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Design Collaboration Platform Gravity Sketch Raises £2.9 Million

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Gravity Sketch is a product design and collaboration platform which has been around for several years, one of the earlier examples of creating in virtual reality (VR). Today, Gravity Sketch has announced the successful completion of a £2.9 million GBP ($3.7 million USD) seed investment round to help scale up the platform.

Gravity Sketch

Led by Kindred Capital, the funding round also saw participation from Point Nine Capital and previous investors Forward Partners, bringing total investment raised by Gravity Sketch to $5.4 million. Funds will be used to make the platform entirely hardware-agnostic across VR hardware as well as iPad, mobile, and desktop which are all in beta currently.

Gravity Sketch features a range of tools for creating 3D models whilst offering users the ability to import files to aid the design process. One of its most recent updates in 2020 added the ability for enterprise customers to collaborate, working together in real-time. Current clients include Ford, Nissan and Reebok alongside 60 universities and other creative professionals.

“For years, product designers and engineers across myriad industries have been confined to technologies that aren’t fit for purpose to create and develop products for the physical world, with lengthy iterative processes causing protracted product development cycles, unnecessary costs, and a host of design frustrations,” said Oluwaseyi Sosanya, CEO and co-founder of Gravity Sketch in a statement. “Gravity Sketch gives design and engineering teams across the globe a way to create, collaborate, and communicate together in the same virtual space, and in real-time. Today’s investment will help us make our technology as accessible and inclusive as possible.”

Gravity Sketch

“The acceleration of remote working in the digital design and tech space over the years has resulted in more demand than ever before for remote collaboration in the digital 3D landscape. Having already won audiences across some of the biggest names in industry as well as the creative professional community-at-large, the team at Gravity Sketch has built a powerful set of technologies that we believe will lead to an incredible evolution in industrial and digital design. The company has huge potential and we’re delighted to support Oluwaseyi, Daniela and the team as they continue to grow Gravity Sketch,” adds Kindred Capital’s Russell Buckley.

Remote collaboration has become a hot topic in 2020 and there are a number of VR applications offering ways of achieving this. As the space continues to expand, VRFocus will keep you updated.

Source: https://www.vrfocus.com/2020/09/design-collaboration-platform-gravity-sketch-raises-2-9-million/

AR/VR

Someone Remade ‘Among Us’ in VR and It’s Strangely More Fun Than the Original

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Thought playing the unofficial Fall Guys remake in VR was fun? Now you can sample some of the traitorous mayhem in the hit social game Among Us (2018) in VR too—and it’s strangely more fun than the original in a few ways.

If you’ve never played Among Us, here’s the jist: it’s an online social party game that puts you and up to 10 players on a space station. Among you is a single imposter who kills crewmates and causes all sorts of havoc as the regular crew goes about completing tasks aboard the ship. Crew members can call emergency meetings, and vote for a suspected imposter, who is then summarily executed by airlock ejection.

Just like in the unofficial Fall Guys remake, someone used Rec Room’s room-creation tools to basically recreate Among Us, and it’s really surprising how well the social game works in VR.

YouTuber ‘HairyManLegs’ captured a few rounds, showing off just how cool the game is in VR, replete with face-to-face emergency meetings, interactive tasks designed for VR, and physically stabbing other crew members as the imposter. The full video is definitely worth a watch as a primer for the fun:

Granted, the VR remake is missing out on a few of the things that make the official 2D game truly great—the silly cartoon deaths, fun outfits, and gameplay elements like a reduced field of view when the lights are off, which adds a serious element of surprise when there’s someone lurking in the dark, just waiting to trap you in a room to kill you.

The VR version certainly isn’t perfect, as you’ll have to assemble a crew of players with basically whoever’s around at the moment, which even on the bustling Rec Room platform can be difficult, making it less of a casual drop-in game and more of an activity you have to plan. When the stars align though and you can get a good number of players, be it friends or friendly randos, it really shows that Among Us would make a pretty awesome VR game if the creators, Innersloth, were so inclined to bring it to VR.

If you want to play the Among Us recreation, head over to Rec Room (available on SteamVR, Oculus Quest, and PSVR) and search for ‘Among Us RR’ in the community rooms section.

Source: https://www.roadtovr.com/among-us-vr-rec-room/

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AR/VR

Virtual Tours: The Key to a Successful School Marketing Plan

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While the coronavirus moving education world almost entirely online, schools and colleges alike are finding themselves having to continuously adjust to the ever-changing landscape. As technologies develop, virtual tours are likely to become more interactive, and educational institutions must be sure to take full advantage of this. Virtual tours have become a promising alternative to traditional recruitment activities that can entice new students to enrol, wherever they may be.

In a virtual tour, prospective students experience your school’s culture and campus through videos and other media on your website. For example, an interactive map can link to different areas on campus, with additional information and visuals about each location. You can also create video tours with narration and other audio effects.

Get tremendous value with virtual tours.

While many can’t travel to campuses and schools at the moment, educational institutions are opting for virtual tours to improve their marketing campaigns. Prospective students are more likely to feel connected to your school when they view a video of the buildings and campus rather than photos. An engaging virtual tour allows students to interact with your website and increase your organic traffic.

1. How to use subtle AR filters to survive your Zoom meetings?

2. The First No-Headset Virtual Monitor

3. Augmented reality (AR) is the future of Restaurant Menu?

4. Creating remote MR productions

A key selling to many local and international students when considering which school to attend are the facilities that the institution has to offer. What are the sports facilities like? How about performing arts? Do they have large communal areas? How are the science and engineering lecture theatres laid out? 3D virtual tours give potential students the opportunity to experience your space in a truly immersive fashion.

When students are making an enrolment decision, small details matter. Sharing unique, memorable aspects of your campus through a virtual tour can help increase your registration number. 77% of education seekers will first visit a school’s website at least two weeks — and often two months — before taking action, according to the Google and Compete study. If you want your prospects to remember your school, consider incorporating a virtual tour on your website. In fact, you can try a range of gamification options that will leave students with a lasting impression.

Creating a virtual tour is not only beneficial for now, but it’s also a new system that will serve you in years to come, even after life returns to normal. Students who live far from the campus will appreciate the ease of being able to familiarise themselves with the facilities and grounds, without the inconvenience of travel and saving both time and money.

360° virtual tours are as varied as the schools they promote. And Silversea Media can help you create customised tours that highlight the best aspects of your school, staff, community and location. From the initial consultation, through image capture and filming to completion and hosting, our team will make the production of your school tour easy.

Explore our virtual campus tour solutions: https://medium.com/@silverseamedia/the-power-of-virtual-campus-tours-in-student-recruitment-27bcb7d2d947

Find out more about producing a 360° virtual tour for your school at no cost here.

Source: https://arvrjourney.com/virtual-tours-a-key-to-a-successful-marketing-for-schools-3d4e7c19e2bc?source=rss—-d01820283d6d—4

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AR/VR

Benefits & Use Cases of Augmented and Virtual Reality in Education

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Skywell Software

1. How to use subtle AR filters to survive your Zoom meetings?

2. The First No-Headset Virtual Monitor

3. Augmented reality (AR) is the future of Restaurant Menu?

4. Creating remote MR productions

Source: https://arvrjourney.com/benefits-use-cases-of-augmented-and-virtual-reality-in-education-88e9449fb068?source=rss—-d01820283d6d—4

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