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Creating remote MR productions




Kineret Muller

Source: YouTube Screengrab

Although Augmented Reality (AR) and Virtual Reality (VR) for the masses were once considered science fiction. Today, this is changing as Mixed Reality (MR) is rapidly finding its way into the mainstream media, whether through social media, within the political landscape, or as a replacement for live entertainment. In recent weeks we’ve seen some incredible productions, like Travis Scott’s thrilling Fortnite astronomical concert which drew a live audience of 12.3 million players and Katy Perry’s American Idol Daises performance, with over 2 million YouTube views.

Source: YouTube Epic Games

Talk shows like The Late Show with Stephen Colbert and Ellen DeGeneres as well as news broadcasters have gone to impressive lengths to film from home. Last year there were twice as many movies being released compared to this period. We’re physical distancing and that has made remote productions the standard and slowed down new TV and movie productions.

YouTube — The Late Show with Stephen Colbert

The pandemic has driven us to be more creative in the way we create and distribute content. Tech companies are collaborating in new and interesting ways to bring audiences content that inspires and engages.

Remote MR collaboration

Volumetric video capture, a system that creates realistic 3D holograms, is gaining popularity as it provides productions with the ability to integrate authentic real-action talent and not just CG content.

1. Designing for a modern 3D world: A UX design guide for VR

2. Scripting Javascript Promise In Spark AR For Beginners

3. Build your first HoloLens 2 Application with Unity and MRTK 2.3.0

4. Virtual Reality: Do We Live In Our Brain’s Simulation Of The World?

While sheltering in place, four hi-tech companies, located in 2 continents, worked together to create a historical AR experience for Israel President Reuven Rivlin, that was accessible to anyone with a smart phone or tablet.


Using TetaVi’s 4-camera volumetric capture system in Tel Aviv the Israeli president was documented and immortalized as a fully authentic 3D hologram. Nim Shapira, the creative director, was in the safety of his home in New York City, Omnivor and 8th Wall are based in California.

TetaVi’s Brooklyn-based Roi Lev talks about his role producing this major milestone in AR, remotely. “The situation made me rethink about how I went about preparing for the shoot day. Who could have imagined producing a live shoot while people are sitting in their homes around the world, connected in real time!? If anybody didn’t get the importance of virtual productions up until recently, it must be clear by now. Virtual productions involving volumetric capture are here to stay, and has changed the way we produce content.”

Source: TetaVi capture session during COVID-19

In other scenarios, TetaVi’s equipment is sent to the talent’s place and the studio or producer walks them through the set-up and process remotely. Depending on government guidelines, the system can adapt to the needs of the studio and the crew — though several people can be present in the capture studio, due to COVID-19 physical distancing, the filming crew can consist of one technician.

Bridging the gap

TetaVi hologram at CES2019 — integrating our digital content with our physical location

Even with the country starting to open up, a whopping 70% of consumers would rather play it safe and watch shows and movies from their home. Before COVID-19, we were asking the question how do we keep consumers engaged with our content. Now there is yet another layer of complexity — in addition to the technical aspect of remote filming, brands will need to reinvent themselves and figure out how to reach consumers.

Companies like TetaVi can help broadcast, brands, and live music performances transform, integrate and monetize their digital content with our physical environment in 2020 and beyond.



The VR Job Hub: Velan Studios, Aldin Dynamics & Wookey




Every weekend VRFocus gathers together vacancies from across the virtual reality (VR), augmented reality (AR) and mixed reality (MR) industry, in locations around the globe to help make finding that ideal job easier. Below is a selection of roles that are currently accepting applications across a number of disciplines, all within departments and companies that focus on immersive entertainment.

Location Company Role Link
Troy, NY Velan Studios Senior Graphics Programmer Click Here to Apply
Troy, NY Velan Studios Senior Gameplay Programmer Click Here to Apply
Troy, NY Velan Studios Senior UI programmer Click Here to Apply
Troy, NY Velan Studios Hardware Connectivity Programmer Click Here to Apply
Troy, NY Velan Studios Computer Vision & Slam Programmer Click Here to Apply
Troy, NY Velan Studios Graphics Programmer Click Here to Apply
Troy, NY Velan Studios Deeply Curious Programmer Click Here to Apply
Troy, NY Velan Studios Online Programmer Click Here to Apply
Troy, NY Velan Studios Tools Programmer Click Here to Apply
Troy, NY Velan Studios Programming Intern Click Here to Apply
Troy, NY Velan Studios Technical Art Lead Click Here to Apply
Troy, NY Velan Studios Technical Art Lead Click Here to Apply
Troy, NY Velan Studios Senior UX Designer Click Here to Apply
Troy, NY Velan Studios 2D/UI Artist Click Here to Apply
Troy, NY Velan Studios Character Artist Click Here to Apply
Troy, NY Velan Studios Art Intern Click Here to Apply
Troy, NY Velan Studios Design Intern Click Here to Apply
Reykjavik, Iceland Aldin Dynamics Developer & QA Specialist Click Here to Apply
Reykjavik, Iceland Aldin Dynamics Community Manager & Administrative Support Click Here to Apply
San Francisco, CA Wookey Technologies Senior Web Frontend Engineer  Click Here to Apply
San Francisco, CA Wookey Technologies Senior React Native Engineer Click Here to Apply
San Francisco, CA Wookey Technologies Ops Engineer Click Here to Apply

Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.

If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to Peter Graham (

We’ll see you next week on VRFocus at the usual time of 3PM (UK) for another selection of jobs from around the world.


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Get 10% off VRDays Europe Tickets, Opens Early November




In less than three weeks VRDays Europe will be holding its 6th event, becoming one of the largest in Europe specialising in virtual and augmented reality (VR/AR). As VRFocus has previously reported, VRDays Europe 2020 will be going digital for the first time and as media partner we’ve got a discount code for tickets.

VRDays Europe

VRDays Europe 2020 will have a mixture of events going on, from live-streamed talks to a virtual exhibition. “We’ve created an innovative and special format for our 6th edition,” said Benjamin DeWit, Founder and Festival Director of VRDays Europe in a statement.” The Vision & Impact conference will be live-streamed on Vimeo. There is a virtual trade show in the Laval Virtual World where you can meet and visit the booths with your avatar.

“We present the Immersive Funding Market in Zoom with talented startups, creators and researchers, the Church of VR will feature award-winning creative projects of the year in VR, and we’ve produced a printed magazine with exclusive content for everyone and anyone.”

There are several ways to get involved. The Community Pass gives free access to the virtual exhibition and the Church of VR, while the full pass for €99 EUR (previously €139) gives you access to everything apart from in-person attendance at the Vision & Impact conference. Use VRFocus code VRD20-VRF-ALLP to get a 10% discount off any ticket.

VRDays Europe 2020

VRDays Europe 2020 runs from 4th – 6th November with over 100 speakers now confirmed for the festival. These include Director of XR Research at Unity, Timoni West; China President at HTC, Alvin Wang Graylin and Jeremy Bailenson, professor of communication at Stanford University. Take a look at the full programme to see what’s in store.

The event is one of many who have needed to move to a digital format. Some of the best examples have come from the film industry, such as September’s Venice VR Expanded or BFI’s LFF Expanded which is still running until tomorrow.

For further updates on VRDays Europe and any other VR events moving online, keep reading VRFocus.


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2 Days Left for London Film Festival’s Free VR Expanded Exhibition




The London Film Festival has been going on for the past week and as part of the event is LFF Expanded, a virtual reality (VR) contingent filled with 360-degree films and interactive content. If you’ve not had a chance to view any of it then you better be quick as this is the last weekend.


Dedicated to immersive film and art, LFF Expanded gives viewers at home the chance to see a broad range of content from around the world, tackling a variety of subjects. When it comes to the 360-degree films there’s Common Ground, a documentary delving into the history of London’s infamous Aylesbury Estate, once the largest housing project in Europe. Or then there’s Gimme One, following 5 members of the UK’s Ballroom scene as they explore their gender and sexuality through dance.

If you’re after more interactive content All Kinds of Limbo is musical VR experience by the UK’s National Theatre, a journey inspired by the influence of Caribbean culture upon the country’s music. A title which first appeared during the Venice VR Expanded and seen again here is Agence, an AI-driven experience where you get to play god to five digital creatures called agents.

LFF Expanded has plenty of offer and the best part is its completely free. The easiest way to view the content is via a PC VR headset like Oculus Rift or HTC Vive. Like the Venice event, LFF Expanded is available through Viveport as a free (rather large 74GB) download called LFF Expanse. Once inside you can teleport to the exhibition space to view the titles.

All Kinds of Limbo - LFF
All Kinds of Limbo, National Theatre. Photographer: Simon Sorted

There are still ways to view the content if you don’t have a PC VR headset. On Oculus Quest a selection of the 360 videos are available via the Oculus  TV app or you can submit an email to access a beta version of LFF Expanse. Oculus Go, Gear VR and even Google Cardboard will still work, with further details found here.

The BFI London Film Festival and LFF Expanded conclude on Sunday 18th October. For further updates on the latest festivals embracing immersive online events, keep reading VRFocus.


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