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Mafi kyawun abubuwan ƙungiyoyi a cikin Dogma na Dragon 2

kwanan wata:

Lokacin da ya zo ga abubuwan haɗin gwiwa da mafi kyawun Pawns da za ku samu a cikin ƙungiyar ku Dogma ta Dragon 2, menene zai fi kyau? Akwai zaɓuɓɓuka da yawa da zaku iya yi lokacin ɗaukar Pawns da canza Sa'o'in ku, don haka a nan ne mafi kyawun ƙungiyoyin ƙungiyar.

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Dogma na Dragon 2: Mafi kyawun ƙungiyar comps

Yana da wuya a yi kuskure tare da wasu abubuwan haɗin gwiwar ƙungiya a cikin Dogma's Dogma 2, amma mafi kyawun yawanci shine ma'auni na mai sihiri (Mage / Boka) da tanki na gaba (Fighter / Jarumi), tare da wasu ƙwararrun Sana'o'i. Tunda za ku iya samun Sana'o'i huɗu a jam'iyya ɗaya akwai bambance-bambance da yawa, ga wasu abubuwan da ya kamata ku gwada.

  • Madaidaicin jam'iyya: Mage, Mai fada, Barawo, Maharba.
  • Jam'iyyar Magick: Masihi, Mage, Mystic Spearhand, Fighter
  • Bangaren cin fuska: Jarumi, Jarumi, Barawo, Mage
  • Jam'iyyar tsaro/tsari: Magick Archer, Maharba, Mage, Fighter
Mafi kyawun Ƙungiyoyin Ƙungiyoyin A cikin Dragons Dogma 2 Team Comps
Hoto: Capcom

Madaidaicin jam'iyya

Don wata ƙungiya mai daidaita daidaiton wasa, na tafi tare da Mage (Arisena), Fighter (Babban Pawn na), da kuma ɓarawo da Archer ga Pawns haya. Wannan ya ba ni a kyakkyawan ma'auni na sihiri da hare-haren jiki. Zan warkar da Mage na, ɗan gwagwarmaya na mai kyau zai tura hare-hare tare da barawo mai sauri, kuma Maharbi zai iya taimaka wa Mage na magance hare-haren da suka daɗe.

Jam'iyyar Magick

Idan kuna son wata ƙungiya ta tushen sihiri zan zaɓi in sami Tashin ku a matsayin Mystic Spearhand (ba a samuwa ga Pawns), sannan babban ku da ɗaukar hayar ku a matsayin Boka, Mage, da Fighter. Fighter shine babban tanki wanda baya magance lalacewar sihiri yayin kasancewa goyon bayan boka da Mage duo. Suna da kyau don yin a sync kai hari tare. A matsayin Mystic Spearhand, zaku iya magance duka sihiri da lalacewar jiki ga burin ku.

Bangaren cin fuska

Don ƙarin ɓarnar ɓarna ta jiki, je ga Fighter, Jarumi, Barawo, da Mage. Ba kome ba wanda shine Tashi kuma waɗanne ne Pawns, amma wannan yana ba da damar Mage don samarwa yana warkarwa da buffs ga dillalan lalacewar jiki. Amma zai fi dacewa Arisen ɗinku ya zama ɗaya daga cikin dillalan lalata jiki tunda samun Mage Pawn har yanzu yana da fa'ida sosai.

Jam'iyyar tsaro/tsari

A ƙarshe, idan kuna son ƙungiyar masu karewa ko masu kai hari, gwada Tashin ku azaman Maharbi Magick, sannan Pawns ɗin ku guda uku azaman Archer, Mage, da Fighter. Fighter na iya zama abin ban mamaki tabbatar da tankin wani ya bugi. Sannan Maharbi da Maharba na iya harba kibau daga nesa yayin da Mage na iya ci gaba da ba da waraka da harin sihiri.

Da fatan za ku gwada wasu daga cikin waɗannan abubuwan haɗin gwiwa a cikin wasan ku kuma za ku same su da amfani. Banda comps na ƙungiyar, yana da mahimmanci a san duk abubuwan tambayoyin lokaci-lokaci za ku ɗauka don kammala cikin sauri a cikin Dogma ta Dragon 2.


Masu sauraronmu suna goyan bayan mamayewar PC. Lokacin da kuka saya ta hanyar haɗin yanar gizon mu, ƙila mu sami ƙaramin kwamiti na haɗin gwiwa. Ya koyi
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