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Kold Puts the Pieces Together




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When Team Liquid’s new strategic coach Jonas “Kold” Anderson first came to NA, it was as a player named Trashy. After a surprise 3-0 loss on H2K during the EU LCS promotion tournament, Kold would sign with NME, to help them qualify for the NA LCS. Before then, he’d have to actually make it from the gaming house to the airport.

He stood at the airport waiting for his ride to arrive, totally alone in a foreign country. After calling the management several times and not getting an answer, he arranged a ride on his own. Fortunately, he was 20 years old by that time and not incapable of taking care of himself, but it was a sign of how things would go in NA and one of several harsh introductions to the problems in modern esports.

“I’ve seen the best and the worst in the scene, don’t worry,” Kold says with a dollop of good humor.

The best would come a bit later, when he returned to EU and played for two of the most successful teams and franchises that aren’t named Fnatic or G2. In fact, he’ll be on 2 of the 5 (non-Fnatic/G2) EU teams to make Finals: Splyce and then Origen. On Origen, his team would be one of the few to personally pierce through Fnatic’s plot armour and throw them from bracket before they could face G2. In 2017, Kold would get the 3rd most player of the game awards and make the 2nd all-pro team as well.

When Kold could play his game, he was analytical, sharp, and very often in the exact spot that his team needed him to be in. He was a very team-oriented jungler on squads with radically different focal points, operating in radically different metas. The depth of that knowledge led Kold to his first job with Team Liquid as a positional coach for Broxah at Worlds.

“I got in contact with Jatt around 3 weeks before Worlds started. They were looking for someone to help out Broxah during Worlds. […] It felt pretty natural to spend some time, not only helping Broxah and TL, but also for me to get a view on how the game is played at the highest level at Worlds. It was kind of like a win-win situation.”

With Kold’s help — through Broxah’s own effort, and through the team’s support — Team Liquid’s jungling took big strides at Worlds. Each position’s success relies on the other positions, with the solo-carry increasingly becoming a myth as the level of competition gets higher. Towards the late end of Worlds, Broxah could play strong meta junglers like Lillia that he and the team previously struggled to make work.

A part of Team Liquid’s overall improvement came from level ones, which were vital in the Worlds 2020 meta and vital specifically to Team Liquid. A clever level one had propelled the team to a great start and ultimately a victory against the eventual Worlds finalists, Suning. That was something Kold worked with Broxah on specifically.

Said Kold: “We also saw that the meta was shifting towards getting jungle camp leads and getting jungle lead and one way to push that was through some level one strategies. So we worked together on finding some level one strategies that we could implement.”

Immediately as I note how cool it is to see how Team Liquid’s level one playbook developed, Kold spreads the credit: “I believe that in a lot of ways some of the ides me and him shared was pushed to the team. I have no clue whether or not the team directly, in the moment, were also discussing level one strategies. […] I’m not gonna take any credit on that!”

Kold went on to add, “Coaching is about making sure that the players get the credit they deserve. I think that’s very important to know from the get-go.”

This humility runs through a lot of the great esports coaches that TL has seen. Our former CS:GO coach adreN was very quick to shift credit onto others when the team was at its peak. He positioned his job as the confidence builder who helped control pace and restore tempo, rather than a strategic mastermind that was behind every call in the server.

Similarly, Jatt’s approach to this year and split was very much one of learning and observation. While he took a clear leadership role and facilitated a lot of communication, he also recognized that Cain and Dodo had a wealth of wins, intelligence, and experience which he needed to draw on. Cain also noted that many of his initial flaws as a coach for CJ Entus simply came from arrogance, which he had since reigned in.

In a strategic sense, it adds up that players ought to get the credit. League is a mental game and external factors like heavy criticism and lack of appreciation can build on a player. The stress of both success and failure can make the game more emotional and dangerous than we see from the outside. Having spent six years as a pro, Kold sees it from the inside out.

“In the past I have been very success-oriented, especially as a player. It was very much about, you know, did you win a game? Then let’s celebrate. Did you lose a game? Then let’s go cry in a corner. That’s a bit over-dramatic but that’s kind of the sense I had at the time.”

As a player, Kold felt first-hand some of the hardest effects of stress, many of which he laid bare on the League talkshow Crackdown.

View at 1:22:06

“I was so out of it in my head, so I had a lot of issues in my neck, my shoulders, and I had small anxiety attacks.”

“I had a ton of those,” IWillDominate chimes in almost casually.

“I could push through that, that was not a problem,” Kold also notes nonchalantly. The real trouble, he says, began when Origen was preparing for their gauntlet run after a disappointing summer split in 2019.

Kold explains: “I got back to practice, I was practicing for two hours and I started getting the craziest headache I ever had. […] I remember those days I would go play scrims for a couple of hours and head back straight to my apartment and sleep for like fifteen hours because that was just the only thing I could possibly do to make my situation better.”

The headaches only became worse and more constraining until Kold had no choice but to call practice off. He would not play with the team in the gauntlet and would eventually break from competitive play.

It may appear he chose health over competing but in reality that is a false choice. Still, it’s one a lot of pros make until the lie behind the choice fully articulates and, like Uzi, the player simply has no option but to stop.

That insanely consuming side of professional League of Legends is what motivates Kold to coach. Kold isn’t seeking to repeat his past, going back into the fire for the sake of the burn. Rather, he wants to help players reach higher heights and avoid hitting those lowest lows.

“As a player you are in a position where if you want yourself to succeed and your team to succeed, you need to overwork. […] Oftentimes the player takes on coaching responsibilities in a team for it to improve at a pace that is at the rate they’re expecting.”

Kold was regularly that player, taking on a lot of responsibility because it was natural to him. “I would have loved in my time as a player to have a better staff around me. So I think that in a sense is a driving force in me to proceed [with] coaching. Just to be there for the guys, because I know how tough it is as a job.”

“In any workspace where your life is your job, you are in a vulnerable position. Being a professional player in League of Legends, more often than not, it becomes your life. […] If I can give advice on some of the stuff I’ve dealt with and help one guy remove the risk of quitting because of overload, then I’m happy.”

Kold is pretty well suited for that task too. After the problems he faced in Origen, he wisely sought out stress coaching. He’s also picked up more books and reading material on coaching, trying in earnest to get better at the position so he can be the player-coach that he believes the scene could use more of.

“I still felt like this was an area where we need more players to go into the positions and help grow that part of the industry – the coaching part of it,” Kold says.

Jatt very much agrees.

“In traditional sports,” he says, “ex-players make up many of the best coaches, but due to the young nature of esports that hasn’t been possible for a lot of teams.”

However, it’s not just enough to be a former player looking for an outlet to channel massive store of League knowledge. It does take a certain person and also a certain willingness, something Kold notes as well. He simply feels that he could be that person, given he has the room to grow and learn. This is where Kold sees an ideal partner and mentor in Jatt.

“Jatt I think has a lot of communication skills that I can learn from and also has a lot of – I guess – like a figure, in a way that demands respect. I think as a head coach, these are all qualities that are great to have. That is something that definitely drew me towards seeing him as a guy I could learn from.”

On the flip side, Kold brings a deep understanding of what it means to play modern League of Legends. “I have a really good feeling for how players are and how they think in the game and out of the game and how a team is supposed to function in a game.

Functionally, Kold brings both an emotional and analytical intelligence. He can spot meta shifts and see desynchronizations in a game and also see when a player’s emotional status or team bond is weak or strong. None of this may seem impressive in the abstract, but when you see it in action…

View at 1:08:00

Above is a clip from Summoning Insight’s episode right before Worlds 2020 quarterfinals. Kold guest stars. In a fascinating moment, he highlights Rekkles.

“I feel like at this Worlds specifically, Rekkles has like a different vibe to him. He seems more joyful in a sense. He’s smiling a lot. Usually he’s very very serious. […] It’s always something that I’m looking at when I’m looking at players. […] It seems like at least from the outside that he’s mentally at a right place and usually that puts him up for success.”

This moment is fascinating because it’s prescient. After this episode airs, Rekkles will have one of the best performances of any ADC in the entire tournament during quarterfinals, showing up JackeyLove in two straight games. Not only is this prescient, but it’s built entirely off of emotional intelligence and a read on a person that Kold isn’t even physically nearby or interacting with.

What’s better, shortly later Kold showcases his analytical ability by not getting lost in the emotional read. He clearly gets tempted to call a win for Fnatic, even noting the buff they seem to get as underdogs. Ultimately, he correctly predicts a TOP Esports victory because even with Rekkles playing loose and unchained, even with the Fnatic underdog buff, TOP has too much firepower in all positions. (He was off on the score, but c’mon).

“You need to kinda learn about the person first to be able to do that,” Kold says when I pry into the read he had on Rekkles. “I think it’s just from playing against Rekkles so many times, talking with him on and off the game. I could kinda sense his mindset during Worlds and I think it showed in his performance.”

Kold targets emotion pretty heavily when he talks about performance management. “In League of Legends, I value calmness a lot and I think it’s very easy to sense when someone is calm,” he says both of Rekkles’s in game performance and of players in general. “Because I think a lot of people take better decisions generally when they’re calm. I’ve had the same during my time as a player.”

Kold’s empathy is a driving force, but not an overcentralizing one. It’d be a mistake to assume he shirks tough questions and honest answers simply because he can read other players so well.

“You have to start with honesty both towards whoever you’re trying to change something with or with yourself.” In this case, Broxah is the example. “I was just very honest about how I perceived he [Broxah] was playing and then told him, you know, I think if we keep playing like we’re doing right now it will not work out at Worlds. That was the starting point, that was how I reframed it, and then we worked from there.”

Kold’s empathy helps his honesty come from a place of respect, not threat. “I could very much put myself in his shoes because the way I played when I was jungler, I very much played with the same intent. Where it was very selfless in a sense, where the laners would dictate a lot of your decisions.”

Kold respected Broxah’s style as close to his own, but also respected the challenge of changing style on the fly. “Suddenly the game – or the jungle – changed in a way where you have to take selfish decisions and you have to be okay with it. And this is not something you can just change over the course of three weeks because a lot of habits are so grown into you…”

He adds: “A lot of it was about habits and the awareness. A guy like Broxah has a lot of experience within the game so it’s not like I’m gonna bring a lot of knowledge to him that he didn’t know about. It’s more about reframing it and finding ways to implement it back into the game.”

While Kold’s position coaching helped Broxah and Team Liquid and serves as an interesting primer for his career, Kold is careful of drawing too much from it. “I think going too much into it is not necessarily that great because it’s like an impossible situation. Ideally it takes the whole team to way a guy plays because every piece on the map needs to approach the game in a different way for that to work out. I was not in a position to help that.”

This is most likely where Cain and Jatt built off of Kold and Broxah’s work to create a more cohesive, aggressive, and jungle-centric gameplan as a whole. Even if Kold wasn’t a direct part in the next steps, his initial moves reveal a lot about his core philosophy – which is one of the main reasons Jatt wanted to work with Kold specifically: the two share many of the same philosophies on the game.

If you read our piece covering Cain’s career, you’ll know having a core philosophy is simply an extension of mastery. Mastery over competitive League (be it playing, coaching, analyzing, or understanding) requires a core philosophy.

“I like to use the term pieces,” Kold says, self aware as ever, “I know I used it a couple times in this interview already. I like to view a team as five pieces and with every decision that has been taken from every player, each piece needs to get aligned on that and move accordingly. I want everyone on the team to take as much responsibility within every decision that has been made and kind of work along those lines.”

He continues: “The game is very much centered around having 5 players that can carry a game. […] That is what you can strive for. And for that to happen you need a team that first of all understands that this is the direction you wanna go in but obviously also what – from a strategic point and from an in-game status – what does it take for every piece to have that capability.

“That means that everyone on the team needs to be willing to sacrifice themselves for the team. That is very hard to get into teams, especially teams with a lot of ego. But naturally, if you look at it from an objective point that is the way that the game is going. Especially if you have ambitions of going far at Worlds.”

To that point, pretty much every major MSI or Worlds winner functioned along these lines. 2018 RNG may have been the only true exception to the rule, but even their 2018 golden age arguably sprung as much from the team learning how to play around Xiaohu as Uzi.

In 2020, we saw one of the most dominant competitors in Worlds take over the competition through incredible flexibility. Damwon had incredible talent at all positions, meaning that unlike in 2019, camping Nuguri into oblivion would not be nearly enough to topple the new Korean juggernaut.

All of this is much easier said than done. It’s one thing to see the puzzle solved in your head, it’s another to put the pieces together. Kold wants to help Team Liquid do just that and he sees learning and risk-taking as the way the pieces will fall into place.

“A lot of it comes from having the willingness to take risks and that everyone of the team is accepting of this. There will be mistakes within it and that’s okay as long as we learn from them and draw some knowledge from it that we can bring with us.

“Overall, we want a team that is aggressive. That means that we will probably be losing some games that we shouldn’t lose but the purpose of it will be to learn the right way – our way – to approach the game.”

Kold notes that it’s still early on and a lot is getting hashed out, but also that things have to begin early as to avoid arriving in Worlds inflexible and behind the meta. “How to broaden your play has to come from the start of when you meet up during the season. Be willing to experiment with stuff, be willing to learn different styles. […] If your goal is to do well at Worlds, you need to have the ability to play different styles.”

Kold is quick to acknowledge just how much searching for that ability could hurt the team. “That might cost you a season, you know?”

But that’s a big part of why Kold joined the team. He wants to deliver. Not only on the end of empathy, helping the team avoid the strain he held during much of his career. Not only on the end of analytics, helping players adapt to the honest truths of the meta. But on the end of core philosophy, the idea of the game itself. Kold wants to put the pieces together.

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CS:GO Navi Chooses “b1t” For Their Five-man Lineup At RMR Tournaments




Egor “flamie” Vasilev will be left out of RMR tournaments and DreamHack Masters Spring 2021.

Natus Vincere will be performing at the upcoming RMR tournaments with a change in its roster, due to the player-change penalty rules established by Valve. The team has announced through Twitter that they are moving away from the six-man roster approach to adhere to Valve’s new rules. Because of this, Egor “flamie” Vasilev will be left out of their roster for the upcoming RMR (Regional Major Ranking) tournaments and DreamHack Masters Spring 2021. On the other hand, Valeriy “b1t” Vakhovskiy will hold a permanent position on the team.

Flamie out, B1t in

Due to Valve rules stipulating penalties for using substitute players, NaVi’s rotating six-player roster was put in question. A team found in violation has to undergo a compounding penalty of 20% of the points earned at the event if they substitute at least one player during the tournament. In response, Na’Vi has said “Valve made it clear that they do not intend to change the rules. Na’Vi needs as many points as possible to qualify for the Major. In this regard, the team had to coordinate the final roster for the next tournament to avoid penalty points.”

Na’Vi will prepare for their upcoming challenges at a boot camp in Kyiv, Ukraine, from April 11-24. DreamHack Masters Spring, their first focus, will be held between April 29 and May 9. The later CIS RMR tournament is expected to take place in May, around the same time as the European and the North American tournaments. “Despite this, DreamHack is still an important tournament for NAVI,” the organization noted.

The decision to opt for b1t over flamie was not explained in detail. But the team’s coach, Andrii “B1ad3” Gorodenskyi, will be providing clarification in a YouTube video to be posted “next week.”

NaVi roster for DreamHack Spring:

  • Oleksandr ‘s1mple‘ Kostyliev
  • Denis ‘electronic‘ Sharipov
  • Ilya ‘Perfecto‘ Zalutskiy
  • Kirill ‘BoombI4‘ Mikhailov
  • Valeriy ‘b1t‘ Vakhovskiy
  • Andrii ‘B1ad3‘ Gorodenskyi (coach)

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Twitch bans Adin Ross after ZIAS uses Homophobic slurs during his stream




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Adin Ross is a popular Twitch streamer and YouTuber who is known for playing Grand Theft Auto: Online RP & NBA 2K during his streams, having over 600,000+ followers on the platform. However, he has been under the spotlight recently due to various controversial events surrounding his streams and personal life. Just recently his channel fell victim to trolls who were using bots to follow his channel which resulted in his follower count going over 4 million followers.

Adin was streaming alongside ZIAS!, a famous YouTuber who is known for reacting to music videos and vlogging. During the stream, Zias answered a phone call and called Adin a “f*ggot” while he was reportedly away from his room. 

Adin immediately contacted a Twitch mod who said “it’s fine” to continue the stream as Adin was not the one who used the derogatory term, yet he was banned immediately while freestyling in front of 83,000 viewers. This isn’t the first time his channel was banned as he was previously banned for a week on June 8 2020 due to an unknown reason. 

His followers started the ‘#FreeAdin’ movement to clear his ban as they claim that it was unfair. Adin later tweeted the hashtag, stating “Free Adin #freeadin. Mfs don’t wanna see me win. All G tho… let’s hope it’s not a perm.”

It is unclear how long his suspension will last as it could be another week-long ban or even last up to 3 days.

Also Read | Cloud9 CEO Dismisses TenZ Buyout Rumors as High as $5 Million

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CoD: Players Call For Warzone HUD Update In Season 3




Teamwork in Warzone can be hard, but this Reddit user may have solved all our problems.

It’s been just over a year since the release of Warzone, and while many players team up with a regular squad, some like to play with randoms online. In both scenarios, communication between your team can be hard, and Warzone’s UI does nothing to help that.

Well, Reddit user Abood_Abuoaid has created a new mockup for the Warzone UI, showing each player’s scorestreaks, plates, gas mask, etc.

this could be very helpful from CODWarzone

With over 5.5k Upvotes at the time of writing, this has proved to be very popular, with many players calling for the update to come soon. Warzone already shows if players have self revive, so adding the other icons shouldn’t be too much hassle for the developers.

This little addition to the Warzone UI would change the game drastically. Teamwork would be much easier, and the leader of the squad who’s always checking up on their teammates’ plate/UAV situation wouldn’t have to keep asking.

If we see this update, it’s likely to come with the Warzone map change that is rumored to happen soon. With a move to a Black Ops Cold War-themed Verdansk, many players will be excited to see what arrives in the coming months.

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Top World of Warcraft teams clash in the AWC Shadowlands Circuit




Throughout April 10, the top World of Warcraft teams continued to duke it out in the Arena World Championship Shadowlands Circuit. A place in the Season 1 Finals was at stake.

Arena World Championship Shadowlands Circuit Europe

Day 1 of the third week of round-robin matches began with games between Creed and Tegridy Damp in the Nagrand Arena. Creed won the first game and followed that up with two more victories.

Tegridy Damp tried to land a Freezing Trap for crowd control, but it was to no avail as the opposing team’s Demon Hunter landed The Hunt and helped end the third game.

Top World of Warcraft teams clash in the AWC Shadowlands Circuit Creed versus Tegridy Damp

Creed versus Tegridy Damp. Image via Blizzard Entertainment.

In the games between Blast Wave Bros and Ad Hoc Gaming, the latter team took the series with a quick 3-0. Against their opponent’s they played in the Nagrand Arena, Dalaran Sewers and Tiger’s Peak.

When Skill Capped faced Reload Esports, the first team was victorious in the Nagrand Arena. However, Reload Esports tied the score 1-1 at Hook Point. The third game took place in Empyrean Domain and had a nail-biting end, with Skill Capped earning another win.

Reload Esports had to win the next game, but the Dalaran Sewers arena went to their opponents. Meanwhile, the Method EU versus Cowana Gaming games were intense as both teams had a score of 2-2. Method EU won the fifth game in Empyrean Domain. This victory closed out the third week of Europe’s Arena World Championship games.

Arena World Championship Shadowlands Circuit North America

Over in the other region, the first round of games began with Unitas versus Cloud9. The latter team fought against their opponents in the Nagrand Arena, Ashamane’s Fall and Hook Point. They obtained victory with three consecutive wins.

Top World of Warcraft teams clash in the AWC Shadowlands Circuit North America Cloud9 Versus Unitas

Cloud9 versus Unitas. Image via Blizzard Entertainment.

World of Warcraft team Hamsters & Hares then clashed against OTK. While Hamsters & Hares earned a win in the first game, OTK tied the score 1-1 in the next arena.

OTK continued to turn the games around in the following two games, earning a score of 3-1.

The final game of the day came down to Method NA versus the Golden Guardians. Although the latter team fought valiantly in three different arenas, Method NA closed it out with a score of 3-0.

Top World of Warcraft teams clash in the AWC Shadowlands Circuit North America Method NA versus Golden Guadians

Method NA versus the Golden Guardians. Image via Blizzard Entertainment.

The first season of the Arena World Championship Shadowlands Circuit consists of four weekends. Once completed, each region’s top four World of Warcraft teams will head into the Season 1 Finals.

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