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Fortnite Chapter 2 Season 7 Adds UFOs, Superman, and Rick Sanchez



Fortnite Chapter 2 Season 7 went live earlier today with unidentified flying objects, new weapons, and a new battle pass with recognizable characters from other franchises.

The alien-themed season adds UFOs, or Saucers called in-game, that will fly over the island and abduct players to bring to a random place on the island. The Saucers can be controlled by players when shot down, and comes with and abduction beam and energy cannon.

Some of the new weapons introduced in season 7 are the Kymera Ray Gun, a pulse rifle, a grenade launcher that highlights players and chests within a certain area, a rail gun that can shoot through surfaces, and more planned to come.

Additionally, players will be able to craft weapons from Fortnite’s past with the new Nuts and Bolts ingredient. For example, any assault rifle can become a burst assault rifle or any shotgun can become a lever action shotgun after crafting.

The new season also brings a new battle pass with characters such as Superman, Rick Sanchez of Rick and Morty, and a highly customizable alien. This season’s pass receives a few changes with the return of Battle Stars and the way items are unlocked. Groups of rewards are now separated by pages and each item requires a certain number of Battle Stars to unlock, which the player can receive five Battle Stars for each level up.

Fortnite Chapter 2 Season 7 is now live on all platforms.

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How to Model In-Game NFT Token Economics for Digital Games




Ishan Pandey Hacker Noon profile picture

@Ishan PandeyIshan Pandey

Student of law working on code and everything law. Founder: Blockchain Research

Ishan Pandey: Hi Mikhail, welcome to our series “Behind the Startup.” Please tell us about yourself and the story behind Legends of Crypto?

Mikhail Mironov: I am a banker turned entrepreneur. An Airbnb and ABN AMRO Bank alumni. I have been in the blockchain space since 2015, professionally in the crypto industry from 2017 with ICORating. I am the founding partner of SMC Capital, a non-profit Global ICO

Transparency Alliance ( and a co-founder of Now I am heading the Rbl Labs – the new blockchain NFT gaming studio where we work around the clock on our first game – LegendsOfCrypto (LOCGame).

Ishan Pandey: Please tell us how the game economy behind NFT-game works?

Mikhail Mironov: The token and game economics for each NFT game are different and are dependent upon the game’s theme. Designing the NFT game ultimate theme and coding the game logic is critical and should be the first step while designing a game from scratch. Further, it is crucial to create a token economics model that uses NFTs to complement the game-play. For example, we have designed the LOCGame as an NFT-powered type of Top Trump Card Game on blockchain where players can collect and win valuable tokens and NFT items. The Genesis Edition is a tribute to the beloved crypto industry to the people and characters who made this crypto revolution possible. In the game design, there are many DeFi perks which create unique opportunities for the players to be a part of the game economy. Players will be able to stake NFT cards and get rewarded in tokens, 10% of all the prize pools being played with those staked cards. Gaming economy models such as these can be implemented as the NFT token mechanisms defining the underlying token economics.

NFT games are going to be complex and therefore, it is critical to communicate the use of the NFT inside the game to the gamers, so their intended use-case is utilized in-game with a constant demand attached to the game.

Ishan Pandey: NFT games aims to provide its players and collectors with educational and learning opportunities. How is an in-game incentivization model designed in an NFT-based game economy?

Mikhail Mironov: Top Trumps are both fun and educational card games. When playing and having fun, the player gets lots of information about the crypto industry, such as professions and characters that make up this industry—expanding to cities as another category, so players learn many facts about urban geography. In addition, the game has the earn-to-play element that rewards players, tournaments, and several partnerships with other crypto startups in the pipeline to provide exciting rewards to the community.

It is critical to building a vibrant community around the NFT game to ensure that the in-game NFT economy increases at a sustained pace year by year. The community creates value for in-game NFT and it is recommended that the community is allowed to contribute ideas to the team to keep growing the ecosystem.

Ishan Pandey: How do gamers use tokens for farming new rare NFT items? Further, how is the rarity of the NFTs be determined in an NFT-based game economy?

Mikhail Mironov: This is an excellent question! It is critical to establish a system that rewards users based on the amount they stake, with stakers getting more cards and decks for staking more tokens. The staking period is 60 days, with the option to withdraw after the first 30 days. As far as the rarity of the cards is concerned, we, for example, have two rarities – a visual rarity and game-play rarity. Visual rarity will be essential for the collectors as we have a scarcity element embedded into the NFT issuance system. Background colours, clothing, card frames all have a role in a visual rarity.

Ishan Pandey: How can blockchain and NFT technology improve the player experience?

Mikhail Mironov: Blockchain gaming is already not a very early stage, but nevertheless, it is still early in its adoption cycle for gaming to marry blockchain. As a technology, it provides vast benefits, with NFTs, DAOs and DeFi being the most valuable, in my opinion. For decades players were spending billions of dollars on gaming assets, with profits going solely to game producers. Blockchain allows players to become a part of the game economy where you are rewarded for playing the game. NFT items can be traded outside of the game ecosystem and can be staked or lent/borrowed with rewards. As a part of DAO design, players can actually influence essential decisions in game production, the introduction of the new rules and, for instance, in our case, to which good cause 10% of our NFT sales will be donated.

Ishan Pandey: Gaming is expected to be the first legitimate use case for blockchain, according to experts, reshaping the industry and making games more engaging than ever before. Do you think that Play-for-Play and Play-to-Earn is the future of gaming?

Mikhail Mironov: Well, I do think play-to-earn has a great benefit to gamers. However, it is not something new and though being a trendy word among the crypto folks thanks to the popularisation of it by Axie Infiniti, the future of gaming is a fair reward to players, participation in the decision-making of the game ecosystem by voting, gaming assets becoming an investment class used inside and outside of the gaming ecosystem thanks to the NFTs.

Ishan Pandey: How does DAO and governance tokens work in an NFT game?

Mikhail Mironov: DAO became a trendy word in 2021 across almost all NFT games that were fundraised this year. We do have a DAO introduction on our roadmap to make LegendsOfCrypto decentralized and help players be involved in our decision-making. However, I do know from my own experience running a DAO for two years – Global ICO Transparency Alliance or, it is not an easy road. Therefore based on this experience, DAO decision-making will be introduced gradually. First, our players and token holders will get a chance to vote on the allocation of NFT sales to particular charities. Then introduce voting on new decks/packs designs and later decision-making about the game-play and game development. It is further recommended to set up a gaming council, such as how we have planned the LOCG Council that will oversee the governance of the game. To sit in the council, one will need a certain amount of tokens locked and used for voting. Such logic rules can be created to ensure that the governance model of the game works in the best interest of the overall gaming ecosystem and does not create a ‘vested interest’ based problem as that can stall the growth of a game.

Ishan Pandey: According to you, what new trends are we going to see in the NFTs market, especially in the gaming industry?

Mikhail Mironov: I am watching two major trends at the moment that will have a huge impact on gaming. The first one is able to play the same NFT assets in different games. The second one is a convergence of the NFTs with Virtual Reality. Lots of exciting things are happening.

The purpose of this article is to remove informational asymmetry existing today in our digital markets by performing due diligence by asking the right questions and equipping readers with better opinions to make informed decisions. The material does not constitute any investment, financial, or legal advice. Please do your research before investing in any digital assets or tokens, etc. The writer does not have any vested interest in the company. Ishan Pandey.


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Fuga: Melodies of Steel Gets New Gameplay Trailers & Screenshots Showing Battle, Characters, & More



Cyberconnect2 released new trailers and screenshots of its upcoming self-published game Fuga: Melodies of Steel.

This time around we take a look at the flow of battle and the ability to change formations, which effectively changes the weapons available on the mega tank Taranis.

The third video focuses on the characters and you need to manually activate English subtitles with the cc button.

We also get plenty of screenshots and artwork showing the first two chapters of the game, the Taranis, the characters, the formation feature, and skills.

You can check everything out below.

If you’re unfamiliar with Fuga: Melodies of Steel, you can read the story below and watch the previous trailers.

The game is coming for PS5, Xbox Series X|S, PS4, Xbox One, Switch, and PC on July 29, 2021.

“The story takes place on a floating continent, an archipelago of both small and large floating islands where two species known as Caninu and Felineko live.
Malt, a young Caninu shepherd, lives with his little sister Mei in Petit Mona, a little village located in the Free Lands of Gasco.

Over the course of a single night, the Berman Empire invades and throws the village into the flames of war.

Malt and his friends manage to get away thanks to their families who were subsequently captured and taken away.

Escaping to a mountain cave, Malt and the other children discover a gigantic tank called the Taranis. They jump aboard, heading out on a journey to save their families!”

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Sea of Stars Teaser Trailer Shows Encounters on The Field



Sabotage Studio just released another brand new teaser trailer of its upcoming turn-based RPG Sea of Stars.

As usual, the trailer is very short (it’s just a teaser after all, and we get one per week, so it isn’t so bad), but it does a good job of conveying a message that there are no random encounters, all monsters and enemies are visible and encountered on the field.

The game, which is a prequel set in the universe of the developer’s The Messenger, has been funded with a very successful Kickstarter campaign and will feature music by Yasunori Mitsuda.

You can take a look at the video below.

Sea of Stars will come to PC and consoles in 2022. If you want to see more, you can enjoy another trailer, showcasing an animated cutscene, one showing Mooncradle, one showcasing the Moorlands, one showing the Mushroom Cave, another featuring the music and day/night cycle, one showcasing the Thrower enemies, another focusing on swimming, one showing the Soonrang team attack, one focusing on refractions, one on interior spaces, and an extensive gameplay video.

Here’s how the developers describe the game.

“Sea of Stars is a turn-based RPG inspired by the classics. A prequel story set in The Messenger’s universe, it tells the story of two Children of the Solstice who will combine the powers of the sun and moon to perform Eclipse Magic, the only force capable of fending off the monstrous creations of the evil alchemist known as The Fleshmancer.

Promising the Sabotage touch in every system, Sea of Stars aims to modernize the classic RPG in terms of turn-based combat, storytelling, exploration and interactions with the environment, while still offering a hearty slice of nostalgia and good old, simple fun.”

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Microsoft Flight Simulator Gets Free Iceland Mesh; Freeware Airbus A350, Cessna 170B, & Okegawa Airfield Get New Screenshots & Trailer



Microsoft Flight Simulator add-on developers had several interesting reveals to share today.

First of all, Orbx released a new mesh for Iceland that further improves the latest world update. The best thing is that it’s free.

You can get it here from Orbx Direct.

The next reveals comes from BlueMesh, which was working on a payware Airbus A350. The team includes only two developers, and they realized that the workload to create such a complex airliner was too big, so they decided to cancel the project.

The good news is that they aren’t scrapping it. They instead donated all the assets they already created to Digital Flight Dynamics that has been working on the aircraft’s systems as a freeware and open source project. Below you can see a few screenshots of the work in progress, which certainly seems promising.

Next comes Carenado with new screenshots of its Cessna 170B, which should release on the official marketplace soon.

Interestingly, the model will include both standard and tundra-style wheels.

Last, but not least, Gate15Scenery revealed a trailer of its upcoming Okegawa Airfield (RJT1) near Tokyo, Japan.

The scenery releases tomorrow, but you can take a good look at the airfield and its surroundings below.

Update: the scenery is now available on Simmarket, priced at $18 plus applicable VAT.

Recently, we published our massive interview with head of Microsoft Flight Simulator Jorg Neumann, who provided a lot of new info about the present and future of the sim.

If you’d like to read more about Microsoft Flight Simulator add-ons, you can enjoy our recent reviews of Chongqiung Manila AirportSantiago Airport, the Frankfurt City PackKey West Airportthe Okavango DeltaBali AirportLondon Oxford AirportBerlin Brandenburg Airport, the CRJ 550/700, the PA-28R Arrow IIIKristiansand Airport, Macau City & AirportBonaire Flamingo AirportMilano Linate Airport, the Singapore City PackTokyo Narita AirportYao Airport, the F-15 Eagle, the Paris City PackGreater Moncton AirportTweed New Haven AirportSantorini AirportSydney AirportHelsinki-Vantaa AirportReggio Calabria Airport, Bastia Poretta AirportMunich Airport, Paris Orly AirportNewcastle International AirportSankt Johann AirfieldDublin International Airport, and Seoul City Wow. We also have a beta preview of Singapore Changi airport.

If you want to learn more about the game itself, you can read our review that will tell you everything you need to know about Asobo Studio’s game.

Microsoft Flight Simulator is already available for Windows 10 and Steam and will release on July 27, 2021 for Xbox Series X ad Series S.

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