After recognizing the good and bad heroes in Dota 2 resulting from patch 7.29, IceFrog has blessed us with a balance patch in the form of 7.29b.
Image: Wykrhm Reddy
The latest major Dota 2 patch, patch 7.29, brought a lot of changes to gameplay, items and heroes. As the dust settled and players got used to the new patch, certain heroes stuck out as compared to others and quite a few seemed to suffer from a dearth of power. To even the odds, Valve has released patch 7.29b, which is a balance patch just for heroes. A total of 41 heroes received either buffs or nerfs, and the entire set of changes can be found here. We will take a look at the most prominent hero changes that have come along with patch 7.29b.
1) Hoodwink – buffed
Hoodwink, who was massively overpowered on her release in patch 7.28, was nerfed multiple times between then and her introduction to Captain’s Mode in patch 7.29. But the nerfs were so severe, that even the introduction of her Aghanim’s Scepter and Aghanim’s Shard weren’t enough to make her good a decent hero to be picked in professional games. In the first five days of Season 2 of the DPC Leagues, she was picked just twice over all six regions, which was a good indication that the ferret was in need of some buffs. Patch 7.29 has made her tankier, with increased strength gain and additional HP from the level 10 talent. The hero is quite squishy and this should help her survive when initiated on, before she can get off Scurry.
Acorn Shot’s initial instant attack damage was 100% when the hero was released, which was taken down to 65%. Acorn Shot is a good portion of Hoodwink’s damage, not just against heroes, but against creeps as well, to keep waves pushed out from the trees. When she’s trying to stealthily push out lanes, the additional Acorn Shot damage will be a big help.
2) Lifestealer – nerfed
Lifestealer saw a bit of his old self return with patch 7.29, getting back the ability to damage heroes based on their maximum HP. That, along with the buffs from patch 7.29, made him a highly contested carry in Season 2 of the DPC Leagues. The nerf from patch 7.29b reduces his base damage by 2, which is a big deal, because he already had his base damage reduced by 3 in patch 7.29. Even though he does additional damage with Feast, at level 1, that is just 0.6% of the target’s maximum HP. Against melee creeps, that is about 1.8 additional damage and against ranged creeps, that is 3.6 damage, which is lower than the reduction in his base damage (total base damage reduction of 5). So for at least the first two levels, the hero will have a harder time in lane last hitting. The nerf comes as a bit of surprise as LS was down in the dumps for the entirety of last patch and even on the new patch, only has 9 wins out of the 19 pro games in which he has been picked (47.37% win rate).
3) Lycan – buffed
Lycan lost one of the biggest tools in his arsenal when patch 7.29 was introduced – Necronomicon. IceFrog has been trying to market Lycan as a fighting carry who does not need help from Necro book summons, and the marketing strategy has brought the wolf some good deals. His agility gain has gone up from 1 to 1.7 in the last two patches, which along with the increased Shapeshift time and Feral Impulse damage, make him a formidable right clicker when in the wolf form. His Summon Wolves friends also have had some love shown to them in the last couple of patches with lower mana cost, movement speed slow to the target and additional HP. Two 475 HP wolves (which can be 675 HP with the level 15 talent) at level 7 which can also slow heroes are a support’s nightmare. If Lycan goes mid, he will end up being level 7 when the opposition supports are level 4 or so, and three strong wolves chasing a support that early on in the game is a terrifying thought. Lycan has two paths to tread in the new world without Necro book – he can either play as a right click carry or he can still go the old summons route with stronger wolves and even add two more companions to that with the new Helm of the Overlord.
4) Phantom Lancer – nerfed
Phantom Lancer rose to the top as the strongest carry to emerge out of Dota 2 patch 7.29, thanks to his Aghanim’s Shard. The Shard increased Spirit Lance illusion damage by 50% (taking it to 70%), increased cast range and bounced on a secondary target. Overnight, it went from an optional item to a completely necessary one on PL. The nerfs from patch 7.29b focus on making the Shard balanced, even though it is still a strong one. 60% illusion damage is a good chunk of damage, especially after PL has built up some good stat items like Eye of Skadi and Butterfly. The nerfs to his Aghanim’s Shard and Phantom Rush agility bonus should hold him back a little, while still maintaining his status as a strong carry. The effect of the new changes is already beginning to show in pubs, as his win rate, which steadily increased throughout the week after patch 7.29 was released, took a plunge after the release of patch 7.29b.
The biggest surprise of patch 7.29b patch the lack of nerfs to Beastmaster and his Wild Axes. The talent damage for the Axes was reduced by 10 (from +40 to +30), but that barely puts a dent in a hero who is terrorizing pubs and professional games alike through the mid lane. He is banned nearly every pro game and in the games he is picked, has an 80.95% win rate (17 wins in 21 games). Granted that Beastmaster, like Lycan, lost Necronomicon, which was his bread and butter. But IceFrog has provided him with French toast to replace it (or whatever your favorite breakfast is). There are bound to be more nerfs for Beastmaster in the near future.
The second set of surprising changes are small buffs to Death Prophet, Monkey King and Nature’s Prophet. These heroes dominated patch 7.28 and Season 1 of the DPC Leagues, and it is high time they sit out for a while. But there is a good chance those are the heroes IceFrog and GabeN spam in pubs to get that precious MMR, which is the only reason they have received slight buffs in patch 7.29b.
Doom and Lina received sizable buffs and should be seen a lot more in the games to come. Huskar on the other hand, was left on the wrong side of the patch and should be less of a terror in the mid lane. The patch will be on display right away as the Season 2 of the DPC Leagues continues. As the new meta develops and more stats become available, GosuGamers will bring you a detailed analysis on which heroes look good in the long run, heading to the second DPC Major of the year.
How to evolve Pancham into Pangoro in Pokémon Go
Now that Pancham has been added into Pokémon Go, players are going to start seeing more of the unique evolution mechanics that were introduced in Pokémon X and Y be retooled in new ways for the app.
Typically, Pancham would evolve by leveling it up to level 32 while having another Dark-type Pokémon in your party. This would trigger the evolution, causing Pancham to evolve into Pangoro.
Similarly to the recently introduced Spritzee, Swirlix, and Goomy, Pancham also requires a different method than its main-series counterpart in order to evolve in Pokémon Go.
Instead of leveling it up to level 32 with a Dark-type Pokémon in your party to evolve Pancham, you will instead need to capture 32 Dark-type Pokémon while Pancham is tagging along as your Buddy Pokémon.
First, you need to set Pancham as your Buddy Pokémon and then start scouring your surroundings for Dark-types to capture. Once you have captured 32 of them, you can use 50 Pancham Candy to evolve Pancham into Pangoro.
Pangoro will likely see some competitive use in the Go Battle League, though we won’t actually know how meta viable it is until players actually start teambuilding and testing with it.
Here are the notes and updates for Wild Rift Patch 2.2c
A new competition is emerging in Wild Rift Patch 2.2c.
Renekton, who will be available to play later in the patch, will be going head-to-head with his brother Nasus in the next Nemesis Duel. The big bad crocodile brings a new toolkit to the top lane, introducing an aggressive but tanky playstyle to Wild Rift’s version of Summoner’s Rift.
A few targeted champion nerfs are also making their way to Patch 2.2c, with some of the game’s strongest solo queue superstars taking a beating. Evelynn is finally being taken down a notch and Kai’Sa, who has been performing “too well” in “high skill play,” is also getting hit by Riot’s nerf hammer.
Here’s the full list of notes and updates for Wild Rift Patch 2.2c
Renekton, the Butcher of the Sands
Renekton is a terrifying, rage-fueled Ascended warrior from the scorched deserts of Shurima. Once, he was his empire’s most esteemed champion, leading its grand armies to countless victories. But after the fall of the Sun Disc, Renekton was entombed beneath the sands—and slowly, as the world above changed, he succumbed to insanity. Now free once more, he’s utterly consumed with wreaking vengeance upon his brother, Nasus, who he blames for the centuries lost in darkness.
⦁ Scorched Earth Renekton
⦁ Blood Moon Diana
⦁ Blood Moon Jhin
⦁ Blood Moon Kennen
⦁ Blood Moon Twisted Fate
⦁ Blood Moon Yasuo
⦁ Infernal Nasus
⦁ Mecha Malphite
All of these skins will be released over the course of the patch.
Players can earn or purchase accessories from several different sources.
⦁ Icons: Rainbow Poro; Tanzanite Poro; Catseye Poro; Citrine Poro; Obsidian Poro; Rose Quartz Poro; Sapphire Poro
⦁ Emotes: Pride 2021
⦁ Homeguard Trails: Rainbows For All
⦁ Baubles: Ritual Mask
⦁ Recalls: Blood Moon Return
- Wild Rift’s Pride event will kick off on May 24.
Later on in the patch, Nasus and Renekton will enter Wild Rift’s second Nemesis Duel. These duels can trigger when:
⦁ Both champs are at or above Level 13
⦁ Neither champ has dealt or taken champion damage within five seconds
⦁ Both champs are alive
⦁ Both champs are at least 16 units apart
A Nemesis Duel between the two champions won’t happen every game, even when the conditions are met. But when it does happen, everyone in the game will know through an in-game announcement. In this case, a champion wins the event when the opposing champion dies within three seconds of taking damage from the winning champion.
⦁ If Nasus wins, (1) Siphoning Strike strikes all enemies in an area
⦁ If Renekton wins, he will remain at maximum Fury during (Ult) Dominus
Braum is “too good” at locking champions down, according to the devs. The changes to his passive should help to counter this.
(Passive) – Concussive Blows
- Stun duration: 1.25/1.5/1.75 seconds to 1/1.25/1.5 seconds
Diana’s attack speed on her Moonsilver Blade has been scaling “excessively” as she snowballs. These changes should slow her down.
(Passive) – Moonsilver Blade
- Attack speed: 30 percent to 120 percent to 30 percent to 100 percent
The devs are reducing Eve’s primary damage tool because she’s still much “too strong” in solo queue.
(1) – Hate Spike
- Base Mana Regen: 15 to 18
Riot is throwing Fizz a life preserver for his early-game mana issues.
Base mana regen: 15 to 18
The devs went a bit too far with the recent nerfs to Jax. To counter this, they’re giving him some more mana, allowing him to scale into a “persistent threat” in longer games.
Mana per level: 33 to 57
Mana at level 15: 852 to 1188
Kai’Sa has been performing “too well” in high-skill play, according to the devs. But nerfs to her wave clear and her playmaking potential in the early game should keep her in check.
(1) Icathian Rain
- Bonus Damage to minions below 35 percent HP: 200 percent to 150 percent
(Ultimate) Killer Instinct
- Cooldown: 80/70/60 seconds to 100/80/60 seconds
Riot is adjusting the power players get from optimizing Lee’s passive well because he’s been “slightly overperforming” at higher skill levels.
- Attack speed: 50 percent to 40 percent
Lulu has fallen behind, so the devs are reverting some recent nerfs to her base stats to help her out.
Mana: 435 to 480
Movement speed: 325 to 330
Lux support is a “bit too strong,” according to Riot. To address this, the devs are adjusting her shield strength.
(2) Prismatic Barrier
- Shield amount on return: 100/140/180/220 to 75/105/135/165
- Shield AP ratio on return: 0.4 to 0.3
Pantheon is still “struggling to make an impact” in solo queue, despite recent buffs. The devs are giving him another little nudge in the right direction to help him out in this regard.
Armor per level: 4.3 to 4.7
Armor at level 15: 101 to 106
(2) Shield Vault
- Base damage: 65/90/115/140 to 70/120/170/220
Twisted Fate still leaves much to be desired and his Red Card isn’t matching up to the rest of his deck. These changes should fix that.
(2) Pick a Card
- Red Card area-of-effect radius: 2 to 2.75
- Red Card slow: 30/35/40/45 percent to 35/40/45/50 percent
Game system changes
Passive gold gain
⦁ Before eight minutes: Four gold per second (unchanged)
⦁ After eight minutes: Four to three gold per second
Five new Speedroid cards, multiple reprints revealed for Yu-Gi-Oh! TCG set, Legendary Duelists: Synchro Storm
The upcoming Yu-Gi-Oh! TCG set, Legendary Duelists: Synchro Storm is going to be very important for several archetypes, with a specific focus on Speedroid cards.
Konami has confirmed five new Speedroid cards, several reprints, and the addition of the already announced Clear Wing Synchro Dragon. For collectors, Clear Wing Synchro Dragon is actually going to have a Ghost Rare variant in the set, at least for the OCG variant Duelists of Whirlwind.
The five new Speedroid cards are going to tie right into the signature Synchro strategy used by Yugo in the anime. This new batch includes two Effect Monsters, a Trap Card, and two new Synchro Monsters, too.
Starting with the aptly named Speedroid Party Horn Kid, the Tuner Monster, you can excavate cards from the top of your deck equal to the number of other Wind monsters you control and add one of those cards to your hand before placing the rest on the bottom of your deck in any order. And once it is in the Graveyard, you can banish it and then target one level three or higher Wind monster you control and then lower its level by three.
Speedroid Magic Hound is a level three Effect Monster that allows you to send a Speedroid card from your deck to the GY when it is Normal Summoned.
You can also banish Magic Hound to target a Speedroid monster in your GY to shuffle it into your deck, though it can only be used on a turn when it isn’t sent to the GY. Once that is done, you can Special Summon a Speedroid Synchro Monster that has the same level but a different name from your Extra Deck, though its effects will be negated.
Both monsters will help facilitate the already fast-paced Speedroid strategy, especially when it comes to getting more material on the field to extend combos.
Moving onto the Synchro Monsters, Hi-Speedroid Cork Blaster is only a level three monster, but is also a Synchro Tuner. Once per turn when this card is Synchro Summoned, players can add a Speedroid Spell or Trap Card from their deck to the hand.
If you Synchro Summon Cork Blaster using only Speedroid monsters, you can Special Summon all of them if they are in your GY.
The next one is a real treat, since Hi-Speedroid Clear Wing Rider is based on Yugo’s Duel Runner from the anime. It is a level 11 Synchro Monster with two effects that can only be summoned using a Wind Tuner and a non-Tuner Wind Synchro monster.
Once summoned, the 3,500 Attack point motorcycle lets you roll a six-sided die and then shuffle Wind monsters from your GY back into the deck based on the result. Then, you can destroy cards your opponent controls up to the number shuffled back in and have Clear Wing Rider gain 500 ATK for each destroyed card until the end of the turn.
And that isn’t all, because during your opponent’s Main Phase, you can tribute Clear Wing Rider to Special Summon up to two level seven Wind Synchro Monsters with different names from your Extra Deck. This is a great Quick Effect, but can only be used if Clear Wing Rider was Synchro Summoned originally.
The final new Speedroid card is Speedroid Dupligate a Normal Trap that has a powerful secondary effect that can only be used once per duel.
First, you can banish one Wind monster from your GY and return one card your opponent controls to their hand. The second effect allows you, during your Main Phase while Dupligate is in the GY, reduce a Speedroid monster you control’s level by one and then special summon Dupligate as a level one Wind Tuner monster that is not treated as a Trap Card.
Along with reprints of important Speedroid cards like Terror Top and CarTurbo, along with Den-Den Daiko Duke and Taketomborg, you might see a lot of players pick up the deck if it can become a budget build. Legendary Duelists: Synchro Storm launches on May 30 in the OCG and worldwide on July 16.
How to get the Cryosthesia 77k in Destiny 2
The new season of Destiny 2 is adding in new ways to fight the Darkness, and one of the stars of the show is the Cryosthesia 77K, a Stasis-powered Sidearm that lets any Guardian freeze their enemies almost at will.
Charging up a shot after getting a kill will send in a bolt of stasis that freezes its target at the expense of all the ammo in the magazine. Despite being a Kinetic weapon, the Cryosthesia has Stasis as an element—a rare occurrence in Destiny 2.
How to get the Cryosthesia 77k
The new Sidearm is the seasonal weapon for Season of the Splicer, which means that acquiring it is incredibly simple. All Guardians will have access to it once they reach level 35 of the Season Pass, but players who bought the premium version will unlock it instantly.
After Season of the Splicer ends, however, the weapon will move into the Monument to Lost Lights, a vault in the Tower that gives vaulted exotics in exchange for destination materials and Ascendant Shards. Ticuu’s Divination, the weapon for the previous season, moved into the monument with the launch of the current season.
How to use the Cryosthesia 77k
The Stasis-powered sidearm is fairly simple to use. Getting a kill with it activates a buff called LN2 Burst, which lasts for 10 seconds. When the buff is active, holding the fire button will charge up a Stasis shot, which fires as soon as players let go of the trigger. The ensuing blast will freeze its target and proceed to cause Shatter Damage to any enemies in its vicinity. Firing it, however, will empty the magazine and force players to reload or swap weapons.
Using the Cryosthesia to kill a frozen target will reactivate LN2 Burst, which lets players chain Stasis kills as long as they can stand the constant reloads. The weapon can come in handy to help with Stasis-related objectives, such as from Fragment Quests or from Born in Darkness, the post-campaign missions in Beyond Light.
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