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Metroid Prime 4 Studio Hires Long-Time Call Of Duty: Black Ops Dev

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Retro Studios, the team behind Metroid Prime and the two Donkey Kong Country Returns games, has made a big hire as it works on Metroid Prime 4. VGC has announced that the studio has brought on Bharathwaj Nandakumar, a long-time Activision veteran who has worked on the Call of Duty: Black Ops series.

According to VGC, Nandakumar was most recently credited as lead engineer on Black Ops 4. Across the past decade, he has worked on the whole series. He was reportedly brought into the Nintendo-owned studio back in April, but it’s only being reported on now.

Retro Studios is working on Metroid Prime 4, but this was not always the case. In fact, the game was being worked on by another team until early 2019, when development was restarted with the original trilogy developer at the helm.

Since then, it’s been reported that about half the Metroid Prime 3 team is still at the studio, and that the director of Donkey Kong Country: Tropical Freeze was also working there again after a stint at Super Lucky’s Tale developer Playful Corp.

It is not actually clear whether Nandakumar is working on Metroid Prime 4, as we’re not sure if Retro Studios is working on another game. The new Metroid Prime was announced at E3 2017, but no gameplay footage has been shown from any iteration of the game as of yet.

Hopefully we’ll see something of the game soon–the last Metroid Prime game was the underwhelming Metroid Prime: Federation Force for the 3DS in 2016.

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Source: https://www.gamespot.com/articles/metroid-prime-4-studio-hires-longtime-call-of-duty/1100-6479187/?ftag=CAD-01-10abi2f

AR/VR

Cooking Simulator VR Lets You Cut Onions Without The Tears

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How has it taken this long to get a VR game called Cooking Simulator VR? At least this take from GameBoom VR looks like it will live up to the title.

Coming later this year to PC VR headsets, Cooking Simulator VR is a port of the 2019 Cooking Simulator from Big Cheese Studio. The game transfers the original PC gameplay over to position-tracked VR controllers for more realistic control in the kitchen. Think Overcooked but with a little more finesse, though the same potential for utter chaos, should you desire it.

Check out the trailer above; as someone that struggles to chop an onion without either crying and/or cutting himself, this looks like a safer way for me to learn some culinary skills. Plus you can set fire to boxes and cook fish on them without trying to get away with insurance fraud afterward.

But Cooking Simulator VR isn’t just a slapstick playground; on top of a sandbox mode there’s also a career option, and the game features over 140 ingredients to help cook up over 80 recipes. As you play you can unlock new perks and skills by leveling up, too.

GameBoom itself is behind the VR version of Thief Simulator, too, and it’s also working on a VR version of Prison Simulator. These are all titles published by PlayWay, which also has other simulation titles like Tank Mechanic Simulator and, uh, Drug Dealer Simulator. We can only hope there’s a VR future for that one, I guess.

For now, Cooking Simulator VR will arrive in Q4 of 2020 on SteamVR. No word on possible Oculus Quest and PSVR ports, but we’d welcome them with open arms.

Source: https://uploadvr.com/cooking-simulator-vr-trailer/

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AR/VR

Soul Scathe Is A Procedural RPG Dungeon Crawler Hitting PC VR This Week

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Soul Scathe is an upcoming procedurally generated VR dungeon crawler for PC VR headsets from Bluelight Construct that’s due out this week on July 10th on Steam Early Access.

We first heard about Soul Scathe a year and a half ago, but development has been pretty quiet ever since. Originally slated for last week, Soul Scathe got a last-minute delay due to the Steam Summer sale presumably harming chances of the game being as visible to VR users. That makes sense, the Steam store is more likely to promote deals to users based on the algorithm over new releases.

The core of what makes Soul Scathe tick is the procedurally generated dungeons. As you venture into the dangerous constructs, you’ll uncover new secrets, find precious loot, and discover more each time using the reactive melee system and interactive rune-drawing powered magic. Don’t expect anything quite on the level of Blade & Sorcery in terms of physics and reactivity, but it sounds at least more advanced than just waggling your motion controller in the air.

Other details are light at the moment, but you will be able to level up and progress in Soul Scathe as well with lots of plans to add more content after it hits Early Access. The developer is planning to stay in Early Access for at least 6 months, potentially a full year, to incorporate player feedback in terms of new weapons, spells, combat mechanics, and enemies.

The final version of the game will include more types of dungeons, more content, an endless mode, puzzles during dungeons, and an alchemy system. There is a “strong possibility” the price will increase by the time it exist Early Access as well.

Keep an eye out here on UploadVR for our thoughts on Soul Scathe once we get the chance to play it for ourselves. Let us know what you think down in the comments below!

Source: https://uploadvr.com/soul-scathe-procedurally-generated-rpg/

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AR/VR

Gorn Claims US PSVR Charts For June, Walking Dead & Beat Saber Squabble

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May’s new PSVR games put in another strong month in the June 2020 PSVR charts.

Free Lives’ Gorn managed to rule the roost in the US, though battled its way to the fifth spot in the EU where, yes, Beat Saber reclaimed its crown. But last month’s big winner, The Walking Dead: Saints & Sinners still put in a strong showing, arriving in third in the US and second in the EU. Superhot VR took the second spot in the US and Beat Saber came in fourth. PSVR exclusive, Blood & Truth, scored third in the EU, followed by Superhot. It looks like Saints & Sinners and Gorn may have some real staying power.

The rest of the top 10 is your usual assortment of Batmen, Astro Bots, and Creeds. There weren’t any huge releases for PSVR in June, so we’re not too surprised with this result.

All eyes are on Marvel’s Iron Man VR to see if it can make a dent in the coming July list, though. The PSVR exclusive launched last Friday and managed to claim the second spot on the UK’s physical games sales chart for the week, beating out the likes of Animal Crossing. That bodes well for the next PlayStation Store charts, but keep in mind that these charts only track PlayStation Store sales.

Elsewhere PSVR is also looking forward to the VR update for Dreams on July 22nd, though we wouldn’t expect that to be listed on the PSVR chart as it can be played on a regular screen too. Budget Cuts just suffered another delay too.

Source: https://uploadvr.com/gorn-claims-us-psvr-charts-for-june-walking-dead-beat-saber-squabble/

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