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Moth+Flame partners with US Air Force to launch Virtual Reality sexual assault prevention and response training

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In Virtual Reality News

July 20, 2021 – Moth+Flame, a developer of immersive training technology, has recently announced that its Virtual Reality (VR) sexual assault prevention and response (SAPR) training platform has been officially deployed by the United States Air Force (USAF).

Utilizing Moth+Flame’s VR training platform, the immersive training program was first introduced to Airmen at Joint Base Charleston, South Carolina. According to Moth+Flame, the three-part multifaceted curriculum is designed to tackle many sides of a complex issue, including intervention skills, victim advocacy, and reporting protocols.

“We take a great deal of pride in helping the armed forces develop smarter, safer, and more responsive teams through immersive training. This is such an important issue, and by bringing people into environments where they have to confront difficult situations, we can help prepare them for when these scenarios arise in the real world,” said Kevin Cornish, CEO and Founder of Moth+Flame. “The Air Force has been a tremendous partner in working with us to address these complex and serious issues head on with training that improves how people respond to these types of situations.”

The sexual assault prevention and response training features conversational simulations that leverage natural language processing technology, allowing virtual trainees to respond in real-time to spoken dialogue. The solution helps to train Air Force personnel to physically say out loud the right words in difficult conversations, as opposed to selecting a text-based answer from a list of options, which Moth+Flame states offers a more effective style of learning. The company added that the training comes at a crucial time as the most recent annual report from the Department of Defense indicates that the Air Force received a total of 1,661 reports of sexual assault in 2020.

“The future of sexual assault prevention and response training should be innovative and creative. Virtual reality as a training tool puts Airmen into real world life situations where they can build knowledge, skills and abilities,” commented Carmen Schott, Air Mobility Command Sexual Assault Prevention & Response Program Manager. “Through experiencing SAPR training in the virtual world, the Airmen have to be present and connected to the experience.  Our mission is collect relevant data to show that Airmen prefer this type of training over normal classroom training and that we can track to see that they enhance comprehension of key sexual assault reporting options and resources to better equip them to intervene and help other Airmen in need. We want to show that this type of training is not only relevant but effective in educating our Airmen on sexual assault prevention and response reporting options and resources.”

The training’s content modules will include:

  • Two 30-minute role-play scenarios intended for all Air Force personnel, in which the user helps a victim of sexual assault connect with appropriate resources as well as practice bystander intervention skills;
  • One 30-minute role-play scenario intended for Volunteer Victim Advocates, who provide immediate and ongoing support to victims with resources and information regarding care and reporting options to improve their interaction skills;
  • One 30-minute role-play scenario intended for Squadron Leadership to correctly apply Air Force guidance when confronted with evidence of a sexual assault in the workplace.

The contract for the training was awarded through the AFWERX Small Business Innovation Research (SBIR) program, and follows on from a successful pilot training program Moth+Flame recently completed at Sacramento’s Travis Air Force Base in military suicide prevention.

The content of the training was developed in conjunction with Air Mobility Command’s Integrated Resiliency Team. Moth+Flame added that the training is expected to be utilized at Little Rock Air Force Base in Arkansas later this summer. For more information on Moth+Flame and its VR training solutions, please visit the company’s website.

Image credit: Moth+Flame / US Air Force

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.

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Source: https://www.auganix.org/mothflame-partners-with-us-air-force-to-launch-virtual-reality-sexual-assault-prevention-and-response-training/

AR/VR

Get Your Rally on This Month in Rec Room

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Social app Rec Room is holding its annual Rec Con event this weekend, three days of panels, concerts, special events and announcements. As part of today’s roster, Rec Room has just unveiled a brand new game that is playable on supported devices later this week, Rec Rally.

Rec Rally

Part of a new feature where Rec Room adds driveable cars to the social world, Rec Rally has been built in-house by the Rec Room team. Introducing a brand new off-road environment, up to six players can race around the track and compete for first place, utilising boosts, jumps and powerslides to their advantage.

As mentioned, this feature allows all player to participate, whether they’re on iOS or Android devices, in full virtual reality (VR) on an Oculus Quest 2, PC VR headset or PlayStation VR, or on a TV screen playing on the latest PlayStation 5 or Xbox Series X|S.

Really though, Rec Rally is more of a showcase for the vehicle feature. This is the first time players can have a fully realized vehicle experience in Rec Room, with all the creator options users know and love. With the Rally buggies, they’ll be able to create their own driving experiences for their rooms inviting friends to come and test a new track.

Rec Rally

The buggies support multiple passengers and dual-wielding objects while driving, so whether you’re in the buggy by yourself or with a passenger, combat racing is all part of the fun. The buggies can be found in the ‘Beta Features’ section of the maker pen.

This continues a recent bevvy of updates for the social app, seeing Android support introduced in August and Rec Room host its own Reclympics. All aided by recent investment rounds that have brought Rec Room’s total funding to date to $149 million USD.

Rec Room’s Rec Rally update will be released this Wednesday, 29th September at 10 am PT (6 pm BST) for free. See the new feature in action below and for further updates on the latest Rec Room news, keep reading VRFocus.

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Source: https://www.vrfocus.com/2021/09/get-your-rally-on-this-month-in-rec-room/

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AR/VR

‘Rec Room’ is Getting a Mario Kart-style Racer on September 29th, Trailer Here

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Rec Room, arguably the most successful social VR platform, today announced at its annual Rec Con conference that it’s getting a new go-kart racing mini-game that will let you duke it out against your friends and strangers in six-player online matches.

Called ‘Rec Rally’, the new mini-game is set to launch on September 29th, arriving for free on all supported platforms.

Like many of its bespoke mini-games and user-generated creations, Rec Rally will be available with cross-play support so you can race your friends on any platform.

We’re going hands-on before it launches, so make sure to check back soon for our impressions.

Rec Room’s outside financing, of which it now boasts a lifetime total of $149 million, has allowed the team to offer support to a wide range of devices over the past few years, now offering versions on Android, iOS, PlayStation 5, PlayStation 4, Xbox Series X, Xbox One, PC via Steam, Oculus Quest, and all SteamVR-compatible headsets.

Rec Room is free to play, however it’s been bolstered by its nascent digital economy where users can buy items using in-game tokens. One of the biggest additions of late is the ability for the platform’s premiums (paid) users to not only make and sell user-generated items for tokens, but also convert those tokens to real cash.

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Source: https://www.roadtovr.com/rec-room-rally-mario-kart-release/

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AR/VR

Competition: Win Wolf Attack on Steam

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Earlier this month indie team TomatoVR released its fifth virtual reality (VR), Wolf Attack, a wave shooter inspired by the Three Little Pigs nursery rhyme. Supporting PC VR headsets, this weekend VRFocus has got a bunch of Wolf Attack codes for our readers to win.

Wolf Attack

In Wolf Attack you play one of those three little pigs, trying to protect your home from those damn beasts. Featuring solo and multiplayer modes, in single-player it’s just you trying to protect the village using either shotguns or a bow and arrow. There are four waves to complete and you can heal yourself if needed, pretty simple stuff.

The multiplayer component is going to provide greater longevity by offering online PvP. You’re not directly fighting each other, instead, after choosing from one of six characters you’re both placed in fixed positions on the battlefield. Kill the most enemies to come out victorious.

Wolf Attack

So onto the competition. VRFocus has Steam codes for Wolf Attack to giveaway. There are multiple ways to enter the giveaway with the standard prize draw entry rules applying: Follow us (or already be following us) on Twitter (@VRFocus) or alternatively, visit our Facebook page or YouTube channel to get an entry for each. The competition will be open until 11.59 pm BST on Thursday, 27th September 2021. The draw will be made shortly thereafter. Best of luck.

Competition: Win Wolf Attack on Steam

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Source: https://www.vrfocus.com/2021/09/competition-win-wolf-attack-on-steam/

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AR/VR

Sweet Surrender Blasts Onto Oculus Quest and Steam Next Week

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The end of September is looking a little light when it comes to virtual reality (VR) releases. Thankfully, Salmi Games has just come along to save the day, confirming that its shooter Sweet Surrender will be getting a multi headset release across Oculus and Steam platforms next week.

Sweet Surrender

Sweet Surrender is a single-player roguelite set in a dystopian sci-fi world, with the goal being to make it past teams of robotic enemies and up to the very top of a megatower. Roguelite videogames have become really popular with VR developers with recent editions like YUKI, Cosmodread and Until You Fall all perfect examples of variations of the genre. Sweet Surrender keeps to what makes the format so addictive, you have one life to complete your objective, supplied with an arsenal of weapons and the knowledge that if you fail you have to start again.

However, you don’t restart back at zero. Along the way you can find and collect upgrades to alter your abilities, making you stronger for the next run whilst tailoring your character to your own playstyle. Guns, explosives and melee weapons will all be available, some you’ll have to buy by collecting currency. But you also need to be on the lookout for hidden secrets, equipment chests and upgrade chips stashed behind suspiciously weak wall sections.

A new run means new environments that are procedurally generated every time. From the look of Sweet Surrender, it’s going to offer very intense action with Salmi Games employing a range of mechanics including jump pads, ziplines and grappling hooks to help you ascend the tower.

Sweet Surrender

Sweet Surrender began development shortly after the 1.0 release of GrowRilla and is our first fully-budgeted game. Investment support from the German federal government enabled us to both kickstart our project, expand our team and go full throttle into developing Sweet Surrender!” the team notes in a statement.

Sweet Surrender is scheduled to launch for Oculus Quest, Rift and SteamVR headsets on 30th September 2021, retailing for $25 USD. Check out the awesome announcement trailer below, and for further updates on the project, keep reading VRFocus.

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Source: https://www.vrfocus.com/2021/09/sweet-surrender-blasts-onto-oculus-quest-and-steam-next-week/

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