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Legends of Runeterra’s live design lead Steve Rubin: “Seasonal Tournaments are the big news for now, but we’re always working on the next new thing”

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Legends of Runeterra has had an eventful year since the game was revealed last November. After leaving closed beta earlier this year, LoR has released additional features at an astronomical rate including two different sets and its most recent expansion, Monuments of Power.

The game’s first batch of new modes was initially teased by LoR’s executive producer in an interview with Dot Esports. With Gauntlets fully realized, Labs released, and the game’s first Seasonal Tournament about to launch at the conclusion of the ranked season, there’s always more that the LoR community can look out for.

We spoke to the game’s live design lead, Steve Rubin, to go more in-depth into Seasonal Tournaments, the future for the game, and current state of LoR’s meta.

The Seasonal Tournaments that Riot introduced has added incentive for competitive players to go beyond just reaching masters, and allows the best of the best to compete for even higher spots on the ladder.

“Seasonal Tournaments is our in-client tournament mode,” Rubin said. “For now, we have the underlying tech created to run 1,000-person tournaments on each regional shard.”

With a strong base function for the introduction of this new tournament mode, Rubin also said the initial features are “designed to be built upon and improved over time” as soon as more iterations are needed.

With the initial announcement, Riot has shown its commitment to developing technology to help the initial competitive scene with bi-monthly tournaments at the end of each season. This would allow committed and top-end players something to look forward to and be rewarded for their skilled play.

“[The tournaments] will be supported by a pick-and-ban game mode as well as our first spectator support, all being implemented by November to facilitate gameplay and viewability requirements for these tournaments,” Rubin said. “In other words, Seasonal Tournaments are our current plan for incentivizing and rewarding ranked and gauntlet play through six yearly tournaments with cash prizes, while providing a foundation for future work on competitive play and esports.”

While players that perform on the ladder or achieve seven wins in the Last Chance Gauntlet can look forward to the high-end tournament, it is still unknown if the LoR community beyond the top competitive players would be able to set up their own tournaments for their own communities.

Riot has already shown its willingness to accommodate and raise hype for the high-level competitive scene. Riot may have some involvement in smaller community tournaments like Duels of Runeterra, Giant Slayers, and TheTwinSunz, and Rubin said there’s potential for community efforts and competitions in the future.

“For the remainder of this year, the bulk of our competitive focus is definitely on the initial Seasonal Tournament in December—there’s a lot still to do,” Rubin said. “I don’t work directly on community support, but I do know our regional offices are planning to focus more effort on community [and] competition for LoR in 2021, and we’re intending for Seasonal Tournaments to be a foundation for wider competitive efforts.”

Beyond tournament mode, the future of the game is unknown outside of the already promised spectator mode and single player experiences, but Rubin shared more teasers and insights into the future.

“Seasonal Tournaments are the big news for now, but we’re always working on the next new thing,” Rubin said. “One thing I can add to what you mentioned is we’d love to explore options for cooperative experiences. I’d expect more news early next year on what we’re targeting for 2021.”

With how LoR is set up, balance updates for cards, both buffs and nerfs, are a regular occurrence. While this keeps the meta fresh and exciting in addition to more frequent card additions through expansions, the community sometimes disagrees with certain buffs. A recent point of contention was a buff to Lee Sin, a card that was largely unplayed during Rising Tides, which launched the card up on the ladder.

Rubin originally expressed his concerns when Bastion received its first initial buff to also grant combat stats. Despite the initial strength of the buffs for Lee and Bastion, however, the team felt that it’s been happy with the direction the buffs have gone. Although Rubin believed the changes to Lee Sin and Bastion were “directionally successful,” he thinks the initial execution “wasn’t quite on target” when the changes were combined, resulting in Lee Sin boasting “too much protection at his new cost.”

With Lee Sin’s buff in LoR’s 1.10 patch, his cheaper mana cost allowed him to contest the board even sooner, which helps against aggro as a combo card. Even when made more frail to compensate for the massive buff, Lee Sin’s natural Barriers also allowed him to remain potent against removal and early combat.

“Lee wanted the ability to come down earlier in order to get better usage out of casting so many spells and really feel like a worthwhile Champion. With Ionia’s general struggles recently, we also wanted to provide some new opportunities for the Region through Lee,” Rubin said. But for cards buffed around Lee Sin, like Bastion and Mountain Goat, the team had a goal to improve “Targon’s buffing prowess into a more competitive space.”

Both the play and win rates for Lee have been improving, according to Rubin. Despite this, he also noted these analyses and stats go beyond numbers and tread into players’ feelings.

“If we were just talking about play rates and win rates, we would be incredibly happy. Game health is the real issue right now with Lee Sin,” Rubin said.

Even with combo being an important part of any metagame, Rubin said Lee Sin is able to take too much advantage in the early game. When combined with his lethal combo with Overwhelm it could lead to situations where he’s “frustrating to face.” 

Rubin claimed this buff to be “more uninteractive” than the team would like considering his newfound advantages Lee Sin could find earlier each match. As a result, the team aims to adjust the champion in a manner that preserves his combo potential while making it more difficult for him to dominate the early game.

Since the new card release strategy has been updated to more frequent expansion releases and is confirmed for the next two sets in 2021, Rubin shared his thoughts on the new direction and the current level of success and trepidations that have come with it.

“We won’t know for sure until the full Call of the Mountain set has been fully released, but for now I’d say we’ve been relatively happy with the results,” Rubin said. “We have been keeping our ears to the ground though, and we’ve had our fair share of learnings from the issues players have brought up.”

While the willingness to adapt and take in feedback allows the LoR community to have their input be heard, the entire team is always aware of players’ worries. 

“Overall, we’re super happy to deliver cards to players more frequently than we have in the past,” Rubin said. “But we will have to address player concerns such as overall metagame impact and incomplete feeling archetypes in order to promote more diversity when new expansions drop.”

The LoR community believes one downside to the frequent releases is that some regions get less new cards to play with during the staggered but more frequent expansion drops. Despite receiving less tools than other regions in Call of the Mountain, some regions, like Bilgewater and Demacia, were notable presences on the ladder before Monuments of Power’s release.

There was also a chance that those archetypes would run even more rampant on the ladder once those regions got their fair share of new cards to use. But Rubin had already planned ahead for that strategy.

“For releases such as Call of the Mountain, we specifically added powerful callback cards to regions that were getting less cards to give players who love regions like Bilgewater and Demacia meaningful new options even though they were only getting two cards,” Rubin said. “Jack the Winner, Monkey Business, For the Fallen, and Screeching Dragon revamped previous archetypes, which was a huge success in that regard.”

With Monuments of Power’s release, Demacia’s Dragons and Bilgewater’s Self-Damage archetypes added more to both regions. This leaves Piltover and Zaun and Noxus as the remaining two regions in the third unnamed expansion for Call of the Mountain’s final set of cards.

“When we see regions occupy more than a fair share of the ladder consistently, we do look to make overall nerfs to those regions (such as our changes to Petty Officer and Jack the Winner, and we’re also adjusting Make it Rain in the near future),” Rubin said. “There will always be a few regions trending high in terms of viable decks and representation in the competitive metagame, so our main focus with overrepresented regions is actually more on the other end—the regions that are underrepresented—which is why we generally prefer buffs over nerfs where possible.”

In any creative space, developers are bound to find favorite cards to grow attached to or stories that give insight into the difficulties of implementing certain mechanics.

“From Monuments of Power specifically, Shyvana is probably my favorite card.” Rubin said. “She reads straightforwardly, but there are many ways to both build around and play with Dragons, Fury, and Strike cards that give Dragon decks a lot of satisfying gameplay.”

LoR’s future, both distant and near, is looking incredibly promising for fans within its community. From promises of exciting and high stakes tournaments every two months to the biweekly patches, LoR always finds ways to iterate on itself to keep it fresh.

LoR Patch 1.13 will be released next week on Oct. 28.

Source: https://dotesports.com/lor/news/legends-of-runeterras-live-design-lead-steve-rubin-seasonal-tournaments-are-the-big-news-for-now-but-were-always-working-on-the-next-new-thing

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Allay Their Fears WoW: How to Complete the Quest

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Allay Their Fears WoW: How to Complete the Quest
Allay Their Fears WoW: How to Complete the Quest | Photo Courtesy of Blizzard

The Allay Their Fears WoW quest can be completed in a few simple steps. First, the quest can be started once players reach the Garden of Respite. The enemies in this area are around level 60, so make sure you’re prepared for the fight.

Once at the Garden of Respite, the quest will tell players that a few of the wyrms and cloudfeathers have frenzied. The game will then prompt you to equip Korinna’s Allaying Crook. Once players have grabbed the weapon, a charge meter will appear on the bottom of the screen. Players must then fill that meter by killing wyrms and cloudfeathers scattered around the area with the Allayin Crook.

After players have killed enough wyrms and cloudfeathers to charge the bar, the next step is to complete a ritual which will release the souls of these animals. Players must head to the south of the garden. There is a makeshift alter hidden behind large flowers where the ritual must be performed. Once there, the player can hover over Karinna’s Allaying Crook. By clicking the weapon, souls will be released from the weapon and appear on the pillar. Vesiphone will thank the player, and they will have completed the quest.

Source: https://www.dbltap.com/posts/allay-their-fears-wow-how-to-complete-the-quest-01er7pmqvx69?utm_source=RSS

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The Rock Expresses Interest in Fortnite Skin Modeled on Him

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Dwayne Johnson
The Rock may be in the process of appearing in Fortnite as a wearable skin. | Jean Baptiste Lacroix/Getty Images

Dwayne “The Rock” Johnson may be in the process of having a Fortnite skin modeled after him.

ComicBook.com journalist Brandon Davis tweeted a photo of a float modeled after Johnson on Thursday, saying the cartoonish depiction of the float made him look like a character in Fortnite. Johnson himself replied to the tweet.

“Way ahead of you, BD” he wrote, followed by a winking emoji. “Great minds.” He signed off with an emoji of a glass of liquor.

There’s been no official word from Epic Games on the possibility of a crossover skin, but Johnson’s ubiquity in pop culture would make him a natural fit for the game.

Source: https://www.dbltap.com/posts/the-rock-expresses-interest-in-fortnite-skin-modeled-on-him-01er7qkjzqb1?utm_source=RSS

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Doublelift Retires: A Tale of Glory, Downfall, and Legacy

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Doublelift Retires: A Tale of Glory, Downfall, and Legacy
Doublelift Retires: A Tale of Glory, Downfall, and Legacy | Courtesy of Riot Games

The best AD Carry in North America. Trash talker. Family tragedy. Back-to-back champion. Controversy. The man needs no introduction, Yiliang “Doublelift” Peng announced his retirement on Nov. 25 in a long Twitter post reflecting back on his career, journey, history, and personal transformation. After nine eventful years of professional League of Legends career, Doublelift has decided to end his career at Team SoloMid.

Starting off his career in 2011, he bounced around teams a couple of times – and even played as a support at one point – before settling with Counter Logic Gaming (CLG). When he got back from DreamHack Summer 2011, Doublelift was kicked out of his house by his parents. After posting on LoL subreddit, eSports pundit Travis Gafford offered him a place to stay until he transitioned to gaming house. In CLG, it was George “HotshotGG” Georgallidis who helped the native Californian be known in the League of Legends professional scene. Despite the rocky journey, Doublelift called CLG home and brought a trophy to the team for NA LCS Summer 2015 until his departure to TSM. It was CLG’s first-ever LCS playoff title. It was also in CLG on July 4, 2015, that Doublelift became the first player in NA LCS to reach 500 kills. Doublelift started to be correlated with toxicity. When leaving CLG, midlaner Austin “LiNk” Shin openly talked about his difficulty working with Doublelift due to his toxicity and aggressive criticism towards his teammates. The latter eventually apologized publicly and pointed at the lack of leadership in the team.

Moving to TSM was a big moment for Doublelift. His announcement video in 2015 has been viewed by almost 2.8 million people on YouTube (as a comparison, his second comeback to TSM was only viewed by slightly more than 845,000 viewers and his TL move’s video announcement was seen by about 422,000 viewers). During Doublelift’s two-year tenure with TSM, he managed to win NA LCS Summer Splits in both 2016 and 2017. However, his international appearances never actually came to fruition, consistently falling at Groups stage. Doublelift was impacted when TSM’s management restructured the team in favor of G2 Esports’ Jesper “Zven” Svenningsen and Alfonso “Mithy” Aguirre Rodríguez. Team Liquid quickly snagged Doublelift.

It’s during his time in Team Liquid that he showed his dominance for two years (LCS all splits in 2018 and 2019) by winning four consecutive titles, or as the community like to say back-to-back-to-back-to-back champion. Prior to his victory at the NA LCS 2018 Spring Split final, Doublelift experienced a family tragedy. It was arguably the most shocking news to the League of Legends community. Doublelift’s brother had attacked their parents in a knife assault, resulting in the death of their mother and a non-fatal injuries to his father. When he finally opened up on his possible absence during the finals, he said, “No, I’ve never considered [not playing] for a moment… And I think as my fans get to know me better, you know, they’ll realize that this is my life and without competition and without my fans, I would just be a normal person. And I don’t want to be a normal person. So, of course, I’m just gonna – nothing’s gonna stop me. Yeah, nothing.” With dedication, strength, and courage, he went on to win the title.

In the same year, Team Liquid was qualified for worlds before falling short in the Groups stage. Team Liquid and Doublelift finished second after G2 Esports in Mid-Season Invitational 2019. The trophy is Doublelift’s best international award in his career. After having a rough start as a team and motivation issue in Spring Split 2020, Doublelift left TL and returned to TSM to climb back to the top by winning LCS Summer 2020, granting TSM the first seed coming from NA for Worlds Championship. It was rather a disappointing Worlds result with the infamous 0-6 score in the Groups stage. Many people were still discussing SwordArt/Doublelift synergy before the latter announced his retirement.

In his long LCS career, he has eight LCS titles, eight Worlds appearances, two MSI appearances, 486 LCS games, 2,098 LCS kills, and a win-rate of 63.0%. Doublelift has 10 pentakills throughout his career, with four of them in LCS, making him have the most pentakills all-time in the LCS. His 156,102 CS and 431 gold/minute are third all-time records in LCS.

He may be the guy the community loves to hate but Doublelift, whose signature quote is “everyone else is trash,” is by far the most decorated player in LCS history.

Source: https://www.dbltap.com/posts/doublelift-retires-a-tale-of-glory-downfall-and-legacy-01er5w6f5k9n?utm_source=RSS

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Native Fortnite Locations: How to Complete the Challenge

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How to harvest buses and RVs in native Fortnite locations.
How to harvest buses and RVs in native Fortnite locations. | Photo courtesy of Epic Games

Native Fortnite locations are the focus of one of the fourth week XP Extravaganza challenges offering players last-minute opportunities to earn tons of XP and level up their Battle Pass.

Here’s how to complete the harvest buses and RVs in native Fortnite locations challenge.

Native locations in Fortnite are areas that have been brought over to the Chapter 2 map from the original Chapter 1 battle island.

Technically speaking, Doom’s Domain could count since it’s Pleasant Park with some minor tweaks, but to be safe you should stick to these other locations.

Here are the current Fortnite native locations on the Chapter 2 Season 4 map.

Your best bet would be to visit Retail Row, Risky Reels or Weeping Woods in Team Rumble, with the drive-in movie setting as the prime location. There are more RVs and busses in these locations than there are in Salty Springs, which means you’ll almost certainly be able to complete this challenge on your first try.

Simply destroy one bus or RV with your harvesting tool and just like that, 20,000 season XP is in the bag.

With there being just four days left to complete last-minute challenges before the Galactus season-ending event on Dec. 1, feel free to check out our guides on where to boogie before oblivion and how to deliver a semi-truck to Stark Industries.

Source: https://www.dbltap.com/posts/native-fortnite-locations-how-to-complete-the-challenge-01er5vazr2hf?utm_source=RSS

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