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ana reunites with OG ahead of DreamLeague Season 15

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Anathan “ana” Pham is returning to professional Dota 2, and he’s joining some old friends.

The Australian carry has returned to the lineup of OG to rejoin most of his former teammates from the two-time The International championship team. He replaces Yeik “MidOne” Nai Zheng, who was removed from the side after it failed to qualify for the ONE Esports Singapore Major. The news was announced on the organization’s social media channels.

With the addition of ana, OG’s Dota 2 roster is made up of the following players:

  1. Anathan “ana” Pham
  2. Topias Miikka “Topson” Taavitsainen
  3. Sebastian “Ceb” Debs
  4. Martin “Saksa” Sazdov
  5. Johan “N0tail” Sundstein

Now that ana is back in action, the only player missing from OG’s The International-winning roster is Jesse “JerAx” Vainikka. The former support player recently returned to Dota 2, but affirmed that he is not planning a return to competition and is instead simply looking to stream the game.

Regardless, ana’s return should be welcome news for OG fans. He will likely be debuting with the team at the start of DreamLeague Season 15, the second cycle of the 2021 Dota Pro Circuit in Europe.

Where has ana been since The International 2019?

ana taking a break after The International has been a tradition for a few years now, and The International 2019 wasn’t an exception. After becoming Dota 2’s first two-time champion alongside the rest of the OG roster, ana stepped away from the game for months with Ceb and JerAx joining him in retirement.

He played just one professional series in 2020, and spent months at a time without even playing the game casually. During this time, he reached the top ranks of tactical shooter Valorant.

He only returned to Dota 2 in February, ending a four-month break from the game to play alongside Lee “Forev” Sang-don in a handful of pub matches. It was unclear whether he was simply having fun or if it was the start of something else, but those questions have now been answered.

OG needs to rebound to hold onto The International 10 hopes

The addition of ana is big news for OG, which is in a precarious position when it comes to qualifying for The International 10. The team’s failure to qualify for the Singapore Major came after a fifth-place finish in DreamLeague Season 14, which means OG needs to perform exceptionally well in the next major cycle.

OG earned just 50 points for its efforts in DreamLeague Season 14 and will incur a penalty to those points for making this roster change to bring on ana. Because of that, OG will need to post a very strong performance in DreamLeague Season 15 and notch a good showing in the subsequent major in order to qualify directly to The International 10.

Even without JerAx, it’s easy to imagine most of the two-time champions at OG making a strong run moving forward. The second 2021 Dota Pro Circuit cycle and final push to The International 10 begins on April 13.

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Source: https://win.gg/news/7755/ana-reunites-with-og-ahead-of-dreamleague-season-15

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PROJECT Varus Skin Splash Art, Price, Release Date, How to Get

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League of Legends

PROJECT Varus is one of six new PROJECT skins coming in League of Legends Patch 11.11.
PROJECT Varus is one of six new PROJECT skins coming in League of Legends Patch 11.11. | Photo courtesy of Riot Games

The PROJECT Varus skin revealed Tuesday, May 11, is one of six new skins set to join the skin line in the near future. Here’s everything you need to know about the new skin.

PROJECT Varus splash art.
PROJECT Varus splash art. | Photo courtesy of Riot Games

PROJECT Varus’ splash art shows the marksman in full Genji garb, rocking the cyberpunk robot ninja look. His armor is steel grey with turquoise accents, including a turquoise scarf that trails behind him. There are also spots of bright yellow, showing the energy coursing through him; it shows up most prominently in his dominant hand and on his bow.

PROJECT Varus has on official price as of yet, but will likely cost 1,350 RP — the same as the majority of the other skins in the PROJECT line

PROJECT Varus is set to launch in League of Legends Patch 11.11, itself scheduled for release May 26. The skin may not arrive on the first day of the patch’s deployment, but should hit the in-game store over the course of the patch cycle.

To get PROJECT Varus, players will either have to pony up some RP in the in-game store, open the skin shard from a Hextech chest, or re-roll three skin shards into the skin.

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Source: https://www.dbltap.com/posts/project-varus-skin-splash-art-price-release-date-how-to-get-01f5eemkzbw2?utm_source=RSS

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mousesports brush aside fnatic in Flashpoint 3 opening round

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mousesports defeated fnatic decisively in their opening Flashpoint 3 series with a 2-0 scoreline on Inferno (16-8) and Overpass (16-4). Christopher “⁠dexter⁠” Nong and company are now through to the upper bracket quarter-final, where they will face BIG next week to try and follow up on their initial success and start to cement their identity under the Australian in-game leader.

fnatic, who have been struggling to find form ever since their second-place finish at cs_summit 7 in January and have dipped down to No. 25 in the rankings since, are now up against the ropes as they will play the first round of elimination matches in the RMR tournament’s lower bracket against Complexity on Saturday.

dexter put forth a confident showing against fnatic

The match kicked off on fnatic’s map pick, Inferno, but mousesports were the one to set the pace on the CT side, taking a very hefty 9-2 lead with both dexter and Robin “⁠ropz⁠” Kool putting up very strong performances. The Swedes started to find footing late in the half, and won the final three rounds to bring it back to a palatable 6-9, but mousesports immediately hit double digits after the switch and regained the upper hand on the attack, cruising to a 16-8 victory to take the series lead going into their map pick.

Completely at ease after winning the first map, mousesports turned around a lost pistol round in the second round forcebuy, after which they didn’t look back and steamrolled their opponents on the offense, 12-3. Having come out on top in the second pistol round, David “⁠frozen⁠” Čerňanský and company looked poised to rush to the finish line, and although fnatic tried to throw a wrench in mousesports’ plans by securing the second round forcebuy, they weren’t able to follow it up and the European squad secured the map 16-4 to bag the series.

Sweden
Europe

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Source: https://www.hltv.org/news/31734/mousesports-brush-aside-fnatic-in-flashpoint-3-opening-round

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Here are Destiny 2’s Season of the Splicer patch notes

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Destiny 2‘s Season of the Splicer kicked off with the Last City plunged into endless night by the hands of the Vex, but the latest update also brought a series of balancing adjustments to the game (and a Honeydew error or two).

The new season touched on several weapon archetypes that became extremely popular, with 120rpm hand cannons (such as Igneous Hammer) taking the brunt of the nerfs. Vortex Frame swords like Falling Guillotine also saw a slight increase in ammo consumption, and all swords lost their chip damage.

Bungie also touched on a series of perks with the new season to make them more appealing. The rolls include Subsistence, Sympathetic Arsenal, and Unrelenting, as well as the less-than-popular Celerity and Bottomless Grief.

Stasis subclasses also saw changes with the new patch. The most significant is with the Revenant Hunter super, Silence and Squall, which saw a decrease in detonation radius. Here’s what’s new, according to the patch notes.

Weapon archetypes

For aggressive frame hand cannons, the damage falloff and aim assist falloff distance dropped by “between two and four meters” based on the range stat. “This roughly halves the range buff they received in Beyond Light,” according to Bungie. The weapon type became particularly popular in PvP, with Steady Hand and Igneous Hammer as two of its most popular representatives.

In addition, the heavy ammo cost for a fully charged heavy attack with Vortex Swords such as Falling Guillotine, increased to six (up from four).

As far as weapon buffs go, precision auto rifles (450rpm) received an increase in damage per bullet (18, up from 17) and Linear Fusion Rifles received a buff across the board, with an extra 15-percent precision damage and 20-percent increased ammo reserves.

Weapon perks

The handling bonus on Quickdraw dissipates one second after switching to a weapon or upon aiming down sights, and new and existing drops of Felwinter’s Lie and Astral Horizon will have it replaced with Surplus instead. The change aims to tone down the prevalence of those two weapons in PvP.

The new update finally touched on two unpopular perks, Celerity and Bottomless Grief. The former increases reload and handling, while the latter will give a boost to magazine size in addition to the usual effect.

Subsistence lost its main drawback; the perk no longer reduces reserves. Submachine guns benefit from this perk even more, too. Bungie has increased the amount of ammo restored with each kill to keep it in line with auto rifles.

Perks that relate to the subclass type, including Osmosis and Elemental Capacitor, will now work with Stasis classes, and Elemental Capacitor will grant an improvement in recoil direction and reduce the penalty to movement speed when aiming down sights.

Sympathetic Arsenal and Unrelenting also got a buff to make them more competitive. The former will retain its main effect and grant a regular increase to reload speed. The latter will heal for 20 percent more and immediately trigger on enemies with orange health bars.

Exotics

The new season made a few tweaks to Exotic weapons. The Lament took a hit and received a 16-percent damage reduction on its revved heavy attack. Bastion no longer deals chip damage, but will intrinsically stun Unstoppable Champions and had its spread angle increased by 13 percent. And the catalyst on the Mida Multitool moved to No Distractions (previously Outlaw).

Abilities, Aspects, and Fragments

Season of the Splicer touched on a few Stasis subclasses across Hunters, Warlocks, and Titans.

In addition to the balancing adjustments, each class received a new Stasis Aspect quest from the Exo Stranger, available after completing the Beyond Light campaign, the Born in Darkness quest line, and obtaining all other Aspects.

Bungie reduced the Freeze Detonation from the Hunter ultimate, Silence and Squall, to 8.5m (down from 12), and the enemy Squall will have a red ring to mark its area.

Titans’ melee energy is now refunded after Glacial Quake ends. Previously, using the melee during the Super would deplete its energy and refill it again quickly. If the ability timed out, however, the remaining energy would have to fill up at the regular pace.

Warlocks also got a small tuning to the Bleak Watcher aspect, which now grants two fragment slots.

In addition to these changes, developers also fixed numerous bugs and issues and added a series of visual and quality-of-life improvements. A full list is available in the full patch notes.

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Source: https://dotesports.com/destiny/news/here-are-destiny-2s-season-of-the-splicer-patch-notes

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MAD Lions’ Kaiser talks about gaining confidence after MSI scrims, explains why Cloud9 and RNG are the most fun teams to play against in Iceland

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The 2021 Mid-Season Invitational started less than a week ago, but the group stage has already given us plenty of spice to liven up the competition. And to no one’s surprise, the LEC’s MAD Lions have been right in the thick of things, topping their group with only one loss heading into the rumble stage.

Their stellar record doesn’t exactly show how close each of their games were, however. The fiery young pride of Europe was challenged at a high level by all three of Group B’s teams. And now, the European League of Legends team must prepare if they want to stand a chance in the next stage of the tournament.

Dot Esports talked with MAD Lions’ starting support Kaiser after his last match of the group stage about the team’s experiences in Iceland thus far, including his first thoughts on his squad’s performance and the expectations he had for their group.

“I think we were expecting to be stronger than this,” Kaiser told Dot Esports. “Scrims told us that we would be 6-0 in this group and just smashing everyone, but we should have maybe even lost three of the games. So, when we came out 5-1, maybe [there was] a bit of luck, I guess. Of course we didn’t play that badly. We definitely deserve to win some of the games, so I think we shouldn’t be too unhappy about it. I think we learned a lot from our mistakes, especially in draft and early game.”

Photo via Riot Games

Throughout the first week, MAD Lions actually had to dig deep in a handful of games, including a last-minute victory against paiN Gaming and a tough loss against the TCL’s Istanbul Wildcats. These games could serve as proper learning lessons to help them against more established teams like the LCK’s DWG KIA, the LPL’s Royal Never Give Up, and the LCS’ Cloud9, however.

The MAD Lions support spoke about his experience scrimming against these top rosters for the first time this year. The 22-year-old said something he lacked after Worlds 2020 was confidence on international stages. Kaiser said that after last year, he thought that “maybe [they’re] just not meant to play competitive internationally.” But he’s recently found a renewed motivation to succeed after pitting himself against the best in the world.

“Playing scrims against those top dogs really showed me that I’m not really far off or maybe even on par with some of the best teams in the world,” he said. “And we, as a team, perform really well when we have the confidence that we can play aggressive, we can show people how strong we are, and how much fun we have in the game. So I think if we have this confidence going into the rumble stage, I think we will [do well].”

Photo via Riot Games

The 22-year-old also gave insight into some of the most fun teams to play at MSI—the North American and Chinese representatives. Kaiser said the NA vs. EU rivalry is still strong with the banter that happens whenever C9 hops into scrims with MAD Lions. He said they both love to joke around and they always have fun in their games. On a pure gameplay level, however, Kaiser thinks RNG are the best to play against because they execute their game plan just like MAD—they love to fight.

“[RNG’s] bottom lane is really nice to play against as well because they like to play aggressive, and Gala-Ming, they’re a really strong duo,” Kaiser said. “They don’t stonewall the lane like some other teams do, and we’d like to play against that because skill checking is just our style. Me and Carzzy just want to go in, they want to go in, so yeah, level one bot flip, and we’ll see what happens. That’s our style, that’s their style. I think once those sides clash in competitive, it’s going to be like a bloodbath.”

We’re still a few days away from the rumble stage, but fans should get ready for some electric League action. You can watch Kaiser and MAD Lions when the tournament continues into its next phase on Friday, May 14.


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Source: https://dotesports.com/league-of-legends/news/mad-lions-kaiser-gaining-confidence-msi-scrims-c9-rng-most-fun-play-against-iceland

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