Insurtech, short for insurance technology, is a term used to refer to technology designed to enhance the operations of insurance firms and the insurance industry as a whole. Insurance companies are leveraging technologies such as big data, artificial intelligence, consumer wearables, and smartphone apps to transform the way they do business.
Insurtech enterprises cooperate with augmented reality developers to build brand new solutions that would allow them to increase the proficiency of their business.
By exploring and adopting this AR technology, companies strive to get a competitive advantage over other market players.
Accenture estimates that Insurers can reap 10–20% more profit annually by investing in intelligent solutions. Working with augmented reality can transform the ways agents interact with customers, enforce policies, and assess claims.
Providing interactive user experience as well as ensuring both customer entertainment and engagement aren’t the only AR use cases for insurers.
They can use augmented reality to warn their clients about dangers, estimate damage, explain insurance plans. They also use AR for marketing and brand promotion purposes.
Various Insurance providers now use Augmented reality , and have created a mobile AR applications that provides video explanations of people’s retirement goals and Insurance plans when users choose specific options.
Improving Advertising Campaigns
Augmented reality offers interactive experience and extensive marketing opportunities that provide users with significant entertainment value. Insurers can use 3D models to promote their services by encouraging users to share their augmented reality experience with others.
Liverpool Victoria is a UK-based company with over 5 million consumers. It has set a benchmark in the insurance industry in terms of creativity. The company uses AR for bringing life into newspaper flyers. When LV flyers are scanned, a 3D house model appears on the screen. By tilting the phone, users can explore the house while listening to what they can insure in that house, a car, a pet etc.
With the use of AR, technical specialists can understand the damage volume by overlaying object images representing the object condition before and after the accident.
Taking into account collected and processed information, adjusters can measure dimensions of damaged parts and calculate the required repair costs.
Using AR-enabled solutions, inspectors can literally look behind the building walls and determine the location of a gas line or fire epicenter.
AssistXR is an Intelligent AI and AR based Remote Assistant which allows customers to send their claims to insurers in real-time. With this tool, policyholders can communicate with insurance adjusters to fully and remotely inspect the damaged property.
With Remote Assistance, both parties policyholders and insurers can instantly stream their smartphone view and collaborate real time in Augmented reality over a computer vision empowered video call.
The primary value of this solution for insurance experts is the capability to precisely estimate the damage without physically being situated within the cause area. They can be sure that the claim details are accurate and not overestimated by a policyholder with the intent to get a more significant compensation.
Training using Mixed Reality
AR-based applications present an effective tool for training employees on internal processes and business functions. Their usage could not only reduce the dependency on experts but also lower the cost of enterprise administration. Moreover, these experiences might provide stronger influence on policyholders to improve safety and security awareness. Insurers may also use them for enhanced risk mitigation initiatives referring to home safety from fire, windstorm, theft, and other perils.
With augmented reality, insurance companies can establish a new engaging communication method that will bring value to customers and encourage them to choose a more interactive company.
One way or the other, augmented reality is worth investing in.
Content delivery, damage assessment, or employee training — whatever application you choose, it will definitely highlight your insurance company in this highly competitive market and help you gain word of mouth.
To lead the way, it’s essential to be remarkable.
If you need a professional consultation on AR applications –contact us, we are always ready to help!
When used with Vive Pro 2, the Vive Wireless Adapter doesn’t support the full resolution or 120 Hz mode.
The adapter currently operates at 1224×1224 per eye 90 Hz when used with Vive Pro 2.
HTC says it will increase the resolution to 1632×1632 “soon”, presumably via a firmware update.
The Vive Wireless Adapter first shipped in late 2018 for $299. HTC currently sells it for $349, which includes parts needed to affix it to the Cosmos & Pro headset series.
Even the upcoming resolution falls far short of Vive Pro 2’s full per-eye resolution – 2448×2448. The Vive Wireless Adapter uses a high bandwidth 60 GHz signal, but it looks like HTC is running into the bandwidth limit with Pro 2.
HTC announced the Vive Pro 2 earlier this week using the same design as the original but switching out the OLED panels for much higher resolution LCDs capable of going to 120Hz in wired mode. The headset also uses HTC’s new wider field of view lenses. If you already own SteamVR base stations & controllers, or plan to purchase those from Valve separately, the headset alone is priced at $799. The headset will ship from June 4. A full kit of Vive Pro 2 with SteamVR base stations and HTC’s original “wand” controllers will be available from August for $1399.
Do you already have the Vive Wireless Adapter? Are you planning to pair it with the Vive Pro 2? Converting from wired to wireless mode isn’t exactly an instantaneous change, so we’re curious how owners are planning to use this hardware. Let us know in the comments below what your plans are.
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Captain ToonHead vs the Punks From Outer Space looks as ridiculous as it sounds, and it’s coming to Oculus Quest soon.
Developer Teravision Games has been working on this title for a while, and previously confirmed it was coming to PSVR and PC VR headsets. Today, though, it’s confirmed it will also reach Oculus Quest this summer. Check out the gameplay trailer below.
Captain ToonHead is described as a mix of first-person shooter and tower defense. In the game, you’re earth’s frontline of defense against invading hordes of enemies that include green minions and, yes, dinosaurs.
VR staples like dual-wielding weapons are in but, as you fight, you’ll also be building towers around the map that help you take down streams of opponents. Your own weapons, meanwhile, include flamethrowers and what looks like… used sandals. If you couldn’t already tell, the game certainly knows where its sense of humor rests.
Weapons can be upgraded, too. There’s no solid date for Captain ToonHead yet but it will launch on Quest at the same time as other platforms. It’s also available to wishlist on Steam right now.
Are you going to be picking up Captain ToonHead? Let us know in the comments below!
Teravision Games’ comically over-the-top FPS tower defense game arrives on Oculus, SteamVR, and PSVR later this summer.
Columbia-based developer Teravision Games today announced that its upcoming VR tower defense game, Captain Toonhead vs the Punks from Outer Space, will be heading to the Oculus Quest and Oculus Quest 2 in addition to SteamVR and PlayStation VR headsets.
Available this summer, this zany FPS tower defense game will have you defending Earth from a never-ending onslaught of outrageous enemies, from t-rexes to cyber-C.H.I.C.K.E.N.s, using an arsenal of comically over-the-top weaponry. You’ll also have the ability to strategically place automatic “Toonret” towers capable of firing hot sauce-based projectiles and explosive “PIGñatas.”
Players take on the role of Elliott Salazar, a couch potato turned intergalactic superhero, Captain Toonhead, as they go head-to-head with various foes from the Voorhees P.U.N.K. Army. Armed with dual blasters and devastating chancla (flip-flops), you’ll battle wave after wave of ridiculous enemies across a series of futuristic environments in an effort to push back the galactic invasion. As you progress, you’ll unlock powerful weapons upgrades and take on increasingly difficult —but hilarious—enemies.
Image Credit: Teravision Games
“Our team is so excited and honored to bring Captain ToonHead to Quest; the fastest growing VR platform!” says Enrique Fuentes, CEO of Teravision Games. “We can’t wait to have players all over the world enjoying building crazy tower and throwing chanclas at T-Rexs and cyberchickens this summer!”
In addition to the comically over-the-top enemies and eye-catching environments, the game will feature full voice acting from an eclectic cast of memorable characters designed to help immerse you in the absolutely ludicrous world of Captain Toonhead.
Image Credit: Teravision Games
Personally, I’ve been eager to see more comedic VR games on the Oculus Quest. Existing titles such as Trover Saves The Universe and Job Simulator are excellent examples of the comedic potential afforded by immersive technology. Here’s hoping Captain Toonhead is able to inject a sense of silliness to the Oculus Quest platform.
Captain Toonhead vs the Punks from Outer Space launches later this summer on Oculus Quest, Oculus Rift, SteamVR, and PlayStation VR headsets. No word yet on an official price tag.
For more information visit the official website.
Feature Image Credit: Teravision Games
The post VR Tower Defense Game ‘Captain Toonhead’ Coming To Quest appeared first on VRScout.