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FalleN’s settings, crosshair, and viewmodel for CS:GO




Gabriel “FalleN” Toledo has had a long and fruitful career in professional Counter-Strike. The Brazilian in-game leader and AWPer has competed since 2005 across multiple iterations of the game. 

On the fringes of the competitive scene in Brazil, FalleN saw a great deal of success in Counter-Strike 1.6 and Source. But only in CS:GO did he come into his own, climbing the ranks with KabuM and making history with Luminosity Gaming.

FalleN has earned over $1 million in prize winnings, largely off the back of two Major tournament performances in 2016. With Luminosity and SK Gaming, he won the MLG Major Championship: Columbus and ESL One: Cologne, making him one of just a few players to achieve such a feat. 

In 2021, after a two-year stint with Brazilian org MIBR, FalleN signed with North America’s Liquid, replacing Russel “Twistzz” Van Dulken. The Brazilian veteran has taken on a leadership role and aims to bring the team to new heights. 

Here’s FalleN’s full list of video, mouse, crosshair, and viewmodel settings.

Monitor settings

Resolution 1024×768
Aspect Ratio 4:3
Scaling Mode Stretched
HZ 240

Mouse settings

DPI 400
Sensitivity 2.20
eDPI 880
Raw Input On
Hz 1000
Zoom Sensitivity 1.2
Windows Sensitivity 6
Mouse Acceleration Off
Zowie EC1-A

Video settings

Color Mode Computer Monitor
Brightness 110 percent
Display Mode Fullscreen
Global Shadow Quality Very Low
Model/Texture Detail Low
Texture Streaming Disabled
Effect Detail Low
Shadow Detail Low
Boost Player Contrast Enabled
Multicore Rendering Enabled
Multisampling Anti-Aliasing Mode 2x MSAA
FXAA Anti-Aliasing Disabled
Texture Filtering Mode Anisotropic x2
Wait for Vertical Sync Disabled
Motion Blur Disabled
Triple-Monitor Mode Disabled
Use Uber Shaders Enabled
Nvidia GeForce RTX 2080 SUPER

Crosshair settings

Copy and paste the following text into your console and press enter to activate FalleN’s crosshair settings. Here’s how to open the console in CS:GO.

  • cl_crosshairalpha 255; cl_crosshaircolor 1; cl_crosshairdot 0; cl_crosshairgap -2; cl_crosshairsize 4; cl_crosshairstyle 4; cl_crosshairusealpha 1; cl_crosshairthickness 1; cl_crosshair_drawoutline 0; cl_crosshair_sniper_width 1;


  • viewmodel_fov 60; viewmodel_offset_x 1; viewmodel_offset_y 1; viewmodel_offset_z -1; viewmodel_presetpos 1; cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 1; cl_righthand 0;


  • cl_bob_lower_amt 21; cl_bobamt_lat 0.4; cl_bobamt_vert 0.25; cl_bobcycle 0.98;

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Playbase offers an instant solution to organizing simple and cost-effective competitive gaming platforms




This article is proudly sponsored by Playbase

The number of tournaments being run across all gaming platforms continues to grow every year, leading tournament organizers to look for the most efficient ways to put together, host, and run their competitions. 

Playbase is working to be the instant solution for those TOs, offering a simple and cost effective way to host competitive gaming platforms, with easy to use tools that will save you on resources and grant you cool features.

As a product, Playbase aims to let TOs build out the platform they want, whether it be hosting tournaments or leagues, by giving them everything they would need to micromanage their community and enable a competitive environment. 

“We want to make the process of creating an Esports platform instant, 100 times cheaper, and available to everyone,” Playbase founder and CEO Boris Batocanin said. “We want to be a modern day custom solution to anybody in dire need of a way to instantly host competitions at a reasonable price point.”

When using Playbase, players can individually register with their own accounts that will have a player profile housing all data generated by them on the platform. 

Tools are in place that will let you engage with your community, host tournaments, organize leagues, and more, including options like premium memberships and internal merch sales that will offer your playerbase ways to directly support you. This will let Playbase customers independently grow their platform and brand with fewer limitations than other service providers.

The Playbase team is hard at work on the platform, with a planned release date set for Q4, including an MVP release in November that more than 100 users are already signed up for. 

Image via Playbase

In the lead up to the product’s launch, you can sign up for access to the early bird program, news updates, and other lifetime perks like discounts for the Playbase ecosystem. You can also join the platform’s Discord community to interact with the developers and other TOs. 

The product is being developed by Ragebite, a studio with more than five years of experience in the esports industry that has worked with leading companies such as Twitch, Logitech, and UCG Esports. 

You can learn more about Playbase on the product’s official website, Instagram, and LinkedIn page.

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Team Heretics signs Johnta as head coach of VALORANT team




Team Heretics has appointed Ivan “Johnta” Shevtsov as the new head coach of its VALORANT division, the Spanish organization announced today.

The 33-year-old Ukrainian will be working alongside Noel Garberi, the esports coach of Heretics. Johnta was released from FunPlus Phoenix on Tuesday, May 11 after the team’s early exit from the VCT 2021 EMEA Stage Two Challengers Finals, which was their chance to qualify for the VCT Masters Reykjavík. It was his first opportunity in VALORANT after spending over five years as a CS:GO coach with organizations such as HellRaisers, TYLOO, Flipsid3 Tactics, and Winstrike.

Heretics is hoping that Johnta will be capable of bringing them back to the top. They were one of the best VALORANT teams at the beginning of the European competitive scene, winning multiple tournaments, most notably the First Strike Europe in December 2020. Their best result this year was a runner-up finish to Acend at VCT Masters Europe Stage One in March.

Since then, Heretics has failed to produce good results and ended up not qualifying for the VCT Masters Reykjavík. This is the second team change they’ll undergo this month since Ruben “RUBINO” Villarroel was benched on May 4. The European team is now down to four players: Christian “lowel” Garcia, Žygimantas “nukkye” Chmieliauskas, Melih “pAura” Karaduran, and Auni “AvovA” Chahade.

So far, we don’t know who Heretics will sign to complete its VALORANT roster. Apart from RUBINO, Dustyn “niesoW” Durnas has also been sitting on the team’s bench since March because he’s taking a break due to personal reasons.

Make sure to follow us on YouTube for more esports news and analysis.

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Nintendo CEO confirms Switch production is struggling to meet demand




Nintendo CEO Shuntaro Furukawa’s predictions came true. In a recent Q&A with investors, he confirmed that the company is unable to meet the current demand on the market, leading to a shortage of Switch consoles. 

This is due to the ongoing semiconductor shortage that’s impacting every modern console and a lot of prominent technology on the market. 

Originally, Furukawa thought Nintendo had secured the necessary materials to meet demand, but that has since changed. Now, the company faces the same issue that has left both PlayStation 5 and Xbox Series X|S consoles scarce on shelves. 

“Demand for hardware continues to exceed our expectations even after the beginning of this calendar year, and production has currently not caught up to this high demand due to the tight supply and demand situation for semiconductor materials worldwide,” Furukawa said. “Although we are currently striving to produce as many units as possible, the fact is that our production plans are more uncertain than they were at the beginning of previous fiscal years.”

Furukawa also said Nintendo’s originally forecasted 25.50 million units of hardware shipments for the new fiscal year might be in danger unless the company can “secure the materials necessary for production.”

This semiconductor shortage impacts several other industries too, including the manufacturing of cars, phones, computers, TVs, and many other electronics. 

Sony recently said the company is prepared for the PS5 to remain in short supply for the remainder of the year and into 2022. Similar shortages will likely impact Xbox consoles and other high-end GPUs from companies like Nvidia and AMD, preventing its RTX 3080 and RX 6800 XT graphics cards from reaching consumers. 

Furukawa confirmed that demand for Switch hardware remains consistent throughout most regions, specifically noting that sales in the U.S. were high in March and “the supply of hardware is currently not keeping up with the strong demand.”

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Apex Legends Dev Claims Loba is ‘Crazy Strong’ Despite Fan Pushback




Apex Legends

Does Loba need a buff? One Apex Legends dev doesn't think so
Does Loba need a buff? One Apex Legends dev doesn’t think so | Photo by Respawn Entertainment

The Legacy update in Apex Legends has brought about a number of changes to the popular battle royale game, but on a post in the Apex Legends subreddit, one developer received a negative response to his claim regarding Loba, one of the many Legends in the game.

The post explored a tweak to Loba’s passive, in which players are able to see specific items with her passive ability, as opposed to just their rarity level. Daniel Klein, the lead game designer from Apex Legends, replied, saying, “Why do you want to buff Loba? Loba’s CRAZY strong now.”

The response received downvotes from numerous Apex Legends fans, with many insisting that the proposed change wasn’t a buff, but rather a quality of life change to the Legend, hoping it would promote her use in the game. Others agreed with Klein, that the proposed idea would indeed be a buff, and perhaps influence the current game’s meta in a direction that the developers would rather not support.

Beyond the actual argument of the proposed change, some users chose to engage in direct attacks against Klein, with replies that belittled and insulted the developer, as well as bringing up his past comments regarding game balance.

Some responses saw the negative response to Klein’s reply and wondered why it drew such backlash from the community. One user, u/lappyy, replied, “The poor guy is just trying to start a discussion with the community on Loba’s balance and we proceed to downvote him to oblivion. It’s frustrating. Direct communication from developers is incredibly important and valuable to gamers.”

If Klein’s thoughts are aligned with the rest of the development team, then it would seem that there won’t be any major buffs to Loba as it currently stands. How the Apex Legends subreddit, and the community as a whole, will respond to this remains to be seen.

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