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LIV Now Supports Full-body Avatars from ReadyPlayerMe, Making it Easy to Stream VR Without a Green Screen

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Many VR streamers use complicated mixed reality setups to show themselves from a third-person perspective inside the virtual world. LIV, a leading tool which makes this possible, now supports free, customizable, full-body avatars from ReadyPlayerMe, making it possible to stream your avatar inside of VR without the need for a green screen.

In addition to true mixed reality streaming, Liv has supported streaming with avatars for some time. However, actually finding a unique avatar for yourself was no simple task. Now, Liv has partnered with avatar maker ReadyPlayerMe to make it as simple as can be.

ReadyPlayerMe allows you to build a free full-body avatar—optionally based on a photo of yourself—in mere minutes. You can use the avatar as the character in select Liv-supported VR games, allowing stream viewers to see your movements in third-person.

Here’s an example of a ReadyPlayerMe avatar in Pistol Whip streamed via Liv:

What Sadie said! They have improved on them, they now are full body and support finger tracking and full body tracking! It’s pretty smooth! pic.twitter.com/J8rY5UwWOo

— AtomBombBody (@AtomBombBody) January 17, 2021

Avatars from ReadyPlayMe are moderately customizable, and easy enough to get something you’re happy with relatively quickly, though we hope to see more customization options in the future (like height, build, and more control over outfits).

Image courtesy ReadyPlayerMe

You can make your own ReadyPlayMe avatar to import to Liv right here. If you want to download your avatar for some other use, you can make one here and download it at the end of the process as a .GLB file for use in other applications.

Streamer Atom Bomb Body also has a detailed walkthrough for configuring Liv with your new avatar here:

The post LIV Now Supports Full-body Avatars from ReadyPlayerMe, Making it Easy to Stream VR Without a Green Screen appeared first on Road to VR.

Source: https://vrarnews.com/details/liv-now-supports-full-body-avatars-from-readyplayerme-making-it-easy-to-stream-vr-without-a-green-screen-600b772745b9dcae3e9a590f?s=rss

AR/VR

Farpoint Studio Tease Cryptic Message for Upcoming Game

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Farpoint - image

Back in December Farpoint developer Impulse Gear reappeared after staying quiet for a couple of years by teasing that it was “building something special.” Now the studio has gone a step further with a logo, a cryptic message and confirmation that whatever it’s working on will arrive this year.

Impluse Gear image

In a blog post, Impulse Gear mentions that: “we’re just about ready to announce our next title.” Going onto say: “As many of you guessed, it is a VR game and it arrives this year.” This is followed by a somewhat garbled audio message.

From those few details, it does sound like the next project will still contain a sci-fi theme although it remains a mystery if this will be a Farpoint sequel or entirely new. There’s also no mention of what platforms it’ll support, presumably PlayStation VR will get a look in as Farpoint was exclusive to the headset. But there have been fewer and fewer for Sony’s device. With a 2021 launch window, VRFocus would expect an Oculus Quest version due to its popularity.

Guessing aside, there shouldn’t be too long to wait for further information as Impulse Gear notes: “We will be making a full reveal and announcement soon.”

Farpoint screenshot

There’s going to be plenty of interest in whatever the studio has been working on. Farpoint was a very well-received title back in 2017, helping launch the PlayStation Aim controller in the process, a great showcase for Sony’s latest peripheral.

Whilst a followup to the PlayStation VR has now been officially confirmed, it won’t be arriving this year. Sony Interactive Entertainment (SIE) is promising big things, it’ll still be cabled but it’ll up the resolution, field of view (FoV) and feature a brand new controller with ideas from PlayStation 5’s latest DualSense device.

As Impulse Gear release further details VRFocus will keep you updated.

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Source: https://www.vrfocus.com/2021/03/farpoint-studio-tease-cryptic-message-for-upcoming-game/

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Virtuix’ Omni One Raises $11m from 4k Investors, Campaign Ends April

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Virtuix Omni One

Five months ago Virtuix launched a campaign on equity crowdfunding platform SeedInvest for its latest product, the Omni One omnidirectional treadmill. Today, Virtuix revealed that the campaign has been a massive success, seeing 4,000+ investors help the company raise over $11 million USD with a month still to go.

Virtuix Omni One

The campaign ends on 2nd April 2021, with Virtuix hoping to achieve $15 million by that time. Rather than going the crowd-funding route of platforms like Kickstarter, going the SeedInvest route allows Virtuix to sell shares to the public. The minimum investment is $1,000, and as a perk investors will receive a 20% discount (worth $400) when buying Omni One.

Omni One will be sold in two versions in 2021, a “dev kit” package for $995 which isn’t supplied with a headset – great for developers and VR fans who already own their own headset and VR-capable PC. The complete Omni One entertainment system – including an all-in-one VR headset and operating software – will retail for $1,995 or via a monthly payment plan for $55 a month.

“We’re both thrilled and humbled by this outpouring of investor support for Omni One,” said Jan Goetgeluk, founder and CEO of Virtuix in a statement. “Given that many of our new investors are also eager customers who plan to buy Omni One for their homes, our success on SeedInvest signals strong market demand for Omni One.”

Virtuix Omni One

“Omni One is like no other gaming system,” Goetgeluk continued. “It’s a breakthrough in omnidirectional treadmill technology. The system is compact at only four feet in diameter, it’s easy to fold up and store, and it gives players unmatched freedom of movement, including crouching, kneeling, and jumping.”

The Omni One is Virtuix’s first proper foray into the consumer sector, as it usually focuses on the location-based entertainment (LBE) sector. Designed to offer a small footprint ideal for people’s homes, the Omni One is due to launch this year with 30 titles developed by Virtuix and third-party studios made available through its own dedicated online store.

Virtuix isn’t the only omnidirectional treadmill company looking to entice VR consumers. KatVR’s Kat Walk C ran a Kickstarter in 2020 selling its device for $999 or less. VRFocus will continue its coverage of the Omni One, reporting back with further updates on its development.

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Source: https://www.vrfocus.com/2021/03/virtuix-omni-one-raises-11m-from-4k-investors-campaign-ends-april/

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‘Farpoint’ Studio Impulse Gear Announces a New VR Game Coming This Year

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Impulse Gear, the studio behind the stellar PSVR exclusive Farpoint (2017), announced today that it has been developing a new VR game which it plans to release this year.

Following a handful of post-launch updates to Farpoint, we’ve heard very little from studio Impulse Gear on what’s next. Today, more than three and a half years after the launch of Farpoint, the studio confirmed that it’s been in development of a new VR game. And, what’s more, the game is expected to launch this year! UploadVR first spotted the subtle announcement over at the studio’s blog.

Given the quality of Farpoint and its innovative support of PS Aim, it’s great to hear that Impulse Studio will be following the game with another VR title, but so far we have no idea what it will be except for two tiny clues: a sleek looking ‘L’ logo which links to a ‘Decrypted Message’ audio file.

Image courtesy Impulse Gear

The Decrypted Message sounds like a garbled alien voice which reads (to the best of our hearing):

You having trouble in violence to bring peace… leeches of [unintelligible] [unintelligible]… we know the way. It is this way… to the left and then in words.

A sci-fi setting seems assured, but going with the minimal hints alone, it’s hard to say if we’re looking at a direct sequel to Farpoint or not.

Our guess is that Impulse Gear’s next game will not be a direct sequel, largely because of the current VR landscape. Farpoint was a PSVR exclusive title, and while Sony recently announced it’s working on a next-gen PSVR headset, the company said it wouldn’t come in 2021. Meanwhile, Impulse Gear says its upcoming VR game will indeed launch in 2021.

So that suggests the studio is either planning to launch a new VR game on some headset other than PSVR… or it plans to launch a new game at the tail-end of the original PSVR’s lifespan.

In any case, Impulse Gear says it will offer a “full reveal and announcement soon,” which we’ll be looking forward to.

The post ‘Farpoint’ Studio Impulse Gear Announces a New VR Game Coming This Year appeared first on Road to VR.

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Source: https://www.roadtovr.com/farpoint-studio-impulse-gear-new-vr-game-teaser/

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Quest 2 Now the Most Used on Steam, Monthly-connected Headsets Hit Record High of 2.8 Million

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Another month, another record high count for the VR usership on Steam. Quest 2, despite being a standalone headset, has helped to drive much of the growth thanks to its ability to connect to a PC to play PC VR games on Oculus PC or Steam. It has become the most used headset on Steam for the first time.

Monthly-connected VR Headsets on Steam

Each month Valve collects info from Steam users to determine some baseline statistics about what kind of hardware and software is used by the platform’s population, and to see how things are changing over time, including the use of VR headsets.

The data shared in the survey represents the number of headsets connected to Steam over a given month, so we call the resulting figure ‘monthly-connected headsets’ for clarity; it’s the closest official figure there is to ‘monthly active VR users’ on Steam, with the caveat that it only tells us how many VR headsets were connected, not how many were actually used.

While Valve’s data is a useful way see which headsets are most popular on Steam, the trend of monthly-connected headsets has always been obfuscated because the data is given exclusively as percentages relative to Steam’s population—which itself is an unstated and constantly fluctuating figure.

To demystify the data Road to VR maintains a model, based on the historical survey data along with official data points directly from Valve and Steam, which aims to correct for Steam’s changing population to estimate the actual count—not the percent—of headsets being used on Steam.

The latest shows that the holiday surge has not relented, with February bringing Steam’s monthly-connected headset count to a new record high of 2.8 million. The record figure comes immediately after January had set the prior record at 2.6 million.

Quest 2 was the most significant driver of the increase seen in February, with Quest 2 becoming the single most used VR headset on Steam.

Share of VR Headsets on Steam

Looking at the breakdown of individual headsets in use on Steam, we can see that Quest 2 is continuing to take a large bite out of the pie. While the headset saw an inflated gain last month (because it was the first month the headset got its own category Valve’s data), this month shows the headset’s true pace, picking up a whopping +5.51% in share for a total of 22.91%. This makes Quest 2 the most used VR headset on Steam in February, besting the 21.58% share held by Rift S.

Though the gains in Quest 2 appear to have come largely from other Facebook headsets; even though Quest 2 picked up +5.51% share, the share of all Facebook headsets on Steam only rose by +1.58% (suggesting existing Oculus customers are trading up to a Quest 2). Still, this furthers Facebook’s position overall, with 57.98% of headsets in use on Steam made by Facebook.

Other winners this month was Valve’s own Index headset, which has reached 16.0% (+0.17%), and Windows Mixed Reality which, despite adding a few thousand headsets, actually dropped in share down to 6.15% (−0.23%) as a result of bigger proportional gains by others (like Quest 2).

The largest losses in the share of headsets on Steam in February came from Rift S (−1.78%), Quest (−1.58%), and HTC Vive (−1.01%), with the share of all HTC headsets on Steam dropping to 17.24% (−1.29%).

The post Quest 2 Now the Most Used on Steam, Monthly-connected Headsets Hit Record High of 2.8 Million appeared first on Road to VR.

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Source: https://www.roadtovr.com/quest-2-most-used-vr-headset-steam-record-high/

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