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Creative Assembly Hires Destiny Producer to Lead Sega-themed FPS

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Creative Assembly FPS

Three years ago, we learned that Creative Assembly, a studio most famous for its strategy titles, is working on a multiplayer first-person shooter. Last month, we got a brief glimpse of what that game might be in a screenshot that reference several iconic Sega franchises including Super Monkey Ball and Sonic. Sonic can be seen floating in space through a nearby window and a Sega logo sits on the nearby shelf, as well as a bunch of bananas (which could represent Super Monkey Ball) and some spray-painted cassettes (perhaps a nod to Jet Set Radio).

Now the news comes that Creative Assembly has hired Destiny veteran Dan Gniady as the lead gameplay designer for the game courtesy of VGChronicle. Gniady was a producer for the original Destiny’s competitive PVP modes. In Destiny 2, Gniady served as the gameplay designer for the sandbox. Gniady announced the move on Twitter last week.

It’s not clear who else is working on the FPS at Creative Assembly, but listings on Creative Assembly’s careers page describe the shooter as a new sci-fi FPS that’s being developed by the team behind 2014’s Alien Isolation, which was one of the best games that year.


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Source: https://gamingbolt.com/creative-assembly-hires-destiny-producer-to-lead-sega-themed-fps

Gaming

Blind Fate: Edo no Yami for PS5, Xbox, PC, PS4, & Switch Shows Off Stylish Gameplay in New Trailer

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Developer Troglobytes Games revealed a brand new trailer of its upcoming action game Blind Fate: Edo no Yami.

We get to see a really stylish mix of gameplay and cutscenes, including a skill tree that lets us unlock new ways of bring destruction upon our enemies.

You can check it out below.

Blind Fate: Edo no Yami is coming this year for PS5, PS4, Xbox (which I imagine means Xbox Series X, Series S, and Xbox One), PC, and Nintendo Switch.

Below you can read an official description. You can also watch another trailer and a look at its enemies.

“Welcome to the New Edo period, a dark era ruled over by cyborgs and merciless machines!

You are Yami, a blind cyber samurai in service of the Shogunate meant to protect civilians from monsters and bloodthirsty robotic abominations. It is your duty to bring the Shogun’s justice to the wicked by carrying out your master’s orders without question and eradicating all of his adversaries.

Set out on a thrilling journey across an exotic world where outlandish landscapes are inhabited by bizarre robots and the most frightening creatures from the Japanese folklore.

Cut a path through the darkness with your deadly katana and the shots of your devastating hand cannon to discover a startling truth that lies beyond the confines of the visible realm.
Look deeper and you might find roots of unexpected evil in the heart of shadows…”

  • The Way of The Samurai: Yami is a samurai demon hunter. Following the path of an honorbound warrior, it is his duty to not only destroy his master’s enemies, but also protect civilians from bloodthirsty robotic abominations.
  • shadows in Motion: Continued survival will require you to learn to detect danger using sounds, vibration, and heat emissions. Heed your senses and strike at your foes when they least expect it!
  • Weapon Combinations: The thin blade of your katana and the heavy hand cannon perfectly complement each other in combat: alternate lightning-fast strikes with incinerating firepower to destroy anything that stands in your path.

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Source: https://twinfinite.net/2021/06/blind-fate-edo-no-yami-trailer-2/

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AR/VR

Facebook shares details on the next phase of its in-headset VR advertising across the Oculus platform

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In Virtual Reality News

June 16, 2021 – Last month, Facebook announced that it was starting to test ads in the Oculus mobile app to give developers a new way to showcase their virtual reality (VR) applications. Today, the company has shared a look at the next phase of its VR advertising exploration by sharing a small test of in-headset ads.

Today’s ad experiment announcement is simply a test with a few apps, beginning with VR game Blaston from Resolution Games, as well as a couple of other developers that will be rolling out over the coming weeks. However, Facebook stated that once it incorporates feedback from developers and the community, it will provide more details on when ads may become more broadly available across the Oculus Platform and in the Oculus mobile app.

Facebook stated that its primary focus at Facebook Reality Labs (FRL) is to bring more people into VR, advance the consumer experience, and make progress on its longer-term augmented reality (AR) initiatives. The company is also exploring new ways for developers to generate revenue, which forms a key part of how Facebook is ensuring it is creating a self-sustaining platform that can support a variety of business models, as well as helping it continue to make innovative AR/VR hardware more accessible to more people. 

Oculus ads will follow Facebook’s advertising principles, the first of which is “build for people first.” Therefore, the company is including controls that allow people to manage the ads they see, hide specific ads, or hide completely ads from a specific advertiser. Users can also access more detailed Ad Preferences from any ad via the “Why am I seeing this ad?” interface. 

The company noted that the addition of ads on the Oculus Platform doesn’t change its privacy or advertising policies. While testing ads in Oculus apps, Facebook will get new information like whether users have interacted with an ad and if so, how—for example, if they clicked on the ad for more information or chose to hide the ad entirely. Outside of that, Facebook’s ad testing doesn’t change how a user’s Oculus data is processed or how it informs ads, according to the company.

Some key points to note with regards to the data that Oculus uses:

  • Information processed and stored locally on a headset is not used to target ads (e.g. raw images from device sensors, weight, height or gender information);
  • The company currently has no plans to use movement data to target ads;
  • The content of conversations on apps like Messenger, Parties, and chats or voice interactions is not used to target ads. This includes any audio the microphone picks up when using the voice commands feature.

For a full breakdown of Oculus privacy settings, users can visit the Privacy Center here.

For now, Facebook states that it is currently investing in unobtrusive ads as a new way for developers to build businesses. Plus, it is also exploring new ad formats that are unique to VR, although the company is not quite ready to test them yet.

Facebook commented in a blog post: “While this is an early test, we’re excited by the opportunity to open up new revenue streams for developers and as a result, broaden the type of apps and content on the Oculus platform. A more profitable content ecosystem is a critical step on the path to consumer VR becoming truly mainstream. And that’s something we think is worth celebrating.”

Although it is not likely that Oculus users will necessarily be “celebrating” the inclusion of ads into their VR experiences, one can’t really be surprised that the company is making this step, given that Facebook’s business model is built around targeted advertising based on user data.

For more information on Oculus from Facebook, please visit the company’s website.

Image credit: Facebook

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.

Coinsmart. Beste Bitcoin-Börse in Europa
Source: https://www.auganix.org/facebook-shares-details-on-the-next-phase-of-its-in-headset-vr-advertising-across-the-oculus-platform/

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AR/VR

Facebook shares details on the next phase of its in-headset VR advertising across the Oculus platform

Published

on

In Virtual Reality News

June 16, 2021 – Last month, Facebook announced that it was starting to test ads in the Oculus mobile app to give developers a new way to showcase their virtual reality (VR) applications. Today, the company has shared a look at the next phase of its VR advertising exploration by sharing a small test of in-headset ads.

Today’s ad experiment announcement is simply a test with a few apps, beginning with VR game Blaston from Resolution Games, as well as a couple of other developers that will be rolling out over the coming weeks. However, Facebook stated that once it incorporates feedback from developers and the community, it will provide more details on when ads may become more broadly available across the Oculus Platform and in the Oculus mobile app.

Facebook stated that its primary focus at Facebook Reality Labs (FRL) is to bring more people into VR, advance the consumer experience, and make progress on its longer-term augmented reality (AR) initiatives. The company is also exploring new ways for developers to generate revenue, which forms a key part of how Facebook is ensuring it is creating a self-sustaining platform that can support a variety of business models, as well as helping it continue to make innovative AR/VR hardware more accessible to more people. 

Oculus ads will follow Facebook’s advertising principles, the first of which is “build for people first.” Therefore, the company is including controls that allow people to manage the ads they see, hide specific ads, or hide completely ads from a specific advertiser. Users can also access more detailed Ad Preferences from any ad via the “Why am I seeing this ad?” interface. 

The company noted that the addition of ads on the Oculus Platform doesn’t change its privacy or advertising policies. While testing ads in Oculus apps, Facebook will get new information like whether users have interacted with an ad and if so, how—for example, if they clicked on the ad for more information or chose to hide the ad entirely. Outside of that, Facebook’s ad testing doesn’t change how a user’s Oculus data is processed or how it informs ads, according to the company.

Some key points to note with regards to the data that Oculus uses:

  • Information processed and stored locally on a headset is not used to target ads (e.g. raw images from device sensors, weight, height or gender information);
  • The company currently has no plans to use movement data to target ads;
  • The content of conversations on apps like Messenger, Parties, and chats or voice interactions is not used to target ads. This includes any audio the microphone picks up when using the voice commands feature.

For a full breakdown of Oculus privacy settings, users can visit the Privacy Center here.

For now, Facebook states that it is currently investing in unobtrusive ads as a new way for developers to build businesses. Plus, it is also exploring new ad formats that are unique to VR, although the company is not quite ready to test them yet.

Facebook commented in a blog post: “While this is an early test, we’re excited by the opportunity to open up new revenue streams for developers and as a result, broaden the type of apps and content on the Oculus platform. A more profitable content ecosystem is a critical step on the path to consumer VR becoming truly mainstream. And that’s something we think is worth celebrating.”

Although it is not likely that Oculus users will necessarily be “celebrating” the inclusion of ads into their VR experiences, one can’t really be surprised that the company is making this step, given that Facebook’s business model is built around targeted advertising based on user data.

For more information on Oculus from Facebook, please visit the company’s website.

Image credit: Facebook

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.

Coinsmart. Beste Bitcoin-Börse in Europa
Source: https://www.auganix.org/facebook-shares-details-on-the-next-phase-of-its-in-headset-vr-advertising-across-the-oculus-platform/

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Gaming

Steam Fest Next Launches, Includes Over 700 Free Game Demos

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Steam

The Steam Next Fest, a week-long digital event that will offer players access to hundreds of free game demos, is now live. The event will run from June 16th – 22nd and offers “over 700 demos for the newest upcoming games across all genres from teams all over the world,” according to Valve.

To promote Steam Next Fest, Valve has released several trailers showing off demos of some of the features games. These trailers are marked by genre, with a trailer for RPGs, Strategy titles, Puzzle games, Platformers, Adventure games, Action games, and so on.

The Steam Game Festival originally started as a spin-off of the 2019 Game Awards. It would return in March, June and October of 2020, and most recently, in February of this year. Xbox also has a similar offering, known as Xbox Summer Game Fest, which is running until June 21st.

You can watch the live stream for Steam Next Fest below:


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Source: https://gamingbolt.com/steam-fest-next-launches-includes-over-700-free-game-demos

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