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Creating remote MR productions

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Kineret Muller

Source: YouTube Screengrab

Although Augmented Reality (AR) and Virtual Reality (VR) for the masses were once considered science fiction. Today, this is changing as Mixed Reality (MR) is rapidly finding its way into the mainstream media, whether through social media, within the political landscape, or as a replacement for live entertainment. In recent weeks we’ve seen some incredible productions, like Travis Scott’s thrilling Fortnite astronomical concert which drew a live audience of 12.3 million players and Katy Perry’s American Idol Daises performance, with over 2 million YouTube views.

Source: YouTube Epic Games

Talk shows like The Late Show with Stephen Colbert and Ellen DeGeneres as well as news broadcasters have gone to impressive lengths to film from home. Last year there were twice as many movies being released compared to this period. We’re physical distancing and that has made remote productions the standard and slowed down new TV and movie productions.

YouTube — The Late Show with Stephen Colbert

The pandemic has driven us to be more creative in the way we create and distribute content. Tech companies are collaborating in new and interesting ways to bring audiences content that inspires and engages.

Remote MR collaboration

Volumetric video capture, a system that creates realistic 3D holograms, is gaining popularity as it provides productions with the ability to integrate authentic real-action talent and not just CG content.

1. Designing for a modern 3D world: A UX design guide for VR

2. Scripting Javascript Promise In Spark AR For Beginners

3. Build your first HoloLens 2 Application with Unity and MRTK 2.3.0

4. Virtual Reality: Do We Live In Our Brain’s Simulation Of The World?

While sheltering in place, four hi-tech companies, located in 2 continents, worked together to create a historical AR experience for Israel President Reuven Rivlin, that was accessible to anyone with a smart phone or tablet.

YouTube-TetaVi

Using TetaVi’s 4-camera volumetric capture system in Tel Aviv the Israeli president was documented and immortalized as a fully authentic 3D hologram. Nim Shapira, the creative director, was in the safety of his home in New York City, Omnivor and 8th Wall are based in California.

TetaVi’s Brooklyn-based Roi Lev talks about his role producing this major milestone in AR, remotely. “The situation made me rethink about how I went about preparing for the shoot day. Who could have imagined producing a live shoot while people are sitting in their homes around the world, connected in real time!? If anybody didn’t get the importance of virtual productions up until recently, it must be clear by now. Virtual productions involving volumetric capture are here to stay, and has changed the way we produce content.”

Source: TetaVi capture session during COVID-19

In other scenarios, TetaVi’s equipment is sent to the talent’s place and the studio or producer walks them through the set-up and process remotely. Depending on government guidelines, the system can adapt to the needs of the studio and the crew — though several people can be present in the capture studio, due to COVID-19 physical distancing, the filming crew can consist of one technician.

Bridging the gap

TetaVi hologram at CES2019 — integrating our digital content with our physical location

Even with the country starting to open up, a whopping 70% of consumers would rather play it safe and watch shows and movies from their home. Before COVID-19, we were asking the question how do we keep consumers engaged with our content. Now there is yet another layer of complexity — in addition to the technical aspect of remote filming, brands will need to reinvent themselves and figure out how to reach consumers.

Companies like TetaVi can help broadcast, brands, and live music performances transform, integrate and monetize their digital content with our physical environment in 2020 and beyond.

Source: https://arvrjourney.com/creating-remote-mr-productions-2ed270630823?source=rss—-d01820283d6d—4

AR/VR

MLB The Show heads to Game Pass, and Mario has passed away | GB Decides 190

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Join Transform 2021 for the most important themes in enterprise AI & Data. Learn more.


On this week’s episode of the GamesBeat Decides podcast, reviews editor Mike Minotti shares some deeply troubling information about the nature of the game Kingdom Hearts 358/2 Days.

Also, Mike and fellow editor Jeff Grubb talk about MLB The Show launching on Xbox Game Pass, Mario’s death, and Balan Wonderworld. Join us, won’t you?

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GamesBeat’s creed when covering the game industry is “where passion meets business.” What does this mean? We want to tell you how the news matters to you — not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:

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Source: https://venturebeat.com/2021/04/02/mlb-the-show-heads-to-game-pass-and-mario-has-passed-away-gb-decides-190/

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AR/VR

Solaris: Offworld Combat Gets PSVR Physical Launch In June, Planned Digital Release In May

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Solaris: Offworld Combat is coming to PSVR this June with a physical release from Perp Games. According to a First Contact Entertainment representative, the digital version is planned to release a month earlier in May.

Perp Games on Twitter: “We’re not finished just yet. Solaris Offworld Combat is the next game to be getting a physical box release. Coming in June to global markets! Will you be buying it? https://t.co/5sphrqsh10” / Twitter

Solaris: Offworld Combat on PSVR

Originally, Solaris was coming to PSVR late last year around the same time as the Quest and PC VR version of the game but got delayed. Now, it’s slated for release in just a couple of months.

The latest VR shooter from First Contact Entertainment (creators of Firewall Zero Hour) is a sci-fi competitive VR shooter that feels a bit like Quake in VR due to its speed and intense arena levels. It’s a very breezy, fast-paced game that’s accessible and easy to quickly jump in and out of. The closest comparison is probably Hyper Dash.

Soalris is a notable release because other than Firewall Zero Hour, there really haven’t been many options for shooter fans on PSVR. Alvo is coming soon too, but the headset is on its last legs at this point.

The PS Aim Controller continues to be one of the best things about the PSVR platform, so I’m all for seeing more games support it, but it’s a shame games like this didn’t hit PSVR earlier in its life cycle. Hopefully PSVR 2 on PS5 is backwards compatible and it can give late-life cycle games like this one new life when it releases.

Solaris is coming to PSVR very soon with a planned digital release in May and physical release from Perp Games in June. For more on this game make sure and read our Solaris: Offworld Combat review and stay tuned for all the latest in VR.

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Source: https://vrarnews.com/details/solaris-offworld-combat-gets-psvr-physical-launch-in-june-planned-digital-release-in-may-6067883a7b61f2d57cc2aa70?s=rss

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Black Box VR Developers Share Thoughts on the History and Future of VR Fitness

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The VR fitness genre is still relatively new, all things considered. Even though the space is still somewhat niche, it’s absolutely growing at a fast pace as seen by the number of games and players that continue to spring up. How did we get to this point though, you might ask?

Continue reading on VR Fitness Insider.

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Source: https://vrarnews.com/details/black-box-vr-developers-share-thoughts-on-the-history-and-future-of-vr-fitness-60677f1588a4542c7b3f4922?s=rss

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US Army Signs Contract For Wide-FoV HoloLens Headsets From Microsoft

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Microsoft won a large US Army contract to supply advanced AR headsets for frontline soldiers, based on the HoloLens platform.

The US Army’s Integrated Visual Augmentation System (IVAS) program aims to equip infantry with AR helmets for situational awareness and convenient display of sensor outputs.

The contract is worth up to $21.88 billion over 5-10 years. While the order has been widely reported as 120,000 units, a US Army statement to Breaking Defence suggests that is the maximum, not a fixed quantity.

Early evaluation units based on HoloLens 2

In 2018 Microsoft won the $480 million evaluation contract for just over 2500 units, based on HoloLens 2 with some modifications and an extra sensor.

The current, ruggedized, upgraded IVAS

The evaluation found the hardware not rugged enough for military use, and identified problems with the sensors at night. Since then the hardware has been significantly upgraded. It’s more ruggedized and houses many more sensors.

The field of view has been significantly increased from roughly 40°x30° to 80°x40°. That’s significantly wider than any other see-through AR headset on the market.

Reported use cases for the headset include:

  • overlaying icons on friendly units, objectives, threats, and points of interest
  • built-in night vision & thermal view modes
  • live picture-in-picture feeds from drones, including the Soldier Borne Sensors (SBS) personal drone
  • simulated weapons & enemies for training exercises
  • scanning nearby people for high temperature (COVID-19)
  • facial recognition for hostage rescue situations

The Army is also testing integrations with vehicles, such as soldiers being able to see-through the walls of the armored vehicle carrying them. That means on dismounting they’ll be situationally aware.

Some Microsoft employees have protested providing technology for the military, but that’s unlikely to have any effect given the enormous potential value of the contract.

IVAS is still in the late testing & evaluation stage, and the scale of deployment will depend on future budgets. But if things go to plan, frontline soldiers could be equipped with these game-changing AR capabilities by the end of the decade.

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Source: https://vrarnews.com/details/us-army-signs-contract-for-wide-fov-hololens-headsets-from-microsoft-60674ff1b6ff13366d9363db?s=rss

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