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Mass Effect Legendary Edition Lets You Switch to Mako’s Original Controls

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The developers behind the Mass Effect Legendary Edition revealed that, while they’re attempting to fix several problems with the original, they’re giving users the ability to switch between original controls and the new, improved versions in one very specific instance: The Mako. Users can apparently swap between its original controls and the new ones at will.

The Mako is one of the first Mass Effect’s most infamous elements. As the Normandy’s ground vehicle, it was the means by which Commander Shepard could navigate planetary surfaces. The problem was that it was … tricky. It had a tendency to go every direction except the one you were actually trying to drive, and made going up slopes and over cliffs all the more exciting by being about as tough as wet tissue paper.

Mass Effect project director Mac Walters told PC Gamer: “You’ll never get consensus whether some people love it, or some people hate it. We’re making a big point of it often in marketing, but it’s a lighter touch than I think some people might think. And the optional control scheme is optional, so you can drop back and forth.” Environment director Kevin Meek added: “Playing the Mako today versus playing the Mako back in the original, especially on PC, it’s like night and day. I don’t want to thrash my keyboard and mouse after every encounter with the thresher maw or trying to climb a mountain.”

I’ll just add, I’m a fan of the Mako. At least it made driving in the game interesting — and believe me, those planetary exploration bits didn’t need to be any more boring than they already were. But I won’t deny it could be a headache if all you wanted to do was get from Point A to Point B with as little fuss as possible. So it’s good to know that the developers of the Legendary Edition are keeping both kinds of gamers happy.

Source: PC Gamer

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Source: https://gameranx.com/updates/id/225296/article/mass-effect-legendary-edition-lets-you-switch-to-makos-original-controls/?utm_source=rss&utm_medium=rss&utm_campaign=mass-effect-legendary-edition-lets-you-switch-to-makos-original-controls

Gaming

E3 2021 catch up

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If you’re like me, you spent the weekend longing for the mixed bag that is downtown Los Angeles during E3. I’ve got fond memories of fish tacos, The Last Bookstore, watching playoff basketball in garishly lit hotel lobbies and, of course, video game press conference after video game press conference.

For a second year in a row, the show’s gone all virtual, owing to…well, you know, that pesky virus that has defined the past year and a half of our lives. Last year’s show was canceled altogether (though a handful of companies still kept to the schedule). Show organizers simply didn’t think they would be able to pull together a digital event — and frankly, it’s probably for the best that they understood those limitations.

The 2021 event, which kicked off on Saturday, marks the first all-virtual version of the event. For the time being, it’s also the last. Mayor Eric Garcetti kicked off the show by announcing that E3 would return to the LA Convention Center in 2022.

Gaming had a banner 2020, and while growth has slowed, as parts of the world look forward to a post-pandemic life, things are still growing. Some well-timed numbers from NPD this morning point to a 3% year-over-year growth for May 2021, as spending on gaming rose to $4.5 billion. Year-to-date, things are up 17%.

The timing of last year’s canceled event was certainly unfortunate from a hardware standpoint. Console refreshes are massive events at E3. 2020 gave us the PlayStation 5 and Xbox Series X. Announcements were relegated to Sony and Microsoft’s own events. That meant the companies were able to draw things out — revealing small details, piece by piece, rather than saving everything for the big show. It’s a strategy that lends itself much better to virtual presentations and blog posts than it does big conventions.

Sony is sitting this one out, too. While it’s entirely possible the company will be holding a big, virtual State of Play event at some point this summer, it won’t be tied to E3. Still, some Sony execs like PlayStation Studios head Hermen Hulst used the opportunity congratulate Microsoft on “a great showcase” on Twitter. So that’s a nice thing.

Thus far, Microsoft is the only one of the big three to present at the event. Nintendo will be holding a Treehouse event tomorrow. The Switch Pro could be on tap for the event, with an upgraded OLED display and internals. That would likely also mean a bunch of upgraded content for the new version of the four-year-old console.

Microsoft, meanwhile, went big on games. Understandable, given the recent launch of the Series X. And, let’s face it, these virtual events are perfectly suited for playing a whole bunch of trailers. The company showcased 30 games (and a fridge) in all. Of those, 27 will be part of the Xbox Game Pass, in case you had any doubt about what the future of gaming on the Xbox will look like. The event was framed as a combination Xbox and Bethesda showcase, having acquired the publisher earlier this year.

“Our growing family of 23 studios is devoted to advancing the medium we all love,” the company writes, “so we were happy to share that now through the end of the year, you can look forward to back-to-back monthly releases coming to Xbox Game Pass on day one, led by a record five new titles from Xbox Game Studios this holiday, including Halo Infinite.”

Highlights include:

Halo Infinite got a trailer and some in-game multiplayer footage. The latest version of the beloved Xbox mainstay is arriving this holiday season.

Starfield will be arriving November 11 [deep breath] 2022. The expansive space title will be an Xbox exclusive at launch.

Forza Horizon 5 will arrive in November. The latest installment of the popular racing series is set in Mexico.

In a no-brainer crossover event, Sea of Thieves will be teaming up with Pirates of the Caribbean for gameplay featuring Captain Jack Sparrow and others.

Age of Empires IV got an extended trailer and release date: October 28.

Battlefield 2042 got its first gameplay, including a sweet new wing suit.

Microsoft’s Flight Simulator will be hitting the new Xboxes on July 27th, along with a Top Gun expansion pack. That’s in honor of Top Gun: Maverick, which is apparently still coming out at some point.

Square Enix also held its customary big showcase on Sunday. The publisher will be releasing a bunch of new Marvel titles. Highlights include:

The long-awaited Guardians of the Galaxy. The adventure title is set to launch this October.

Marvel’s Avenger, meanwhile, will be getting the Black Panther-themed expansion pack, War for Wakanda. That’s arriving in August.

It wouldn’t be a Square Enix event without a Final Fantasy spinoff, right? The perennial favorite RPG is birthing Stranger of Paradise Final Fantasy Origin, which arrives on a slew of different platforms next year.

Ubisoft, meanwhile, made waves on Saturday with a first look at the new Avatar adaptation, Avatar: Frontiers of Pandora.

Tom Clancy’s Rainbow Six: Extraction is due out on September 16. Originally titled Rainbow Six: Quarantine, the name was changed for obvious reasons.

Capcom and Take-Two will showcase tonight, followed by Nintendo Direct and Bandai Namco tomorrow. On Thursday, EA is set to hold its own Play Live event. Meanwhile, here’s some video of that new Xbox fridge. Who said there wasn’t any new hardware?

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Source: https://techcrunch.com/2021/06/14/e3-2021-catch-up/

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Every Xbox Exclusive Microsoft Announced at E3 2021

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After a couple of fairly lackluster E3 presentations, the Microsoft and Bethesda livestream felt like a much-needed breath of fresh air. There was no shortage of exciting game announcements and updates, and we even got to see a few Xbox exclusives mixed up in there as well.

Here’s a list of every Xbox exclusive game announced at E3 2021. Do note that this list only contains Xbox console exclusives that were announced during the presentation, so games like Halo and Twelve Minutes won’t be included.

Shredders

We don’t get many games like SSX anymore, but Ubisoft’s Steep from a few years back proved that there was still a market for a niche genre like this one. Enter Shredders, a new snowboarding game that lets you explore a huge mountain range while discovering your own boarding style.

We didn’t get all that much info about the game during the presentation, but I imagine it’ll have similar features to other games in its genre, such as being able to pull off various tricks to score points, and board and rider customization. There’s no set release date, but the official website seems to be hinting towards a December 2021 release window.

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Source: https://twinfinite.net/2021/06/every-xbox-exclusive-microsoft-announced-at-e3-2021/

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Gaming

Every Xbox Exclusive Microsoft Announced at E3 2021

Published

on

After a couple of fairly lackluster E3 presentations, the Microsoft and Bethesda livestream felt like a much-needed breath of fresh air. There was no shortage of exciting game announcements and updates, and we even got to see a few Xbox exclusives mixed up in there as well.

Here’s a list of every Xbox exclusive game announced at E3 2021. Do note that this list only contains Xbox console exclusives that were announced during the presentation, so games like Halo and Twelve Minutes won’t be included.

Shredders

We don’t get many games like SSX anymore, but Ubisoft’s Steep from a few years back proved that there was still a market for a niche genre like this one. Enter Shredders, a new snowboarding game that lets you explore a huge mountain range while discovering your own boarding style.

We didn’t get all that much info about the game during the presentation, but I imagine it’ll have similar features to other games in its genre, such as being able to pull off various tricks to score points, and board and rider customization. There’s no set release date, but the official website seems to be hinting towards a December 2021 release window.

Coinsmart. Beste Bitcoin-Börse in Europa
Source: https://twinfinite.net/2021/06/every-xbox-exclusive-microsoft-announced-at-e3-2021/

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The Forgotten City Is Way More Than Just a Skyrim Mod (Hands-on Preview)

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Ever since Modern Storyteller revealed that The Forgotten City, the award-winning Skyrim mod, would be remade into a standalone title back in 2018, I’ve been very interested in the game’s progress.

Like many others, I’ve always been a huge fan of Skyrim, as its vast world, characters, and storytelling still stands as some of the best in gaming even a decade later. And even though I never dived into its deep modding community, I was still aware of how popular The Forgotten City mod was, as it boasted a unique and exciting story that was part Groundhog Day, part Clue.

Still, the question remains: is this game worthy of being anything more than a mod? Thankfully, after playing a few hours of a preview build of The Forgotten City, I can safely say that it is. Not only that, but I also feel confident in stating that this game is not, in fact, Skyrim, and that is by no means a bad thing.

The Forgotten City opens in the modern-day, with your character being sent into a mysterious Roman ruin littered with golden statues to find a missing man. It isn’t long before you find him, though you learn he has become a victim of being turned into one of those statues, as you find out via his final letter.

Alongside his last words, it is also revealed that the only way to escape this place is to venture through a portal and try to stop something known as The Golden Rule from occurring here 2,000 years in the past. With no other choice but to push forward, your character is transported into this time period to complete this task.

As soon as I arrived in The Forgotten City, I was greeted by a helpful citizen named Galerius. After a bit of back and forth, I not only got to know the character but was also given a bit more context into the situation at hand.


Though I was the only one sent from the future, everyone else in The Forgotten City also found themselves arriving here under mysterious circumstances and were unable to leave. Anytime someone did, The Golden Rule prevented their escape, turning them into gold as punishment.

And while the exact guidelines of this rule weren’t all too clear at the get-go, there were plenty of breadcrumbs laced throughout the preview that helped unravel bits of the mystery little by little. I eventually was led to the head of the community, Magistrate Sentius.

After a bit of conversation, I learned that The Golden Rule is something that is put in place by a God to keep members of this community from committing sins. What exactly counts as a sin, outside of the obvious, is a common topic of debate.

Would suicide count as a sin, even though it only harmed yourself and not others? If people were to die because of a single person, is that not a justifiable reason to kill them before they do it? These are a few of the questions this community lives in fear of, as no one dares test the answers for fear of being turned to gold.

Despite this fear, Sentius knows that someone will violate The Golden Rule at some point soon, dooming the entire community as a result. According to him, the only way to stop it is to find whoever will commit it and kill them. Considering that murder violates this rule, though, your character has to find a way to stop the perpetrator without killing them.

This can only be accomplished by understanding the characters and inner workings of the setting, which comes by way of conversing with all of its citizens. For example, solving a doctor’s questline leads you to a character that gives you another questline that gives you a bow.

With a bow, you can now venture into an area that would otherwise mean the death of your character. Continuing along these quests will present you with new areas, conversations, and quests that help progress the story.

It’s this mysterious, narrative-driven element that helps propel The Forgotten City out of Skyrim’s shadow. While there is no doubt the games do look similar, The Forgotten City’s focus revolves around talking to people, gathering clues, and making choices.

The Forgotten City

While Skyrim definitely has plenty of interesting choices that would alter the story, it is far more focused on combat. The Forgotten City is the complete inverse, throwing in combat here and there to further the narrative.

Alas, it wouldn’t be a mystery game if there wasn’t a monkey wrench thrown in to try and stir things up. Right when I thought I was getting somewhere in the game, something occurred that activated The Golden Rule that I couldn’t stop. As soon as it did, statues came to life and began killing everyone around me.

The only way to right this wrong was by running back through the same portal I arrived through. In doing so, I was set right back to where I began. Luckily, all of my memories were intact.

The people around me weren’t as fortunate, as they were reset to the first time I went through. This meant I was the only one able to use this power.

This situation provides your character with an interesting gameplay element, unlocking dialogue options and situations that were previous locked without the blessing of hindsight. Thanks to this ability, I was able to avoid the trap that set off the Golden Rule last time, allowing me to progress further in the game’s massive story. And when I say that this game is big, I’m not exaggerating.

In this preview build alone, there were 28 different quests and four different endings. And even with all of that content, I was simply left wanting to know more by the end of the preview.

The Forgotten City’s conversation-focused gameplay sunk its teeth into me pretty quickly, making me completely forget that this game had anything to do with Skyrim. I honestly can’t wait to unravel the mystery even further when it comes out on Nintendo Switch, PS4, Xbox One, PC, Xbox Series X|S, and PS5 on July 28.

Coinsmart. Beste Bitcoin-Börse in Europa
Source: https://twinfinite.net/2021/06/the-forgotten-city-hands-on-preview/

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