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Apple Showcases New RealityKit 2 APIs Letting Developers Create More Intricate Augmented Reality Experiences

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Apple has recently displayed a range of new tools and technology offerings to aid developers in the creation of enhanced applications to deliver increasingly engaging experiences. These tools will help them create applications faster, and offer greater value to users. Some of these features include App Store enhancements, a revamped version of Xcode Cloud, and Swift programming language improvements. The company has also come out with a new set of game development tools and APIs for the iPadOS, iOS and macOS. RealityKit 2, the animation, rendering, physics and audio engine designed in augmented reality, has got new APIs.

The ARKit augmented reality framework from Apple is responsible for running more than a billion augmented reality-enabled devices around the world. It can be used by developers to come up with innovative augmented reality experiences with RealityKit. The latest announcement by Apple was about a new API called Object Capture, available on macOS Monterey. Developers can rely on it to generate photorealistic three-dimensional real-world object models incredibly fast. This is achievable by clicking images with their iPad, DSLR and iPhone devices and using the tool for instant conversion into AR-optimized 3D models.

Users can view the 3D AR models through AR Quick Look or include them in Xcode or Reality Composer. According to Apple, this feature facilitates easy augmented reality application development. Apple has remarked that developers are now utilising the Object Capture feature for unlocking new methods of three-dimensional content creation. The feature works with some of the most popular 3D applications like Unity MARS and Cinema4D.

According to Apple, the newly released APIs of RealityKit 2 can be just what developers need to create more realistic and sophisticated augmented reality experiences. These will offer better audiovisual and animation controls that encompass dynamic shaders and render passes.

Susan Prescott, Vice President of Worldwide Developer Relations, Apple, spoke about the new developments. She stated that the new set of offerings can help developers achieve better 3D content creation results. According to her, macOS Monterey users will now be able to easily access the most challenging aspect of 3D and augmented reality content creation.

Apart from the new announcements about the augmented reality APIs, Apple’s Xcode Cloud also accumulates several tools and tasks needed for the creation, testing and delivery of applications through cloud services. The App Store has Custom Product Pages and In-App Events which create new methods to help developers perform effective app promotion and user outreach. The widely relied upon Swift language has also received support for concurrency with the new update.

According to Prescott, the company is excited to help out its community of developers with new technology and tools to help them create better and more engaging applications, whilst also raising engagement via the Apple App Store.

She elaborated further, saying that the new Xcode Cloud toolkit, coupled with the development of Swift and brand new APIs are all factors that can lead to Apple reaching more customers.

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Source: https://immersive-technology.com/augmentedreality/apple-showcases-new-realitykit-2-apis-letting-developers-create-more-intricate-augmented-reality-experiences/

AR/VR

The VR Job Hub: Zerolight, Condense Reality & Yord

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Every weekend VRFocus gathers together vacancies from across the virtual reality (VR), augmented reality (AR) and mixed reality (MR) industry, in locations around the globe to help make finding that ideal job easier. Below is a selection of roles that are currently accepting applications across a number of disciplines, all within departments and companies that focus on immersive entertainment.

Location Company Role Link
Newcastle upon Tyne, UK Zerolight LookDev Artist Click Here to Apply
Newcastle upon Tyne, UK Zerolight CG Supervisor Click Here to Apply
Newcastle upon Tyne, UK Zerolight UI-UX Design Team Manager Click Here to Apply
Newcastle upon Tyne, UK Zerolight UI/UX Designer Click Here to Apply
Newcastle upon Tyne, UK Zerolight DevOps Engineer Click Here to Apply
Newcastle upon Tyne, UK Zerolight Associate Technical Director – Cloud Click Here to Apply
Newcastle upon Tyne, UK Zerolight Associate Technical Director – Tech Team Click Here to Apply
Newcastle upon Tyne, UK Zerolight Unity Developer Click Here to Apply
Newcastle upon Tyne, UK Zerolight Graduate Graphics Engineer Click Here to Apply
Newcastle upon Tyne, UK Zerolight Graphics Engineer (Mid to Senior Level) Click Here to Apply
Newcastle upon Tyne, UK Zerolight Solution Architect Click Here to Apply
Newcastle upon Tyne, UK Zerolight Programme Manager Click Here to Apply
Bristol, UK Condense Reality CUDA Engineer Click Here to Apply
Bristol, UK Condense Reality Computer Vision and Machine Learning Engineer Click Here to Apply
Bristol, UK Condense Reality Computer Vision and Image Processing Engineer Click Here to Apply
Bristol, UK Condense Reality Game Engine Integration Engineer Click Here to Apply
Bristol, UK Condense Reality Backend Engineer Click Here to Apply
Náměstí Míru, Prague Yord 2D Graphic Designer Click Here to Apply
Náměstí Míru, Prague Yord Senior Unity 3D Developer Click Here to Apply
Germany Yord Trainee Business Developer Click Here to Apply
Náměstí Míru, Prague Yord Senior 3D Graphic Designer Click Here to Apply
Náměstí Míru, Prague Yord Senior Full Stack Web Developer Click Here to Apply
Náměstí Míru, Prague Yord Trainee Business Developer Click Here to Apply

Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.

If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to Peter Graham (pgraham@vrfocus.com).

We’ll see you next week on VRFocus at the usual time of 3PM (UK) for another selection of jobs from around the world.

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Source: https://www.vrfocus.com/2021/06/the-vr-job-hub-zerolight-condense-reality-yord/

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AR/VR

How likable will the Facebook smartwatch experience be?

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Facebook is reportedly working on a smartwatch of its own, which is slated to debut in the summer of next year. The wearable is expected to arrive with dual cameras onboard – almost a first for a wrist-wearable – feature health and messaging functions, and also act as a controller for the unannounced augmented reality device from the social media … Continue reading

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Source: https://vrarnews.com/details/how-likable-will-the-facebook-smartwatch-experience-be-60c5e822eae046136bd4d8ac?s=rss

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AR/VR

Upload VR Showcase Recap: Everything Announced for the Oculus Quest and Rift Platforms

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Earlier today, UploadVR aired the latest iteration of its annual showcase, and it was packed with over a dozen different VR game trailers and news….

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Source: https://vrarnews.com/details/upload-vr-showcase-recap-everything-announced-for-the-oculus-quest-and-rift-platforms-60c57f0bd8bee41643666385?s=rss

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AR/VR

Waltz of the Wizard’s Natural Magic Update Confirmed for July

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Virtual reality (VR) developer Aldin has been teasing its next big update for Waltz of the Wizard since 2020. Called “Natural Magic” its set to feature new locations as well a reworked spell casting system to make it feel, well…more natural. Today, as part of a slew of VR announcements to kick off the Electronic Entertainment Expo (E3) 2021 this week the studio has confirmed the update will arrive next month.

Previous updates like the “Telepath” movement system added incremental improvements, whereas Natural Magic will be Aldin’s largest expansion to date. Starting off in a peaceful courtyard sandbox where players can practice and play with the new magic system, they’ll find intuitive controls to pick up distant objects or unleash devastating attacks. This is useful as the other area is the Fortress, a sprawling location home to the Observers, interdimensional beings that harness magic to control time and space.

These “Observers” are the bad guys, of course, and to get to them players will encounter a variety of enemies to wield their magic against. The Fortress also houses hidden artefacts which might be useful. It’s also the first location the developer has built that is procedurally generated, so each run-through will be slightly different.

Waltz of the Wizard: Natural Magic will have plenty of other interesting features for hours of entertainment, including mic input which turns a players voice into magical soundwaves to attack foes, enemies with detachable bodyparts and believable defensive reactions, and user health shown by their fingers turning skeletal.

Waltz of the Wizard: Natural Magic is set to launch on 6th July 2021 as a free update for existing owners of the videogame. There is a slight caveat in the fact that the update will be for SteamVR and Oculus headsets but not for PlayStation VR. Aldin’s CEO Hrafn Thorisson previously said in November 2020 that future updates for the headset were on hold due to the lack of info regarding a PlayStation VR 2 (at the time).

For further updates on Waltz of the Wizard: Natural Magic, keep reading VRFocus.

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Source: https://vrarnews.com/details/waltz-of-the-wizards-natural-magic-update-confirmed-for-july-60c5709fe410f9693d80874f?s=rss

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