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Moist Esports signs top Super Smash Bros. Ultimate player Light

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Just days after signing Alexis “Goblin” Stennett, Moist Esports has brought on top 10 Super Smash Bros. Ultimate player Light to further strengthen its Smash roster. 

This is the fifth Smash-related signing for the organization since it was founded by content creator and streamer Cr1TiKaL last month. 

Prior to joining Moist, Light was sponsored by Rogue from February 2019 until March 2020. After parting ways with Rogue, Light competed in a limited number of events and continued creating content as a free agent. 

Even though he’s sparsely participated in big, online events over the last year, his last Major placements were seventh and ninth-place finishes at Genesis 7 and Frostbite 2020, respectively.  

As Smash events return to an in-person setting with Riptide just wrapping up and Low Tide City running from Oct. 1 to 3, bringing in a top player like Light is a big hit for Moist, who now has a solid mix of top talent and rising players in the Ultimate scene.

The current Smash lineup for the organization features Light, Goblin, Kolawole “Kola” Aideyan, Aaron Wilhite, and Kurtis “moky” Pratt (Melee). The team also signed Guilty Gear Strive Evo 2021 Online NA champion Julian “Hotashi” Harris.

This feels like it might be the crowning signing for Moist, at least in Ultimate. But the team is showing no signs of slowing down and could bring on even more talented players in the coming weeks and months.

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Source: https://dotesports.com/fgc/news/moist-esports-signs-top-super-smash-bros-ultimate-player-light

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Team Spirit shock the world, beat PSG.LGD to win The International 10

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From making it in by one game through regional qualifiers to a 0-4 start in the group stage, then going into one of the greatest lower bracket runs of all-time, Team Spirit held off PSG.LGD to cap off their Cinderella story by lifting the Aegis of Champions at Dota 2‘s The International 10. 

Led by Miposhka, the only player on the team who has ever competed at a TI before, Spirit are the first CIS team to win The International since Na’Vi did it a decade ago at TI1. They take home $18,208,300 of the more than $40 million prize pool in a grand final worthy of the TI main stage.

Spirit made a declaration in game one, picking some of their go-to heroes, controlling the tempo, and playing their style with visible comfort.

LGD couldn’t find a solid way to counter that playstyle but were still fighting despite how hard it was for them to scale at Spirit’s timings. LGD’s inability to scale gave Spirit an advantage in the few big teamfights that happened: they completely shut down Ame’s Ursa and held LGD as a whole to five kills. 

Game two saw LGD get much more aggressive in the early game, forcing Spirit to play a more composed style of Dota. However, Miposhka rallied his team with his Bane, making sure they didn’t walk into any overly dangerous situations thanks to his vision. They capitalized using Collapse’s Magnus as the focal point as he skewered LGD. Spirit flipped a switch and carried themselves through to another win. 

Even though they went down and were just one game away from elimination, LGD composed themselves ahead of game three’s draft, planning out a way to coax Spirit into a sense of comfort around Collapse’s Magnus. 

That plan took a little while to come online, but once it did, LGD looked unstoppable when they were got the drop on Spirit. Ame’s Spectre and NothingToSay’s Tinker split the carry load going a combined 19/2/40, while Yatoro was essentially Spirit’s only hope—making every death on his end nearly game-breaking for the CIS squad. 

Spirit were capable of holding out, but they went almost 20 minutes with their only kill being on y`’s Undying. LGD just played their advantage and, even though Collapse was able to Skewer Ame into Spirit’s fountain, it wasn’t enough to pull back from a 40k deficit. 

Game four had a chance to be the Spirit-breaker. 

A messy draft—which didn’t give Spirit a clear win condition playing into a strong LGD core led by Ame’s Luna and NothingToSay’s Kunkka—looked almost unwinnable. LGD was up by 5,000 Gold 10 minutes in, 7,000 just after 12 minutes, and were pushing the high ground before the 20-minute mark for a quick win to even the biggest series of the year. 

In what boiled down to a best-of-one for more than $18 million and the Aegis, both Spirit and LGD drafted heroes they are known for, playing into their individual comforts where the CIS team would need to beat LGD’s meta-setting Tiny/Lycan combo.

It took some time for the game to get going, but slowly, LGD seemed to build a lead and get their mojo flowing—until one teamfight changed the situation and showed that Spirit were more than capable of standing their ground.  

From there, it was a slow death for LGD. Collapse horn tossed pick after pick back into his team for easy setups, then de-committed before LGD could respond. This process gave them the edge, and they started taking big teamfights and pressuring the high ground.

LGD repelled what looked like a game-ending push after Spirit picked off Ame’s Tiny, but there was nothing they could do beyond that. They lost a fight in the Rosh pit, Ame died again with no buyback, and Spirit completely ignored Roshan to rush the Ancient and win TI10. 

Throughout their run, Spirit defeated Fnatic, OG, Virtus.pro, Invictus Gaming, Team Secret, and LGD. Now, they lift the Aegis, bringing it back to Eastern Europe for the first time in a decade and proving that anything can happen if a team fights together. 

For LGD, this was their third straight season falling short near the end, having placed second at TI8 and third at TI9. They will be back to challenge the world once more in the next DPC season, hungry to finally break their own curse and bring the Aegis back to China. 

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Source: https://dotesports.com/dota-2/news/team-spirit-shock-the-world-beat-psg-lgd-to-win-the-international-10

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EXTREMUM bench roster

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Losing the Major spot to Evil Geniuses was the final nail in the coffin for the Oceanic roster.

EXTREMUM has announced the benching of their entire lineup on Sunday, noting that the team’s failure to qualify for the PGL Stockholm Major was the primary factor leading to what they described as a difficult decision.

“It’s been a tough week for EXTREMUM, losing to Evil Geniuses was obviously one of the worst-case scenarios, since the main goal of our organization and our team was to qualify for the Major,” the organization explained in a short statement. EXTREMUM added that the team’s “further fate is unknown” and that they are open to inquiries about their players.

More to follow…

Prior to the benching, EXTREMUM featured the following lineup:

Australia Aaron “⁠AZR⁠” Ward
Australia Jay “⁠Liazz⁠” Tregillgas
New Zealand Sean “⁠Gratisfaction⁠” Kaiwai
Norway Joakim “⁠jkaem⁠” Myrbostad
Indonesia Hansel “⁠BnTeT⁠” Ferdinand

Serbia Aleksandar “⁠kassad⁠” Trifunović (coach)

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Source: https://www.hltv.org/news/32574/extremum-bench-roster

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TFT Patch Rundown promises Set 6 news tomorrow, shows upcoming 5.5 balance changes

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Game designer II Kent “Riot Kent” Wu and game design director Stephen “Mortdog” Mortimer revealed final buffs and nerfs to Teamfight Tactics Set 5.5 coming with Patch 11.21, along with an announcement about Set Six Gizmos & Gadgets

Scheduled to release on Oct. 20, TFT Patch 11.21 contains a number of small adjustments that may have a strong impact on the meta before Dawn of Heroes ceases to exist. The TFT duo also revealed Riot Games would share more details on Set Six Gizmos & Gadgets tomorrow, Oct. 18, two days before the new set enters the PBE. 

The balance team “could almost get away with doing nothing,” according to Mortdog, based on data. Buffs and nerfs are still taking place, though, the TFT 11.21 Patch Rundown says.

Lucian will get a small attack damage buff that opens up four Cannoneer as a possible Set 5.5 comp, according to Riot Kent. Kayle was also buffed via her third and fourth Ascension and the Mystic trait was buffed at four and five. 

  • Lucian: Attack damage increased to 75.
  • Kayle: Third Ascension immunity buffed to every twelfth attack and Final Ascension buffed at one and two-star to 90/150/4000.
  • Mystic: Magic resistance increased to 40/80/175/300.

Zyra and Miss Fortune will have their three-star stats slightly nerfed while Vel’Koz will take a nerf at one and two stars. The Abomination trait also got a small nerf to its attack damage scaling percentage and Akshan had his health reduced.  

  • Miss Fortune: Three-star damage reduced to 550.
  • Zyra: Three-star damage reduced to 525.
  • Akshan: Health reduced to 800.
  • Abomination: Stage health and attack damage scaling reduced to 13 percent.

Set Six TFT Gizmos & Gadgets will drop into the PBE on Oct. 20 and officially launch on Nov. 3. Patch 11.21 is also scheduled to take place on Oct. 20.

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Source: https://dotesports.com/tft/news/tft-patch-rundown-promises-set-6-news-tomorrow-shows-upcoming-5-5-balance-changes

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Warzone Player Count as of Oct. 2021

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Call of Duty

Photo courtesy of Activision

Call of Duty’s free-to-play battle royale Warzone has been a smashing success attracting players left and right and maintaining high popularity. With its constant additions and changes, Activision continuously manages to keep the game fresh.

As players once again get into the swing of a new season of Warzone fans are wondering what Warzone’s player base looks like. Here’s everything we know about the game’s player count as of Oct. 2021:

To the dismay of those inquiring, Warzone does not keep track of their active player count. As a result getting an exact number is impossible and a player count as of Oct. 2021 is unknown, Also, the game’s immense popularity on console specifically makes it even harder to get a good gauge of the player base.

The most recent update provided to the community by Activision came on April 20, 2021. In their tweet, Activision announced that it had broken the 100 million player ceiling since its release and was still climbing.

Warzone continues to be a popular game, so it would be no surprise to see Activision come out with another milestone announcement soon. Though, again, given the lack of active tracking it’s virtually impossible to speculate on Warzone’s player numbers and growth rate.

Moreover, as the release and integration of Vanguard approaches it is expected that Warzone’s player count will experience another surge. A new game always draws in more players and with a franchise as storied as Call of Duty, a large player boom will likely soon follow Vanguard.

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Source: https://www.dbltap.com/posts/warzone-player-count-as-of-oct-2021-01fj7gmm31nm?utm_source=RSS

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