Connect with us

AR/VR

Majority Of VR Developers Working On Quest, GDC Survey Suggests

Avatar

Published

on

The majority of game developers working in VR are making content for the Oculus Quest and Quest 2, a report from the Game Developers Conference (GDC) suggests.

GDC posted its annual State of the Game Industry Report today, sourced from over 3,000 developers.

Much of the report is concerned with the knock-on effects of the ongoing COVID-19 pandemic, which has forced GDC itself to cancel and delay its physical event for two years running now.

The report does turn its attention to VR, though, and suggests that Facebook’s Oculus Quest is the primary source of interest in the industry right now. 52% of responses said that Quest was the VR platform that interested them the most, followed by PSVR and Index at 28% each. The graph doesn’t group SteamVR headsets together, instead listing Index, Vive and others as separate entities.

Of developers that have actually released VR content, 45% said their last release was on Oculus Rift, 39% said HTC Vive and 28% said Quest. But fortunes quickly reverse – while 41% of developers said they currently weren’t working on any content for VR or AR headsets, 27% said they were for Quest compared to 17% for Rift and Vive and 8% for PSVR, which is nearing the end of its life. PSVR 2 hadn’t been announced at the time the survey was conducted.

The gap grew when developers were asked where they anticipate their next VR or AR title releasing – 31% said Oculus Quest, 19% said Rift, 18% said Vive and 12% said either Index or PSVR.

During an investor call yesterday Facebook CEO Mark Zuckerberg said Quest 2 continues to perform ahead of expectations. Standalone VR in general, which doesn’t rely on any external hardware represents something of a turning point for the industry.

What do you make of the GDC survey results? Let us know in the comments below!

Coinsmart. Beste Bitcoin-Börse in Europa
Source: https://vrarnews.com/details/majority-of-vr-developers-working-on-quest-gdc-survey-suggests-608aef7481ab6daf5c0bea15?s=rss

AR/VR

Watch Vera vs. Bhullar During ONE: DANGAL, May 15 in Venues

Avatar

Published

on

Since his promotional debut in 2014, ONE Heavyweight World Champion Brandon Vera has knocked out every heavyweight to challenge his title—and all in the first…

Coinsmart. Beste Bitcoin-Börse in Europa
Source: https://vrarnews.com/details/watch-vera-vs-bhullar-during-one-dangal-may-15-in-venues-609b17f9eae2a2da59de00dc?s=rss

Continue Reading

AR/VR

Report: PSVR 2 May Feature 4K Visuals, Eye-Tracking, Haptics

Avatar

Published

on

A new report from UploadVR teases some pretty impressive specs for Sony’s upcoming PlayStation VR 2 headset

According to a report by UploadVR, Sony’s upcoming next-gen VR headset, the PlayStation VR 2, will feature a 4k improved resolution, built-in haptic technology, and a bevy of other impressive features that promise to take console VR to the next level.

Citing “multiple sources,” UploadVR reports that the PSVR 2 will feature a 4000×2040 — 2000×2040 per eye resolution, slightly less than that of the HP Reverb G2, but a dramatic upgrade from the original PSVR’s 960×1080 per-eye resolution. In addition to 4k visuals, the PSVR 2 will supposedly make use of foveated rendering, a technique in which the visuals displayed outside the users’ peripheral vision are downgraded in order to better manage the rendering workload. Foveated rendering would be powered by built-in eye-tracking technology, which could have a significant impact on social VR experiences by allowing for more natural interactions between players.

Image Credit: Sony Interactive Entertainment

The report also indicates the potential inclusion of haptic feedback technology. According to UploadVR, the PSVR 2 will feature a dedicated motor built directly into the headset, delivering immersive haptic feedback to your noggin; a first for any VR headset—PC, standalone, or otherwise.

Then there’s the mention of inside-out tracking. Whereas the original PSVR requires the PlayStation 4 motion camera in order to track the position of both the headset as well as the controllers, the PSVR 2 will feature an onboard camera, removing the need for any external sensors. The report also claims that the headset will feature a simplified cable system consisting of a single USB-C cable. This information lines up with details shared by Sony during the initial reveal of its follow-up VR headset, during which it teased an improved resolution, better tracking, and an easier setup process.

Image Credit: Sony Interactive Entertainment

This past March, the company offered us our first look at the new and improved “Orb” VR controllers, which promise comfortable ergonomics, improved weight balance, adaptive triggers capable of simulating resistance, and more accurate tracking when compared to the standard PlayStation Move controllers.

Of course, the above-mentioned information has yet to be confirmed and we still have no official release date as of yet. That being said, the company has wasted no time filing a series of interesting patents ranging from a non-VR spectator mode to a new shadow banning system designed specifically for VR.

For more information check out UploadVR’s full report here.

Feature Image Credit: Sony Interactive Entertainment

The post Report: PSVR 2 May Feature 4K Visuals, Eye-Tracking, Haptics appeared first on VRScout.

Coinsmart. Beste Bitcoin-Börse in Europa
Source: https://vrarnews.com/details/report-psvr-2-may-feature-4k-visuals-eye-tracking-haptics-609afb7dff4613c44ba44ba0?s=rss

Continue Reading

AR/VR

VIVE FOCUS 3 – The Quest 2 Killer For Business – But Worth It For Enthusiasts, Too?

Avatar

Published

on

The Vive Focus 3 is a standalone headset for business customers. But is it worth it for enthusiasts too? Pre-Order Vive Pro 2 in Europe: http://bit.ly/vive-pro-2-europe Pre-Order Focus 3 in Europe: http://bit.ly/vive-focus-3-europe 🔴 You want MORE MRTV content? Exclusive videos? The direct connection to MRTV? Become a member of the MRTV Elite! http://www.mrtvelite.com 🔴 My VR Hardware Recommendation (Europe Only): My VR Laptop – XMG NEO 15 – Configure yours here: https://bit.ly/xmg-neo My VR Desktop – XMG TRINITY – Configure yours here: https://bit.ly/xmg-trinity 🔴 Ich currently recommend these VR headsets: Everyone – Oculus Quest 2: https://geni.us/2qnAb (Facebook Account Requirement!) PC VR Gamers – HP Reverb G2: https://bit.ly/bestware-g2-europe PC VR Gamers – Valve Index: https://store.steampowered.com/sub/35… PS4/PS5 Owners – PlaystationVR: https://geni.us/JgokK 🔴 Best VR Accessories Best Gun Stock That Fits ALL VR Headsets – Apto 2.0: https://bit.ly/mamut-apto-2 Grips For VR Controllers – Grips DX: https://bit.ly/mamut-grips-dx Oculus Link Cable Alternative (Cheap!): https://geni.us/irRCoJ VR Cover For All VR Headsets: https://vrcover.com/?itm=207 MRTV VR Head: https://geni.us/5JYq1fS Batteries For G2 Controller: https://geni.us/Dc0wDk NiZn Charger (You Need This): https://geni.us/NdIy 🔴 My YouTube Studio Gear My Camera: https://geni.us/hhf9 My Lens: https://geni.us/ho0dG My Microphone: https://geni.us/0Hps9 My Lights: https://geni.us/wV3f9 My Livestream Command Center: https://geni.us/SY3EUq My Capture Card For Quest Streams: https://geni.us/U2QSCk 🔴 Subscribe for more VR content: https://www.youtube.com/mixedrealityt… 🔴Let’s connect: MRTV on Twitter: http://www.twitter.com/mixedrealitytv MRTV on instagram: @mixedrealitytv MRTV Discord Server: https://bit.ly/mrtv-discord 🔴How to support MRTV for FREE: – don’t skip the ads, it will help a lot! – buy anything on amazon? go here first (bookmark!): http://bit.ly/mrtv-usa (US) – http://bit.ly/mrtv-gb (GB) THANKS! – like the video, it makes a difference! – comment on the video, engagement is everything! – share the video, let people know about MRTV! – Amazon Prime member? Subscribe to MRTV on twitch: http://twitch.tv/mixedrealitytv Business email: [email protected] Timestamps 00:00 Intro 01:19 Ready Player One 02:30 Ready Player Two 05:30 Audiobook For Free!

Coinsmart. Beste Bitcoin-Börse in Europa
Source: https://vrarnews.com/details/vive-focus-3-the-quest-2-killer-for-business-but-worth-it-for-enthusiasts-too-609af27a2972973249825eca?s=rss

Continue Reading

AR/VR

HTC VIVE unveils its VIVE Focus 3 headset for business and enterprise VR

Avatar

Published

on

In Virtual Reality News

May 11, 2021 – HTC VIVE, a provider of premium virtual reality (VR) solutions, has today announced at its VIVECON 2021 global VR conference its newest business VR headset with the introduction of the VIVE Focus 3 device, alongside its announcements for its VIVE Business platform and the consumer-focused VIVE Pro 2 headset.

The new All-In-One VIVE Focus 3 features a 5K resolution thanks to its dual 2.5K displays, a 90Hz refresh rate and an ultra-wide 120-degree field of view. These new visuals mean that fine details like writing and overall fidelity are clearer, allowing for software design and user interaction to be more natural, according to the company.

The VIVE Focus 3 also comes with a new strap design, balanced weight distribution, and a curved battery pack that can be quickly changed, allowing for all-day VR sessions. Plus, its quick charge functionality apparently provides 50% battery from just 30 minutes of charging, with an LED indicator that shows how much power is left.

The device is housed in a magnesium alloy frame that is 20% lighter and 500% stronger than traditional plastics. VIVE Focus 3 also has a fine-adjustable inter-pupillary distance (IPD) range, as well as a quick-release button and easily removable magnetic front and rear face gaskets – allowing for quick and effortless swapping and cleaning – something that is important on days when there are lots of different users.

For audio, the VIVE Focus 3 has new open-back speakers featuring a pair of dual drivers, delivering immersive and true-to-life audio. They are contact-free, which means users can still maintain environmental awareness while staying immersed in VR. Furthermore, for peace of mind in VR meetings, a special audio privacy setting dramatically reduces the risk of sound being overheard by people nearby.

VIVE Focus 3 uses an AI powered inside-out tracking algorithm for precise tracking, with privacy at the forefront as all tracking data is stored in an encrypted format on the headset. The redesigned 6DoF controllers are easy and intuitive to use and supposedly last for 15 hours on a single charge. HTC VIVE added that hand tracking support will be released in the future in order to enable operation of the headset without the need for the controllers.

Powering VIVE Focus 3 is a specially optimised Qualcomm Snapdragon XR2 platform, combined with a copper heat pipe and cooling fan. Featuring the all-new VIVE Reality System 2.0 which delivers a more streamlined and professional environment, VIVE Focus 3 will be on sale from 24 June, for GBP £1060 / USD $1300 / EUR €1180. These prices also include 24 months of VIVE Business Warranty and Services (but exclude VAT).

For more information on the VIVE Focus 3, please visit HTC VIVE’s website.

Full specs can be found below:

Headset Specs
Screen
Dual 2.88″ LCD panels
Resolution
2448 x 2448 pixels per eye (4896 x 2448 pixels combined)
Refresh Rate
Field of view
Up to 120 degrees
Audio
  • Dual microphones with echo cancellation
  • 2x Dual driver with patented directional speaker design
  • Privacy Mode
  • Hi-Res Certified 3.5mm audio jack output
Inputs
  • Dual integrated microphones
  • Headset button
Connections
  • 2x USB 3.2 Gen-1 Type-C peripheral ports
    (External USB-C port supports USB OTG)
  • Bluetooth 5.2 + BLE
  • Wi-Fi 6
Sensors
  • 4x Tracking cameras
  • G-sensor
  • Gyroscope
  • Proximity sensor
Ergonomics
  • Weight balance provides comfortable long-session use
  • Ergonomically curved battery module mounted in the rear as counterweight
  • Magnetically-attached front gasket and rear padding with easy to clean PU leather trim
  • 150mm-wide facial interface accomodates wide eyeglasses
  • Eye comfort adjustment supporting IPD range of 57mm to 72mm
  • Patented Quick-Release Headstrap design with easy-to-use adjustment dial
Battery
  • 26.6Wh Battery – removeable & swappable
  • Lightweight and quickly rechargeable with Lithium-Polymer Gel chemistry
  • Designed and molded with an ergonomic curve
Tracking
  • VIVE Inside-out Tracking
  • Up to 7x7m play space recommended
Controller Specs
Sensors
  • Hall sensors on Trigger and Grip buttons
  • Capacitive sensors on Trigger, Joystick, and Thumb-rest area
  • G-Sensor
  • Gyroscope
Input
  • Ergonomic Grip button
  • Analog Trigger button
  • AB / XY buttons
  • System / Menu buttons
  • Joystick
Battery
  • Up to 15 hours of battery life
  • Integrated rechargeable battery (charged via USB-C)
    *All battery claim results will vary. Battery life and charge cycles vary by use
Tracked Area Requirements
Standing / Seated
Both available
Room-scale
Up to 7m x 7m play area recommended. Minimum play area is 1m x 1m (standing).

Image / video credit: HTC VIVE / YouTube

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.

Coinsmart. Beste Bitcoin-Börse in Europa
Source: https://www.auganix.org/htc-vive-unveils-its-vive-focus-3-headset-for-business-and-enterprise-vr/

Continue Reading
PR Newswire5 days ago

Polystyrene Foam Market worth $32.2 billion by 2026 – Exclusive Report by MarketsandMarkets™

Aviation4 days ago

What Happened To Lufthansa’s Boeing 707 Aircraft?

Blockchain4 days ago

Launch of Crypto Trading Team by Goldman Sachs

AR/VR5 days ago

Apple is giving a laser company that builds some of its AR tech $410 million

Cyber Security4 days ago

How to Become a Cryptographer: A Complete Career Guide

Aviation3 days ago

JetBlue Hits Back At Eastern Airlines On Ecuador Flights

Cyber Security4 days ago

Cybersecurity Degrees in Massachusetts — Your Guide to Choosing a School

Ripple’s XRP Price
Blockchain5 days ago

Charted: Ripple (XRP) Turns Green, Here’s Why The Bulls Could Aim $2

Cyber Security5 days ago

How To Unblock Gambling Websites?

Aviation4 days ago

United Airlines Uses The Crisis To Diversify Latin American Network

Blockchain4 days ago

Miten tekoälyä käytetään videopeleissä ja mitä tulevaisuudessa on odotettavissa

Blockchain5 days ago

South America’s Largest E-Commerce Company Adds $7.8M Worth of Bitcoin to its Balance Sheet

Blockchain5 days ago

Bitcoin Has No Existential Threats, Says Michael Saylor

Blockchain4 days ago

DOGE Co-founder Reveals the Reasons Behind its Price Rise

Cyber Security4 days ago

U.S. and the U.K. Published Attack on IT Management Company SolarWinds

Blockchain5 days ago

Cardano (ADA) Staking Live on the US-Based Kraken Exchange

Private Equity4 days ago

This Dream Job Will Pay You to Gamble in Las Vegas on the Company’s Dime

Blockchain3 days ago

“Privacy is a ‘Privilege’ that Users Ought to Cherish”: Elena Nadoliksi

Fintech4 days ago

The Spanish fintech Pecunpay strengthens its position as a leader in the issuance of corporate programs

Blockchain4 days ago

SEC Chairman Says Crypto Markets Need Regulations to Prevent Fraud

Trending