Connect with us

AR/VR

COVID-19: How Augmented Reality is helping mitigate business impact

Avatar

Published

on

This editorial has been developed as part of the AREA Thought Leaders Network content, in collaboration with selected AREA members.


An imperative to overcome limitations

The COVID-19 pandemic has unleashed an unprecedented impact across the global business landscape. Over recent months, many countries have implemented various forms of lockdown, severely limiting the ways that companies can do business, and, in many cases causing operations to cease. This crisis is likely to have an ongoing impact in the months ahead as we transition to a “new normal” and beyond.

This editorial discusses ways in which Augmented Reality (AR) can help mitigate the societal and business impact while supporting business continuity through the pandemic.

The restrictions placed upon both individuals and organizations have resulted in an upsurge in the use of digital technologies to support a variety of activities, including online shopping, digital and contactless payments, remote working, online education, telehealth, and entertainment. The ability to support these activities is heavily reliant upon the availability of “digital-ready” infrastructure and services.

Enterprise AR builds upon this digital infrastructure by offering the ability to juxtapose digital content over a live view of the physical world to support business processes. So how can AR help?

First, let’s examine the impacts that COVID-19 and subsequent responses have had upon business and society:

  1. Social distancing measures hinder our ability to have traditional face-to-face interactions in addition to often limiting the size of groups able to gather.
  2. The inability to travel and prevalence of key staff working from home are viewed as impacting the ability to conduct business, manage effective team operations, and provide local expertise where it is needed, amongst others.
  3. Fewer on-site staff due to illness, self-isolation and financial restrictions impedes an organization’s ability to continue operations “as before.”
  4. A lack of classroom and hands-on training makes it difficult to quickly upskill new staff or train existing staff on products and processes.
  5. Disrupted supply chains are requiring manufacturing and sourcing processes to become more flexible to help ensure continuity of production.
  6. The potential for virus transmission has caused a reluctance among workers to touch surfaces and objects that may have been touched by others.

Clearly, to help address these challenges, new or enhanced tools and ways of working are required. At the AREA, we believe that AR can play an effective role in mitigating a number of these obstacles and, at the same time, offering new opportunities to provide long-term business improvements.

AR can help address COVID-19 restrictions with remote assistance

A key use case of Enterprise AR is in the realm of remote assistance.  AR-enhanced remote assistance provides a live video-sharing experience between two or more people. This differs from traditional videoconferencing in that such tools use computer vision technology to “track” the movements of the device’s camera across the scene. This enables the participants to add annotations (such as redlining or other simple graphics) that “stick” onto elements in the scene and therefore remain in the same place in the physical world as viewed by the users. Such applications support highly effective collaboration between, for example, a person attending a faulty machine and a remote expert, who may be working from home. This use case helps mitigate impacts of travel reduction, reduced staffing, and, of course, social distancing.

AR-enhanced remote assistance for medical equipment procedures (YouTube movie). Image and movie courtesy of RE’FLEKT.

Sarah Reynolds, Vice President of Marketing, PTC comments, “As organizations look to maintain business continuity in this new normal, they are embracing AR to address travel restrictions, social distancing measures, and other challenges impacting their front-line workers’ ability to go on-site and operate, maintain, and repair machines of all kinds. Even when equipment or product experts can’t address technical issues in person, AR-enhanced remote assistance enables them to connect with on-site employees and even end customers to offer them contextualized information and expert guidance, helping them resolve these issues quickly and ultimately reduce downtime. AR-enabled remote assistance marries the physical and the digital worlds – allowing experts and front-line workers to digitally annotate the physical world around them to improve the clarity, precision, and accuracy of their communication and collaboration.”

AR-enhanced remote assistance enables business continuity for machine operations, servicing and repair. Image courtesy of PTC.

AR enables no-touch product interaction via virtual interfaces

A key capability of AR is the ability to superimpose a digital virtual user interface on physical equipment that may have a limited or non-existent user interface. The user is able to, depending upon the technology used, select actions by tapping on the screen of the device or, alternatively, use hand gestures or verbal commands to interact with the equipment via the AR-rendered “proxy” user interface. The provision of such abstracted interactions is key to reducing the amount of touching required by physical objects that may be used by numerous people.

There are many ways in which such AR capabilities can help medical professionals carry out their duties during the current pandemic and beyond. The BBC has reported on one such application that helps reduce the amount of physical contact between doctor and patient, while still enabling them to communicate with colleagues outside of the COVID-19 treatment area. Here, a doctor wearing a Mixed Reality headset is able to interact with medical content such as x-rays, scans or test results using hand gestures while others are able to participate in the consultation from a safe location. The article points out that this way of working also reduces the need for Personal Protective Equipment (PPE) as colleagues are able to participate from a safe distance.

Example of a virtual user interface projected into the physical world. Image courtesy of Augumenta.

Eve Lindroth, Marketing and Communications at Augumenta, comments, “Today, the devices and applications can be controlled hands-free. This also addresses the problem of being able to work hygienically. You do not need to touch anything to get data in front of your eyes, control processes, or to document things. You can simply use gestures or voice to tell the device what to do. Tap air, not a keyboard.”

AR can help medical equipment training

AR can also be used to help assist medical professionals by providing highly efficient and interactive training methods that can streamline the process of learning new equipment and other necessary procedures. This is critical when experienced staff are unwell and replacements need to be trained as quickly as possible.

Harry Hulme, Marketing and Communications Manager at RE’FLEKT, comments, “We’re seeing that AR is a key tool for healthcare workers during these testing times. For medical training and equipment changeovers, AR solutions substantially reduce the risk of human error while significantly reducing training and onboarding times. Moreover, the time-critical process of equipment changeover is accelerated with AR-enhanced methods.”

AR-based training with REFLEKT ONE and Microsoft HoloLens in medical and healthcare. Image courtesy of RE’FLEKT.

AR supports remote collaboration

The remote assistance use case can be generalized further to include remote collaboration.  AR enables users who are physically separated to be able to “inhabit” a shared virtual space, distributed by the AR application. This ability enables the support of numerous use cases, including shared design reviews. In this scenario, multiple users can see the 3D product models and supporting information projected onto their view (and from their relative position) of the physical world, via their AR-enabled devices.

Different design alternatives can be presented and viewed in real-time by all participants, each of whom can position themselves in their physical space to obtain a particular aspect of the digital rendition. Further, users can annotate and redline the shared environment, providing immediate visual feedback to all others.  Such capabilities are key factors in mitigating the restrictions imposed upon travel, the forming of groups and close-proximity human-to-human interaction

Immersive collaboration: A design review of a motorbike in 1:1 scale with a remote team. Image courtesy of Masters of Pie.

Karl Maddix, CEO of Masters of Pie, comments: “Video conferencing solves the immediate need to bring people together whereas collaboration, as enabled by Masters of Pie, is built for industry to bring both people and 3D data together. Real-time access to the underlying 3D data is imperative for effective collaboration and business continuity purposes.”

AR supports remote sales activities

AR is also proving an effective sales tool, enabling the all-important sales process to continue during the pandemic. Home shoppers can examine digital renditions of home appliances, furniture, etc. presented within their own physical space, for example. Moreover, the use of rich and interactive sales demonstrations facilitated by AR allow the potential buyer to understand the form, fit and function of a product without the need for travel, touch or close interaction with a salesperson.

AR enriches the remote shopping experience, allowing buyers to place and interact with products in their own physical environment. Image courtesy of PTC.

Sarah Reynolds of PTC comments, “AR experiences improve the end-to-end customer experience, improve purchase confidence, and ultimately streamline sales cycles, especially when customers are not able to shop in person.”

Take the next steps

In this editorial we’ve discussed a number of ways in which AR technology can help ensure business and healthcare continuity by mitigating the impacts of the various restrictions placed on the way we work. Recognizing this, many AREA member companies have introduced special offers and services to help industry during the pandemic and we applaud their support. Learn more about them here.

We invite you to discover more about how Enterprise AR is helping industry improve its business processes at The AREA.

Source: https://thearea.org/covid-19-how-augmented-reality-is-helping-mitigate-business-impact/

AR/VR

MLB The Show heads to Game Pass, and Mario has passed away | GB Decides 190

Avatar

Published

on

Join Transform 2021 for the most important themes in enterprise AI & Data. Learn more.


On this week’s episode of the GamesBeat Decides podcast, reviews editor Mike Minotti shares some deeply troubling information about the nature of the game Kingdom Hearts 358/2 Days.

Also, Mike and fellow editor Jeff Grubb talk about MLB The Show launching on Xbox Game Pass, Mario’s death, and Balan Wonderworld. Join us, won’t you?

GamesBeat

GamesBeat’s creed when covering the game industry is “where passion meets business.” What does this mean? We want to tell you how the news matters to you — not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:

  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and “open office” events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties

Become a member

Coinsmart. Beste Bitcoin-Börse in Europa
Source: https://venturebeat.com/2021/04/02/mlb-the-show-heads-to-game-pass-and-mario-has-passed-away-gb-decides-190/

Continue Reading

AR/VR

Solaris: Offworld Combat Gets PSVR Physical Launch In June, Planned Digital Release In May

Avatar

Published

on

Solaris: Offworld Combat is coming to PSVR this June with a physical release from Perp Games. According to a First Contact Entertainment representative, the digital version is planned to release a month earlier in May.

Perp Games on Twitter: “We’re not finished just yet. Solaris Offworld Combat is the next game to be getting a physical box release. Coming in June to global markets! Will you be buying it? https://t.co/5sphrqsh10” / Twitter

Solaris: Offworld Combat on PSVR

Originally, Solaris was coming to PSVR late last year around the same time as the Quest and PC VR version of the game but got delayed. Now, it’s slated for release in just a couple of months.

The latest VR shooter from First Contact Entertainment (creators of Firewall Zero Hour) is a sci-fi competitive VR shooter that feels a bit like Quake in VR due to its speed and intense arena levels. It’s a very breezy, fast-paced game that’s accessible and easy to quickly jump in and out of. The closest comparison is probably Hyper Dash.

Soalris is a notable release because other than Firewall Zero Hour, there really haven’t been many options for shooter fans on PSVR. Alvo is coming soon too, but the headset is on its last legs at this point.

The PS Aim Controller continues to be one of the best things about the PSVR platform, so I’m all for seeing more games support it, but it’s a shame games like this didn’t hit PSVR earlier in its life cycle. Hopefully PSVR 2 on PS5 is backwards compatible and it can give late-life cycle games like this one new life when it releases.

Solaris is coming to PSVR very soon with a planned digital release in May and physical release from Perp Games in June. For more on this game make sure and read our Solaris: Offworld Combat review and stay tuned for all the latest in VR.

Coinsmart. Beste Bitcoin-Börse in Europa
Source: https://vrarnews.com/details/solaris-offworld-combat-gets-psvr-physical-launch-in-june-planned-digital-release-in-may-6067883a7b61f2d57cc2aa70?s=rss

Continue Reading

AR/VR

Black Box VR Developers Share Thoughts on the History and Future of VR Fitness

Avatar

Published

on

The VR fitness genre is still relatively new, all things considered. Even though the space is still somewhat niche, it’s absolutely growing at a fast pace as seen by the number of games and players that continue to spring up. How did we get to this point though, you might ask?

Continue reading on VR Fitness Insider.

Coinsmart. Beste Bitcoin-Börse in Europa
Source: https://vrarnews.com/details/black-box-vr-developers-share-thoughts-on-the-history-and-future-of-vr-fitness-60677f1588a4542c7b3f4922?s=rss

Continue Reading

AR/VR

US Army Signs Contract For Wide-FoV HoloLens Headsets From Microsoft

Avatar

Published

on

Microsoft won a large US Army contract to supply advanced AR headsets for frontline soldiers, based on the HoloLens platform.

The US Army’s Integrated Visual Augmentation System (IVAS) program aims to equip infantry with AR helmets for situational awareness and convenient display of sensor outputs.

The contract is worth up to $21.88 billion over 5-10 years. While the order has been widely reported as 120,000 units, a US Army statement to Breaking Defence suggests that is the maximum, not a fixed quantity.

Early evaluation units based on HoloLens 2

In 2018 Microsoft won the $480 million evaluation contract for just over 2500 units, based on HoloLens 2 with some modifications and an extra sensor.

The current, ruggedized, upgraded IVAS

The evaluation found the hardware not rugged enough for military use, and identified problems with the sensors at night. Since then the hardware has been significantly upgraded. It’s more ruggedized and houses many more sensors.

The field of view has been significantly increased from roughly 40°x30° to 80°x40°. That’s significantly wider than any other see-through AR headset on the market.

Reported use cases for the headset include:

  • overlaying icons on friendly units, objectives, threats, and points of interest
  • built-in night vision & thermal view modes
  • live picture-in-picture feeds from drones, including the Soldier Borne Sensors (SBS) personal drone
  • simulated weapons & enemies for training exercises
  • scanning nearby people for high temperature (COVID-19)
  • facial recognition for hostage rescue situations

The Army is also testing integrations with vehicles, such as soldiers being able to see-through the walls of the armored vehicle carrying them. That means on dismounting they’ll be situationally aware.

Some Microsoft employees have protested providing technology for the military, but that’s unlikely to have any effect given the enormous potential value of the contract.

IVAS is still in the late testing & evaluation stage, and the scale of deployment will depend on future budgets. But if things go to plan, frontline soldiers could be equipped with these game-changing AR capabilities by the end of the decade.

Coinsmart. Beste Bitcoin-Börse in Europa
Source: https://vrarnews.com/details/us-army-signs-contract-for-wide-fov-hololens-headsets-from-microsoft-60674ff1b6ff13366d9363db?s=rss

Continue Reading
Esports2 days ago

Free Fire World Series APK Download for Android

Esports4 days ago

DreamHack Online Open Ft. Fortnite April Edition – How To Register, Format, Dates, Prize Pool & More

Esports4 days ago

Hikaru Nakamura drops chessbae, apologizes for YouTube strike

Esports2 days ago

Dota 2: Top Mid Heroes of Patch 7.29

Esports5 days ago

Coven and Abomination highlight the new TFT Reckoning Traits

Esports4 days ago

Ludwig Closes Out Month-Long Streaming Marathon in First Place – Weekly Twitch Top 10s, April 5-11

Esports4 days ago

Apex Legends update 1.65 brings five new LTMs for War Games

Esports3 days ago

Position 5 Faceless Void is making waves in North American Dota 2 pubs after patch 7.29

Esports4 days ago

Fortnite: Patch Notes v16.20 – Off-Road Vehicle Mods, 50-Player Creative Lobbies, Bug Fixes & More

Blockchain5 days ago

Welche Probleme bringen US-Bitcoin ETFs mit sich?

Esports4 days ago

Wild Rift patch 2.2a brings tons of champion changes and the addition of Rammus later this month

Esports4 days ago

Complete guide to romance and marriage in Stardew Valley

Blockchain5 days ago

Which crypto exchange platform is faster, coin transfer or Godex?

Esports4 days ago

flusha announces new CSGO roster featuring suNny and sergej

Esports4 days ago

TenZ on loan to Sentinels through Valorant Challengers Finals

Blockchain4 days ago

Bitcoin Preis steigt auf über 60.000 USD, neues ATH wahrscheinlich

Esports2 days ago

Capcom Reveals Ransomware Hack Came from Old VPN

Esports4 days ago

Fortnite Leak Teases Aloy Skin From Horizon Zero Dawn

Esports4 days ago

Epic Games Store lost $181 million & $273 million in 2019 and 2020

Blockchain5 days ago

Coinbase Börsengang: Bedeutung für den Krypto-Markt

Trending