Logo na Zephyrnet

Vision Pro da Quest 3 Latency bin Hannu Idan aka kwatanta

kwanan wata:

An gina Vision Pro gaba ɗaya a kusa da bin diddigin hannu yayin da Quest 3 ke amfani da masu sarrafawa da farko, amma kuma yana goyan bayan bin sawun hannu azaman madadin zaɓi don wasu abun ciki. Amma wanne ya fi bin sawun hannu? Kuna iya mamakin amsar.

Vision Pro Hannun Latency

Ba tare da goyan bayan masu sarrafa motsi ba, Vision Pro kawai shigarwar tushen motsi shine bin sawun hannu. Tsarin shigar da ainihin yana haɗa hannaye tare da idanu don sarrafa duk abin dubawa.

Kafin kaddamar da na'urar kai mu an hango wasu faifan bidiyo waɗanda suka ba mu damar auna ƙarancin sa ido tsakanin 100-200ms, amma wannan kyakkyawan babban taga. Yanzu mun gudanar da namu gwajin da kuma samun daidai Sabis ɗin hannu na Vision Pro ya zama kusan 128ms akan visionOS beta v1.1.1.

Ga yadda muka auna shi. Yin amfani da faifan allo daga naúrar kai wanda ke kallon duka hanyar wucewa da hannun kama-da-wane, za mu iya ganin firam nawa yake ɗauka tsakanin lokacin da hannun mai wucewa ya motsa da lokacin da hannun kama-da-wane ke motsawa. Mun yi amfani da tsarin Persona na Apple don yin hannu don kawar da duk wani ƙarin jinkiri wanda Unity zai iya gabatar da shi.

Bayan yin samfurin ɗimbin gwaje-gwaje (ƙirar da aka yi niyya), mun sami wannan kusan firam 3.5 ne. A ƙimar kama 30 FPS, shine 116.7ms. Sa'an nan kuma mu ƙara zuwa wannan Vision Pro's sanannen latency passthrough na kusan 11ms, don sakamakon ƙarshe na 127.7ms na photon zuwa lattin bin diddigin hannu.

Mun kuma gwada tsawon lokacin da ke tsakanin fam ɗin wucewa da shigarwar kama-da-wane (don ganin ko cikakken bin diddigin kwarangwal yana da hankali fiye da gano sauƙin taɓawa), amma ba mu sami wani muhimmin bambanci a cikin latency ba. Mun kuma gwada a yanayi daban-daban na haske kuma mun sami wani babban bambanci.

Buƙatar 3 Latency na bin Hannu

Ta yaya hakan zai kwatanta da Quest 3, na'urar kai wanda ba hannun hannu kaɗai ke sarrafa shi ba? Amfani da irin wannan gwajin, mun sami jinkirin bin hannun Quest 3 ya kasance kusan 70ms akan Quest OS v63. Wannan babban cigaba ne akan Vision Pro, amma ainihin amfani da na'urar kai zai sa mutum yayi tunanin Quest 3 yana da ko da ƙananan lattin bin diddigin hannu. Amma sai ya zama an rufe wasu daga cikin latency da aka gane.

Ga yadda muka gano. Yin amfani da kamawar ruwan tabarau na 240Hz, mun yi gwajin motsi iri ɗaya kamar yadda muka yi tare da Vision Pro don gano tsawon lokacin da ke tsakanin motsi na hannun wucewa da hannun kama-da-wane. Wannan ya fito zuwa 31.3ms. Haɗe da Quest 3's sanannen latency passthrough na kusan 39ms wanda ke sanya photon Quest 3 zuwa rashin bin diddigin hannu kusan 70.3ms.

Lokacin amfani da Quest 3, bin diddigin hannu yana jin daɗi fiye da sakamakon da aka nuna, don haka menene ke bayarwa?

Domin latency na Quest 3's passthrough latency shine kusan sau uku da rabi na Vision Pro (11ms vs. 39ms), lokacin da ke tsakanin ganin motsin hannunka da motsin hannunka na zahiri. ya bayyana kawai 31.3ms (idan aka kwatanta da 116.7ms akan Vision Pro).

- - - - -

Wani muhimmin batu a nan: latency da daidaito na bin diddigin hannu abubuwa biyu ne daban-daban. A yawancin lokuta, ƙila ma suna da alaƙar da ba ta dace ba. Idan kun inganta algorithm bin diddigin hannunku don saurin, kuna iya barin wasu daidaito. Kuma idan kun inganta shi don daidaito, kuna iya barin ɗan gudu. Har yanzu ba mu da ma'auni mai kyau na bin diddigin hannu daidaito don ko dai naúrar kai, a waje da ji.

tabs_img

Sabbin Hankali

tabs_img