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Leaked Valorant patch 2.07 shows major Astra and Raze changes

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The upcoming Valorant patch will tweak Viper, Astra, and Raze, according to a leak that released Patch 2.07 days ahead of the scheduled date. 

Riot Games has just delivered a crucial patch that fixed up Viper and Yoru, bringing the two agents back into the game meta. Players weren’t expecting another update so soon, but a data miner has leaked the entirety of patch 2.07, and it reveals crucial tweaks coming to Raze and Astra’s kit. 

Valorant data miner and leaker floxay published an image of Valorant patch 2.07 on Twitter. 

According to the leak, Raze will get a minor nerf to her satchel that will likely impact her map control and mobility. The agent is equipped with two Blastpacks that help her move across the maps quickly, gaining an edge over slower enemies. Patch 2.07 will require her to be more cautious with the satchel, as enemies would be able to get a sound indicator each time she’s boosted on her packs. Along with that, the developer has updated the explosion and Showstopper VFX so they are less obscuring on the battlefield. 

Astra gets a minute but still crucial tweak to her Gravity well that won’t drag in enemies defusing the Spike. The new patch buffs up her tornado ability that will suck agents to its center despite the situation, ultimately interrupting the defuse. Defenders may want to steer clear of Astra as the controller will be better able to deny the defuse after patch 2.07. 

Other bug fixes to come in patch 2.07

After her recent update, Viper was experiencing a weird bug that prevented enemies from killing a decayed agent with Marshal. The developer has discovered that the bug was tied to how the game determines if taking damage should be lethal on decayed targets with armour at specific health breakpoints. 

Apart from all of these agent balance tweaks, the developer will also patch up the bug reported earlier in which Yoru could plant the Spike while in his invincible form. The game-breaking bug was being exploited by players in ranked games as it allowed easy round wins on the attackers’ side. Another bug that caused Killjoy’s turret to break Sage’s Barrier Orb will also be fixed in patch 2.07. 

Patch 2.07 hasn’t officially been released, so the leak should be taken with a grain of salt. The developer can still add more changes to the upcoming patch. 

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Source: https://win.gg/news/7827/leaked-valorant-patch-2-dot-07-shows-major-astra-and-raze-changes

Esports

Pokémon Korea Life Orb Mystery Gift distribution now live in Pokémon Sword and Shield

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In collaboration with the Pokémon Korea Spring Single Tournament, Game Freak is running another special item Mystery Gift in Pokémon Sword and Shield.

This time, players will be able to grab a free Life Orb, but it will only be active until May 16. 

All you need to do to use the code is make sure you’re connected to the internet and open up your normal menu in Sword or Shield. From there, you’ll select the Mystery Gift option and choose “Get a Mystery Gift,” then select “Get with Code/Password.”

Once prompted, enter SPR1NGPA0R1 in the text box and you should have the item in your bag when you get back into the game. 

The Life Orb is a staple competitive item that has been included in Pokémon games for more than a decade. If a Pokémon is holding the item, it gets a boost to all of its offensive moves, but it does cost a bit of HP after every successful attack.

If you do miss out on the Mystery Gift distribution, you can still get a Life Orb in Sword and Shield in the Slumbering Weald, from Ball Guy at Wyndon Stadium after beating the game, as a recipe in the Cram-o-Matic on the Isle of Armor, and in the Giant’s Bed in the Crown Tundra.

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Source: https://dotesports.com/pokemon/news/pokemon-korea-life-orb-mystery-gift-distribution-now-live-in-pokemon-sword-and-shield

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Vitality knock out OG from Flashpoint 3

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Vitality are through to the second round of Flashpoint 3’s lower bracket following a convincing 2-0 victory over OG, who are the first team to be eliminated from the Regional Major Ranking (RMR) tournament. After an embarrassing 0-2 loss to DBL PONEY on Monday, Vitality roared back thanks to a dominant performance from star player Mathieu “⁠ZywOo⁠” Herbaut, who was extremely effective with rifles and the AWP.

“I think players are scared to play against French players,” Dan “⁠apEX⁠” Madesclaire said about the defeat to DBL PONEY. “We were not really focused enough and that was a terrible game, really one of the worst that I’ve played with Vitality in almost three years.

“I just asked my players to play our game and not think about the result, just think about the way we practice, the way we practice CS. Today was much better.”

ZywOo put in a series-high 1.49 rating as Vitality beat OG

The early elimination comes as a huge blow for OG, who were unable to repeat their lower bracket heroics from Flashpoint 2. Aleksi “⁠Aleksib⁠” Virolainen will be hoping to have his team up to full speed by the time IEM Summer kicks off, on June 3.

Valdemar “⁠valde⁠” Bjørn Vangså opened up the action on Dust2 with a stunning 1v3 clutch to fire OG into the lead. That was the beginning of a chaotic period during which rounds went both ways and neither side managed to assert authority over the other, but then Vitality picked up the pace and carved OG‘s defence open, storming to a 9-3 lead. A quad-kill from Nikolaj “⁠niko⁠” Kristensen, who ended the half with a 1.38 rating and a 102 ADR, breathed new life into OG, who were able to reduce the deficit to just three rounds.

ZywOo, the only Vitality player to end the first half with a positive K-D (13-8), continued to show his class in the second half as the French team maintained their dominance over OG. The international team picked up the pistol round, but they were frustrated by Vitality‘s well-organised defence in the remainder of the half.

The first half of Inferno was almost a carbon of Dust2’s, this time with Mateusz “⁠mantuu⁠” Wilczewski leading the charge as OG recovered from an 8-1 deficit to end the half down by just one round.

A quad-kill by Jayson “⁠Kyojin⁠” Nguyen Van gave Vitality their first pistol round of the series, with the French side following that up with the next two rounds to bring the scoreline to 11-7. OG then tightened up and took the upper hand, but their hopes of taking the series to a third map were dashed in the 26th round, when Richard “⁠shox⁠” Papillon picked up three key frags in a 2v4 situation. That round shifted the momentum back towards the French side, who ran away with the game.

France
Europe

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Source: https://www.hltv.org/news/31752/vitality-knock-out-og-from-flashpoint-3

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Best RPD Warzone Season 3 Loadout

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Call of Duty

RPD Light Machine Gun
RPD Light Machine Gun | courtesy of Activision Blizzard

Call of Duty Warzone’s RPD Light Machine Gun is one of the more niche picks for an LMG, but with a nice loadout equipped with the correct attachments, the RPD can surely do some work.

Proper gun attachments and perks that synergize with your game plan are a must when it comes to devising a plan to get a win in your next Warzone match.

If you haven’t started a fresh account, the RPD is a gun you likely have unlocked. All you must do is reach level 22 in Warzone or Call of Duty: Black Ops Cold War.

With the set of attachments below, the RPD gets some better range and a lot of help in the handling department with greatly reduced recoil.

Call of Duty Warzone Downtown. Call of duty RPD LMG loadout. RPD guide call of duty warzone. best RPD loadout call of duty
Call of Duty: Warzone Downtown | courtesy of Activision Bilzzard

PERK 1 – DOUBLE TIME
The ol’-reliable of Double Time, the tried and true perk that still remains relevant in the modern day Call of Duty game. The RPD heavily slows down the player, which will matter in the heat of things, or for just getting around in general. Double Time allows for faster and longer sprint, countering the cumbersome nature of LMGs.

PERK 2 – OVERKILL
One of the best perks for the RPD loadout is the added support you get from equipping Overkill. With the now second primary weapon you are able to equip from Overkill, throw an MP5 or an Uzi in that slot to make up for the close-range weakness LMGs often have. With an SMG in your back pocket, the not so stellar close quarters effectiveness from the RPD is made up for.

PERK 3 – AMPED
Being hindered by slowness continues to be a theme for an LMG focused class with the RPD, making sense why the third choice of perk would be Amped. Amped allows the player to very quickly switch between weapons, tying this entire build together. The long-range power of the RPD coupled with the short-range prowess of an MP5 equipped through Overkill allows this build to really shine.

With the best attachments and perks for the underrepresented LMG at your helm, this RPD loadout ends up being a really fun one to try out, with a decent bit of versatility and a nice bit of variety.

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Source: https://www.dbltap.com/posts/best-rpd-warzone-season-3-loadout-01f5rc2bhyx1?utm_source=RSS

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Technoblade’s Minecraft settings

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Minecraft lets players express their creative sides by creating various worlds. Minecraft can get competitive quickly, however. Considering the number of modes available, it’s almost impossible to run out of stuff to do. 

With maps that promote the competitive side of the game, events that test the mettle of the most worthy competitors slowly emerged. Technoblade is one of the top Minecraft players when it comes to strategy, tactics, and PvP.  

Apart from competing in prime-time events like Minecraft Mondays and the Minecraft Championships (MCC), Technoblade has also been a vital part of the Dream SMP, a roleplay server with a plot. Though you may need acting lessons to roleplay like Technoblade, you’ll only need his settings to emulate his gameplay. Considering experienced players spend a decent amount of time to optimize their settings, using Technoblade’s configurations can give you a headstart when it comes to finding the perfect balance for your gameplay.

Here are Technoblade’s Minecraft settings.

Technoblade’s video settings

Graphics Fast
Smooth Lightnight Off
Smooth Lightning Level Off
GUI Scale 4
Brightness Bright
Dynamic Lights Fancy
Render Distance 8 chunks
Max Framerate 200 frames per second
View Bobbing Off
Entity Shadows Off
Attack Indicator Crossair
Dynamic FOV On

Technoblade’s keybinds

Jump Space
Sneak Left Shift
Sprint Left Control
Strafe Left A
Strafe Right D
Walk Backwards S
Walk Forwards W
Attack/Destroy Left Click
Pick Block Middle Click
Use Itesm/Place Block Right Click
Drop Selected Item Q
Hotbar Slot 1 1
Hotbar Slot 2 2
Hotbar Slot 3 3
Hotbar Slot 4 4
Hotbar Slot 5 5
Hotbar Slot 6 6
Hotbar Slot 7 7
Hotbar Slot 8 C
Hotbar Slot 9 R
Open/Close Inventory E
Swap Item in Hands Unbounded
List Players Tab
Open Chat T
Open Command /
Advancements L
Highlight Players Blank
Take Screenshot F2
Toggle Cinematic Camera Unbounded
Toggle Fullscreen F11
Toggle Perspective F5
Zoom F

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Source: https://dotesports.com/news/technoblades-minecraft-settings

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