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Mortal Blitz: Combat Arena’s PlayStation VR Open Beta Begins Next Week

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It was revealed in June that South Korean virtual reality (VR) developer Skonec Entertainment has been preparing for the upcoming release of its free multiplayer title Mortal Blitz: Combat Arena for PlayStation VR. Set to launch next month, the studio has just announced that an open beta will take place next week.

Mortal Blitz: Combat Arena

The beta will be split between Asian and Western regions, with the former seeing the beta launch next Monday, 17th August, with the US and Europe able to play the videogame from Thursday 23rd. Both betas will finish on the same day, however, Sunday 23rd.

While exact details regarding what the beta will feature haven’t been released just yet – as there’s multiplayer and solo modes in the main title – Skonec Entertainment has confirmed options to ‘customize your weapons and diversify your maps’ won’t be active until after the beta has been completed.

When Mortal Blitz: Combat Arena launches for PlayStation VR in September it’ll feature a 15+ mission campaign across normal, hard and expert difficulty levels to tackle solo. The core of the gameplay will revolve around its multiplayer for up to 4 people. Quick Match (2-4 players), Ranked Match and Event Match options will be available with players able to access stats, rankings, achievements and titles earnt after each match.

Mortal Blitz: Combat Arena

This is an arcade action FPS so there’s no hiding or camping anywhere. Players jump into arenas filled with hexagonal platforms which they can teleport between. On arrival, light barriers appear to give players some defence but these can be removed by opponents with weapon fire. Thus encouraging everyone to keep moving, looking for better vantage points in the undulating environments.

While this will be a PlayStation VR only title, to begin with, Skonec Entertainment has already confirmed it will eventually support PC VR headsets like Oculus Rift and HTC Vive. As further details for Mortal Blitz: Combat Arena are released, VRFocus will let you know.

Source: https://www.vrfocus.com/2020/08/mortal-blitz-combat-arenas-playstation-vr-open-beta-begins-next-week/

AR/VR

Benefits & Use Cases of Augmented and Virtual Reality in Education

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Skywell Software

1. How to use subtle AR filters to survive your Zoom meetings?

2. The First No-Headset Virtual Monitor

3. Augmented reality (AR) is the future of Restaurant Menu?

4. Creating remote MR productions

Source: https://arvrjourney.com/benefits-use-cases-of-augmented-and-virtual-reality-in-education-88e9449fb068?source=rss—-d01820283d6d—4

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How Augmented Reality is changing Retail

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Mirko Ferrari

1. How to use subtle AR filters to survive your Zoom meetings?

2. The First No-Headset Virtual Monitor

3. Augmented reality (AR) is the future of Restaurant Menu?

4. Creating remote MR productions

Source: https://arvrjourney.com/how-augmented-reality-is-changing-retail-267a893ff691?source=rss—-d01820283d6d—4

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AR/VR

Facebook Lowers Price of Enterprise-focused Quest to $800

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With the revelation of Quest 2, Facebook has quietly knocked down the entry price for its business-focused version of the headset.

Facebook only just made its Oculus for Business program openly available back in May, which basically let anyone buy a business-focused 128GB version of the original Quest for $1,000. That’s double the price of the consumer version, but that comes along with specialized software, licenses, and support for enterprises.

Now less than four months later, Facebook has brought the entry price down to $800, which now includes the 256GB version of Quest 2—again, at double the price of the same storage option available to consumers.

Like with the original $1,000 Quest for Business, this comes along with the need to sign up for a subscription to the company’s enterprise-grade software and support, which is renewable annually for $180 per year—first year included with purchase. That includes backend management software so a company can manage a fleet of Quest headsets with things such as deploying and updating apps, managing settings, and monitoring headset status.

In addition to the new hardware, Facebook has assembled a fleet of independent software vendors (ISVs) specializing in areas such as 3D modeling, product design, employee training, data visualization, and remote work applications—all of the sort of fields enterprises may look to address with an immersive headset.

It seems with the entry of Quest 2, Facebook is renewing focus on the platform’s potential use as a work and productivity tool. The company announced the release of Infinite Office, a collection of software tools which may make working in VR easier and more natural, with things such as variable Passthrough and support for a mixed reality keyboard of sorts, which lets you see and type normally while in VR.

Whether Infinite Office makes its way to the Business (with a capital ‘B’) version of the headset or not, it’s clear Facebook is pursuing enterprise applications for its platform with a hardened resolve that, if its competition doesn’t watch out, may make a Facebook-built headset the only logical choice for companies looking for a VR solution in the near term.


Thanks to Antony Vitillo of VR/AR publication Skarred Ghost for pointing us to the news.

Source: https://www.roadtovr.com/facebook-oculus-quest-2-business/

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