some of flamie’s roles, but on two or three maps we gave him his own role because we understand that he played with these roles in NAVI Junior. We have a good coach from Junior, ami — I’ve known him since 2014, when I played in HellRaisers and he was the analyst —, and he talks with B1ad3 and they’re working together, helping each other understand players better and new maps better, give some advice to each other in what can help us in-game.

Shifting over to BLAST, it will be your first tournament with Ancient in the map pool. First of all, how important was Train and how will the loss of it affect the team moving forward?

I think we did poorly the last times we played Train but we still managed to win against Gambit at DreamHack, and then against Entropiq at the RMR tournament. Still, of course they could have easily changed a different map, for example Vertigo is the least played map. But I enjoy Ancient, I really like it. When you join practice and it’s Ancient, your motivation gets so much higher because you want to learn everything new on the map, every spot, every nade, every timing. For example, on Dust2 you know that you need to throw a flash at 1:49 on long to not die from the AWP, but right now we’re just learning this on Ancient and it’s interesting for all of us. Of course, there are a lot of things that Valve need to upgrade and change on this map as they did with Vertigo.

It put you in a position where you either have to play Vertigo or you have to pick up Ancient. Can you share which way you decided to go?

Of course, we just knew we had two maps: one that nobody has played yet and one that everyone has played already, and three or four players have never played Vertigo. We know that B1T is good on Vertigo and he can show us a lot of good stuff, but we’ve seen how other teams play Ancient and we understand why teams are getting destroyed 13-2. They still don’t understand how to do this and we’ve already found a way to play this map, so I’m just looking forward to this tournament to test the map.

It sounds like you’re pretty confident.

I’m confident in my individual performance on this map because I already know a lot of stuff. I didn’t play a lot of Ancient before we started practicing, but I was progressing really fast for three days, just consistently playing the map and getting in some FPL practice on it.

BLAST has some of the big teams, but others are missing, which puts you and Gambit ahead of the pack as the favorites and the only two teams who have won tournaments recently. Are you happy with that position? What’s the confidence level like going into the event?

We are always confident at international events, not the CIS ones (laughs). Yeah, we’re missing Vitality, they’re getting good form, but overall it’s a good set of teams for us. I don’t know what to expect from FaZe because they have new players. G2 is getting better and better, they made semi-finals at the last few events, NIP is always scary… We are happy that we are one of the favorites and we are on opposite sides with Gambit, so it’s possible that we’ll have a CIS final.

FaZe will be your opening matchup and as you mentioned, they’ll play with a different player after they lost coldzera. Does that make it difficult to know what to expect?

It’s not really difficult, it’s just interesting in what they’ll do with maps. For me, it’s okay, they have broky as an AWPer and I know how he plays, I can watch some games, but I don’t know what to expect from a strategical point of view.

From an individual side, Ax1Le has just matched you for two MVPs this year. How does that make you feel? Are you confident you’ll be able to take your third here?

(laughs) Yeah, I’ll try my best, but everything depends on the results. The most important thing is that my team plays much better than any other team, and this MVP will come really fast. Maybe not for me, maybe for electronic or for some other player, but the most important is to show what we have practised for the past two weeks. We just want to show that we can win tournament after tournament, that’s our main goal now. Because as you can see we win one tournament, we lose something, then we win again, we lose… It’s really tiring when it happens.

Coinsmart. Beste Bitcoin-Börse in Europa
Source: https://www.hltv.org/news/31915/s1mple-we-just-want-to-show-that-we-can-win-tournament-after-tournament

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