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Fortnite: Arena Mode Explained – Hype, Bus Fare, Storm Surge, Divisions & More

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ESTNN breaks down Fortnite’s Arena Mode and provides perspective players a guide to follow.


Competitive Fortnite Battle Royale is objectively one of the most complex esports on the circuit today. While other genre titles like PUBG and Apex Legends follow a similar formula, Fortnite has many factors to consider before diving into the chaos. After Epic Games released their iconic Battle Royale title in 2017, the phenomenon began. Fortnite transcended all games before it and captured the interest of the entire world. As fate would have it, competitive Fortnite became a driving force for those who wanted more than just public matches.

Fortnite’s competitive landscape underwent many changes and adjustments over time. Eventually, the developers released Arena Mode as a separate playlist geared more toward competitive players. Today, ESTNN will address many of Arena Mode’s most important parts and give readers with some tangible to reference.

What is Arena Mode?

Epic Games introduced Arena Mode in Chapter 1 – Season 7 for willing players to dip their toes into the competitive Fortnite. The Arena playlist became the go-to for players who wanted to test their building, aiming, editing and rotating abilities against opponents in their designated region. Players could now understand specific mechanics available only in competitive Fortnite like Storm Surge, Siphon and moving zones. Arena Mode also grants access to higher-level tournaments like Cash Cups and the game’s flagship Fortnite Champion Series (FNCS) competitions. Players must progress through a ranking system to reach these incentives.

Ranking & Point System Explained

Three blue and gold icons appear as the ranked emblems for Fortnite's Arena mode, with the point requirements below them. In the background is Misty Meadows from Fortnite.

Arena Mode’s ranking and point system can be confusing to newer players on the scene. The developers reworked the Arena Mode point system in Season X, which has held steady since then. There are three leagues in Arena Mode – Open, Contender and Champion. Players start their journey in Open League and must accumulate “Hype” points each game to progress through the various divisions. Those points come from eliminations and placement per game.

Once reaching Champion League, players become eligible for Fortnite’s in-game monetarily prized tournaments. All rankings reset every season, at which point the grind starts all over again. Fortnite Chapter 2 – Season 6 offers three Arena Modes – Solo, Duo and Trio. Here is a comprehensive breakdown of the different divisions and point values in each of those:

Solo

  • Open League: Divisions 1-4
  • Point Threshold: 0 – 1,499 Hype Points
  • Bus Fare (Match Start): 0 points (Division 1-3), -10 points (Division 4)
  • Reach Top 25: 60 points
  • Reach Top 15: 30 points
  • Reach Top 5: 30 points
  • Victory Royale: 60 points
  • Each Elimination: 20 points

Contender League: Divisions 5-7

  • Point Threshold: 1,500 – 5,999 Hype Points
  • Bus Fare (Match Start): -20 points (Division 5), -30 points (Division 6), -40 points (Division 7)
  • Reach Top 25: 60 points
  • Reach Top 15: 30 points
  • Reach Top 5: 30 points
  • Victory Royale: 60 points
  • Each Elimination: 20 points

Champion League: Divisions 8-10

  • Point Threshold: 6,000+ Hype Points
  • Bus Fare (Match Start): -60 points (Division 8-9), -70 points (Division 10)
  • Reach Top 25: 60 points
  • Reach Top 15: 30 points
  • Reach Top 5: 30 points
  • Victory Royale: 60 points
  • Each Elimination: 20 points

Duo

  • Open League: Divisions 1-4
  • Point Threshold: 0 – 1,499 Hype Points
  • Bus Fare (Match Start): 0 points (Division 1-3), -10 points (Division 4)
  • Reach Top 12: 60 points
  • Reach Top 7: 30 points
  • Reach Top 3: 30 points
  • Victory Royale: 60 points
  • Each Elimination: 10 points

Contender League: Divisions 5-7

  • Point Threshold: 1,500 – 5,999 Hype Points
  • Bus Fare (Match Start): -20 points (Division 5), -30 points (Division 6), -40 points (Division 7)
  • Reach Top 12: 60 points
  • Reach Top 7: 30 points
  • Reach Top 3: 30 points
  • Victory Royale: 60 points
  • Each Elimination: 10 points

Champion League: Divisions 8-10

  • Point Threshold: 6,000+ Hype Points
  • Bus Fare (Match Start): -60 points (Division 8-9), -70 points (Division 10)
  • Reach Top 12: 60 points
  • Reach Top 7: 30 points
  • Reach Top 3: 30 points
  • Victory Royale: 60 points
  • Each Elimination: 10 points

Trio

  • Open League: Divisions 1-4
  • Point Threshold: 0 – 1,499 Hype Points
  • Bus Fare (Match Start): 0 points (Division 1-3), -10 points (Division 4)
  • Reach Top 8: 60 points
  • Reach Top 4: 30 points
  • Reach Top 2: 30 points
  • Victory Royale: 60 points
  • Each Elimination: 7 points

Contender League: Divisions 5-7

  • Point Threshold: 1,500 – 5,999 Hype Points
  • Bus Fare (Match Start): -20 points (Division 5), -30 points (Division 6), -40 points (Division 7)
  • Reach Top 8: 60 points
  • Reach Top 4: 30 points
  • Reach Top 2: 30 points
  • Victory Royale: 60 points
  • Each Elimination: 7 points

Champion League: Divisions 8-10

  • Point Threshold: 6,000+ Hype Points
  • Bus Fare (Match Start): -60 points (Division 8-9), -70 points (Division 10)
  • Reach Top 8: 60 points
  • Reach Top 4: 30 points
  • Reach Top 2: 30 points
  • Victory Royale: 60 points
  • Each Elimination: 7 points

What is Bus Fare?

Bus Fare exists as a proverbial entrance fee into Arena matches beyond Open League Division 3. It is the only aspect of Arena Mode where players can lose points. Bus Fare increases as players progress through the ranks and reach -70 points in Champion League Division 9.

Storm Surge

Competitive Fortnite features many discernible differences from public matches. One of those is Storm Surge, a mechanic designed by Epic Games to urge fights and caution against passive gameplay. Arena Mode players need to deal enough damage to stay above a certain threshold to cover themselves during each game. Those who slip below the Storm Surge threshold will receive 25 damage every ten seconds until they can deal more damage or a pre-determined number of players fall in the lobby. Storm Surge begins during the third zone if the match reaches all of those pre-requisites.

This mechanic typically only applies to tournament lobbies with a lot of players. Here are the Storm Surge player counts you’ll want to know:

  • Third Zone – 70 players remaining
  • Fifth Zone – 50 players remaining
  • All Remaining Zones – 30 players remaining

Siphon

Siphon is another notable mechanic available only in the Siphon Limited-Time Mode (LTM) and Arena Mode. This feature grants a health bonus to players who earn an elimination. It can be helpful in situations where there are no other healing options available.

Material Cap

Standard Fortnite matches allow players to carry 999 wood, metal and brick. That same notion does not apply to Arena Mode. Instead, the Arena material cap is 500 of each type, meaning players can only have 1,500 materials at any given point.

Moving Zones

A Fortnite map showing a moving zone in Arena mode, with most of the map covered in purple with lines through it.

Competitive Fortnite has moving storm zones after the fourth closes. When the map reveals zone five, players will notice that it moves into the storm as shown above. When time ticks down, the zone will start moving, which forces competitors to stay ahead while avoiding storm damage. At this stage in the match, the storm deals ten damage per second. Moving zones continue until all players fall or zone nine closes. Once the ninth zone closes, there is no escaping the storm and matches often come down to a heal-off, where the person with more healing items takes the win.

This article should act as your guide to competitive Fortnite and Arena Mode. We will update this guide with more critical information.

Coinsmart. Beste Bitcoin-Börse in Europa
Source: https://estnn.com/fortnite-arena-mode-explained-hype-bus-fare-storm-surge-divisions-more/

Esports

CS:GO Navi Chooses “b1t” For Their Five-man Lineup At RMR Tournaments

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Egor “flamie” Vasilev will be left out of RMR tournaments and DreamHack Masters Spring 2021.


Natus Vincere will be performing at the upcoming RMR tournaments with a change in its roster, due to the player-change penalty rules established by Valve. The team has announced through Twitter that they are moving away from the six-man roster approach to adhere to Valve’s new rules. Because of this, Egor “flamie” Vasilev will be left out of their roster for the upcoming RMR (Regional Major Ranking) tournaments and DreamHack Masters Spring 2021. On the other hand, Valeriy “b1t” Vakhovskiy will hold a permanent position on the team.

Flamie out, B1t in

Due to Valve rules stipulating penalties for using substitute players, NaVi’s rotating six-player roster was put in question. A team found in violation has to undergo a compounding penalty of 20% of the points earned at the event if they substitute at least one player during the tournament. In response, Na’Vi has said “Valve made it clear that they do not intend to change the rules. Na’Vi needs as many points as possible to qualify for the Major. In this regard, the team had to coordinate the final roster for the next tournament to avoid penalty points.”

Na’Vi will prepare for their upcoming challenges at a boot camp in Kyiv, Ukraine, from April 11-24. DreamHack Masters Spring, their first focus, will be held between April 29 and May 9. The later CIS RMR tournament is expected to take place in May, around the same time as the European and the North American tournaments. “Despite this, DreamHack is still an important tournament for NAVI,” the organization noted.

The decision to opt for b1t over flamie was not explained in detail. But the team’s coach, Andrii “B1ad3” Gorodenskyi, will be providing clarification in a YouTube video to be posted “next week.”

NaVi roster for DreamHack Spring:

  • Oleksandr ‘s1mple‘ Kostyliev
  • Denis ‘electronic‘ Sharipov
  • Ilya ‘Perfecto‘ Zalutskiy
  • Kirill ‘BoombI4‘ Mikhailov
  • Valeriy ‘b1t‘ Vakhovskiy
  • Andrii ‘B1ad3‘ Gorodenskyi (coach)

Coinsmart. Beste Bitcoin-Börse in Europa
Source: https://estnn.com/csgo-navi-chooses-b1t-for-their-five-man-lineup-at-rmr-tournaments/

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Twitch bans Adin Ross after ZIAS uses Homophobic slurs during his stream

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Adin Ross is a popular Twitch streamer and YouTuber who is known for playing Grand Theft Auto: Online RP & NBA 2K during his streams, having over 600,000+ followers on the platform. However, he has been under the spotlight recently due to various controversial events surrounding his streams and personal life. Just recently his channel fell victim to trolls who were using bots to follow his channel which resulted in his follower count going over 4 million followers.

Adin was streaming alongside ZIAS!, a famous YouTuber who is known for reacting to music videos and vlogging. During the stream, Zias answered a phone call and called Adin a “f*ggot” while he was reportedly away from his room. 

Adin immediately contacted a Twitch mod who said “it’s fine” to continue the stream as Adin was not the one who used the derogatory term, yet he was banned immediately while freestyling in front of 83,000 viewers. This isn’t the first time his channel was banned as he was previously banned for a week on June 8 2020 due to an unknown reason. 

His followers started the ‘#FreeAdin’ movement to clear his ban as they claim that it was unfair. Adin later tweeted the hashtag, stating “Free Adin #freeadin. Mfs don’t wanna see me win. All G tho… let’s hope it’s not a perm.”

It is unclear how long his suspension will last as it could be another week-long ban or even last up to 3 days.

Also Read | Cloud9 CEO Dismisses TenZ Buyout Rumors as High as $5 Million

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Source: https://www.talkesport.com/entertainment/twitch-bans-adin-ross/

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CoD: Players Call For Warzone HUD Update In Season 3

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Teamwork in Warzone can be hard, but this Reddit user may have solved all our problems.


It’s been just over a year since the release of Warzone, and while many players team up with a regular squad, some like to play with randoms online. In both scenarios, communication between your team can be hard, and Warzone’s UI does nothing to help that.

Well, Reddit user Abood_Abuoaid has created a new mockup for the Warzone UI, showing each player’s scorestreaks, plates, gas mask, etc.

this could be very helpful from CODWarzone

With over 5.5k Upvotes at the time of writing, this has proved to be very popular, with many players calling for the update to come soon. Warzone already shows if players have self revive, so adding the other icons shouldn’t be too much hassle for the developers.

This little addition to the Warzone UI would change the game drastically. Teamwork would be much easier, and the leader of the squad who’s always checking up on their teammates’ plate/UAV situation wouldn’t have to keep asking.

If we see this update, it’s likely to come with the Warzone map change that is rumored to happen soon. With a move to a Black Ops Cold War-themed Verdansk, many players will be excited to see what arrives in the coming months.

Coinsmart. Beste Bitcoin-Börse in Europa
Source: https://estnn.com/cod-players-call-for-warzone-hud-update-in-season-3/

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Top World of Warcraft teams clash in the AWC Shadowlands Circuit

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Throughout April 10, the top World of Warcraft teams continued to duke it out in the Arena World Championship Shadowlands Circuit. A place in the Season 1 Finals was at stake.

Arena World Championship Shadowlands Circuit Europe

Day 1 of the third week of round-robin matches began with games between Creed and Tegridy Damp in the Nagrand Arena. Creed won the first game and followed that up with two more victories.

Tegridy Damp tried to land a Freezing Trap for crowd control, but it was to no avail as the opposing team’s Demon Hunter landed The Hunt and helped end the third game.

Top World of Warcraft teams clash in the AWC Shadowlands Circuit Creed versus Tegridy Damp

Creed versus Tegridy Damp. Image via Blizzard Entertainment.

In the games between Blast Wave Bros and Ad Hoc Gaming, the latter team took the series with a quick 3-0. Against their opponent’s they played in the Nagrand Arena, Dalaran Sewers and Tiger’s Peak.

When Skill Capped faced Reload Esports, the first team was victorious in the Nagrand Arena. However, Reload Esports tied the score 1-1 at Hook Point. The third game took place in Empyrean Domain and had a nail-biting end, with Skill Capped earning another win.

Reload Esports had to win the next game, but the Dalaran Sewers arena went to their opponents. Meanwhile, the Method EU versus Cowana Gaming games were intense as both teams had a score of 2-2. Method EU won the fifth game in Empyrean Domain. This victory closed out the third week of Europe’s Arena World Championship games.

Arena World Championship Shadowlands Circuit North America

Over in the other region, the first round of games began with Unitas versus Cloud9. The latter team fought against their opponents in the Nagrand Arena, Ashamane’s Fall and Hook Point. They obtained victory with three consecutive wins.

Top World of Warcraft teams clash in the AWC Shadowlands Circuit North America Cloud9 Versus Unitas

Cloud9 versus Unitas. Image via Blizzard Entertainment.

World of Warcraft team Hamsters & Hares then clashed against OTK. While Hamsters & Hares earned a win in the first game, OTK tied the score 1-1 in the next arena.

OTK continued to turn the games around in the following two games, earning a score of 3-1.

The final game of the day came down to Method NA versus the Golden Guardians. Although the latter team fought valiantly in three different arenas, Method NA closed it out with a score of 3-0.

Top World of Warcraft teams clash in the AWC Shadowlands Circuit North America Method NA versus Golden Guadians

Method NA versus the Golden Guardians. Image via Blizzard Entertainment.

The first season of the Arena World Championship Shadowlands Circuit consists of four weekends. Once completed, each region’s top four World of Warcraft teams will head into the Season 1 Finals.

Coinsmart. Beste Bitcoin-Börse in Europa
Source: https://www.dailyesports.gg/top-world-of-warcraft-teams-clash-in-the-awc-shadowlands-circuit/

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