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Here are the patch notes for Call of Duty: Warzone’s season 4 update



A satellite has crashed down in Verdansk and Call of Duty: Warzone’s season four update patch notes have come with it.

The satellite has been dropped from orbit, creating an all new point of interest in Verdansk for players to fight in and explore. But that’s not all that season four has to offer, as evidenced by the patch notes revealed by Raven Software today.

The lengthy patch notes revealed a plethora of changes coming to Call of Duty’s battle royale mode. A new vehicle, the Dirt Bike, is joining the game in season four. Raven Software also previewed several weapon balance changes that are coming “in a future patch.”

The full list of patch notes for the season four Warzone update are below:


  • Adding:
    • Verdansk – BR – Resurgence Mini Trios
    • Verdansk – Plunder – Quads
  • Removing:
    • Verdansk – Plunder – Blood Money Quads
    • Rebirth Island – Resurgence Duos
  • Keeping:
    • Rebirth Island – Resurgence Quads


  • Ground Fall, a Limited-Time Event
    • Find and secure the new Sat-Link stations to triangulate the location of a falling satellite in Verdansk. Loot the fallen satellites to score exclusive loot and cash rewards during the game. The objectives for this event will reward you with items such as Emblems, Calling Cards, a Satellite Weapon Charm, as well as some XP. Complete all three Challenges from either Cold War or Warzone, and you’ll receive an Epic Secondary Weapon Blueprint.


  • Verdansk Resurgence Mini
    • A bite-sized FPS survival experience. In addition to the standard Rebirth Island Resurgence rules — no Gulag, extreme clarity on enemy positions upon elimination of a squad member, a Resurgence timer, and special Supply Boxes — this new playlist features lobby sizes of up to 45 Operators, depending on the squad size. The first circle is “skipped”, games are shorter in length on average, and there is higher tier loot compared to traditional BR.

Battle pass

  • Players can now spend COD Points to gift Black Ops Cold War content to friends including the Battle Pass and Store Bundles via the Call of Duty Companion App and website. *Two-factor authentication is required.
  • 100 Tiers of brand-new BOCW content including new Operator Skins, Weapons, Blueprints, Wrist Accessories, Weapon Charms, COD Points, and more:
    • Tier 0
      • New Operator Jackal 
    • Tier 5
      • “Monochrome” Legendary AK-47 Blueprint
    • Tier 21
      • “Regal Scepter” Legendary Type 63 Blueprint
    • Tier 40
      • “Night Kit” Song Operator Skin 
    • Tier 42
      • “Serpent Idol” Legendary Bullfrog Blueprint
    • Tier 50
      • “Boarding Party” Adler Operator Skin 
    • Tier 55
      • “Ancient Scarab” Legendary KSP 45 Blueprint
    • Tier 76
      • “Regal Sword” Legendary Mac-10 Blueprint
    • Tier 81
      • “Penumbra Carbon” Legendary AK-74u Blueprint 
    • Tier 85
      • “Ancient Spear” Legendary Sniper Rifle Charlie Blueprint
    • Tier 89
      • “Punk Rock” Legendary Hauer 77 Blueprint
    • Tier 90
      • “Lioness” Zeyna Operator Skin 
    • Tier 95
      • “High Stakes” Ultra-Rarity MG 82 Blueprint
    • Tier 100
      • “Iridescent” Reactive Jackal Operator Skin
      • “Forgotten Oasis” Legendary C58 Blueprint
      • “Takeoff” Dirt Bike Vehicle Skin
      • Season Four Emblem


  • Red Doors have appeared in Verdansk
  • Downtown Tower is now under new management
  • New Gulag: Hijacked
    • This plywood re-creation of the yacht’s central area will replace the current “Standoff Gulag”.
  • New Satellite Crash POIs added:
    • Krovnik Farmland
      • Right in the middle of some poor farmer’s crops is one crashed satellite, its fuselage split into multiple parts amid the field.
    • Bloc 18
      • Closer to the once-sleepy village near the Salt Mines lies another downed satellite. Its location leaves it open to Operators parachuting down from the Radar Array.
    • Bloc 16
      • Deep within the Gora riverbed near the Airport Control Tower, a more intact satellite sits ready to be explored.
    • Gora Bridge
      • Spanning the Gora River between Downtown Fire Station 12 and the Promenade Fairgrounds, this bridge saw a direct impact from the downed satellite, taking a chunk out of its brickwork.


  • Added 120hz support for PS5
    • Requires HDMI 2.1
  • Downed players who disconnect now provide kill credit and drop loot. This includes players who disconnect during a Finishing Move.
  • Progression Challenges – Font size for Challenges and their descriptions has been increased.
  • Addition of eight new LGBTQIA+ Pride flag Calling Cards. 
    • Awarded to all players for free. These cards will automatically show up in your Barracks.
    • “These 8 cards are available in addition to the existing 6 Pride Calling Cards for a total of 14 Pride flags represented in-game Happy Pride month! As a part of our celebration, we have added 8 new flags for free for all Players! Diversity and inclusion are important, and we are excited to expand our in-game representation of LGBTQIA+ identities in honor of Pride month.”


  • New Vehicle: Dirt Bike
    • Terror on two wheels arrives in Warzone. Ramp up your off-road antics with this extremely maneuverable scrambler, scattered across Verdansk and ready to use at the start of a match.
      • Speed – Faster than all vehicles, including the ATV.
      • Handling – Drifts at high speeds. Offers finer control at lower speeds. Mastery is key. 
      • Durability – Low; same health as the ATV.
      • Capacity – Two Operators: one driver and one passenger. Next to no room to “stack” Operators atop it, such as with the two-passenger ATV.
      • Trophy System Placement – Must stand atop the bike to place a Trophy System; can fit one on the saddle or on front/rear fenders.
  • Loot that spawns across Verdansk has been adjusted as follows…
    • The C58 (BOCW) and MG 82 (BOCW) can be found in the loot pool
    • Combat Bow Killstreak has been added to the loot pool
    • Self-Revive spawn rate has been reduced
  • 1911 (BOCW) starter Handgun now requires three hits to gain bonus Finisher damage instead of two.
    • This change will increase the number of melee hits needed for this Weapon to down an enemy at 200hp by 1.
  • Snapshot Grenade
    • Reveal duration increased from 1.25 to 2 seconds.
    • Hit enemies are now also revealed to your squad.
  • Custom Mods
    • Custom Mods have been enabled for BOCW Weapons. This will allow you to name and save up to five custom Weapon builds as Blueprints.
  • Some thoughts on the Specialist Token…
    • “We want exciting items like the Specialist Token in Warzone. However, the ease and consistency of its acquisition was problematic. Ideally drop locations are allowed to be chosen dynamically based on several factors like circle location, infil route, and Player preference. When we introduce an exclusive, powerful item that can only be obtained at one location, it may have a warping effect on gameplay that can diminish early game strategy. We would also like to ensure there is excitement surrounding opening caches or completing Contracts no matter where you are on the map. In order to achieve that, we need to have items that are exceedingly rare but do not have targeted methods of acquisition. We may see the Specialist Token again, perhaps sooner than you might think—but it will be rebalanced in such a way that it offers neither Weapon perks nor drops on death.”

Bug fixes

  • Fixed some instances of Dev Error 5573 related to using the CARV.2 (BOCW).
  • Updating Challenges that referred to the Quarry to correctly indicate the Salt Mine.
  • Fixed an issue where a Player’s downed movement speed would remain at a slowed state after being partially revived by a teammate.
  • Fixed issue with the Tactical Rifle Charlie (BOCW) causing some Operators to have their heads disappear when using tactical equipment.
  • Fixed an issue where the “Gas closing in” voiceover was playing on infill for Resurgence Trios playlists.
  • Fixed an issue where Scavenger Contracts would sometimes spawn inside the bridge near Stadium.
  • Fixed an issue where Plunder Contracts were not properly showing Contract instructions and rewards.
  • Fixed an issue where muzzles on the FARA 83 (BOCW) Weapon icon were misaligned.
  • Fixed an issue where Players could survive a Finishing Move if they had just started using an ascender.
  • Fixed an issue where pings on enemies would disappear and no audio would play.
  • Fixed an issue with the lighting during the infiltration sequence of Rebirth Island.
  • Fixed an issue in the corners of one of the buildings in Rebirth Island that caused a sun glare effect when GPUs run at high temperatures.
  • Fixed several missing collision map exploit issues in Rebirth Island.

UI/UX, social, and more

  • Friends List now has improved responsiveness.
  • Added the ability for Players to favorite up to 14 Operators.
  • Added the ability to filter Operators by favorites and sort according to faction.
  • Added the ability for Players to preview skins from the customization menu (accessible only for unlocked Operators).
  • Added the ability to allow Players to Play Again with Team, allowing them to stay connected with Players who aren’t in their party.


  • New weapons (BOCW)
    • MG 82: Light Machine Gun (Launch Week)
      • Obtain the MG 82 for free and ready to use in Black Ops Cold War and Warzone at Tier 15 of the Season Four Battle Pass.
    • C58: Assault Rifle (Launch Week)
      • Obtain the C58 for free and ready to use in Black Ops Cold War and Warzone at Tier 31 of the Season Four Battle Pass.
    • Nail Gun: Submachine Gun (Launch Week)
      • Obtain via unlock Challenge or via Blueprint in the Store.
    • Baseball Bat: Melee (Launch Week)
      • Obtain via unlock Challenge or via Blueprint in the Store.
    • OTs 9: Submachine Gun (In-Season)
      • Obtain via unlock Challenge or via Blueprint in the Store.
    • Mace: Melee (In-Season)
      • Obtain via unlock Challenge or via Blueprint in the Store.

“In a future patch, we will be making sweeping balance changes to Weapons. Let us take a moment to discuss the philosophy behind that decision. At a high level, Warzone is a game about engagements. The more time we allot to mechanical and strategic expression within engagements, the higher the ‘skill ceiling’ and the longer our personal journey of mastery. We believe the frequency of those engagements and how we navigate them heavily contributes to the overall level of fun. We want to enable more escapes from impossible situations, moments of finesse, epic outplays, and opportunities to flex exquisite marksmanship. Due to some Weapons being far more lethal than others in their class, we feel a reduction in the efficacy of those outliers is necessary. We expect these changes will bring the average Time to Kill up by approximately 60 to 100 milliseconds. These changes will not only increase the overall capacity for skill expression, but should also introduce some Weapons into viability that have not yet had a chance to shine.”

Raven Software will begin laying the groundwork for the upcoming balance overhaul with the following adjustments:

Image via Raven Software
  • Assault Rifles
    • CR-56 AMAX (MW)
      • Upper Torso Damage multiplier decreased from 1.2 to 1.1
      • “The real strength of the CR-56 AMAX (MW) layed in its long-range viability and the consistency of its Time to Kill. While we have made several moves to reduce its power level, the third time is in fact, the charm. We love the CR-56 AMAX (MW) and we will likely see it return in the future when the massive balance overhaul takes place. Though for now, we would like to shake up the long-range space and see what rises to the top.”
    • Groza (BOCW)
      • Minimum Damage increased from 18 to 23
      • Upper Torso Damage Multiplier increased from 1.1 to 1.2
      • Lower Torso Damage Multiplier increased from 1 to 1.1
      • Maximum Damage range decreased by 12%
      • “As a relatively slow-firing, low damage Assault Rifle, it is no surprise that the Groza (BOCW) has underperformed since its preemptive balance adjustment at the beginning of Season Three. This tune up should put it in a solid position in short to mid-range mobility based AR builds.”
    • Assault Rifle Golf (MW)
      • Neck Damage Multiplier increased from 1 to 1.5
      • Upper Torso damage multiplier increased from 1 to 1.2
      • “We would like to avoid increasing the power level of a weapon to a point where we would need to reduce it shortly after in the following balance overhaul. With that being said, the Assault Rifle Golf (MW) may soon see another power increase in the near future, but we think an improvement to its average Time to Kill is a good place to start.”
    • XM4 (BOCW)
      • Neck Damage Multiplier increased from 1 to 1.5
      • “We consider increases to Neck Damage Multipliers a small buff realistically, as they make landing headshots only slightly more likely. We feel the XM4 (BOCW) is close to being in a great spot and we are aiming for this change to get it there.”
  • Handguns
    • AMP63 (BOCW)
      • Maximum Damage increased from 30 to 33
      • Second Damage range increased by 14.3%
      • Upper Torso Damage Multiplier increased from 1 to 1.1
      • Extremities Damage Multipliers increased from .9 to 1
      • Head Damage Multiplier decreased from 1.4 to 1.3
      • “The AMP63 (BOCW) did not have its fastest Time to Kill improved by these changes. Rather, its TTK breakpoints were shifted around and its Second Damage range was pushed out. A move we felt was necessary to help offset its limited magazine capacity and rate of fire. These changes should provide another compelling Secondary Weapon option alongside the Sykov (MW) to complement non-Overkill loadouts.”
  • Melee
    • Ballistic Knife (BOCW)
      • Projectile Velocity increased by 25%
      • Neck Damage Multiplier increased from 1 to 1.3
      • Upper Torso Damage Multiplier increased from 1 to 1.23
      • Move Speed increased by 1.3%
      • “The Ballistic Knife will become a desirable selection for melee aficionados following these changes. With additional mobility, improved Projectile Velocity, and more generous locational multipliers—letting someone wielding the Ballistic Knife get too close is a mistake you will only make once… or twice per game.”
  • Shotguns
    • Streetsweeper (BOCW)
      • Maximum Damage range decreased by 24%
      • Second Damage range decreased by 18%
      • Third Damage range decreased by 7%
      • Move Speed decreased by 1%
      • “The Streetsweeper (BOCW) has one of the best short-range kill death ratios of any Weapon in Warzone. The issue is with the right Attachments that lethal range could be stretched out further than we would like. The Streetsweeper (BOCW) will still be very deadly, but will now require you to be a few steps closer to your target to maximize its effectiveness.”
  • Sniper Rifles
    • Sniper Rifle Charlie (BOCW)
      • Bullet Velocity increased by 7.7%
      • Upper Torso Damage Multiplier increased from 1.1 to 1.25
      • Lower Torso Damage Multiplier increased from 1 to 1.15
      • “In a previous patch, the Sniper Rifle Charlie (BOCW) underwent a change to its identity. Now, as a slower firing Sniper Rifle, we feel it is necessary to increase its Damage and Bullet Velocity to compensate more adequately. We will be keeping a close eye on it to ensure it occupies this role successfully.”
    • Swiss K31 (BOCW) 
      • Base Optic functionality improved
      • Base Reticle updated
  • Submachine Guns
    • Submachine Gun Alpha (MW)
      • Upper Torso Damage Multiplier increased from 1 to 1.1
      • Maximum Damage range increased by 10%
      • “The Submachine Gun Alpha (MW) has a ludicrously fast Time to Kill when landing all headshots within its Maximum Damage range. However, outside of those two conditions, it performed far less reliably than its peers. While we do not expect this change to jettison the Submachine Gun Alpha (MW) to the top of SMG viability, we are positioning it to excel in our upcoming balance overhaul.”
    • Bullfrog (BOCW)
      • Ironsights ADS position adjusted
      • “These changes should allow for better ADS visibility without optics.”
    • KSP 45 (BOCW)
      • Maximum damage range increased by 16.6%
      • Extremities multipliers increased from .9 to 1
      • “The KSP 45 (BOCW) has a fast Time to Kill potential. Insomuch that when considering how to increase its effectiveness, we were concerned not to push it too hard, for fear of making it dominant. It is understandable why one would steer clear of a short to mid-range burst-fire Weapon considering how low the margin for error is in that engagement range. However, two well placed bursts with the KSP 45 (BOCW) will put someone out of commission faster than you might expect.”
    • Milano 821 (BOCW)
      • Maximum Damage increased from 34 to 36
      • Minimum Damage increased from 25 to 30
      • Maximum Damage range increased by 23%
      • Upper Torso Damage Multiplier increased from 1 to 1.2
      • Lower Torso Damage Multiplier increased from 1 to 1.1
      • Extremities Damage Multipliers increased from .9 to 1
      • “The Milano 821 (BOCW) needed a lot of love for it to reach a semi-viable state. We will see how it shapes up over the first half of Season Four and make any necessary changes at that time.”
    • Submachine Gun Echo (MW)
      • Maximum Damage increased from 34 to 35
      • Extremities Damage Multipliers increased from .9 to 1
      • “Much like its BOCW counterpart, the Submachine Gun Echo (MW) relies heavily on well-placed shots. These changes should make it a tad more forgiving.”
  • Tactical Rifles
    • DMR 14 (BOCW)
      • Recoil magnitude decreased
      • “Even after its falling out, the DMR 14 (BOCW) is still a respectable choice with the right Attachments. A little bump to help stay on target at a distance should help the DMR 14 (BOCW) hold its own in the face of fierce mid to long-range competition.”


  • Barrels
    • Combat Recon (Snipers)
      • Pelington 703 (BOCW)
        • Bullet Velocity increased from 42.5% to 47.5%
      • Sniper Rifle Charlie (BOCW)
        • Bullet Velocity increased from 42.5% to 50%
      • Swiss K31 (BOCW)
        • Bullet Velocity increased from 43% to 50%
      • LW3 – Tundra (BOCW)
        • Bullet Velocity increased from 42.5% to 44%
      • ZRG 20mm (BOCW)
        • Bullet Velocity increased from 42.5% to 43%
    • “These changes will bring the longest BOCW Sniper barrels much closer to parity with Modern Warfare equivalents.”
    • Ranger (Assault Rifles)
      • Now increases Bullet Velocity by 50%
      • Now increases Vertical Recoil Control by 15%
      • Now increases Hip Spread by 20%
    • Takedown (Assault Rifles)
      • Now increases Effective Damage Range by 35%
      • Now increases Horizontal Recoil Control by 15%
      • Now increases Hip Spread by 20%
    • Reinforced Heavy/Match Grade (Assault Rifles, Light Machine Guns)
      • Now increases Bullet Velocity by 25%
      • Now increases Effective Damage Range by 17.5%
      • Now increases Horizontal Recoil Control by 7.5%
      • Now increases Vertical Recoil Control by 7.5%
      • Now decreases ADS Move Speed by 10%
      • Now decreases Sprint Speed by 2.5%
      • Now decreases ADS Speed by 3%
      • Now increases Hip Spread by 25%
    • Task Force/Spetsnaz RPK/CMV Mil-Spec (Assault Rifle, Light Machine Guns)
      • Now increases Bullet Velocity by 50%
      • Now increases Effective Damage Range by 35%
      • Now increases Horizontal Recoil Control by 15%
      • Now increases Vertical Recoil Control by 15%
      • Now decreases ADS Move Speed by 20%
      • Now decreases Sprint Speed by 5%
      • Now decreases ADS Speed by 6%
      • Now increases Hip Spread by 30%
    • “Recoil Control has long been a detractor to the long-range viability of BOCW Weapons. These changes will help alleviate that and provide a more diverse selection of Weapons in that engagement space.” 
  • Optics
    • Most BOCW Reticles have been updated.
    • Axial Arms 3x
      • Optic position shifted
    • Royal & Kross 4x
      • Optic position shifted
  • Underbarrels
    • Bruiser Grip (Snipers)
      • Aiming Stability increased from 10% to 19%


  • Roze’s Rook skin has received material updates to increase visibility.
  • New Operators
    • Jackal: Warsaw Pact (Launch Week)
      • Get access to Jackal for use in Black Ops Cold War and Warzone at Tier 0 in the Season Four Battle Pass and unlock an additional Ultra-Rarity Jackal Operator Skin at Tier 100. 
    • Salah: NATO (In-Season)
      • Get access to Salah as part of the new Season Four Store Bundle offerings.
    • Weaver: NATO (In-Season)
      • Get access to Weaver as part of the new Season Four Store Bundle offerings.


The season four update will have a download size of approximately 12 GB for those who own the free-to-play Warzone and are current on the latest updates.

Warzone update sizes

  • PlayStation 5: 11 GB 
  • PlayStation 4: 11 GB 
  • Xbox One Series X / Xbox One Series S: 11.2 GB 
  • Xbox One: 11.2 GB 
  • PC:
    • 12.3 GB (Warzone Only)
    • 13.5 GB (Warzone and Modern Warfare®) 

Notes and reminders:

  • PC users will also need 27.1-28.2 GB of additional space on their hard drive for the patch copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.
  • The Black Ops Cold War download is not necessary if you are only playing Warzone, and vice versa.
  • Furthermore, for a smaller overall file size, Players can choose to uninstall/remove other data packs if they are no longer needed.

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T1’s Canna reaches 100 game wins in the LCK



Although many may still consider T1’s top laner Canna a rookie, he already reached his 100th game win after today’s match against Liiv SANDBOX.

Canna’s performance saw a drastic increase recently. He underperformed at the start of the split, and fans expected T1 to bench him in favor of the hyped-up substitute top laner Zeus. Canna bounced back in recent weeks, however, and has been putting on a good show in the LCK. He earned four MVP votes throughout the split and has been a reliable carry or frontline for his team, depending on the meta.

Canna began his professional League of Legends career in May 2019 as a trainee for SKT, T1’s former name. After six months, he was promoted to the starting roster and has been the starting top laner since the 2020 LCK Spring Split. He had a stellar performance during his debut split and won a title alongside his teammates after a 3-0 series over Gen.G in the playoffs. In the Summer Split, the team fell off and was unable to put up a good performance. As a result, T1 missed the 2020 League world championship.

Even though T1 underwent coaching staff changes during the offseason coming into this year, their performance didn’t change that much since the team finished in fourth place during the 2021 LCK Spring Split. While his team is currently in fifth place and will most likely reach playoffs, it’s unclear whether they’ll be able to pick up one of the four spots for the upcoming 2021 League world championship if they don’t improve their performance.

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Team WE stomp EDG in Clearlove’s return to starting roster



Team WE took down EDward Gaming in a quick 2-0 series today in Clearlove’s return to EDG’s starting roster after being absent from professional play for over two years.

EDG were the favorites going into this series until the team benched its jungler, Jiejie, who is leading across most stats compared to other LPL players in the position. Team WE had a fairly dominant split and looked coordinated today, taking down the experimenting EDG with ease.

Even though EDG had the chance to bring back Jiejie for the second match, they opted to play their other substitute Yu “JunJia” Chun-Chia in hopes of turning the series around. However, Team WE’s beishang, who is considered to be a top-three LPL jungler after his performance during this split, outmatched both junglers.

Mid laner Shanks and bottom laner Elk, the carries of Team WE, picked up the MVP votes in today’s League of Legends series. Shanks had a stellar performance on Sylas, using his opponent’s ultimates against them in a much more coordinated manner while also doing a lot of damage in teamfights. Elk had a great game on Ashe, landing critical ultimates to get easy picks on his opponents while also providing a good amount of damage during teamfights.

In both matches of today’s showdown, Team WE had the upper hand due to their jungler’s superior performance compared to his counterparts. Beishang picked up huge leads for his team in both matches before focusing on picking up the dragons for an early Dragon Soul. In both matchups, they were favored and the Infernal Dragon Soul spawned, giving Team WE a huge damaging buff once they picked it up to finish the series quickly.

Related: Here are the 2021 LPL Summer Split standings

EDG (10-3) remained in first place in the standings following this defeat. If they keep experimenting, however, FunPlus Phoenix (10-3), who looked much more dominant in their recent series, can overtake them. Team WE (8-4), on the other hand, are sitting comfortably in fifth place and look like good contenders for this split’s LPL champion title. Their next matchups are Rogue Warriors, Invictus Gaming, and Royal Never Give Up. The first two should be easy wins while RNG will be a hard matchup, considering their recent win streak in the 2021 LPL Summer Split.

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Cypher player discovers two Spycam spots on Haven



A VALORANT player found two useful new spots for Cypher’s Spycam on Haven that provide excellent views of A and C sites and can be tough to find or counter.

Players can place a camera on an awning to the right of A Heaven with a lineup from the window. If done correctly, they will have a view of the entire site and can even catch a glimpse of B site. The second spot tucks Cypher’s camera into the corner of C site, above the entrance to Garage. This placement can help teams retake the site since it provides a clear view of almost every corner, and it can also help secure easy picks. 

Both spots require a precise lineup to place the camera, but players can master the technique with a bit of practice. Players should use these spots sparingly in matches and avoid activating their cameras for an extended period of time to decrease the chances of detection.

Both spots require a precise lineup to place the camera, but players can master the technique with a bit of practice. Try to use these spots sparingly in matches to keep enemies from learning your secrets. Also, avoid activating your camera for an extended period as this increases the chances of opponents finding your hiding spot. 

Cypher’s Spycam is an excellent ability that can help players track enemy movement without putting themselves in danger. The camera stays active for a long time, and a well-hidden camera can be a game-changer, especially if enemies can’t find it. There are several spots on every map where Cypher players can set down their cameras with specific lineups, and learning these locations can significantly increase your chance of winning. 

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Off-season changes: Who’s next?



Ever since it was established informally by pro players and later made official by the Counter-Strike Professional Players’ Association, the summer tournament break has always been the prime opportunity for the top teams to evaluate their lineups and make the necessary changes if needed.

This year, the off-season craze has already begun, with fnatic and Complexity being the first to take the plunge, and it’s almost certain that more teams will not be the same by the time we return to tournament mode, in three weeks’ time. So let’s take a look at who else could join that list ahead of the second part of the season.

Read more:
fnatic bench Golden as they enter rebuilding phase
fnatic bench JW, announce plans to go international
Complexity bench RUSH
Complexity sign es3tag
gla1ve signs new three-year deal with Astralis
Complexity sign peacemaker

Denmark Astralis

Murmurs have been circling around the Astralis camp’s long-term plans for a while now, with potentially multiple members of the legendary team looking to follow Nicolai “⁠device⁠” Reedtz out of the door after becoming disillusioned with the direction the Danish organization has undertaken in recent times. Reports have pointed out Danny “⁠zonic⁠” Sørensen as the likeliest candidate to leave and Nicolai “⁠HUNDEN⁠” Petersen as his possible replacement, and there’s no telling where that could lead when it comes to rest of the squad.

Astralis are one of the hottest candidates to make changes

A big overhaul might not be on the horizon until the end of the year, when the majority of the lineup’s contracts run out — and we at least know that Lukas “⁠gla1ve⁠” Rossander isn’t going anywhere anytime soon after he has just signed a new three-year deal with Astralis. However, there are still signs of a change coming before then and possibly very soon, with the in-game leader himself making it clear that the ever-changing AWPing situation in Astralis is hindering them from being able to reclaim the No.1 spot.

The AWP role has been a real issue for them since device‘s departure and a bit of a hot-potato situation, with the ‘Big Green’ going from Peter “⁠dupreeh⁠” Rasmussen‘s hands at first to more of a shared role between him and gla1ve, while in the IEM Cologne playoffs it was mostly the in-game leader who picked up the sniper rifle. That is as much of a tell as you could wish for when you consider what could be in Astralis‘ near future. It doesn’t look like anyone from the current roster can be particularly effective or comfortable in the role, so they’ll have to look elsewhere. But who could they get?

Sweden NIP

Another organization that has already suggested that off-season changes may be on the cards is NIP. When they replaced Erik “⁠ztr⁠” Gustafsson with Linus “⁠LNZ⁠” Holtäng back in June, the Swedish side revealed that the latest academy member to join the main team would be given until the end of the season to prove himself, so the team are bound to at least reevaluate their choice, now that we have reached the tournament break.

NIP have so far given no indication as to whether the 18-year-old will be staying on or not, and the answer isn’t obvious from the outside. LNZ showed some promise at the BLAST Premier Spring Final, but apart from a few good performances there, he has struggled to make a real impact on the team, averaging a 0.93 rating in the short time he has played with them so far.

It is also difficult to judge what the management of the organization is trying to achieve with the academy-focused approach around the fifth spot on the roster. It seems a complete turnaround from their shock (though admittedly expensive) signing of a superstar player like device, with whom they should be aiming for titles, so it might just serve as a plot to buy time before someone who won’t cost them another reported $1 million and is more proven and established becomes available.

LNZ’s future with NIP is uncertain at the moment

Germany BIG

Far from as obvious a candidate to undergo changes as the aforementioned two, BIG might just be on the list of teams who are scouring the market for ways to improve the team. The Johannes “⁠tabseN⁠” Wodarz-led squad rose to prominence again last year with a successful run in the summer, but their recent lack of titles or even deep runs could be cause for their first player adjustment in over a year and a half.

Even now, while Ismailcan “⁠XANTARES⁠” Dörtkardeş is well into his third year with BIG, it’s difficult not to see the Turk as the odd man out and imagine that the German organization wouldn’t jump at a good enough opportunity to sign a player from their own country to solve the language differences — the issue that has seemingly always plagued the team, to a degree. Whether this is the time or not likely depends on the availability of a good enough replacement such as Josef “⁠faveN⁠” Baumann, whose three-year anniversary with Sprout is coming up in September.

Brazil FURIA

The Brazilians around Andrei “⁠arT⁠” Piovezan have been in flux for the past few months. Their surprise addition of Paytyn “⁠junior⁠” Johnson at the start of the year has gone awry, with the American AWPer stepping down in June following a string of poor performances, which has forced the team to utilize their sixth player, Lucas “⁠honda⁠” Cano, in a move that has also yet to bear fruit.

Previously their sixth player and occasional stand-in, the 21-year-old has done little to bolster the team’s firepower with an average 0.89 rating, and his addition to the active roster has only exacerbated FURIA‘s issues around the AWP. There is no denying that arT is capable enough with the weapon, but considering his role at the forefront of the team, it has always made sense for him to give up the main role to someone less aggressive and more reliable, as was the case when Henrique “⁠HEN1⁠” Teles was still part of the team and the duo had a strong dynamic. Perhaps that is something that FURIA could be considering now that they have some time off, especially with someone like paiN‘s Rafael “⁠saffee⁠” Costa being such a mouth-watering prospect in the Brazilian scene.

FURIA’s AWPing dynamic has been in flux ever since HEN1 left

Sweden fnatic

fnatic and Complexity are the only two teams who have already made official moves during the first several days of the off-season, and more updates are expected to come from at least the former over the next few weeks.

The Swedes are still missing two players following the benching of long-time members Maikil “⁠Golden⁠” Selim and Jesper “⁠JW⁠” Wecksell and look to go international, with Friday’s report linking them with former Cloud9 duo Alex “⁠ALEX⁠” McMeekin and William “⁠mezii⁠” Merriman. It is also unclear if that’s where the changes will end for Freddy “⁠KRIMZ⁠” Johansson & co., as there’s an air of uncertainty around Jack “⁠Jackinho⁠” Ström Mattsson‘s future with the roster.

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