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Emerging Healthcare Trends in VR

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Virtual reality (VR) has seen a leap in both technology and accessibility in the past decade. A wide variety of standalone and tethered devices are available to consumers at a reasonable price, like the Oculus Quest 2 and the HTC Vive. A majority of the public interest around VR has been as an immersive gaming experience, but the practical applications of VR go far beyond videogames. In recent years, VR has become a subject of intense interest in medicine and medical education.

SimX - Healthcare

A Treatment Modality

One of the major subjects of interest for VR has been post-traumatic stress disorder and anxiety disorders. Several studies have investigated whether VR can be used to help people suffering from PTSD. These found that VR could enhance the effects of exposure therapy on PTSD symptoms. Still, it is unclear how applicable these results are to a general population as the sample groups were predominantly male military service members. Other studies examining VR as a treatment for members of the general public with anxiety disorders or depression found promising results regarding symptom relief.

Clinicians have also found novel methods to apply VR in the context of other psychiatric disorders. Patients with major psychotic symptoms like paranoia, persecutory delusions, and functional impairments found symptom relief by VR-based cognitive therapy. Some studies have found that addiction disorders like substance use and gambling demonstrated that VR could provide a safe environment to undergo exposure therapy without relapse. Body image disorders seem to respond well to VR as well, with bulimia and binge eating disorder patients experiencing symptom relief for up to a year after VR therapy.

VR has also been applied to the management of neurodevelopmental differences as well. Promising results have emerged, revealing that VR improved attention span similar to the more traditional continuous performance test training but with greater enthusiasm from participants. Some therapists use VR to help children on the autism spectrum develop social skills in a consequence-free environment with guidance from a therapist.

An Educational Tool

The field of medicine does not only benefit from VR as a treatment, but also as a powerful educational tool. VR is enabling immersive training programs that can reduce costs by avoiding costly props and other expenses. These simulations have the advantage of being versatile and highly customizable. The SimX system, for example, allows for the creation of tailor-made simulations to match the specific needs of each user. This is especially useful for training for less common conditions wherein finding simulations would require travel or pose a long wait time.

Finally, VR is bringing the promise of remote learning to new levels. With VR and online services, learners worldwide can work together to tackle each scenario in real-time. In times of social distancing and learning from home, VR provides an alternative to endless web meetings that is both engaging and effective.

Conclusion

The field of medicine is finally reaping the benefits of decades of advancements in VR technology and public interest. Although more research is needed to determine the best methods to use VR in healthcare, it is apparent that the technology will play an ever-increasing role in medicine in the coming years and shape the future of medical education.

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Source: https://www.vrfocus.com/2021/04/emerging-healthcare-trends-in-vr/

AR/VR

The VR Game Launch Roundup: Surgical Bubble Extermination

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Looking at the week ahead there’s a varied selection of indie virtual reality (VR) titles on their way, from monstrous shooters to tactical, asymmetrical co-op adventures. While more may appear out the blue, here are five videogames who’ve confirmed their release dates.

VAR: Exterminate

VAR: Exterminate – VAR LIVE International

A frantic zombie wave shooter coming to Steam Early Access, VAR: Exterminate will initially offer 12 levels to try and survive, with 3 weapons, 2 drones, and 50 ability cards. You can pick one of 3 abilities at the start of each wave tailoring each run-through. These range from steady hands and medkits to extended mags and improved critical hits. VAR LIVE International will further expand the experience with more weapons, cards, and maps.

Sheriff Exam – ITCStudio

A Wild West-themed shooting simulator, Sheriff Exam has a single-player campaign mode and six mini-games for you to test those skills in: Bottle Range, Flying Cans; Rolling Ducks, Shootball; Darts, and Whack ‘em Moles. As you progress you’ll be able to unlock new items such as revolvers, shotguns, custom gloves, bombs, and whiskey at the shop. There’s also a global leaderboard for everyone to compete on.

Operation Armstrong

Operation Armstrong – Fullbeans Studio

Developed by Australian indie team Fullbeans Studio, Operation Armstrong sees the VR player take on the role of a field operative, having to carefully sneak around a robot base. To aid in this endeavour, up to 12 other players can join for some cross-platform local co-op by logging in through a web browser on their smartphones. The team can then assist by clearing obstacles and disrupting the enemy. 

Puzzle Bobble VR: Vacation Odyssey – Survios

The one non-indie VR title on this list, coming from the studio behind The Walking Dead Onslaught and Creed: Rise to Glory, Survios has teamed up with Taito for Puzzle Bobble VR: Vacation Odyssey. Offering a single-player mode with 100 levels of bubble popping madness, an Infinite Mode for endless fun and an Online Duel Mode where players can go 1v1, Puzzle Bobble VR: Vacation Odyssey brings this classic puzzle gameplay into VR.

Puzzle Bobble VR

Crystal Raiders VR – Nieko

A Steam Early Access release from AR studio Nieko and VRKiwi, Crystal Raiders VR is an action-adventure where you can explore medieval castles either on your own or in co-op with three other players. Like any dungeon crawler you’ll have to fight monsters, customise your loadouts, avoid traps, and solve puzzles to survive until the end.

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Source: https://www.vrfocus.com/2021/05/the-vr-game-launch-roundup-surgical-bubble-extermination/

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Next Dimension Podcast – Pico Neo 3, PSVR 2, HTC Vive Pro 2 & Vive Focus 3!

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Welcome to the 21st episode of the Next Dimension Podcast! Now today we will be talking about lots of new VR headsets! We have spicey rumors about the PSVR 2 and of course we got announcements about the Pico Neo 3, the Vive Pro 2 and the Vive Focus 3! Lineup: Sebastian, Anthony & Steve Today’s episode is sponsored by XR Week: https://xr-week.converve.io/ Virtual Dimension Center Fellbach would like to invite you to this year’s XR WEEK from May 17th to 21st, 2021. Get impulses for your own company at innovative lectures, make new contacts and exchange ideas about the latest technologies and the latest hardware. The agenda covers the topics of XR Collaboration, Training & Education, Design & Product Development, Medical Technology, Benchmarking, StartUps and XR Future Trends. Register now as a visitor, exhibitor or sponsor and become part of our hybrid XR Week. Today’s Line-Up: Sebastian, Gary, Tetiana & Tommy Palm Tetiana’s channel (Disco VR): https://www.youtube.com/channel/UCKoDvV9qSSlhj_EKWTk5CIw Anthony’s channel (VR 365): https://www.youtube.com/channel/UCkiYEz5x14idit_PzBYhJ6A Anthony’s website: https://www.vrgamerankings.com/ Steve’s channel (VR Flightsim Guy): https://www.youtube.com/user/force3d Gary’s channel (Immersed Robot): https://www.youtube.com/channel/UCjXZuRy3xaR09z_cY70-8fQ Gary’s website: https://www.garywalkden.com/ 🔴 You want MORE MRTV content? Exclusive videos? The direct connection to MRTV? Become a member of the MRTV Elite! http://www.mrtvelite.com 🔴 My VR Hardware Recommendation (Europe Only): My VR Laptop – XMG NEO 15 – Configure yours here: https://bit.ly/xmg-neo My VR Desktop – XMG TRINITY – Configure yours here: https://bit.ly/xmg-trinity 🔴 Ich currently recommend these VR headsets: Everyone – Oculus Quest 2: https://geni.us/2qnAb (Facebook Account Requirement!) PC VR Gamers – HP Reverb G2: https://bit.ly/bestware-g2-europe PC VR Gamers – Valve Index: https://store.steampowered.com/sub/35… PS4/PS5 Owners – PlaystationVR: https://geni.us/JgokK 🔴 Best VR Accessories Best Gun Stock That Fits ALL VR Headsets – Apto 2.0: https://bit.ly/mamut-apto-2 Grips For VR Controllers – Grips DX: https://bit.ly/mamut-grips-dx Oculus Link Cable Alternative (Cheap!): https://geni.us/irRCoJ VR Cover For All VR Headsets: https://vrcover.com/?itm=207 MRTV VR Head: https://geni.us/5JYq1fS Batteries For G2 Controller: https://geni.us/Dc0wDk NiZn Charger (You Need This): https://geni.us/NdIy 🔴 My YouTube Studio Gear My Camera: https://geni.us/hhf9 My Lens: https://geni.us/ho0dG My Microphone: https://geni.us/0Hps9 My Lights: https://geni.us/wV3f9 My Livestream Command Center: https://geni.us/SY3EUq My Capture Card For Quest Streams: https://geni.us/U2QSCk 🔴 Subscribe for more VR content: https://www.youtube.com/mixedrealitytv?sub_confirmation=1 🔴Let’s connect: MRTV on Twitter: http://www.twitter.com/mixedrealitytv MRTV on instagram: @mixedrealitytv MRTV Discord Server: https://bit.ly/mrtv-discord 🔴How to support MRTV for FREE: – don’t skip the ads, it will help a lot! – buy anything on amazon? go here first (bookmark!): http://bit.ly/mrtv-usa (US) – http://bit.ly/mrtv-gb (GB) THANKS! – like the video, it makes a difference! – comment on the video, engagement is everything! – share the video, let people know about MRTV! – Amazon Prime member? Subscribe to MRTV on twitch: http://twitch.tv/mixedrealitytv Business email: [email protected] Timestamps 00:00 Intro 05:58 Tommy Palm Intro 15:49 Tetiana Intro 19:10 Gary’s Intro 20:50 Seb’s Intro 23:56 Plutosphere CloudXR Streaming 30:45 Larcenauts 38:16 Yaw 2 Motion Simulator 49:32 New HTC Headset Rumors 1:05:57 Demeo

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Source: https://vrarnews.com/details/next-dimension-podcast-pico-neo-3-psvr-2-htc-vive-pro-2-and-vive-focus-3-609fe276f5bd501349948104?s=rss

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For gaming conferences, the future is hybrid

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Did you miss GamesBeat Summit 2021? Watch on-demand here! 


If there was ever a moment in time for the video game industry to change how we conduct business, generate sales, and influence the market to be more inclusive, this might be it.

As a veteran attendee and exhibitor of video game conferences, I’ve spent an immeasurable amount of time, money, and resources attending gaming shows since the early 2000s. Some of my most memorable times have happened during these events. However, increasing costs and jam-packed schedules made it difficult to relax and focus on the event’s objective: establishing and strengthening meaningful relationships.

Physical events remain vital for their local business communities. But ever-rising costs force many of these to march toward economies of scale, relying on large regional and international participation.

This is why virtual events matter.

Analysts forecast that virtual events will grow tenfold over the next decade, alongside the $1 trillion physical events industry. So how can they grow together? By taking a hybrid approach, where events have both a physical and virtual footprint, designed to work together and offer the best of both.

Virtual is not just an alternative, a Plan B. It is an equally valuable companion that gives attendees the opportunity to participate when they otherwise couldn’t. The result is a more cost-effective, accessible, and inclusive event experience that improves the quality for all of us, the stakeholders.

If you’re in the gaming business, at some point during the pandemic you probably explored the virtual event landscape. And like me, you may not have found exactly what you were looking for. The business I have been running and the dream that fuels it needs a new way to market. And when this pandemic ends, the business landscape will be altered.

I’m looking for a fully immersive next-gen experience that scales. Plain and simple. Give me rich graphics, great networking, business matchmaking tools and the ability to do it from the comfort of my web browser. Virtual events that run inside of a web browser make them easily accessible to everyone. Business developers and marketing departments typically don’t have high-end 3D gaming hardware to run native clients. One of my biggest criticisms is making clients download software to their business devices for something that can easily run inside of a web browser. Business developers shouldn’t need to download anything to participate in a modern virtual event.

Perhaps cloud gaming technology is missing its true calling by providing better pixel streaming support for B2B events. Google, Amazon, and Microsoft have the hardware capacity to support this effort today and with some focus on optimization likely at a  much lower cost than what current vGPU prices are at 4 cents per user, per minute.

With that said I recognize this as a once-in-a-lifetime opportunity for us to improve, make things more inclusive and bring us back together.

The future of both virtual and hybrid events has been thrust upon us. The tradeshow industry is going to hustle towards the future. Events are the gaming industry’s lifeblood and they must go on no matter what. We need to future-proof our ecosystem and innovate.

Innovation knows no bounds. Virtual event technology is solving big tech hurdles that prevent truly viable options from existing such as increased concurrent user capacity per session or reducing the cost of pixel streaming to all devices. Virtual events that once may have appeared empty due to networking technology constraints can now be full of vibrant life and interaction. Removing these constraints is the first step in enhancing virtual event-based social experiences.

Equally as important are the responsible integration of communication, broadcasting, networking and interactive technologies that bring us together “outside of the box.

By providing scalable solutions for those that need it, virtual events such as Game Carnival, hosted by Xsolla, can achieve their B2B initiatives at scale. Xsolla was one of the first companies in our industry to attempt a virtual event to support game developers in need of exposure during the pandemic last year. Events such as GCX (formally Guardian Con) hosted by Rare Drop can achieve their charitable goals by supporting St. Jude Children’s Research Hospital. Other examples such as virtual launch parties, tech seminars and game showcases can all benefit in new ways thanks to the rise of virtual event technology. As a GDC veteran, I’d like to see big events such as GDC take a page out of Xsolla’s book and offer a truly immersive experience.

Nowadays, developers don’t have to wait for the next trade show like GDC or CES to learn about a new technology. Consumers don’t have to wait for the next big digital reveal at E3 or GamesCom. Today there exists a new world where access to the next big event is literally at your fingertips. As virtual event technologies mature, anyone anywhere will be able to host a virtual event — and at a low cost — anytime.

Without square footage limitations, we can leverage the powerful gaming engines, such as Unreal Engine or Unity, to run potentially millions of simultaneous sessions to create a real metaverse of conference-goers and consumers, all connected, transacting and sharing. Imagine attending GDC as a hybrid event. Where a million developers can join in on the GDC experience from around the globe from the comfort of their computer chair. Imagine being able to interact in 3D with potential B2B clients of your new technological innovation virtually while doing a physical platform talk at GDC. You, as the presenter, are being streamed into the virtual event, on stage – to a million avatars. This truly is the future where everything begins to scale more easily. With unbound engagement potential, virtual event technology can be the elusive conduit between the games industry and the non-endemics that has long been sought after.

Literally, virtual events technology enables us to disconnect from reality. I’m excited to see what innovations await us. The gaming space is on the cusp of amazing innovative breakthroughs in virtual and hybrid events. Yes, we must hit all the checkboxes for a modern communications tool — but we can be so much more. We can go beyond those real-world limits and experience something completely out of this world.

Vince McMullin is an industry veteran and tech boss having worked with companies such as Microsoft, Nvidia, and Epic Games, with more than 20 years of experience presenting and exhibiting at global tradeshows and conferences.

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Source: https://venturebeat.com/2021/05/15/for-gaming-conferences-the-future-is-hybrid/

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New Rhythm Game Smash Drums Comes to Oculus Quest in June

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Rhythm games might be a dime a dozen within the VR fitness space, but that doesn’t mean they’re any less beneficial to helping you stay in shape while you play video games. With that in mind, the growing subgenre is soon set to receive another notable game of this type within the coming month, although the way in which it works compared to some other titles is quite different.

Continue reading on VR Fitness Insider.

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Source: https://vrarnews.com/details/new-rhythm-game-smash-drums-comes-to-oculus-quest-in-june-609f026f4bb03c0b07354a64?s=rss

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