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Hokko Life Has a Long Way to Go Before It Can Compete With Animal Crossing

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I hate to draw comparisons between games as every video game should be judged based on its own merit, but in the case of Hokko Life, the Animal Crossing comparisons are simply unavoidable. Your character arrives at a quiet little town, your daily life becomes a smorgasbord of picking up trash at the beach, planting trees and flowers, crafting furniture, and decorating the town and your own room.

Aforementioned town is also full of talking animal citizens. As I said, the comparisons are unavoidable.

On paper, Hokko Life should be an instant hit. The art and graphical style is a little more realistic, and prettier too. You have the ability to decorate your town square and really make it your own, as compared to Animal Crossing: New Horizons, where you’re restricted from placing anything in the Resident Services area, though it’s for a good reason.

But in practice, you quickly realize that there are so many little issues that drag the game down and hold it back from being the chill life sim it wants to be. For starters, the bugs. Starting up the game with a controller plugged in proved to be rather cumbersome, as the game refused to show me the right button prompts for the gamepad. I ended up having to reconnect the controller a couple more times before it would register and finally show me the right inputs.

Characters occasionally glitch into items and furniture, and even the character creation menu seemed buggy, as the hairstyle icons wouldn’t show the hairstyles themselves, and I had to manually hover over them to get them to show up in my character preview.

These are all early access woes, yes, but they gave me such a bad first impression of the game, and things certainly didn’t improve from there.

hokko life

Hokko Life has a pretty slow start, and the game tasks you with moving all over the town, getting to know the citizens and running errands for them. You’re essentially forced to complete fetch quest after fetch quest for the first couple hours before the game finally starts to give you a little bit of freedom to decorate the place how you wish.

Coming back to Animal Crossing: New Horizons, that game had a similar issue as well. The opening hours were essentially all tutorials teaching you how to do things, and there certainly wasn’t a shortage of fetch quests sprinkled in there either. Here’s the difference, though: Animal Crossing follows your system clock, while Hokko Life doesn’t.

By having everything progress in real-time, Animal Crossing: New Horizons was a game you could play in short bursts and not feel immediately burnt out from all the tutorials. They were split into small chunks, and whenever you progressed far enough, you had to wait for the next day to see your efforts come to fruition, then progress some more.

Hokko Life doesn’t follow the system clock and allows you to quickly progress to the next day by sleeping. This almost feels akin to time-traveling in Animal Crossing, where you can speed things up by changing your system clock. It’s also an easy way to quickly burn out, and that’s exactly how I felt while playing Hokko Life.

I got to a point where I was tasked with planting several flowers and I had to wait for them to bloom in order to continue with the story. The problem was that these flowers took three days to bloom, and since I had already done every other quest available to me, I had meaningless days in between with nothing to do but basically sleep through them till something happens.

hokko life

At the moment, Hokko Life is missing one vital element: the excitement of looking forward to something that you’ve been working towards. Animal Crossing is fantastic at spoonfeeding players that kind of excitement; you have the museum, the Resident Services building, upgrading your home and paying off your loans, checking the shop each day for new items, and then looking forward to seeing the other seasonal vendors in the game.

Hokko Life has none of that, and is instead bogged down by fetch quests that feel meaningless in the grand scheme of things, with nothing to look forward to. It has a solid foundation, and there is potential in its quiet little town, but there’s a lot more work to be done before it reaches that level of comfiness and excitement that Animal Crossing fans have become so used to.

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Source: https://twinfinite.net/2021/06/hokko-life-has-a-long-way-to-go-before-it-can-compete-with-animal-crossing/

Gaming

Bullet-hell Shooter Demon Throttle Announced By Devolver Digital

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demon throttle switch box

It’s just the first day of E3 2021, and announcements have been flooding in rapidly. Following the Guerilla Collective Showcase and Ubisoft’s Forward conference, Devolver Digital announced a bunch of new games during its Devolver Max Pass Plus event- that’s certainly a mouthful. One such game is Dionksoft’s upcoming Demon Throttle.

Demon Throttle is a bullet-hell shooter with stylized 8-bit graphics. The trailer, which you can check out below, shows some incredibly stylish cinematics, reminiscent of Hideo Kojima’s Policenauts. The game’s story revolves around a vampiress and a gunslinger on a revenge mission against a demon.

Demon Throttle will be a physical-only game, releasing exclusively for the Nintendo Switch in 2022. Pre-orders are live on Special Reserve Games’ website. With the games industry steadily moving into an all-digital era, Doinksoft and Devolver Digital’s decision to go the physical-only route is certainly questionable, particularly in light of scalpers selling consoles and physical games at extraneous prices.


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Source: https://gamingbolt.com/bullet-hell-shooter-demon-throttle-announced-by-devolver-digital

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Gaming

Devolver Tumble Time Is A Free-to-Play Mobile Game Coming Later This Year

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tumble time box

Devolver Digital has finally pulled the curtain for many of its upcoming titles during its Devolver Max Pass Plus event. The event itself was a parody of microtransaction-laden game releases as well as the increasingly popular subscription services and live-service models, but developer Npopo has plans of entering the mobile space through its upcoming game called Devolver Tumble Time.

The hilariously self-aware trailer for Devolver Tumble Time showcases some of Devolver Digital’s most popular mascots, such as Shadow Warrior‘s Lo Wang and Serious Sam in a “physics-based puzzle” game. While the gameplay looks quite simple, the character designs are incredibly adorable. The game will be coming to mobile platforms later this year, and pre-registrations for the game are now live.

The Tumble Time trailer is an accurate representation of everything predatory about free-to-play experiences. Devolver Digital seems to embrace the fact, with the game’s website making fun of itself with trash can loot boxes. Check out the full trailer below.


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Source: https://gamingbolt.com/devolver-tumble-time-is-a-free-to-play-mobile-game-coming-later-this-year

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Gaming

Inscryption is a Twisted New Horror Deck-Builder, Launching Later This Year

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Inscryption

Devolver Digital have announced Inscryption during their E3 2021 stream. It’s the next game from Daniel Mullins, developer of acclaimed indie hits Pony Island and The Hex.

Inscryption is a blend of several genres, in true Mullins fashion. It will combine elements of the roguelike deck-building genre with with puzzles styled like escape room challenges, with a healthy dash of psychological horror thrown in there. Players will “acquire a deck of woodland creature cards by draft, surgery, and self mutilation,” which sounds all kinds of twisted (and more than a little intriguing). Check out its announcement trailer below.

Inscryption will launch some time later this year for PC. An exact release date hasn’t yet been announced, and there’s no word yet on whether it will also launch for other platforms.

During their E3 2021 stream, Devolver Digital announced several new games, including Trek to Yomi and Wizard with a Gunwhile also providing updates on previously announced upcoming releases like Shadow Warrior 3, Phantom Abyssand Death’s Door. Stay tuned to GamingBolt for more E3 coverage.


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Source: https://gamingbolt.com/inscryption-is-a-twisted-new-horror-deck-builder-launching-later-this-year

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Gaming

Godfall’s Fire & Darkness Expansion to Release in August, PS4 Version Revealed

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During the Gearbox E3 presentation today, it was revealed that the brand new Fire and Darkness expansion for Godfall is set to be released on August 10. We got to see a trailer today showing off the new enemies and areas, which you can check out down below:

The expansion will release alongside the Lightbringer update, which will also add new activities and revolve around the Valorian Knights wielding new weapons to fight back the shadows.

In addition to that, it was also announced that Godfall is coming to PS4 as well. The game was originally a PS5 console exclusive, and was also available on the Epic Games Store, but not anywhere else. If you purchase the PS4 version of the game, you’ll also be entitled to a free PS5 upgrade.

Godfall is now available on PS5 and PC.

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Source: https://twinfinite.net/2021/06/godfalls-fire-darkness-expansion-to-release-in-august-ps4-version-revealed/

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