Connect with us

AR/VR

Angry Birds VR and Acron: Attack of the Squirrels Gear up for Halloween

Avatar

Published

on

Last year Resolution Games got into the spirit of Halloween with a spooky update for Angry Birds VR: Isle of Pigs and Acron: Attack of the Squirrels. The studio continues that effort this year with another haunting addition for both videogames.

Angry Birds VR: Isle of Pigs is getting Slimy Slopes, a new area featuring 13 levels for players to tackle. Players will once again battle with Dr. Frankenswine and his evil machinations. This addition now means the videogame has 91 base levels to play. Plus there’s the new level builder which brought community sharing earlier this year.

As for Acron: Attack of the Squirrels there’s a new Halloween themed level called Sulky Swamp, as well as updated gameplay features. These include 1v1 gameplay, with the tree facing off against a singular squirrel. The challenge can then be increased by adding in bots.

“Since we expanded the level builder tool to online this summer, players have been spending more time than ever building, playing, and sharing their own levels in Angry Birds VR: Isle of Pigs,” said Tommy Palm, CEO of Resolution Games. “We hope that fans enjoy our latest spooky update, and continue to build and share their latest creations with the Angry Birds community.”

“While Acron is great to experience locally, the cross-platform functionality has made this the perfect game to connect with friends both near and far over the last few months,” Palm continued. “Now with the launch of the Quest 2, we’re excited to give players a special Halloween treat in the form of new content and updated gameplay mechanics to try out with their friends and family over the upcoming holiday seasons.”

Both updates are free for owners. Angry Birds VR: Isle of Pigs supports Oculus Quest and Rift, HTC Vive, Valve Index, Windows Mixed Reality and PlayStation VR, retailing for $14.99 while Acron: Attack of the Squirrels works with Oculus Quest and PC VR headsets. It retails for $19.99 with the iOS or Android app free to download. For further updates on Resolution Games’ latest titles, keep reading VRFocus.

Source: https://www.vrfocus.com/2020/10/angry-birds-vr-and-acron-attack-of-the-squirrels-gear-up-for-halloween/

AR/VR

Solaris Offworld Combat’s Squad Update Allows Friends to Teamup

Avatar

Published

on

Current Oculus exclusive Solaris Offworld Combat launched back in September, offering team-based multiplayer combat. Yet there was no way to define those teams, or more importantly buddy-up with mates. That’s due to change this week with the ‘Squad Update’.

Developer First Contact Entertainment says the feature is its ‘most requested’ since launch, which is no surprise seeing that teaming up with friends is a highlight of online multiplayer. The studio does note the feature is ‘still in its infancy’ but at least it’s a step in the right direction.

The Squad Update will also include a bunch of other additions. There will ‘Fury Major’, a new map which has been “redesigned to focus on more centralized player engagement and close quarters combat” notes the team. Stamina cooldown has been altered so that you can ‘enjoy unlimited sprinting with a cooldown that happens only if you spam slide’.

Players will get new daily XP bonus and weekly challenges to work towards plus there are a couple of tweaks to make the gameplay more immersive. The option to slide by crouching in real life will appear as well as being able to move both arms independently while playing.

At the moment Solaris Offworld Combat only supports Oculus Quest and Rift but First Contact Entertainment has previously confirmed Steam and PlayStation VR versions are on the way. The latter was originally slated for this year, with time quickly running out.

Solaris Offworld Combat is a 4v4 arena battle shooter, offering one gameplay mode called ‘Control Point’, where teams have to hold a specific location. Every player starts a match exactly the same, with a singular pistol, finding better weapons and other bonuses hidden in each arena.

As further update details are released, VRFocus will let you know.

Source: https://www.vrfocus.com/2020/12/solaris-offworld-combats-squad-update-allows-friends-to-teamup/

Continue Reading

AR/VR

CREAL Raises $7.2 Million to Bring its Light-field Display to AR Glasses

Avatar

Published

on

Switzerland-based CREAL is developing a light-field display which it hopes to bring to VR headsets and eventually AR glasses. In November the company raised CHF 6.5 million (~$7.2 million) in a Series A+ investment round to bring on new hires and continue miniaturizing the company’s light-field tech.

Creal says it closed its Series A+ investment round in mid-November, raising CHF 6.5 million (~$7.2 million) led by Swisscom Ventures with participation by existing investors Investiere, DAA Capital Partners, and Ariel Luedi. The new funding marks ~$15.5 million raised by the company thus far.

Over the last few years we’ve seen Creal make progress in shrinking its novel light-field display with the hopes of fitting it into AR glasses. Compared to the displays used in VR and AR headsets today, light-field displays generate an image that accurately represents how we see the real world. Specifically, light-field displays support both vergence and accommodation, the two focus mechanisms of the human visual system. Creal and others say the advantage of such displays is more realistic and more comfortable visuals for VR and AR headsets. For more on light-fields, see our explainer below.

Light-fields are significant to AR and VR because they’re a genuine representation of how light exists in the real world, and how we perceive it. Unfortunately they’re difficult to capture or generate, and arguably even harder to display.

Every AR and VR headset on the market today uses some tricks to try to make our eyes interpret what we’re seeing as if it’s actually there in front of us. Most headsets are using basic stereoscopy and that’s about it—the 3D effect gives a sense of depth to what’s otherwise a scene projected onto a flat plane at a fixed focal length.

Such headsets support vergence (the movement of both eyes to fuse two images into one image with depth), but not accommodation (the dynamic focus of each individual eye). That means that while your eyes are constantly changing their vergence, the accommodation is stuck in one place. Normally these two eye functions work unconsciously in sync, hence the so-called ‘vergence-accommodation conflict’ when they don’t.

On more advanced headsets, ‘varifocal’ approaches dynamically shift the focal length based on where you’re looking (with eye-tracking). Magic Leap, for instance, supports two focal lengths and jumps between them as needed. Oculus’ Half Dome prototype does the same, seems to support a larger number of focal lengths. Even so, these varifocal approaches still have some inherent issues that arise because they aren’t actually displaying light-fields.

Having demonstrated the fundamentals of its light-field tech, Creal’s biggest challenging is miniaturizing it to fit comfortably into AR glasses while maintaining a wide enough field of view to remain useful. We saw progress on that front early this year at CES 2020, the last major conference before the pandemic cancelled the remainder for the year.

Through-the-lens: The accurate blur in the background is not generated, it is ‘real’, owed to the physics of light-fields. | Image courtesy CREAL

Creal co-founder Tomas Sluka tells Road to VR that this Summer the company has succeeded in bringing its prototype technology into a head-mounted form-factor with the creation of preliminary AR and VR headset dev kits.

Beyond ongoing development of the technology, a primary driver for the funding round was to pick up new hires that had entered the job market, Sluka said, after Magic Leap’s precarious funding situation and ousting of CEO Rony Abovitz earlier this year.

Image courtesy CREAL

CREAL doesn’t expect to bring its own headset to market, but is instead positioning itself to work with partners and eventually license its technology for use in their headsets. The company aims to build a “complete technology package for the next-generation Augmented Reality (AR) glasses,” which will likely take the form of a reference design for commercialization.

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. See here for more information.

Source: https://www.roadtovr.com/creal-light-field-display-series-a-plus-investment/

Continue Reading

AR/VR

Flight Combat Game ‘Project Wingman’ Launches Today with SteamVR Support

Avatar

Published

on

Project Wingman, an aerial combat game for PC, has launched today after beginning life as a successful Kickstarter in mid-2018. In addition to traditional monitor support, the game is fully playable with SteamVR headsets.

Update (December 1st, 2020): Developed by Sector D2 and published by Humble Games, Project Wingman launched on Steam today with support for SteamVR headsets (as well as regular monitors), priced at $25. The original article, which offers an overview of the project, continues below, now including the launch trailer.

Original Article (November 27th, 2020): The game, which was born out of a successful Kickstarter back in mid-2018, lets you fly a number of fighter jets across various missions and game modes, something the game’s Steam page says will range from “intense aerial dogfights to large scale ground assault in an alternate scorched earth setting.”

Now Sector D2 says VR support for Project Wingman is arriving at launch, which will provide a “1:1 experience with traditional players,” which puts you in the cockpit for some high-flying dogfighting against users with regular monitors.

Image courtesy Sector D2

Although you’ll be able to use any traditional controller, be it a HOTAS setup or gamepad, VR motion controllers are unfortunately not supported at this time. The team investigated motion control support during early prototyping, but it sadly never made it past the testing phase.

“If there’s enough demand we can try reinvestigating it, of course, as it was an interesting novelty, and an option for those of us without controllers,” the studio says.

Users playing in VR will likely need a higher than min-spec VR-ready computer to run it without a hitch. Lead developer Abi Rahmani says that, while using his Windows VR headset, he was able to playing at “very playable frame rates cranked all the way up at 150% render scaling.”

Granted, the following components below shouldn’t be considered officially recommended specs, but it should give you an idea of how the game will run on your computer.

  • Processor: AMD Ryzen 5 2600
  • Memory: 16GB DDR4 at 2133MHz
  • GPU: GTX 1070

To see VR support in action, check out full mission ‘Operation Blackout’ played in VR below:

Source: https://www.roadtovr.com/project-wingman-vr-release-date-steamvr/

Continue Reading

AR/VR

Quest 2 Stock Starting to Slip Following Cyber Monday

Avatar

Published

on

Following Black Friday & Cyber Monday 2020, Oculus Quest 2 stock is starting to slip, with estimated deliveries between two and three weeks in most countries for the 64GB model.

Updated – December 1st, 2020

At the launch of the headset, Facebook told Road to VR the company was planning to make “many more” units of Quest 2 than the original Quest headset, which was very difficult to find during the previous holiday shopping season.

Despite additional challenges to manufacturing and logistics due to the Coronavirus pandemic, Quest 2 stock has been relatively easy to find from both Oculus and third-party retailers up to this point, but following Black Friday & Cyber Monday 2020, estimated delivery dates are starting to slip.

Oculus Quest 2 & Rift S Stock Check

We checked stock availability for direct purchases from Oculus.com for Quest 2 (64GB), Quest 2 (256GB), and Rift S across all regions where the headsets are sold. The latest shows shipping delays of two to three weeks for the 64GB model in most regions. The delays are greatest in Canada, Ireland, and United Kingdom, with estimated deliveries just a day or two before Christmas Day.

Meanwhile, the 256GB version of Quest 2 remains largely available with prompt deliveries in most countries.

See chart for: 11/23/20 | 11/25/20 | 11/26/20 | 11/27/20 | 11/29/20 | 11/30/20

Rift S availability is also holding steady so far, though less demand for the headset is expected considering Oculus has announced the Rift product line will be discontinued in 2021 as the company fully shifts focus to standalone VR headsets with optional PC tethering.

Where to Buy Quest 2 and Look for Stock

We expect to see Quest 2 stock becoming increasingly scarce this holiday season. If you’re unable to find it direct from Oculus, here’s a complete list of official third-party retailers in each country, including the local MSRP so that you know you’re getting the right price.

Source: https://www.roadtovr.com/buy-oculus-quest-2-stock-black-friday-cyber-monday/

Continue Reading
Big Data2 hours ago

Simple & Intuitive Ensemble Learning in R

Aerospace4 hours ago

Otto Aviation selects VOLTA as its collaborative MDO framework

Aerospace4 hours ago

Harnessing innovation crucial to UK aerospace and defence future

Crowdfunding6 hours ago

Payment Service Provider PingPong Payments Secures E-Money License in Luxembourg

Big Data6 hours ago

NoSQL for Beginners

AR/VR6 hours ago

Solaris Offworld Combat’s Squad Update Allows Friends to Teamup

Big Data6 hours ago

RPA‌ ‌in‌ ‌Banking‌ ‌and‌ ‌Finance‌ ‌Industry:‌ ‌The‌ ‌Use‌ ‌Cases‌ ‌and‌ ‌Benefits‌ ‌

Start Ups7 hours ago

Messaging Software Startup Aampe Raises Rs 13 Crore From Sequoia India Surge

Start Ups7 hours ago

Tata inches closer to make foray into Online Grocery Biz

Big Data7 hours ago

Droning the drove: Israeli cow-herders turn to flying tech

Big Data7 hours ago

UK watchdog studies ‘range anxiety’ in electric vehicle charging

Big Data7 hours ago

Salesforce to buy workplace app Slack in $27.7 billion deal

Aerospace7 hours ago

Valuechain’s MES solution now integrates PrintSyst’s AI Engine

Big Data7 hours ago

Do China tech giants pose a risk for European banks?

Aerospace7 hours ago

Paragraf drives electric transport revolution with graphene sensors

Start Ups8 hours ago

Genesis Therapeutics raises $52M A round for its AI-focused drug discovery mission

Blockchain News9 hours ago

Active Bitcoin Addresses Hit Third-Highest Level in November

Aviation9 hours ago

Major US Airlines Pause Nonstop Flights To Shanghai

AI9 hours ago

Facial recognition tech: risks, regulations and future startup opportunities in the EU

Aviation9 hours ago

HOP’s Embraer Fleet To Be Rebranded As Air France

AI9 hours ago

KDnuggets™ News 20:n45, Dec 2: TabPy: Combining Python and Tableau; Learn Deep Learning with this Free Course from Yann LeCun

Aviation9 hours ago

UK approves Australia-purchased vaccine

Start Ups9 hours ago

Valencia-based Jeff raises €17.4 million and confirms launch in the US

Blockchain News10 hours ago

OKEx Announces Support for Spark (FLR) Airdrop as XRP Holders Prepare for Token Distribution

Start Ups10 hours ago

Stockholm-based Voi Technology lands more than €132 million to boost its geographic and fleet expansion

Big Data10 hours ago

Nordigen launches first-ever free open banking platform to challenge Tink and Plaid

Aerospace10 hours ago

Ontic acquires instruments product line from Flightline Electronics

Blockchain10 hours ago

NYDIG raises $100 million from a single investor for its new crypto fund

Aviation10 hours ago

FAA Issues First Boeing 737 MAX Airworthiness Certificate Since 2019

Blockchain News11 hours ago

SushiSwap (SUSHI) Token Price Surges Over 15% After Merger with Yearn.finance

Trending