Connect with us

AR/VR

How to Enable Smartphone Notifications on Oculus Quest

Published

on

The latest Oculus Quest update, v29, added support for displaying smartphone notifications (currently iOS only) inside of your headset. Here’s how to enable the feature.

Note: Smartphone notifications in Quest are only currently supported for iOS devices (iPhone 7 or newer). Android support is “coming soon.”

Make Sure You’re Running v29 or Later

The Oculus Quest v29 update only started rolling out last month, but if you haven’t used your headset or restarted it recently, you may not be running the latest version of the software.

  1. In your headset, bring up the Quest menu by pressing the Oculus button on your right controller. Find the Settings section (gear icon).
  2. On the left of the Settings section select ‘About’ at the bottom of the list
  3. Look next to the ‘Software Update’ label to see if a new version is available
  4. Check the ‘Version’ label to see which version is currently installed

If you’re running an earlier version and don’t see the option to update, try restarting your headset and checking again. If you still don’t see it, the update may not be available to you yet.

Turn on Smartphone Notifications in Oculus Quest

  1. In your headset, bring up the Quest menu by pressing the Oculus button on your right controller. Find the Settings section (gear icon).
  2. On the left of the Settings section select ‘Notifications’
  3. In the Notifications section, select ‘Phone Notifications’ (if you don’t see ‘Phone Notifications’ and have already verified you are running Quest v29 software, try restarting your headset)
  4. On the next screen, enable the ‘Phone Notifications in VR’ option

Turn on Smartphone Notifications in the Oculus Smartphone App

  1. Open the Oculus smartphone app on your phone
  2. Open the ‘Devices’ section and select your headset to connect
  3. Once your headset is connected, scroll to the bottom of the Headset Settings list and select ‘Phone Notifications’
  4. Enable the option ‘Phone Notifications in VR’
  5. Accept the prompt to pair the phone and headset via Bluetooth
  6. Accept the prompt to allow the headset to display notifications

Choose When to See Notifications and From Which Applications

Now that you’ve enabled notifications in both your headset and on your smartphone you’ll start seeing phone notifications appear in your headset as a pop-up and in the Notifications list (the bell button on the menu bar).

By default, you’ll see notifications from applications anywhere in the headset, but you’ve got some options to change this. For each application which can send notifications from your phone you can choose between ‘Always’, ‘While in home’, and ‘Never’.

The ‘Always’ option means the notifications will pop up no matter what you’re doing in VR. ‘While in home’ means you’ll only see notifications when you’re in Quest’s main menu (ie: not currently running an application). ‘Never’ of course means you’ll never see the notifications from that app.

If you want to temporarily silence notifications you can enable Do Not Disturb mode (moon icon) via the quick actions on the Settings page (gear icon). Note that this option impacts all notifications on the headset, whether they’re from your phone or from the headset itself.

And a quick note: although incoming phone calls will appear as a notification, sadly you can’t answer them inside of your headset. One day it would be great if Quest could act like a Bluetooth headset to be to answer calls.

Quest Smartphone Notifications Privacy

Something worth noting about smartphone notifications in Quest: notifications will be sent to the headset even when you aren’t using it (as long as it’s powered on and nearby). These notifications will be added to the notifications list and can be seen by anyone using the headset.

If a guest is using your headset and you’re worried about them seeing your smartphone notifications, open the Oculus app on your smartphone and temporarily disable the feature:

  1. Open the Oculus smartphone app on your phone
  2. Open the ‘Devices’ section and select your headset to connect
  3. Once your headset is connected, scroll to the bottom of the Headset Settings list and select ‘Phone Notifications’
  4. Disable the option ‘Phone Notifications in VR’

If you share your headset with another user regularly, consider using Quest’s multi-user account feature which allows each user to have their own profile on the headset. Oculus says that smartphone notifications are tied to each account and won’t be displayed between accounts.

The post How to Enable Smartphone Notifications on Oculus Quest appeared first on Road to VR.

Coinsmart. Beste Bitcoin-Börse in Europa
Source: https://vrarnews.com/details/how-to-enable-smartphone-notifications-on-oculus-quest-60c028ea82b7f5ad79d06559?s=rss

AR/VR

Blaston Crackdown Update Adds Single-Player Campaign This Month

Published

on

Later this month Blaston is adding a single-player campaign to its dueling shooter with an intense boss fight.

The Crackdown update to Blaston arrives June 21st. It was announced during the Upload VR Showcase. Check out the details in the video below with a sneak peak at at the boss:

Until this update, Blaston has been a multiplayer shooter that’s a bit like a cross between Ironlights and Wands. The player is restricted to a small platform in which you need to dodge slow-moving projectiles sent by the other player. It launched in October last year on PC VR and Quest with strong reviews. Alongside the new single-player campaign, Resolution is also adding more depth to the world around the core gameplay, with a token system and a new area to find and unlock.

Blaston comes from Stockholm-based Resolution Games which is building out a slate of multiplayer VR games. They’ve launched incredible tabletop role-playing game Demeo (which is also getting a new campaign this month) as well as cross-device asymmetric title Acron: Attack of the Squirrels, frantic kitchen game Cook-Out: A Sandwich Tale, as well as Angry Birds VR and more.

Resolution revealed earlier this year the studio saw a 500% boost in downloads across all of their VR titles after the Oculus Quest 2 launched.

You can find Blaston on Steam and the Oculus Store.

Coinsmart. Beste Bitcoin-Börse in Europa
Source: https://vrarnews.com/details/blaston-crackdown-update-adds-single-player-campaign-this-month-60c868a7c5254c264d12d03e?s=rss

Continue Reading

AR/VR

All I Want: The stories behind Portuguese female artists

Published

on

The stories are divided into topics that will take people through a journey that spans from understanding generations to considering the place of women in art history, as well as discussions about the body and literary production. The curators, Helena de Freitas and Bruno Marchand, worked to make sure this exhibit would not only fill a gap in the art world, but also explain why this disparity started in the first place.

All I Want is an initiative of the Ministry of Culture, in partnership with Calouste Gulbenkian Foundation, presented on the occasion of the Portuguese Presidency of the Council of the European Union 2021. After its period in Portugal, the physical exhibit will travel to France, but on Google Arts & Culture this project will be preserved and able to reach every corner. In my ideal world, every female artist would have recognition and space for their art. For now, I am happy we are starting with these exceptional Portuguese women artists and I hope this inspires other institutions in the world.

Coinsmart. Beste Bitcoin-Börse in Europa
Source: https://vrarnews.com/details/all-i-want-the-stories-behind-portuguese-female-artists-60c8572349237e5048efda73?s=rss

Continue Reading

AR/VR

‘Sniper Elite VR’ Gets New Gameplay Trailer & Details Ahead of July 8th Release

Published

on

Sniper Elite VR is ramping up for release on all major VR headsets on July 8th, and we’re steadily getting a closer look at the game from developer Rebellion. In the last week the studio has dropped a new gameplay trailer and a breakdown offering fresh details about the game.

Rather than a port, Sniper Elite VR is a brand new made-for-VR title based on Rebellion’s long-running Sniper Elite franchise. In a recently released breakdown video, the studio confirmed that players won’t be playing as the series’ usual protagonist, Karl Fairburne, but instead will be stepping into the shoes of an Italian soldier who is recounting his harrowing war stories.

The video further explains that the game will have 18 missions, and the studio is promising replayability as players will be able to decide if they want to be stealthy or go in guns ablazin’. On that note, beyond being able to use sniper rifles, SMGs, pistols, shotguns, and explosives, it looks like melee will be a possibility too, as long as you can find a hammer to crack skulls.

What do you know—a perfect transition to talk about the game’s famous skull-shattering X-ray kill cam, which will indeed be included in Sniper Elite VR, albeit in a more comfort-friendly way. While non-VR versions of the game would have the camera follow the bullet all the way to the target, it looks like the VR version will use some smart cuts to make the transition less jarring while still giving you a close-up of the gruesome destruction.

Image courtesy Rebellion

Rebellion is also promising a range of locomotion options including smooth movement and teleport.

The studio also recently revealed another fresh, but brief, glimpse of Sniper Elite VR gameplay, but it’s an age-restricted video so you’ll have to go directly to YouTube to check it out.

Image courtesy Rebellion

Image courtesy Rebellion

Image courtesy Rebellion

Image courtesy Rebellion

Sniper Elite VR is set for a July 8th release date on all major headsets: Oculus Quest/Rift, PSVR (with Aim support), and SteamVR.

The post ‘Sniper Elite VR’ Gets New Gameplay Trailer & Details Ahead of July 8th Release appeared first on Road to VR.

Coinsmart. Beste Bitcoin-Börse in Europa
Source: https://vrarnews.com/details/sniper-elite-vr-gets-new-gameplay-trailer-and-details-ahead-of-july-8th-release-60c803cac603de672877bd95?s=rss

Continue Reading

AR/VR

HTC Vive Pro 2 Review

Published

on

HTC’s latest high-end PC VR headset features an incredible display, fantastic tracking, and a hefty price tag.

The HTC Vive Pro 2 is officially out in the wild, and wow is this one powerful VR headset. Despite featuring a near-identical design to its predecessor, the HTC Vive Pro, the Vive Pro 2 is loaded with new improvements aimed at delivering a next-gen PC VR experience that’s as beautiful as it is expensive.

HTC claims that the Vive Pro 2 features the best-in-class display of any PC VR headset, and after going hands-on with the hardware these past few weeks it’s hard to disagree. Games such as Half-Life: Alyx and Maskmaker look absolutely fantastic running on the device thanks in large part to the massive 120-degree FOV and 5K resolution.

That being said, it’s not all roses for HTC’s latest professional-grade PC VR device. While the improved resolution and refresh rate offer truly incredible visuals, the bulky design and heating issues are tough to look past, especially when you factor in the hefty price. But enough beating around the bush, let’s dive into some specifics.

Here is our full review of the HTC Vive Pro 2.

Image Credit: VRScout

THE DESIGN

As previously mentioned, the HTC Vive Pro 2 features very few physical differences from its predecessor. The Vive Pro 2 ditches the dark blue color of its front plate in favor of a black design similar to that of the original HTC Vive.

In terms of ergonomics, the headset feels very similar to that of the original Vive Pro. While I found wearing the headset comfortable overall, its somewhat bulky design and considerable weight were fairly noticeable throughout some of my playthroughs. That being said, this by no means a poorly designed headset. I was able to spend a considerable amount of time wearing the device with little to no discomfort. In addition to the manual IPD adjuster (57mm-72mm), the Vive Pro 2 lets you adjust the distance of the lenses from your eyes, allowing for maximum visual comfort. This is further enhanced by the rubber nose shields which—while intrusive at times— do a commendable job at preventing light leakage, further immersing you in your VR adventures.

Another interesting choice by the company was the decision to alter the shape of the lenses, opting for a more box-like design over the original rounded shape featured on the Vive Pro. While this may sound like a relatively minor adjustment, I am now able to see the edges of the lenses while in-headset, which did prove to be somewhat of a disturbance.

It’s also important to note that you will need a display port in order to connect the headset to a VR-ready PC or a mini display port if connecting to a laptop.

Image Credit: HTC

THE VISUALS

The HTC Vive Pro 2’s biggest selling point, however, is its impressive display. The Vive Pro 2 features 2448 × 2448 pixels per eye, resulting in a combined resolution of 4896 x 2448. This is a significant step up from the original Vive Pro’s 2880 x 1600. Combine that with an improved 120-degree FOV and a 120Hz refresh rate, and you have one of the most impressive displays currently featured on a consumer VR headset. The Vive Pro 2 is also the first headset to feature display stream compression, a form of visually lossless compression designed to reduce bandwidth demand. This allows the headset to automatically lower its resolution in order to run on lower-end PCs.

Combined, this technology does away with the dreaded screen door effect plaguing many VR headsets at the moment. The result is some of the most visually impressive PC VR experiences available at the moment. As previously mentioned, visually demanding games such as Half-Life: Alyx, Maskmaker, and Stormland look fantastic on the Vive Pro 2. That being said, the changes to the lenses and somewhat awkward shape of the headset made it difficult to find that ever-elusive “sweet spot.” Visuals can get somewhat blurry fairly easily unless the headset is worn in a very particular way; there’s very little room for error.

HTC also replaced the Dual AMOLED screen featured on Vive Pro with a dual-stack RGB low persistence LCD. While this switch does allow for a wider field-of-view and a significantly improved resolution, it also means less vibrant colors when compared to the Dual AMOLED screen. All this power comes at another cost as well—put simply, this headset can get fairly hot fairly quickly.

Image Credit: VRScout

THE AUDIO

Like most VR headsets the Vive Pro 2 features a built-in microphone. While it’s tough to say for sure, this might be the same microphone used for the original Vive Pro, which would explain the somewhat “meh” sound. The mic featured on the Vive Pro 2 is slightly underwhelming in terms of quality, especially when compared to competing devices like the Oculus Quest 2. Placement right in front of your mouth also results in additional mic popping, so you’ll want to avoid any hard “p” words when at all possible.

Then there are the onboard headphones. Like the Vive Pro, the Vive Pro 2 features two adjustable on-ear earphones. While I usually prefer to use over-the-ear third-party headphones for maximum audio immersion, I was pleasantly surprised by these integrated high-fidelity earphones. While you have the option of removing the earphones and replacing them with a third-party solution, I’d actually recommend sticking with them. Thanks to 3D spatial audio technology, every sound—from dialogue to music to sound effects—comes in crystal clear. In fact, the only thing more impressive than the audio is the visuals.

Image Credit: VRScout

THE TRACKING AND CONTROLLERS

Like the Vive Pro, the Vive Pro 2 utilizes outside-in tracking powered by SteamVR Base Station 2.0. While this tethered solution is less convenient than the inside-out tracking featured on standalone devices such as the Oculus Quest, it does mean significantly better tracking as well as compatibility with other SteamVR devices, such as the HTC Vive Tracker. The SteamVR ecosystem is one of the most robust in all of VR, so trust me, taking the time to properly set up those 2.0 Base Stations is entirely worth it.

You can even pair the headset with the Valve Index controllers, which is good considering the controllers that come with the Vive Pro 2 are the exact same ones designed for the original Vive Pro. That’s not to say these are bad controllers. The Vive Wands feature an excellent ergonomic design and remain one of my favorite controllers to this day. But anyone who’s handled the Valve Index’s knuckle controllers will tell you how much of a step up they are in terms of interacting with the virtual world.

Similar to the Oculus Quest, the Vive Pro 2 also features a passthrough mode allowing you to view your real-world surroundings while in the headset. However, whereas the Oculus Quest features black-and-white visuals, the two RGB cameras mounted to the front of the Vive Pro 2 are capable of delivering stereoscopic color imagery. Unfortunately, due to the quality of these two cameras, visuals can appear blurry at times; not enough to ruin the feature entirely, but noticeable nonetheless.

Image Credit: HTC

THE VERDICT

At $1,400 for the full kit (headset, v2 Wand controllers, 2.0 base stations), the HTC Vive Pro is one of the most expensive VR products currently on the market, and for good reason. HTC packed a ton of improvements into this next-gen headset. That being said, does the price tag match the product?

While the HTC Vive Pro 2 offers some truly jaw-dropping visuals thanks to its impressive 5k resolution and ultra-wide 120-degree field of view, its bulky design and complex setup process feel somewhat dated compared to other PC VR headsets. All in all, this feels more like a Vive Pro 1.5 than a full-fledged sequel. That being said, if you’re in the market for a high-end PC VR headset, you can’t go wrong with the Vive Pro 2. This is especially true if you already own the controllers and base stations. In addition to the $1,400 kit, you can pick up the headset itself for $800. For reference, the Valve Index costs $500 for the headset and $1,000 for the full kit, while the HP Reverb G2 costs $600 for the full kit.

Put simply, the HTC Vive Pro 2 is a great option for those looking for the absolute best in terms of VR visuals. If you do plan on picking one up, I’d recommend purchasing the headset and base stations individually and pairing the system with the Valve Index Knuckle controllers for maximum enjoyment.

For more information on recommended specs, visit here.

Feature Image Credit: VRScout

*Review unit provide by HTC*

The post HTC Vive Pro 2 Review appeared first on VRScout.

Coinsmart. Beste Bitcoin-Börse in Europa
Source: https://vrarnews.com/details/htc-vive-pro-2-review-60c7f8061e25bfb4228183e8?s=rss

Continue Reading
Aviation5 days ago

The Story Of The Boeing 777 Family

Esports5 days ago

Every new Passive Power in Legends of Runeterra Lab of Legends 2.9.0

Crowdfunding4 days ago

April/May 2021 Top Campaigns

Blockchain4 days ago

Crypto Fund Manager Says Bitcoin ETFs to be Approved By 2022

Aviation2 days ago

Delta Air Lines Flight Diverts To Oklahoma Over Unruly Off-Duty Flight Attendant

Esports3 days ago

Lost Ark Founders Pack: Everything You Need to Know

Fintech4 days ago

PayPal launches PayPal Rewards Card in Australia

Energy3 days ago

Industrial robots market in the automotive industry | $ 3.97 billion growth expected during 2021-2025 | 17000+ Technavio Research Reports

Cyber Security3 days ago

Data Breach that Impacted Both Audi of America and Volkswagen of America

Energy3 days ago

Daiki Axis Co., Ltd. (4245, First Section, Tokyo Stock Exchange) Overview of Operating Performance for the First Three Months Ended March 31, 2021

Aviation2 days ago

Spirit Airlines Just Made The Best Argument For Lifting LaGuardia’s Perimeter Rule

Cleantech3 days ago

Tesla Model S 420 Plaid Is The Best Car In The World (But Not For Me)

Start Ups5 days ago

Loupe Tech Lands $12M Series A To Connect Sports Card Enthusiasts

Fintech4 days ago

Stripe launches Stripe Tax to simplify global tax compliance for Australian businesses

Blockchain5 days ago

JPMorgan Cautioned Coming Bear Market Signal in Bitcoin

Blockchain4 days ago

Blockchain technology can help to protect sensitive information

Blockchain5 days ago

PayPal Sets New Record of Daily Crypto Volume of Over $300 Million

Private Equity5 days ago

Warburg Pincus backs $150m Series E for cybersecurity company Aura

AI4 days ago

Ransomware Incidents Surging; Cybersecurity Experts Scramble to Respond   

Blockchain3 days ago

DCR Technical Analysis: Look for Support Levels of $130.13 and $126.01

Trending