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Asia’s two leading eSports Nations Compete and Intermingle

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The League of Legends global champion Lee “Scout” Ye-chan, a South Korean-born eSports player, blends well into Chinese eSports culture.

Along with his teammates, he enjoys a delicious hotpot while responding to questions in Chinese.

Born in 1998, Lee started his professional career there but was hampered by the lack of opportunities for speedy progress. He then joined the Edward Gaming squad in China in 2016.

Five years later, he is still at the top of his game, leading his team to victory in League of Legends, an international video game with 600 million users. He won “the most valuable player” in the championship game.

He admitted recently that he had grown used to Chinese daily life. He said he gets along with Chinese people easily, and likes hotpot.

The two largest eSports markets in Asia are South Korea and China, and they share more than just comparable training methods, says Vwin. Both nations have substantial talent pools, sizable fan bases, and favorable financial environments for eSports to flourish.

Like basketball and soccer, eSports is a developing area of the larger athletics world with international competitions, regional leagues, and transfer seasons.

Lee is hardly the only one vying for stardom in China. Professional players from Korea are looking at job chances here in larger numbers.

The multiplayer game League of Legends, created by Riot Games, has two teams of five players each. By commanding characters with special skills and varying playing styles, each side takes possession of and defends its respective half of the battlefield. A team often deploys five players in the positions of top laner, mid laner, jungler, bot laner, and support, similar to basketball games.

The Chinese league allows each team a maximum of two foreign players.

According to Riot Games, South Korean-born players stay in the Chinese league for an average of 2.4 years, with some lasting for up to 7.5 years.

Song “Rookie” Eui-jin, The Victory 5 team’s mid laner, , has played in the Chinese league for seven years.

Song, 25, and Lee are typically considered two of China’s top five mid laners. Song rapidly rose to prominence on the Victory 5 team as a relative newcomer.

In addition to his eSports expertise and experience, he is regarded as the top Korean player who speaks Chinese well. His Northeastern accent has often drawn some witty chides from his fans in China.

Chinese fans have been thrilled and inspired by great Korean athletes. Lee has 476,000 followers on Weibo, while Song has 3.7 million.

According to sources, some Korean athletes have Chinese girlfriends and vice versa. Top Chinese and Korean players regularly organize friendly matches using games like WarCraft, a traditional strategy game. They stand for the highest professional echelons in Asia and maybe the entire world.

About 55% of all eSports participants worldwide in 2021 were from Asia. South Korea came in fourth with earnings of US$7.1 billion, while China’s gaming market revenue reached US$45.6 billion to claim the top spot globally.

According to analysts, the two gaming markets will continue to develop steadily at least through 2024.

It is hardly unexpected that the two nations have a strong bond. Kim Seung-ho, the Republic of Korea’s general consul in Shanghai, claims that the cultures of South Korea and China are quite similar.

The second quarter of 2021 saw 31 Chinese games rank among the top games in South Korea, according to the most recent industry statistics available.

Mobile gaming has greatly increased the popularity of eSports, which is expanding quickly.

According to the Korean Creative Content Agency, mobile game revenue in South Korea made up 57 percent of all gaming revenues in 2020 and was growing quickly at a pace of 40%.

Similar quick development has been seen in mobile games in China, the largest smartphone market in the world.

The League of Legends’ mobile version was launched in 2021.

The mobile League of Legends Icons competition was held in Singapore in July and won by the Chinese team Nova eSports. It was the grandest international eSports competition that Chinese teams attended.

Twenty-four teams from across the world competed in the Icons tournament between June and July for crowns and $2 million in prize money.

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