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Evil Geniuses partners with UK soccer club Wolves

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North American esports organization Evil Geniuses has revealed a partnership with Premier League soccer club Wolverhampton Wanderers FC, it was announced today.

The partnership will see the Fosun Sports Group, which acquired the Wolves in 2016, make a minority investment in EG, valuing the team at $255 million post-investment. With this deal, Evil Geniuses will be the first esports team with a physical presence in North America, Europe, and Asia-Pacific.

The partnership and investment will enable EG to continue expanding its business into global markets. The deal will also see Wolves branding featured on EG’s uniforms, as well as collaboration to create English and Chinese content, sponsorship opportunities, and jointly branded merchandising.

“We are thrilled to partner with Wolves, a storied football club and strong sports and entertainment brand that aligns with our values and mission,” EG’s CEO Nicole LaPointe Jameson said. “This deal will help power Evil Geniuses’ expansion into the Asian markets while also providing new capital to sign more world-class players and grow into new esports titles.”

This is not the first step for Wolves in esports as the soccer club owns teams in FIFA, Call of Duty Mobile, and Rocket League, which will not be dissolved, according to Wolves Esports’ manager Michael Moriarty.

“Wolves Esports isn’t going anywhere–we’ll still be keeping our presence in China as well as the titles we have based here in Wolverhampton,” he said. “This partnership between the club and EG will benefit all sides, as we grow and develop esports excellence together.”

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Source: https://dotesports.com/business/news/evil-geniuses-partners-with-uk-soccer-club-wolves

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WePlay to run Academy League Season 2 in September-November

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WePlay has announced details of the Academy League’s second season. It will feature the same eight organizations’ academy teams from the first season and offer up $100,000 in prize money again, but this time the online portion will be played in a different format.

The eight participating teams will first play in two GSL groups, from which the winning teams will advance directly to the finals, while the second and third-placed teams will play in a “Last Chance” group for two more finals spots.

The Academy League returns with a second season

The online part of the tournament will run from September 28-October 9 before the competition moves on to the WePlay Esports Arena in Kyiv, Ukraine on November 14-16 with the top four teams.

The inaugural season of the league took place in July-August and saw mouz NXT come out victorious, with Young Ninjas finishing in second place and BIG Academy and fnatic Rising rounding out the top four at the LAN finals in Kyiv.

The event showcased some of the most interesting young players on the rise, such as Russian prodigy Ilya “⁠m0NESY⁠” Osipov hailing from NAVI Junior, Jon “⁠JDC⁠” de Castro and Ádám “⁠torzsi⁠” Torzsás from mouz NXT, Iulian “⁠regali⁠” Harjău from fnatic Rising, and more.

The following eight teams will be in action again in the second season, starting from late September:

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Source: https://www.hltv.org/news/32414/weplay-to-run-academy-league-season-2-in-september-november

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When does Vex, League of Legends’ newest champion, release?

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Vex, the first new yordle to grace Summoner’s Rift since Kled in 2016, is a fed-up, moody, and apathetic mid lane mage.

The stubby little champion was revealed during the Sentinels of Light event in July and will finally make her debut in League of Legends this week.

Vex has four abilities, including Doom ‘n Gloom (passive), Mistral Bolt (Q), Personal Space (W), Looming Darkness (E), and Shadow Surge (R). 

She’s annoyed by everything around her, especially if “it’s hyper, and peppy,” according to Riot. And her dark and angsty personality feeds into her kit. Her passive ability, for example, counters out dashes, which are perhaps one of the most “high-energy” and “annoying” things in League.

Vex’s shadow, which looms over her, also plays an important part in her skill set. Her ultimate is her shadow taking the wheel for a moment, letting loose, and inflicting as much damage as possible. 

“How it all fits together is pretty simple, enemies dashing around near her annoy her and empower her to do more damage, and then if they try to escape she can turn the tables and dash to them to continue taking out her annoyance on them until they’re dead,” Riot explained in a dev post. 

Vex is expected to hit the live servers on Thursday, Sept. 23 during League‘s Patch 11.19.


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Source: https://dotesports.com/league-of-legends/news/when-does-vex-come-out

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Reed’s Regret god roll and best perks in Destiny 2

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Reed’s Regret is the latest Trials of Osiris weapon, a Linear Fusion Rifle that boasts the Stasis element and an impressive perk pool. To get it, players must dive into Trials Of Osiris, Destiny 2‘s endgame PvP activity, and get lucky with Trials Engrams from Saint-14 or with post-match drops.

Reed’s Regret is a deadly weapon, however, especially due to the Artifact mods in Season of the Lost. Unstoppable Fusion/Linear Fusion Rifles would be incentive enough, but Particle Deconstruction, which grants a stacking bonus to LFR damage, makes Reed’s Regret pack a punch.

With Reed’s Regret being a coveted addition to any guardian’s arsenal, players are bound to look for a god roll. And, luckily for them, Reed’s Regret has a perk pool that can roll several valuable combinations. Even though finding a god roll is a personal process, this Linear Fusion Rifle has a few perks that are clear contenders above the rest. Here’s our god roll for Reed’s Regret:

  • Barrel: Smallbore, Fluted Barrel, or Hammer-Forged Rifling
  • Magazine: Ionized Battery or Liquid Coils
  • First Perk: Triple Tap or Clown Cartridge
  • Second Perk: Firing Line or Vorpal Weapon

Like in most weapons, the parts in Reed’s Regret are secondary, and the two perks will be the most crucial aspect of any roll. Even though the ones we listed are easily the best contenders for Reed’s Regret, here’s a breakdown of this Linear Fusion Rifle’s perks so you know what to keep in your vault and what to dismantle.

First Perk

Triple Tap

Triple Tap is one of the best perks for weapons that deal a ton of sustained precision damage, such as sniper rifles and LFRs. Triple Tap adds another round to the magazine after three critical hits in quick succession, which vastly extends its DPS output. It works wonders with Reed’s Regret, earning it an easy spot at the top of our god roll alongside the next contender.

Clown Cartridge

Like Triple Tap, Clown Cartridge randomly reloads a weapon’s magazine beyond its normal capacity. With Reed’s Regret, this means that players can get up to nine shots in the mag (compared to the base magazine size of six), granting them a free DPS increase. Clown Cartridge has a more universal trigger than Triple Tap, however, and activates upon every reload, making it more user-friendly. Landing critical hits on vex bosses can be tricky, especially if they move a lot (like Atheon in the Vault of Glass raid), so Clown Cartridge provides a similar benefit to Triple Tap with less risk.

Surplus

Surplus increases handling, stability, and reload speed for every charged ability. It’s usually an extremely solid perk, particularly for primary ammo weapons. Reed’s Regret can roll with either Triple Tap or Clown Cartridge, though, and the two of them will benefit you far more than Surplus. If this is your first perk, odds are you’ll decide whether to keep the gun or not based on other aspects of its roll.

Heating Up, Quickdraw, Killing Wind, Hip-Fire Grip

Like Surplus, none of those perks can live up to Clown Cartridge or Triple Tap. Quickdraw, Killing Wind, and Hip-Fire Grip can come in handy for PvP, but for regular PvE damage, you’ll want Clown Cartridge or Triple Tap, with Surplus as a consolation prize. Anything else can’t hold a candle to it.

Second Perk

Vorpal Weapon

If it hits hard, you usually want Vorpal in it. Reed’s Regret is no exception to this principle, and the damage increase makes Reed’s Regret even more lethal. Firing Line can be better in specific contexts, but for the most part, Vorpal Weapon is a free, universal damage boost that can come in handy to up your damage output against bosses or Champions. It works in basically any context, too, making it far more suitable than Firing Line for solo play. Either of them will be part of a god roll, however.

Firing Line

If you’re raiding or doing an activity with at least two other guardians, you’ll want Firing Line. It provides a 20 percent buff to precision damage when near two or more allies (over Vorpal Weapon’s universal 15 percent), making it perfect for situations when you play with friends. Choosing between Vorpal and Firing Line is ultimately a matter of what activity you’re planning to do: if you’re solo, go with Vorpal Weapon. If you’re raiding, Firing Line will get the most bang for your buck.

Players reported that Firing Line has been bugged throughout Season of the Lost, however, and its damage increase is approximately the same percentage as Vorpal Weapon for now. If you’re thinking about the future, though, Firing Line might suit your playstyle better (though having one of each can’t hurt.)

Harmony

Every other damage buff in Reed’s Regret perk pool will come with more caveats than Vorpal Weapon or Firing Line. Harmony, however, is a cheap and fairly free way to boost your damage output with the gun, since it requires a kill with a different weapon to proc. None of the other damage perks will provide the sustained DPS that Vorpal or Firing Line do, however, so they’ll be at the top of our contenders for a god roll. Harmony can still be handy for taking out Champions in Nightfalls, however.

Adagio

Adagio also faces the same issue as Harmony. It increases damage and charge time after scoring a kill with the weapon, but Firing Line and Vorpal Weapon provide similar boosts with far less setup. It could work against Champions, however, so don’t rush to dismantle it just yet.

Rampage

Rampage is usually in a god roll for a primary weapon such as an Auto Rifle or an SMG. With a Heavy weapon, however, this means that activating the perk to its fullest potential will require you to kill three enemies before unleashing damage, and Rampage will run out shortly unless you score another kill. With a little bit of luck, it could work for bursting down champions, but both Vorpal Weapon and Firing Line will deliver similar (or better) results with fewer stops along the way.

Celerity

Celerity’s buff to reload speed makes it better than it used to be, but the boost is still not enough to contend with Vorpal Weapon or Firing Line. Besides, Holster and Loader mods exist, so any rolls with Celerity likely won’t be the best.

Headstone

Headstone is an excellent perk to have on Vulpecula or even on Peacebond, but with a perk pool like the one on Reed’s Regret, you’ll usually get more benefit out of other damage perks. Headstone makes for a fun and gimmicky, although circumstantial, perk choice.

Headstone sacrifices a slot that could go to a damage perk to add some crowd control. If you like Headstone on other weapons, then you could try it on Reed’s Regret for your average, low-stakes play. For other tasks, however, you’ll usually want to get the tried-and-true Vorpal Weapon or Firing Line.

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Source: https://dotesports.com/destiny/news/reeds-regret-god-roll-and-best-perks-in-destiny-2

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How to get rid of Sun Glare in Call of Duty: Vanguard

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Call of Duty Vanguard‘s beta test has shined a spotlight on some of the game’s biggest issues.

While players have been testing out what the game has to offer, numerous reports of spawn bugs, hackers, and a ton of other issues related to cheating in the game. But players are also struggling with in-game issues.

As CoD games endeavor to be more realistic, environmental effects have become more prevalent. In Vanguard, the sun glare appears to be frustrating some players. Fortunately, you can turn this off, although it’s going to take some simple coding to do so.

How to get rid of Sun Glare in Call of Duty Vanguard

Image via Activision

Yyou’ll need to input some changes to the game’s code that will stop the glare from occurring in-game.

We suggest saving a backup of the original files if you plan on doing this for yourself, although you can always repair them later through the game’s launcher. Here’s what you’ll need to do according to Twitter user KIRNEILL.

  • Head to DocumentsCOD VanguardplayersBetaadv_options.ini
  • Set PixelPerLightmapTexel = “1” from 1 to 256
  • Set ParticleLighting = “0” from 0 to 5

If done correctly, the game should function as normal, but without the omnipresent and overwhelming sun glare.

Sadly, console players won’t have the luxury of a quick fix at this stage. But with the community feedback, perhaps Sledgehammer will adjust this feature prior to the game’s official launch in November.

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Source: https://dotesports.com/call-of-duty/news/how-to-get-rid-of-sun-glare-in-call-of-duty-vanguard

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