It’s a triple threat of classic monsters.
Good ol’ thunder wolf has made its way into Monster Hunter Rise. Zinogre is a Fanged Wyvern that deals Thunder damage and can inflict Thunderblight. Its weaknesses include Ice, followed by Water and Fire. Naturally, it’s immune to Thunder damage and resistant to Dragon element attacks. In terms of weak points, its head is the best place to attack for Cutting, Impact and Shot damage. Ailments like Blast and Iceblight are also decently effective.
Zinogre is extremely nimble, executing twirls, backflips and handstands like it’s going for gold at the Olympics. Due to its size and long tail, you can take damage from a simple graze so be careful. Be careful of its claw slams as well since they deal exceptional damage. Zinogre is capable of shooting electric projectiles from its tail, though they travel slowly enough to dodge.
Take note of the small particles gathering around Zinogre as time passes. It will start building up an electric charge and finally howl before being covered in electricity. Its attacks will start inflicting Thunder damage with more extensive combos being pulled out. Zinogre will also charge across, double-back and execute a front flip, landing on its back and dispersing Thunder around it. Deal enough damage to stun it out of its electrified state or simply stop it from gathering charge before it’s too late. Given how much safer its non-charged state is, take full advantage of its charging windows to bring it down.
How to Defeat Tigrex
Another returning monster, Tigrex’s sheer aggression still remains. Thunder is its main weakness followed by Dragon and Water elemental attacks. It’s resistant to Fire and Ice, and can stun the player with its relentless attacks. In terms of weak points, focus on its forelegs with Cutting or Impact damage. All types of damage are effective on its head and ailments like Blast and Thunderblight work decently enough.
The key to beating Tigrex is to stay off to the side as it careens at you with its attacks. It also has a tendency to upend rocks in the player’s direction but these are easy to dodge. Tigrex’s roars can hurt if you’re too close and though not super dangerous, it still deals decent enough damage. Maintain a good distance and wait for it to charge at you. Move to the side and follow up with attacks to its head or forelegs when it stops. Save the big damage attacks for when it falls.
How to Defeat Diablos
Monster Hunter World players may still have nightmares of Diablos. The Flying Wyvern that can’t actually fly is known for its charges that can absolutely chunk a player’s health when it doesn’t outright one-shot. Its attacks also inflict stun, which leaves you defenseless against the next attack. Bring Ice element weapons, followed by Water or Dragon, to the fight. Paralysis, Iceblight and Blast are also good ailments to inflict.
Impact damage is best on the head though Cutting and Impact damage are effective on its abdomen. Ranged users should aim for its wings whenever possible. Along with charges, Diablos will hip-check you often. It also has a habit of swinging its head back and forth, slamming its tail down and swiping its tail. Of course, the main attraction is when Diablos burrows underground, resurfacing to attack. You can use Sonic Bombs to force it out, and then dish out some damage while its briefly sunned.
Staying out of Diablos’ way, either to the side or the back, will be necessary. Try to time your attacks to land when it finishes a charge or regular attack. If you can master hitting it with your most damaging Hammer attacks, then the fight should be over in a hurry.
PS5 DualSense Midnight Black and Cosmic Red Controllers Revealed, Available in June
The Midnight Black version costs $69.99 while the Cosmic Red variant is for $74.99.
Following rumors of the same, Sony has officially announced two new colors for the PS5’s DualSense controller. Launching on June 11th, the Midnight Black and Cosmic Red variants are the first new colors since the console debuted. Check out how they look in the trailer below.
While the Midnight Black controller is modeled after space when viewed via the nighttime sky on Earth, Cosmic Red is meant to evoke the cosmos’ various shades of red. The former will retail for $69.99 while the latter will cost $74.99. Though available worldwide on June 11th, availability will vary based on one’s local retailers.
As the DualSense gains new color variants, perhaps we’ll start seeing different colors for the PS5 as well in the coming months. With demand for the console still out-stripping supplies (which could last throughout the year, as per Sony), it may be unlikely. Nevertheless, stay tuned for more updates in the coming months.
The King of Fighters 15 – New Trailer Features the Deadly Leona
The Ikari mercenary is the latest fighter to be revealed.
SNK has a new trailer out for The King of Fighters 15, this time showcasing Leona Heidern. As a mercenary, her fighting style emphasizes surgical precision and slicing movements with her bare hands. Check it out below.
A more reserved type of fighter, Leona has the Orochi blood in her, which resulted in her entire village being massacred. Now serving under Commander Heidern as an Ikari mercenary, she struggles to keep the Orochi blood in check. When tapping into it, however, Leona’s hair turns read and offers some measure of power.
There are other ways that she can dismantle her opponents though, from unleashing an energy ball encased in blades to piercing foes with her hands. She also uses a variety of tools, like her earrings and hairpin, to create explosions that stun the opponent. The King of Fighters 15 is currently slated to release this year though no platforms have been officially announced. Stay tuned for more details in the meantime.
Subnautica: Below Zero Review – Frigid Depths
2017’s Subnautica was a special game. Combining survival gameplay with the allure of exploring a beautiful and seemingly endless ocean, it delivered one of the most unique and immersive experiences of its kind. Its sequel, Subnautica: Below Zero, attempts something similar, while attempting to go bigger and better (as most sequels do), and once again, Unknown Worlds display a knack for crafting an experience with engaging exploration set in a mysterious, beautiful, and haunting world.
Subnautica: Below Zero sees you playing as Robin, who arrives on planet 4546B, in search of answers about her sister’s death. Officially, Sam, your sister, died through her own fault while studying and researching the environments of the planet, but Robin feels strongly for more than a few reasons that the truth is something else, setting her off on a journey of uncovering mysteries great and small. Below Zero puts a much greater emphasis on storytelling than its predecessor did, and for the most part, the story does its job really well. It might not be the biggest draw of the game, but it will definitely keep you interesting in making progress to see what happens next.
“It’s an immediately compelling loop. It works on a very basic level right from the get go, and it only grows in complexity as you progress further, as you’re able to unlock new and better crafting recipes to allow you to cobble up an increasingly more complex and impressive home base.”
The biggest draw in Below Zero, of course, is exploration and crafting, just as it was in its predecessor. After crash-landing on the planet, you’ll head to your underwater base – just a single, cramped room in the beginning with a storage locker and a fabricator – and head out into the depths to learn more about your environment and to grow your arsenal of tools and equipment. The core gameplay loop here will be familiar to anyone who’s played Subnautica. You cook the fish you get your hands on to maintain your health and thirst, you explore and mine minerals and chop up plants, among other things, to gain access to new materials and crafting components.
The more of these you find, the more crafting recipes you unlock, and the more crafting recipes you unlock, the better equipped you become to head out farther and deeper from your home base. Craft a flipper and a high capacity oxygen tank for yourself in the opening hours, for instance, and you’ll be able to dive much deeper on account of having a faster swimming speed and more oxygen to breath. That, in turn, will enable you to head to new, deeper areas and find more new and possibly rare materials to collect, bring back to your base, and craft even more useful equipment. It’s an immediately compelling loop. It works on a very basic level right from the get go, and it only grows in complexity as you progress further, as you’re able to unlock new and better crafting recipes to allow you to cobble up an increasingly more complex and impressive home base. Exploration and progression go hand-in-hand in Below Zero, just as they did in its predecessor, and the two work very well together.
And exploring has its own innate rewards. Finding new materials that will help you craft better gear always feels rewarding, of course, but for me, the biggest draw of exploration was to witness beautiful alien locations. Unknown Worlds Entertainment don’t need to prove themselves when it comes to crafting beautiful and awe-inspiring locations to explore, so Subnautica: Below Zero’s strengths in this area aren’t really surprising. But it is gratifying to see the sequel excel just as much here as its predecessor did, with gorgeous areas exhibiting hypnotic beauty and sporting surprising variety across the entire game. Uncovering new life forms, whether its small fish or quirky creatures like the mischievous Sea Monkeys or the larger, more dangerous aquatic creatures that will set your heart racing is also always a delight.
“It is gratifying to see the sequel excel just as much here as its predecessor did, with gorgeous areas exhibiting hypnotic beauty and sporting surprising variety across the entire game.”
If there’s one issue I have with the exploration, it’s that sometimes, it’s a bit too easy to get lost, even with navigation tools equipped. You can place a beacon (if you have one in your inventory) to make getting back to that location easier later on, but it’s a bit frustrating that the game doesn’t have a mapping feature, which would cut out so much of the aimless and repetitive parts of exploration as you tried to get back to an area you had been to before but couldn’t find it. Meanwhile, some of Below Zero’s survival mechanics also feel like unwanted elements at times. Your hunger and thirst meters aren’t too demanding of your attention, but you do still have to keep an eye on them, and at times it feels like they get in the way of exploration, which, honestly, is the best part of the game. Thankfully, the game does give you the option of playing without the hunger and thirst meters at the outset, so there is that.
Subnautica: Below Zero also expands on its predecessor by having proper land exploration, where the primary and most constant threat you face is the frigid temperatures of the environments you find yourself in. While managing your oxygen is your chief concern when you’re exploring underwater locations, on the ground, you have to make sure to keep yourself warm, by finding hotspots, taking shelter in caves and indoor environments, and more. Land exploration isn’t nearly as elaborate as underwater exploration is, and the environments that you find yourself in, though well designed and beautiful in their own way, aren’t nearly as interesting as the depths of the sea that you explore. Still, the vast bulk of Below Zero is set underwater, and for what it is, land exploration functions well enough- even if most of the time you’ll be thinking about getting back underwater (and in turn, back to the game’s best parts) as soon as possible.
On a technical level, Below Zero has a few issues. Pop in and stuttering frame rate can be occasional problems, while booting up the game or reloading your saves also takes you into long load times (which was surprising, since I played on an Xbox Series X). None of these are major issues though, and in the audio-visual areas, the game deserves a ton of credit. Below Zero’s beauty is propped up by wonderful art design, while audio design is also top notch, from the ambient sounds of the ocean to the distant cries of alien aquatic creatures.
“In the audio-visual areas, the game deserves a ton of credit. Below Zero’s beauty is propped up by wonderful art design, while audio design is also top notch, from the ambient sounds of the ocean to the distant cries of alien aquatic creatures. “
Subnautica: Below Zero is a great game, one that builds on the solid foundations of its predecessor in smart and interesting ways. Expanded ideas and quality of life improvements make crafting and exploration as engaging as you’d want, and the beautiful underwater world you find yourself in is an absolute joy to explore and exist in. Some minor issues can get in the way of the game’s best parts at times, but in the grand scheme of things, these feel like blips in an otherwise memorable underwater journey.
This game was reviewed on the Xbox Series X.
Beautiful and diverse locations are always a joy to explore; Exploration and progression are tied together in smart and rewarding ways; Engaging story; Excellent audio design.
Land exploration is not as engaging as underwater exploration; No mapping feature; Some technical issues.
Subnautica: Below Zero once again delivers an experience with engaging exploration set in a mysterious, beautiful, and haunting underwater world.
SCCG Management and SUZOHAPP Bring Transformational Sports Betting Technology to the North American Sportsbook Industry
Stephen Crystal of SCCG Management announces a partnership to bring SUZOHAPP sports betting technology to US Sportsbooks.
Las Vegas, NV, United States – March 16, 2021 / sccgmanagement.com / — Stephen Crystal, SCCG Founder, announced today that the company had joined forces with Suzo Happ, an industry-leading technology solutions provider, bringing best-in-class industry solutions since 1955. Said Crystal, “We see Suzo Happ’s offerings for North American sports betting operators as the kinds of technology that allow companies to deploy their services to customers through robust, reliable, tested hardware solutions.”
SUZOHAPP has operations in Germany, Poland, Spain, and the United Kingdom. SUZOHAPP serves customers in over 80 different countries and has achieved a reputation for providing exceptional customer service. SUZOHAPP prides itself on being a historically rich company with a sound vision of the future.
ABOUT SCCG MANAGEMENT
SCCG Management is a consultancy that specializes in sports betting, iGaming, sports marketing, affiliate marketing, technology, intellectual property protection, product commercialization, esports, capital formation, M&A, joint ventures, casino management, and governmental and legal affairs for the casino and iGaming industry.
ABOUT SUZO HAPP
SUZOHAPP operates in the global gaming, amusement, vending, industrial, transportation, and retail markets by serving entertainment venue operators and original equipment manufacturers. We provide a wide variety of components, consumables and hardware products and provides marketing, engineering, design and technical repair services. Our product lines include coin and currency handling equipment, display solutions, control devices, game operation components, environmental products and consumables. SUZOHAPP’s 700+ employees serve more than 25,000 customers worldwide. SUZOHAPP has manufacturing, engineering, distribution and service capabilities in 14 countries globally.
Stephen A. Crystal
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