Gaming giant Ubisoft released a preview of its latest AI gaming prototypes, which the company said give non-player characters (NPCs) impressive abilities. The developer’s new NEO NPCs were presented at the annual Game Developer Conference in San Francisco on Tuesday.
Ubisoft គឺជាស្ទូឌីយោនៅពីក្រោយ Assassin's Creed, Rainbox Six, និង Far Cry ហើយក្រុមហ៊ុនបាននិយាយថាភាពជឿនលឿនទាំងនេះប្រើប្រាស់បច្ចេកវិទ្យា voice-to-chat ។ ដោយប្រើ AI ជំនាន់ថ្មី NPCs អាចចែករំលែកគំនិត សួរសំណួរ និងជួយអ្នកលេងរៀបចំផែនការសកម្មភាពនាពេលអនាគត។
“I’m used to building a character’s backstory, their hopes and dreams, the experiences that shaped their personality, and used all that information to nurture myself into writing dialogue,” Ubisoft narrative director Virginie Mosser said in a សេចក្តីថ្លែងការណ៍. “It’s very different, but for the first time in my life, I can have a conversation with a character I’ve created—I’ve dreamed of that since I was a kid.”
Ubisoft said the NEO NPCs were created under a partnership with chipmaker Nvidia and AI ពិភពលោក. The company said it will use Nvidia’s Audio2Face technology, a part of its ACE suite, to create realistic facial movements.
កាលពីរដូវក្តៅមុន ក្រុមហ៊ុន Inworld AI ដែលមានមូលដ្ឋាននៅ Silicon Valley បានរៃអង្គាសប្រាក់បានចំនួន 50 លានដុល្លារនៅក្នុងជុំផ្តល់មូលនិធិដែលដឹកនាំដោយ Lightspeed Venture Partners ។ សាកលវិទ្យាល័យ Stanford, Samsung Next, និងអ្នកវិនិយោគជាយុទ្ធសាស្រ្តរបស់មូលនិធិ M12 របស់ Microsoft, First Spark Ventures របស់ Eric Schmidt និង LG Technology Ventures ក៏បានចូលរួមផងដែរ។
Following the public launch of OpenAI’s ChatGPT and Midjourney last year, gaming studios have sought ways to leverage the technology. Studios joining Ubisoft in the AI race include Blizzard Entertainment, Square Enix, and Microsoft.
At the Consumer Electronics Show In January, Ubisoft announced that the game studio tapped technology giant nvidia បាន to develop more responsive and talkative characters using Nvidia’s growing suite of generative AI technology.
“Generative AI brings unprecedented creative opportunities for our teams and players,” Picard said in a separate សេចក្តីថ្លែងការណ៍. “It is when they find the value it has for them that we start to see its true potential to transform the way games are made and played.”