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Clash of Clans June 2021 Update patch notes

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Summer’s arrival means a June update to Clash of Clans.

Players can download the update through the Google Play Store or the Apple App Store. If you can’t see the update option, try clearing your app store’s cache and try again. This can be done in the settings.

The update introduced new Town Hall 14 levels, a troop, super troop, quality of life improvements, bug fixes, and more. Here are the complete patch notes for the Clash of Clans June 2021 update.

More Town Hall 14 Levels

New building and troop levels have arrived for Town Hall 14.

New Building Levels

Building Level Upgrade cost Upgrade time DPS HP
Archer Tower 20 17.5 million gold 17 days 140 1700
Wizard Tower 14 18.2 million gold 18 days 90 2900
Air Defense 12 18 million gold 18 days 480 1600
Barracks 15 6 million Elixir 11 days 1150

New Trap Levels

Trap Level Upgrade cost Upgrade time DPS Radius
Giant Bomb Eight 9 million gold 11 days 400 Four tiles
Air Bomb Nine 7 million gold Nine days 290 Three tiles

Wall Segments

From now, Town Hall 14 players will be able to upgrade 50 more wall segments to level 15.

New Troop Levels

Troop Level Upgrade cost Upgrade time DPS HP Training cost Training time
Dragon Nine 18.5 million Elixir 18 days 350 4500 26,000 Elixir Three minutes
Balloon 10 18 million Elixir 18 days 276/352 1040 6,500 Elixir 30 seconds
Electro Dragon Five 19 million Elixir 18 days 360/630 4800 44,000 Elixir Six minutes
  • The second DPS for the Balloon and Electro Dragon indicate the damage they do on being destroyed.

New Super Troop: Rocket Balloon

The latest super troop in Clash of Clans is a hot air balloon fitted with rocket boosters. The Rocket Balloon causes damage on striking a building and does additional splash damage when destroyed. The balloon moves really fast due to the rocket boosters.

  • Boost Cost: 25,000 Dark Elixir
  • Favorite Target: Defenses
  • Damage Type: Area Splash
  • Targets: Ground
  • Housing Space: 8
  • Movement Speed: 12
Level DPS Damage when destroyed HP Training Cost Training Time
Eight 236 400 840 8,800 Elixir 48 seconds
Nine 256 500 940 9,600 Elixir 48 seconds
10 276 600 1040 10,400 Elixir 48 seconds

New Troop: Dragon Rider

Get ready to rule the skies with the skeleton’s latest invention: a mechanical dragon. The Dragon Rider flies over the base and fires cannonballs.

  • Favorite Target: Defenses
  • Damage Type: Single Target
  • Targets: Ground & Air
  • Housing Space: 25
  • Movement Speed: 20
Level Upgrade cost Upgrade time DPS Damage when destroyed HP Training cost Training time
1 NA NA 340 700 4,100 22,000 Elixir 16 minutes and 40 seconds
2 16 million Elixir 15 days 370 800 4,500 25,000 Elixir 16 minutes and 40 seconds
3 17.5 million Elixir 17 days 400 900 4,900 28,000 Elixir 16 minutes and 40 seconds

The Dragon Rider is available at Town Hall 13 when the Barracks are upgraded to level 15.

Barracks Level 15

Upgrade cost Upgrade time HP
6 million Elixir 11 days 1,150

Quality of life improvements

Army Composition Sharing

  • Players will now be able to share their saved armies as well as any previously used armies to the clan chat. It can also be shared as a link outside the game.
  • Now, army links will never expire.
  • Players can now copy armies between the quick train slots to make slight modifications instead of having to recreate them.

Village Rotation

  • Players will be able to rotate their villages 90 degrees while in edit mode.
  • Rotating the village will trigger the layout countdown timer.

Customizable Deployment Bar Sizes

  • A new option called Deployment Bar Size has been added under more settings. As the name suggests, it allows you to change the size of the Deployment Bar.
  • The Use Extended Deployment Bar option previously available to tablet players has been combined into this option and has been renamed, Use Two Rows for added clarity.

Balance Changes and Bug Fixes

Battle

  • Fixed an issue where defensive Builders would get stuck on Hidden Teslas.
  • Defending Builders will now properly retreat to their ruined Hut when it’s destroyed instead of just vanishing.
  • Make the defending Builders stick to their target until it’s fully repaired. This also fixes the problem of getting no repair done inside a high-level Poison spell.
  • Royal Champion’s Seeking Shield ability will no longer target defensive Builders.
  • Force retarget for jumping and flying Pets if their assigned Hero is knocked out and the Pet is attacking a wall.
  • Force retarget for Mighty Yak if it’s helping the Hero to destroy a wall and the Hero is knocked out or targets something else.
  • Healers will no longer target Unicorn.

Gameplay

  • New Season Challenges and Clan Games Tasks:
    • Sasquatch Watch – Win Multiplayer Battles using Yeti
    • Heads Will Roll – Win Multiplayer Battles using Headhunter
    • Champion Level Hunter – Knock out X levels of Royal Champion
    • Scatter Blaster – Destroy X Scattershots in Multiplayer Battles
    • Unhappy Camper – Destroy X Army Camps in Multiplayer Battles
    • Builder Basher – Destroy X Builder’s Huts in Multiplayer Battles
    • Village Villain – Destroy X Town Halls in Multiplayer Battles
  • Cost of Level 5 Elixir Collector reduced from 3,500 to 3,000 to match Gold Mine’s level 5 cost (they are now the same cost at every level).
  • Let players with Town Hall 3 and 4 use the Quick Army screen.
  • Multiplayer Clan Games tasks will now only work in multiplayer battles once again.

User Interface

  • Add horizontal scroll indicators to the Laboratory screen.
  • An army’s training time is now shown on the Quick Army screen.
    • The housing and spell space indicators were removed to make space for this. However, a notification badge on the edit button will let you know when an army is incomplete.
  • The Friendly Army is now shown and edited on the Quick Army screen. It is no longer edited from More Settings.
  • When editing a Quick Army you can now include any Super Troops where you have the required level on the original troop and not only Super Troops that have you currently active.
  • Hide locked buildings from player profile village thumbnails.
  • Show indicator in Friendly War screen layout button if the Friendly War layout is missing buildings.
  • Always show Friendly War layout when opening the FW layout selection menu instead of showing active war base or active home layout in case FW layout is empty.
  • Show war scenery in previously used Friendly War layout thumbnail.
  • Show war scenery in previously used Friendly Challenge war layout thumbnail.
  • No longer show wrong previous layout when creating Friendly Challenge if the previous layout was war layout and it would have overlapping obstacles. The client incorrectly assumed that obstacles would invalidate a war layout.
  • Season Pass tasks that only require 1 Troop in Battles now read as “Use Archers to Win X Multiplayer Battles.”

Art

  • Fix visual glitch in level five Eagle Artillery when it’s shooting.
  • Use correct graphics for level three Builder’s Hut in the 12 o’clock position.
  • Show skin features in shop and Season Challenges previews.

Additional Bug Fixes

  • Power Potion description text fixed to no longer mention boosting spells twice.
  • Do not reduce the battle timer of challenge levels to three minutes if you start the battle by deploying multiple troops at once.
  • Fix bug from Remove All tool in the layout editor.
  • Fix the bug which would sometimes put stashed decorations back to the map when saving the active layout in the layout editor.
  • Allow swapping of buildings without layout cooldown also when editing active layout in the layout editor.
  • Always save the layout when clicking save for non-active layouts. Earlier the layout editor would not save the layout if it has invalid placements for buildings. Now wrongly placed buildings are automatically moved to stash when saving.
  • If an obstacle is blocking a decoration in one of the 3 home layouts, show the obstacle icon properly when selecting layouts. Earlier usage of the layout would just fail without an explanation.
  • Allow editing of Friendly Army while visiting the Builder Base.
  • Do not show the range indicator when placing a new Builder’s Hut. It’s not weaponized.
  • Clean up Builder Base troops properly after each attack. Prevents extra troops in rare cases where the game server disconnects during an attack.
  • Show boosted level badge for Pets in battle end screen when Hero Potion is active.
  • Show remaining builder boost time also for Builder’s Huts which are under the upgrade.
  • Show remaining Star Bonus boost time in Town Hall (from the previous Town Hall upgrade) even if it’s under upgrade.
  • Show boost effect for Builder’s Huts and Town Hall when they are under upgrade if the boost is active anyway.
  • Make Inferno Towers visually target Unicorn instead of targeting the air above the Unicorn.
  • Fixes and improvements to move all tool in the layout editor.
  • Refresh all wall connections after moving the village.
  • No longer cancel wall rotations which are done just before moving the village.
  • Allow usage of the tool even if Builder Base wall segment is selected.
  • Deselect any selected wall pieces when moving the village.
  • In case the movement button is disabled because one of the objects is too close to the edges, highlight the object which is preventing the movement when the button is pressed.
  • Fixed Heroes occasionally doing 360 turns during attacks.
  • Fix the new content badge continuing to show on the Esports tab in some cases where the content has been read.
  • Clan description max length is 250 characters both when creating a clan and editing the description later (used to be 128 on creation and 250 when editing).
  • Increase Drop Ship death damage on levels 10-11 and levels 14-15 to fix inconsistency between special ability info and the actual death damage.

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Source: https://dotesports.com/mobile/news/clash-of-clans-june-2021-update-patch-notes

Esports

Warzone Community Find Temporary Fix for Untracked Kills and Wins

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Warzone is no stranger to unfortunate bugs, and for stat junkies, this one stinks

Warzone is no stranger to unfortunate bugs, and for stat junkies, this one stinks / Raven Software and Activision

An odd bug has cropped up in Warzone, resulting in players’ kills and wins not being properly tracked in the Barracks. The Warzone community has responded by finding a temporary fix of their own.

Call of Duty Warzone’s in-game stats in the Barracks that keep track of crucial stats like kills and wins are not being properly tracked.

Interestingly, using a third-party stat tracking website like WZ Ranked or WZ Stats will present the player with their true stats. Similar to League of Legends‘ op.gg. Make sure to make your stats public, which will then allow you to see an accurate and comprehensive breakdown of your Warzone stats.

Neither Raven Software nor Activision has gone out and commented on this stat tracking error bug yet. Until then, third-party websites will be your best to find an accurate representation of your stats.

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Source: https://www.dbltap.com/posts/warzone-community-find-temporary-fix-for-untracked-kills-and-wins-01fbcewnv7nh?utm_source=RSS

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T1’s Canna reaches 100 game wins in the LCK

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Although many may still consider T1’s top laner Canna a rookie, he already reached his 100th game win after today’s match against Liiv SANDBOX.

Canna’s performance saw a drastic increase recently. He underperformed at the start of the split, and fans expected T1 to bench him in favor of the hyped-up substitute top laner Zeus. Canna bounced back in recent weeks, however, and has been putting on a good show in the LCK. He earned four MVP votes throughout the split and has been a reliable carry or frontline for his team, depending on the meta.

Canna began his professional League of Legends career in May 2019 as a trainee for SKT, T1’s former name. After six months, he was promoted to the starting roster and has been the starting top laner since the 2020 LCK Spring Split. He had a stellar performance during his debut split and won a title alongside his teammates after a 3-0 series over Gen.G in the playoffs. In the Summer Split, the team fell off and was unable to put up a good performance. As a result, T1 missed the 2020 League world championship.

Even though T1 underwent coaching staff changes during the offseason coming into this year, their performance didn’t change that much since the team finished in fourth place during the 2021 LCK Spring Split. While his team is currently in fifth place and will most likely reach playoffs, it’s unclear whether they’ll be able to pick up one of the four spots for the upcoming 2021 League world championship if they don’t improve their performance.


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Source: https://dotesports.com/league-of-legends/news/t1s-canna-reaches-100-game-wins-in-the-lck

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Team WE stomp EDG in Clearlove’s return to starting roster

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Team WE took down EDward Gaming in a quick 2-0 series today in Clearlove’s return to EDG’s starting roster after being absent from professional play for over two years.

EDG were the favorites going into this series until the team benched its jungler, Jiejie, who is leading across most stats compared to other LPL players in the position. Team WE had a fairly dominant split and looked coordinated today, taking down the experimenting EDG with ease.

Even though EDG had the chance to bring back Jiejie for the second match, they opted to play their other substitute Yu “JunJia” Chun-Chia in hopes of turning the series around. However, Team WE’s beishang, who is considered to be a top-three LPL jungler after his performance during this split, outmatched both junglers.

Mid laner Shanks and bottom laner Elk, the carries of Team WE, picked up the MVP votes in today’s League of Legends series. Shanks had a stellar performance on Sylas, using his opponent’s ultimates against them in a much more coordinated manner while also doing a lot of damage in teamfights. Elk had a great game on Ashe, landing critical ultimates to get easy picks on his opponents while also providing a good amount of damage during teamfights.

In both matches of today’s showdown, Team WE had the upper hand due to their jungler’s superior performance compared to his counterparts. Beishang picked up huge leads for his team in both matches before focusing on picking up the dragons for an early Dragon Soul. In both matchups, they were favored and the Infernal Dragon Soul spawned, giving Team WE a huge damaging buff once they picked it up to finish the series quickly.

Related: Here are the 2021 LPL Summer Split standings

EDG (10-3) remained in first place in the standings following this defeat. If they keep experimenting, however, FunPlus Phoenix (10-3), who looked much more dominant in their recent series, can overtake them. Team WE (8-4), on the other hand, are sitting comfortably in fifth place and look like good contenders for this split’s LPL champion title. Their next matchups are Rogue Warriors, Invictus Gaming, and Royal Never Give Up. The first two should be easy wins while RNG will be a hard matchup, considering their recent win streak in the 2021 LPL Summer Split.


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Source: https://dotesports.com/league-of-legends/news/team-we-stomp-edg-in-clearloves-return-to-starting-roster

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Cypher player discovers two Spycam spots on Haven

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A VALORANT player found two useful new spots for Cypher’s Spycam on Haven that provide excellent views of A and C sites and can be tough to find or counter.

Players can place a camera on an awning to the right of A Heaven with a lineup from the window. If done correctly, they will have a view of the entire site and can even catch a glimpse of B site. The second spot tucks Cypher’s camera into the corner of C site, above the entrance to Garage. This placement can help teams retake the site since it provides a clear view of almost every corner, and it can also help secure easy picks. 

Both spots require a precise lineup to place the camera, but players can master the technique with a bit of practice. Players should use these spots sparingly in matches and avoid activating their cameras for an extended period of time to decrease the chances of detection.

Both spots require a precise lineup to place the camera, but players can master the technique with a bit of practice. Try to use these spots sparingly in matches to keep enemies from learning your secrets. Also, avoid activating your camera for an extended period as this increases the chances of opponents finding your hiding spot. 

Cypher’s Spycam is an excellent ability that can help players track enemy movement without putting themselves in danger. The camera stays active for a long time, and a well-hidden camera can be a game-changer, especially if enemies can’t find it. There are several spots on every map where Cypher players can set down their cameras with specific lineups, and learning these locations can significantly increase your chance of winning. 


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Source: https://dotesports.com/valorant/news/cypher-player-discovers-two-spycam-spots-on-haven

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