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Esports Have Started To Break Boundaries In Indian Arena

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Photo: ESL India

Stimulated by the pace of growth the esports sector is observing in India, Animesh Agrawal, a professional esports player, decided to take his venture a bit further, becoming an entrepreneur instead of limiting himself to only conventional playing. The 25 years of old player have recently launched a gaming talent agency. Hence, he now has to divide the time he spends on esports on global invitation-only tournaments and his gaming talent organization.

Esports tournaments are multiplayer video game competitions conducted in an organized way and are played by professional players as teams or individually. Similar to other athletic events, Esport matches also get broadcasted in real-time for interested audiences.


Showing confidence in esports concurrent growth Agarwal said that as they are very optimistic about the fruitfulness of 2021 for internet-based gaming, they are putting hefty investments in their company.

Agarwal’s three-year advancement from a professional player to an aspiring esports entrepreneur embodies the growth esports have in India, which saw the viewership to get doubled for 17 million last year. Shaking hand with this serge, esports prize pool increased by 25% to 30%, if the industry estimation is considered.

Along with it, the number of online bettors wagering in esports events has also increased by a mentionable rate. Well, it was inevitable since online sports betting sites like NetBet sports have been endowing esports betting admirers with a galore of betting markets on close to all significant esports events with favorable odds and all other necessary facilities.

Like all other world-famous sports like soccer, cricket, and basketball, this sports option comprises its ecosystem. And, players, brand sponsors, platforms where these games get streamed, and organizers of the tournaments maintain this ecosystem’s balance. However, the only dissimilarity such tournaments possess is they can’t be organized without the internet, computers, and other gaming consoles.

In the words of Consultancy KPMG, they have estimated that esports’ audience base will grow even more in the forthcoming years to go beyond 130 billion by 2025. It has recently also gained the pride of getting included in the Asian Games 2022 by the Olympic Council of Asia as a medal sport.

India Angles 

Renowned international gaming firms are now coming into line for investing in the thriving esports ecosystem currently breathing in India. Names like Supercell, Garena, and Activision, publishers of popular gaming titles like Clash of Clans, Free Fire, and Call of Duty. They have become more interested in investing in the Indian esports market due to the government-labeled ban on Chinese applications, which forced Indian players to leave playing Player Unknow’s Battlegrounds (PUBG). 

Along with declaring, the highest prize pool of esports in India was 1.5 crore. Simultaneously, the lowest of them all was Rs 1,000; the industry executive has also mentioned that electric brands and consumers raise their budgets for sponsoring esports tournaments.

Discussing India’s current esports ambiance, Pocket Aces said that the country is now just a few years behind countries like China and United States. They also added emphasized PUBG created the inception of the market. And, as other publishers have identified it, companies like Activision are getting observed investing. A single note is seemingly getting sung by all of those investors – India has great potential for growth as an esports market.

For the last two years, the Indian esports market has seen esports tournaments sponsored by renowned brands like Qualcomm, Poco, Mountain Dew, Logitech, Coca-Cola, Oppo, Dell, Acer, and Airtel.

Esports has also risen as a viable career option, being powered by growing commercial interests. Nodwin Gaming’s CEO Sidharth Kedia mentioned that even though the advertisement budget was cut short in 2020, the investments in esports have grown. It’s yet another sign of market growth, creating a nurturing ground for setting it for more thrive in the future.

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Source: https://www.talkesport.com/editorials/esports-have-started-to-break-boundaries-in-indian-arena/

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Registration goes live for cs_summit 8 qualifiers

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Beyond the Summit has opened registration for the open qualifiers for cs_summit 8 Online, the first Regional Major Ranking (RMR) event in North America. The tournament will run from May 14-30 and award points towards the RMR leaderboard, which will be used to determine the teams attending the PGL Major Stockholm in October.

Two teams will advance from each open qualifier, scheduled for May 1-2 and May 8-9, and will meet invited teams in closed stage, set to run from May 14-18 as part of the broadcast’s “main event”.

Both open qualifiers will utilise single-elimination best-of-one brackets leading up to the quarter-finals, with the top-eight and top-four match-ups using a best-of-three format to decide the two teams that advance.

The dates for the cs_summit 8 qualifiers are as follows:

Open Qualifier #1: 1-2 May – Signup
Open Qualifier #2: 8-9 May – Signup

Closed Qualifier: 14-18 May

The RMR standings for North America, taking into account lineup changes from the previous season and their resulting point deductions, are as follows:

1-2. Brazil FURIA – 480 points
1-2. Oceania EXTREMUM – 480 points
3. North America Evil Geniuses – 360 points
4. United States Liquid – 240 points

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Source: https://www.hltv.org/news/31592/registration-goes-live-for-cs-summit-8-qualifiers

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Call of Duty League alters Control settings ahead of Stage 3

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Control will play a little differently in Stage Three of the Call of Duty League.

The league announced today it would adopt the game mode’s altered settings that were introduced into public matches and League Play during Stage Two. Under these new rules, the team with more objectives—not kills—will receive defense in the case of overtime. Additionally, if a team captures a “tick” of the point, they will not receive more time in the round.

Previously, the team with more combined kills over the first four rounds would defend in round five. Now, teams will have to prioritize capturing points or at least ticks of the point as to not have to be on the offensive in the final round.

In its tweet, the CDL said it came to this decision “based on the collective feedback of #CDL2021 pros and Challenger players.”

The third stage of the CDL will begin on Thursday, April 22.

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Source: https://dotesports.com/call-of-duty/news/call-of-duty-league-alters-control-settings-ahead-of-stage-3

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Structure Deck R: Lost Sanctuary to release this August for Yu-Gi-Oh! OCG

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Konami has revealed a new product in the Structure Deck R series, which remakes older Structure Decks with new takes on classic cards that make them more competitive.

This will obviously pull from the Lost Sanctuary deck that was released in 2011, and will be dropping for the OCG on Aug. 7. 

Structure Deck R: Lost Sanctuary will play on the Fairy-Type theme and likely include new support for Master Hyperion and The Agent series of monsters, along with some variant of The Sanctuary in the Sky Field Spell. There could be another retrain of Airknight Parshath coming, although no information has been announced.

This will come with the standard 40-card Main Deck, but this one will also feature several Extra Deck Monsters. The OCG release will include a Power-Up Pack with additional cards surrounding the Fairy-theme, though that rarely carries over to any eventual TCG releases.

Within this Structure Deck R series, players have already gotten builds like Rise of the True Dragons, Dinosmaher’s Fury, and a few others that have had an impact on making several competitive decks somewhat affordable and easy to build. 

More information on Structure Deck R: Lost Sanctuary will be shared in both V Jump and Weekly Shonen Jump magazines in the coming months.

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Source: https://dotesports.com/yu-gi-oh/news/structure-deck-r-lost-sanctuary-to-release-this-august-for-yu-gi-oh-ocg

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Apex Legends removes Killing Time and Auto Banners from Apex’s War Games rotation due to issues

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Apex Legends’ War Games event is facing trouble for the second time. Developers removed two takeovers from the rotation, including today’s Auto Banners mode, due to “some issues affecting Apex.

Both Killing Time and Auto Banners will sit out of the War Games event, according to a tweet, although Respawn will save Killing Time for “a later date.” The removal of the takeovers leave only two modes in stock for the event: Ultra Zones and Armor Regen.

The updated schedule leaves Ultra Zones as the only takeover until the reset on Wednesday, April 21. Armor Regen will take its place until the event ends the following Tuesday, on April 27.

The War Games event was slated to cover five different takeovers spread out across two weeks but encountered difficulties from the beginning. The first mode, Second Chance, met a series of progression issues that caused challenges and experience earnings to disappear and stopped players from progressing through the Battle Pass. Developers switched it out for the Armor Regen mode on the same day.

Ultra Zones had a clean stint in the map rotation until earlier today, when it gave way to the Auto Banners takeover. Players reported a series of issues, particularly with servers, and Respawn removed both Auto Banners and its successor, Killing Time. The two modes on rotation until the event ends are tried and true, and both had fairly stable launches.

Players who are looking forward to Killing Time might see it at a future event. Respawn would save the event “for a later date,” although the company hasn’t specified a clear timeline yet.

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Source: https://dotesports.com/apex-legends/news/apex-legends-removes-killing-time-and-auto-banners-from-apexs-war-games-rotation-due-to-issues

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