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Broodmother reworked, Necronomicon removed in 7.29 update

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Dota 2’s Dawnbreaker Update brought a new hero and huge changes to the game’s map, but it also brought some big changes to established characters and items as well as part of the 7.29 update.

As expected, the most overpowered items and heroes received big nerfs while weaker heroes received buffs. Dozens of heroes also saw their Aghanim’s Shard abilities either tweaked or reworked completely. 

It’s worth taking a good look at the big changes that came in Dota 2 update 7.29 and picking out the most significant changes.

Catch up on everything from the Dawnbreaker Update:

Core Io likely dead, Broodmother reworked in Dota 2 update 7.29

The biggest came to Broodmother, who was effectively reworked. Insatiable Hunger was changed from Broodmother’s ultimate to her Q, with Spawn Spiderlings becoming her new ultimate. Fittingly, Spawn Spiderlings was buffed to be stackable and has a longer debuff duration while Insatiable Hunger was nerfed. Spin Web was also rescaled to give players more webs to place, but with the accompanying movement speed bonus being reduced at lower levels.

Io was also given a significant nerf that will redefine how the character is played at a the pro level. The ONE Esports Singapore Major saw core Io return for the first time since The International 2019, where Anathan “ana” Pham completely reimagined how the hero is used. Though Io has been buffed and nerfed many times in the years since, ana’s strategy still proved to be quite strong.

Icefrog didn’t seem to like this, and has delivered some pointed changes to the hero to address it being played as a core. Tether’s cast range was reduced and its movement speed functionality was changed to prevent players from moving above the maximum move speed limit. Even more importantly, Spirits’ maximum range and collision damage was reduced, making it much more difficult to farm the jungle.

It’s possible that Io will remain a viable carry option, but this should stop the hero from being a massive snowballing threat while returning Io to being primarily used as a support.

Leveling stats returns, talent tree changed

Back in the day, the optimal strategy for leveling up certain heroes involved completely ignoring abilities and instead getting more stats. That was removed over time, but is now back with the Dawnbreaker Update.

Players can acquire +2 to all base attributes seven times, similar to how it was in years past. After leveling stats seven times, players will then be forced to upgrade their spells or talents as normal.

Speaking of talents, leveling past 25 was given a significant change. Previously, players acquired nothing but stats for levels 26 through 29, and were given all previously unleveled talents after they reached level 30. 

That’s no longer the case after the Dawnbreaker update. When a hero hits level 27, they now receive their unused level 10 talent. At 28, they receive their unused level 15 talent, and so on.

Necronomicon removed in Dota 2 update 7.29

Necronomicon is Necronomigone. Or it’s been turned Necronomicoff, depending on your preference. Either way, Necronomicon has been removed.

The item has provided serious balance issues over the last two years, causing Icefrog fits due to its strong stat boosts and ability to turn any hard-pushing hero into a boulder that can smash down an entire lane with ease. Instead of tinkering with its recipe or increasing its cost, the developer removed the item entirely.

This change was cheered on by many due to how controversial the Necronomicon has been for a long while now, but it’s a devastating blow to the likes of Lycan and Beastmaster who heavily rely on the item. Both received buffs to compensate for its loss, but it’s hard to imagine they will be enough to make up for such a significant loss to their respective arsenals.

Another serious change came to Abyssal Blade. The item no longer has a blinking effect for its active ability and can only be cast at melee range. As with the removal of Necronomicon, this is a tough loss for a subset of heroes, particularly melee heroes like Sven and Ursa who have strong physical burst damage that was amplified by the extra mobility. This is welcome news for ranged supports who won’t have to deal with well-farmed carries being all but inescapable.

Make sure to check out the full patch notes on the official Dota 2 blog.

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Source: https://win.gg/news/7833/broodmother-reworked-necronomicon-removed-in-7-dot-29-update

Esports

Cloud9 give boost to MSI 2021 rumble stage hopes with much-needed victory over DWG KIA

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The very first game of the 2021 Mid-Season Invitational saw Cloud9 fall at the feet of DWG KIA in a lopsided fashion. But today, in the climactic rematch, C9 found the win over DWG in a 45-minute thriller.

Last week, DWG took down C9 in 27 minutes, earning a convincing victory to open up their MSI 2021 run. At the 27-minute mark during today’s game, though, it was dead even with the two squads taking an extremely close contest into the late game. The game remained locked in a back-and-forth state for 10 more minutes until C9 found a breakthrough teamfight to blow the game open for good. A four-for-zero effort resulted in a Mountain Soul and Baron power play for C9, setting the team up for a late-game push that ended with all three of DWG’s inhibitors going down. 

Despite DWG’s best efforts, the team couldn’t find any sort of window of capitalization. Normally, DWG KIA find their strengths at the back end of a game, “flipping a switch” and turning tied games into one-sided affairs within seconds. During the LCK playoffs, four of the six games that DWG played in saw the team come from behind and overcome a gold deficit. Today, the LCK champs weren’t able to find that turnaround moment to bring them a victory in the final moments of the game.

Largely, C9 secured this victory through their solo laners. Fudge and Perkz played far better today than they did against DWG on day one. Fudge, in particular, posted a scoreline of 10/3/6 on Lee Sin—a champion he had never played before in his professional career. 

With this win, C9 set themselves up for a run to the rumble stage throughout the course of the day. They only have games against Infinity Esports and Detonation FocusMe left on their schedule for the day. C9 posted a 1-1 record against those two squads during the first half of the round robin and will look for at least one more win to close out the day and have a chance to qualify for the next stage. If C9 manage to take both games, a trip to the MSI 2021 rumble stage should be a practical lock. 


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Source: https://dotesports.com/league-of-legends/news/cloud9-give-boost-to-msi-2021-rumble-stage-hopes-with-much-needed-victory-over-dwg-kia

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Tony Hawk joins GameSquare Esports in special advisory role

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GameSquare Esports is expanding its advisory team by bringing in skateboarding legend and entrepreneur Tony Hawk. 

Hawk, who’s best known in the gaming space for his Tony Hawk Pro Skater video game franchise, will act as a special advisor to CEO Justin Kenna and the GameSquare group of companies while they work to further “bridge the gap” between global brands and the gaming and esports communities. 

“We are humbled that Tony is willing to share his experiences in business, entertainment, sports, video games, and digital media with our leadership team as we grow GameSquare into an iconic esports company,”  Kenna said. “We have incredible people with amazing professional experience, and I look forward to working with Tony to accelerate our growth and our progress. Tony bridges the gap between brands and fans in an authentic way and has been doing it successfully, and with integrity, for decades.”

GameSquare is likely most known for acquiring U.K.-based esports talent agency Code Red Esports and operating the Gaming Community Network, a digital media company that focuses on facilitating and promoting partnerships in gaming and esports. 

Hawk is the founder of his own skateboarding, lifestyle clothing, and sporting goods brands. He’s helped build more than 600 public skateparks across the U.S. with his charitable foundation, The Skateboard Project. Hawk will share his own experience in working between multiple industries with the growing GameSquare group. 

“GameSquare is an innovator in esports, and I’m already impressed with what Justin and his team are building,” Hawk said. “Esports and video games are bigger than ever, so it’s paramount for companies to authentically connect great brands with hardcore fans. Throughout my career, I have understood that perseverance, creativity, and self-confidence are critical to success. I look forward to sharing my own experience and my approach to success with the GameSquare team.”

GameSquare is seeking to acquire additional assets that can be put to work in gaming and esports markets while also working inside of more traditional sports and entertainment—and will now do so with the added experience of Hawk.

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Source: https://dotesports.com/business/news/tony-hawk-joins-gamesquare-esports-in-special-advisory-role

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Next-gen PlayStation VR reportedly features 4K display, eye tracking, and vibration

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Sony’s next-gen virtual reality headset for the PlayStation 5 includes a 4K display, inside-out eye-tracking, a vibration motor, and other exciting new features, according to a report by UploadVR.

The headset, which hasn’t been named, features a 4000×2040 pixels (2000×2040 per eye) resolution, a lens separation adjustment dial, and gaze tracking capable of foveated rending, “reliable sources” told UploadVR.

The motor in the headset can also be used by developers to incorporate direct haptic feedback, making this a huge step up from the previous model. 

Image via Sony

Sony confirmed the development of a new VR headset for the PS5 earlier this year. But aside from images of a controller with analog sticks, finger position sensing, and resistive triggers that can “push back at your fingers when pressed,” the company has remained radio silent about the headset. 

In terms of its competition (if the report is valid), the headset would have a slightly lower resolution than the HP Reverb G2, which is considered the market leader in VR headset resolution, but slightly more than the Oculus Quest 2, a household name.

The headset is expected to be released “sometime” after 2021. But nothing has been confirmed yet. 

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Source: https://dotesports.com/hardware/news/playstation-vr-reportedly-features-4k-display-eye-tracking

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Race Manager device introduced in Fortnite Creative v16.40 update

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Epic Games released the v16.40 update for Fortnite Creative today, giving players the ability to create racing games with the Race Manager device.

The Race Manager device comes after Epic added Joyride vehicles and the Race Checkpoint device in its v16.20 update in April. The new tool allows players to track and display the number of completed laps, race times, and their best time. The Race Manager device also gives players the ability to create new game types such as Time Trials and multiplayer circuit-style tournaments, according to the devs.

Aside from the Race Manager device, the v16.40 update for Fortnite Creative brings new summer-themed content in which creators can play with boats or use the Fishing Zone and the Surfboard, a completely new item. You can create boat races, a fishing competition, or a surfboard trick course.

The v16.40 Creative update also includes some gameplay, island, item, and UI bug fixes, which you can read more about below:

Gameplay

  • Fixed an issue where players were not able to rapidly edit with a blueprint out.

Island

  • Made a material adjustment to all Grid Islands to improve the visual clarity of grid lines and surface area.  The new flat material has less noise compared to the older concrete material and projects less light reflections.
  • Removed the older Flat Grid Hub, Floating Island Hub, and Grassy Hill Hub from the Island Create Menu since we have shifted to a new hub and portal layout.|

Device and items

  • Fixed an issue where the Health Powerup device did not fully drop to the floor when enlarged.
  • Fixed an issue where the Baller’s Grappler pulled vehicles towards the Baller instead of the other way round.

UI

  • Fixed an issue where “Details” and “Back” buttons overlapped in the Creative Inventory.
  • Fixed an issue where the Recent Islands list did not update.

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Source: https://dotesports.com/fortnite/news/race-manager-device-introduced-in-fortnite-creative-v16-40-update

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