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League of Legends Patch 13.3 Preview

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League of Legends is skipping patch 13.2 due to the recent cyber attack and going straight into patch 13.3 next week.


The big changes following the 2023 Preseason is continuing with patch 13.3. Due to the recent social engineering attack and system compromises at Riot Games, the dev team wasn’t able to go ahead with the planned patch 13.2 and launched the 13.1b. Also, some of the bigger changes was missing from the 13.2 because of the tech limitations resulting from the attack.

The two most significant changes delayed to patch 13.3 and will go live next week are the Ahri ASU and the Annie quality of life changes. While the Annie buffs should make her more viable in a meta where long-range mages dominate the mid lane, Ahri changes should not affect her gameplay-wise. The next big champion rework scheduled for 13.3 is Aurelion Sol. League’s favorite dragon is getting a massive overhaul to his kit with the intention to make him a more popular pick in solo queue.

There is also a couple of pro play oriented changes that should affect normal players as well. K’Sante, who was dominating the first weeks of professional leagues, and champions like Zac and Kassadin, who were solo queue manaces are getting some nerfs to bring them more in line. There are also additional jungle changes oriented toward the early game ganking, which in theory, should reward full clear junglers.

When does LoL patch 13.3 go live?

Patch 13.3 will go live on February 8.

The first region that the patch will drop is the Oceania servers at 10 AM AEDT. The rest of the servers will follow suit in the morning hours of their respective regions. Here are the timings for most servers:

  • 3 AM PT (NA)
  • 5 AM GMT (EUW)
  • 3 AM CET (EUNE)
  • 8 AM KST (Korea)

LoL patch 13.3 preview

Ahri

  • Art and Sustainability Update (ASU)

Aurelion Sol CGU

  • [P] Cosmic Creator:
    • Aurelion Sol’s damaging Abilities break down enemies into Stardust, which improves his abilities.
  • [Q] Breath of Light:
    • Aurelion Sol breathes starfire, dealing magic damage to the first enemy hit and 50% of the damage to surrounding enemies. Each full second of breath on the same enemy deals a flat amount of magic damage plus %max health magic damage and absorbs one Stardust if they are a champion.
  • [W] Astral Flight:
    • Aurelion Sol flies over terrain in a targeted direction. While in this state, he can cast other abilities. Breath of Light no longer has a cooldown or maximum channel duration and deals increased damage while flying. Astral Flight’s remaining cooldown is reduced whenever an enemy champion dies after being recently damaged by Aurelion Sol. Stardust increases Astral Flight’s maximum range.
  • [E] Singularity:
    • Aurelion Sol summons a black hole, damaging enemies and slowly pulling them toward its center. This ability grants Stardust each time an enemy dies within the black hole and for each second an enemy champion is caught inside it. The center of the black hole executes enemies who are below a certain percentage of their maximum health. Stardust increases Singularity’s size as well as the execution threshold.
  • [R] Falling Star:
    • Aurelion Sol crashes a star into the earth. This impact deals magic damage stunning enemies while also granting Stardust for each enemy champion it hit. Gathering enough Stardust transforms Aurelion Sol’s next Falling Star into The Skies Descend.
    • The Skies Descend: Aurelion Sol drags a giant star down from the heavens with an increased impact zone and increased damage, knocking up enemies rather than stunning them. A shockwave then spreads from the edge of the impact zone, which in turn damages and slows the enemies it proceeds to hit. Stardust increases the impact area of both Falling Star and The Skies Descend.

Alistar

  • [P] Triumphant Roar:
    • Self-heal adjusted 23-142 ⇒ 5% max HP (about a 40% buff)
    • Ally heal adjusted 46-284 ⇒ 6% of Alistar’s max HP (about a 15% nerf)
  • [Q] Pulverize:
    • Mana cost reduced 55/60/65/70/75 ⇒ 50/55/60/65/70
    • AP ratio increased 50% ⇒ 70%
  • [W] Headbutt:
    • Mana cost reduced 65/70/75/80/85 ⇒ 50/55/60/65/70
    • AP ratio increased 70% ⇒ 90%
  • [E] Trample:
    • Mana cost reduced 50/60/70/80/90 ⇒ 50/55/60/65/70
    • AP ratio increased 40% ⇒ 70%

Amumu

  • [Q] Bandage Toss:
    • Mana cost increased 40/45/50/55/60 ⇒ 45/50/55/60/65
  • [E] Tantrum:
    • Damage adjusted 80/110/140/170/200 ⇒ 65/100/135/170/205

Annie

  • Mana regeneration per level:
    • Increased 0.8 ⇒ 1.0
  • [P] Pyromania:
    • Stun is now primed on game start and respawn
  • [E] Molten Shield:
    • Shield AP ratio increased 35% ⇒ 55%
    • Now can only reflect damage once per target, per shield (Tibbers duplicated shield counts as a new shield)
    • Damage reflect increased 20/30/40/50/60 (+20% AP) ⇒ 30/45/60/75/90 (+40% AP)
    • Damage is reflected from Ability hits and auto attacks, not just auto attacks (does not trigger on DoTs already in progress and traps)
    • Cooldown reduced 14/13/12/11/10 ⇒ 12/11/10/9/8 seconds`
  • [R] Summon: Tibbers!:
    • Tibbers HP now has an AP ratio of +75%
    • Tibbers resistances now have an AP ratio of +5%
    • Tibbers move speed increased 350 flat ⇒ 350/375/400

Braum

  • Base HP Regeneration:
    • 8.5 ⇒ 10
  • Base HP:
    • 610 ⇒ 640
  • [P] Concussive Blows:
    • Target immunity breakpoints lowered 8/6/4 seconds (based on levels 1/7/13) ⇒ 8/6/4 seconds (based on levels 1/6/11)
  • [Q] Winter’s Bite:
    • Cooldown reduced 10/9/8/7/6 ⇒ 8/7.5/7/6.5/6 seconds

Kassadin

  • [E] Force Pulse:
    • Cooldown reduction for nearby spell casts reduced 1 ⇒ 0.75 seconds
    • Damage reduced 80/105/130/155/180 ⇒ 60/90/120/150/180
  • [R] Riftwalk:
    • Damage reduced 80/100/120 ⇒ 70/90/110 (damage per stack also reduced)

Kayle

  • [P] Divine Ascent:
    • Exalted move speed increased 8% ⇒ 10%
  • [E] Starfire Spellblade:
    • [E-P] Passive on-hit AP ratio increased 20% ⇒ 25%
    • Target’s missing HP damage increased 8/8.5/9/9.5/10% ⇒ 8/9/10/11/12%

Kayn (Shadow Assassin)

  • [P] The Darkin Scythe:
    • Bonus magic damage increased 13-40% ⇒ 15-45% of post-mitigation damage
  • [Q] Reaping Slash:
    • Damage adjusted 75/95/115/135/155 (+65% bAD) ⇒ 70/90/110/130/150 (+80% bAD)

K’Sante

  • [Q3] Ntofo Strikes:
    • Knockup duration reduced 1 ⇒ 0.65 seconds
    • Stun duration reduced 1-1.25 (fuzzy duration) ⇒ 1 flat second
  • [W] Path Maker:
    • Minimum stun duration reduced 0.35/0.45/0.55/0.65/0.75 ⇒ 0.3/0.35/0.4/0.45/0.5 seconds
  • [R] All Out:
    • Bonus resistances lost increased 65% ⇒ 85%

LeBlanc

  • Mana regeneration per 5 seconds:
    • Increased 6 ⇒ 8
  • Mana regeneration per level:
    • Increased 0.8 ⇒ 1
  • [Q] Sigil of Malice:
    • Mana cost reduced 50/55/60/65/70 ⇒ 50 flat
  • [R] Mimic:
    • Cooldown reduced 60/45/30 ⇒ 50/40/30 seconds

Lee Sin

  • [Q1/Q2] Sonic Wave/Resonating Strike:
    • Bonus AD ratio increased 100% ⇒ 120%
  • [E1] Tempest:
    • Damage adjusted 100/130/160/190/220 (+100% bAD) ⇒ 35/55/75/95/115 (+110% tAD)
  • [E2] Cripple:
    • Slow increased 20/30/40/50/60% ⇒ 20/35/50/65/80%

Nautilus

  • [P] Staggering Blow:
    • Bonus damage increased 8-110 ⇒ 14-116 (based on level)
  • [W] Titan’s Wrath:
    • Mana cost reduced 80 ⇒ 60
    • Shield increased 40/50/60/70/80 ⇒ 50/60/70/80/90
  • [E] Riptide:
    • Damage increased 55/85/115/145/175 (+30% AP) ⇒ 55/90/125/160/195 (+50% AP)

Rakan

  • [Q] Gleaming Quill:
    • Damage increased 70/115/160/205/250 (+70% AP) ⇒ 70/125/180/235/290 (+90% AP)
    • Heal increased 30-115 ⇒ 40-210 (based on level)
  • [W] Battle Dance:
    • AP ratio increased 70% ⇒ 80%

Trundle

  • Dance now scales with move speed
  • [W] Frozen Domain:
    • Cooldown reduced 18/17/16/15/14 ⇒ 16/15/14/13/12 seconds

Zac

  • [W] Unstable Matter:
    • AP ratio reduced 4% per 100 AP ⇒ 3% per 100 AP
  • [E] Elastic Slingshot:
    • Damage reduced 60/110/160/210/260 (+90% AP) ⇒ 60/105/150/195/240 (+80% AP)

Item Changes

Umbral Glaive

  • Blackout:
    • Cooldown increased 40 ⇒ 50 seconds
    • No longer instantly kills traps
    • Bonus damage to wards reduced 2 ⇒ 2/1 (melee/ranged)

Radiant Virtue

  • Cost increased 3000 ⇒ 3200
  • Guiding Light:
    • Cooldown increased 60 ⇒ 90 seconds
    • Maximum HP increase increased 10% ⇒ 15%
    • Healing increased 8% max HP ⇒ 12% max HP
    • No longer provides AH 

System Changes

Early Jungle Ganks

  • Treat gold reduced 30 ⇒ 20 gold
  • Experience from large monsters increased 75 ⇒ 85
  • Stealth Ward trinket cooldown reduced 240-120 ⇒ 210-120 seconds
  • Tower damage increased 162-344 ⇒ 182-350 (based on 0-14 minutes)

Overheal

  • Shield: 10 +9% total HP ⇒ 20-300 scaling with level 

Tenacity

  • Now stacks multiplicatively

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