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All Changes made to champions in Patch 11.8 of League of Legends

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Patch 11.8 of League of Legends comes with a lot of changes for champions. Aside from the changes for jungle champions in order to fit better into the meta, Riot has also made changes to other champions. Most of these adjustments were made to limit the champions’ use in other lanes and strengthen their roles in their normal lanes.

Moreover, the champions updated in League of Legends’ Patch 11.8 include:

  • Annie
  • Aphelios
  • Cassiopeia
  • Dr. Mundo
  • Gnar
  • LeBlanc
  • Lee Sin
  • Orianna
  • Rumble
  • Thresh
  • Vladimir
  • Yorick
  • Zac

This list does not include the five jungle boosted champions and Rammus. All details of those champions are in the general League of Legends Patch 11.8 update.

Details of all Champions update in League of Legends’ Patch 11.8

Annie

Annie-League of Legends Patch 11.8

Image via Riot Games

Annie’s W (Incinerate) mana cost now increases early. The reason for this is so players can be more careful in deciding what to dp with the W. Now, they either decide to burn up minions or enemy champions. Her W casts a blazing cone of fire dealing damage to all enemies within the vicinity.

New cost: 90/95/100/105/110 mana.

Aphelios

The champion’s Passive (The Hitman and the Seer) lethality is increased in Patch 11.8. His R (Moonlight Vigil) main weapon effects are also strengthened. Riot acknowledged that Aphelios has certainly not looked the same since interaction with Kraken Slayer nerf in Patch 11.2. To remedy this, the game developers have put more punch into hit lethality rank-ups along with his weapon effects during his ultimate. Certain of Aphelios Q (weapon abilities) have also been increased. His gravitum root duration is now 1.35 seconds and infernum splash damage is now 90%.

Cassiopeia

Her E (Twin Fang) mana cost now scales down. It is no longer static at 50. Rather, from 50 mana, it goes to 48, then 46 to 44 and then 42. This scaling down is because Cass relies on the mana in mid and late game team fights.

Dr. Mundo

Dr Mundo-League of Legends Patch 11.8

Image via Riot Games

Dr Mundo’s Passive (Adrenaline Rush) maximum health regeneration is now increased. In the current meta, Mundo performs better as a jungler than top laner. However, Riot wants god-tier top lane Mundo activated.

It is reducing the champions clear speed and increasing his regen to make him “the meaty meatball of his dreams.”  The maximum health regeneration increases to 2.5% and his Q (Infected Cleaver) now has a decreased capped damage against minions and monsters. His health cost restores on enemy hit a 100%. His E (Masochism) bonuses also decrease.

Gnar

The champion’s W (Hyper) bonus movement’s speed is now decreased in League of Legends’ Patch 11.8. Riot in nerfing’s Gnar’s E. “We shubbanuffa’d ourselves by giving Gnar too loose a leash,” Riot said. “We’re pulling back accordingly.”

LeBlanc

LeBlanc’s Q (Sigil of Malice) damage and overall damage has been increased. The game developers feel that the decrease of her Q damage will make her more fatal.

New Base Damage: 65/90/115/140/165
New Total Damage:  130/180/230/280/330

Lee Sin

Lee Sin’s E (Tempest) cooldown is now decreased to eight seconds. This is in order to give Lee Sin more clear power in matching the pace of other top junglers.

Orianna

Her E (Command: Protect) bonus resistances is now decreased early in League of Legends’ Patch 11.8. Orianna is one of the most popular mid lane mages in Pro Play. In the LCS MSS finals, both Nicolaj “Jensen” and Luka “Perkz” Perkovic performed extremely well on the champion with clutch Shockwaves. She shows no weaknesses, being a consistent source of utility and damage. To create a fair playing ground, League of Legends’ Patch 11.8 decreases her durability in the early game phase.

Rumble

Rumble-League of Legends Patch 11.8

Image via Riot Games

Rumble’s base magic resist and magic resist growth are now significantly reduced. The magic resist is 28 while magic resists growth shrinks to 0.75. His passive overheating bonus damage has also been decreased. The champion now scales with a target’s maximum health and his E (Electro Harpoon) reduces the target’s magic resistance. Also, Rumble has a new ability. When he is overheated, he gains 50% attack speed.

All these changes are to enable him to be a better top lane champion. Riot is not nerfing Rumble mid but making top Rumble better at beating down tankier targets and making mid-Rumble more vulnerable in lane phase against mages.

Thresh

Thresh’s E (Flay) cooldown is now increased. For Thresh, Riot is simply adjusting the powers of one of his most versatile tools. The cooldown on his E will now scale downwards from 11 to 10.5, to 10 and eventually 9 seconds as the game progresses.

Vladimir

The champions Q (Transfusion) cooldown now further decreases as the game comtinues. This change is to compensate for his new Mythic item structure, making him an unpopular choice among players.

Yorick

Yorick-League of Legends Patch 11.8

Image via Riot Games

This champion’s Mist Walker initial leap has been decreased to 100% in the first attack. His E (Mourning Mist) will now deal increased damage over eight attackers. Turrets will now prioritize minions over Yorick’s maiden.

With these Patch 11.8 changes, Yorrick can become a more popular champion for split pushes. With his R (Eulogy of the Isles), he can summon the Maiden of Mist who would no longer be a turret priority. When a player uses the E, Yorick’s attacks against the Maiden’s target deal bonus damage. Yorick also has a new power. All marked targets of the champion will take 40% increased damage from the next eight attacks by a Mist Walker.

Zac

The last champion on the list is Zac. There is an increase in his W (Unstable Matter).  The update in Patch 11.8 is to compensate for Zac’s loss of mid-game clear speed and adds more damage with a buff for AP bruiser builds.

New Damage: 35/50/65/80/95  (+4/5/6/7/8% of target’s maximum health)  (+4% per 100 AP)

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Source: https://www.dailyesports.gg/all-changes-made-to-champions-in-patch-11-8-of-league-of-legends/

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How to evolve Pancham into Pangoro in Pokémon Go

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Now that Pancham has been added into Pokémon Go, players are going to start seeing more of the unique evolution mechanics that were introduced in Pokémon X and Y be retooled in new ways for the app. 

Typically, Pancham would evolve by leveling it up to level 32 while having another Dark-type Pokémon in your party. This would trigger the evolution, causing Pancham to evolve into Pangoro. 

Similarly to the recently introduced Spritzee, Swirlix, and Goomy, Pancham also requires a different method than its main-series counterpart in order to evolve in Pokémon Go

Instead of leveling it up to level 32 with a Dark-type Pokémon in your party to evolve Pancham, you will instead need to capture 32 Dark-type Pokémon while Pancham is tagging along as your Buddy Pokémon. 

First, you need to set Pancham as your Buddy Pokémon and then start scouring your surroundings for Dark-types to capture. Once you have captured 32 of them, you can use 50 Pancham Candy to evolve Pancham into Pangoro.

Pangoro will likely see some competitive use in the Go Battle League, though we won’t actually know how meta viable it is until players actually start teambuilding and testing with it.

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Source: https://dotesports.com/news/how-to-evolve-pancham-into-pangoro-in-pokemon-go

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Here are the notes and updates for Wild Rift Patch 2.2c

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A new competition is emerging in Wild Rift Patch 2.2c.

Renekton, who will be available to play later in the patch, will be going head-to-head with his brother Nasus in the next Nemesis Duel. The big bad crocodile brings a new toolkit to the top lane, introducing an aggressive but tanky playstyle to Wild Rift’s version of Summoner’s Rift.

A few targeted champion nerfs are also making their way to Patch 2.2c, with some of the game’s strongest solo queue superstars taking a beating. Evelynn is finally being taken down a notch and Kai’Sa, who has been performing “too well” in “high skill play,” is also getting hit by Riot’s nerf hammer.

Here’s the full list of notes and updates for Wild Rift Patch 2.2c

New champions

Renekton, the Butcher of the Sands

Renekton is a terrifying, rage-fueled Ascended warrior from the scorched deserts of Shurima. Once, he was his empire’s most esteemed champion, leading its grand armies to countless victories. But after the fall of the Sun Disc, Renekton was entombed beneath the sands—and slowly, as the world above changed, he succumbed to insanity. Now free once more, he’s utterly consumed with wreaking vengeance upon his brother, Nasus, who he blames for the centuries lost in darkness.

New skins

⦁ Scorched Earth Renekton
⦁ Blood Moon Diana
⦁ Blood Moon Jhin
⦁ Blood Moon Kennen
⦁ Blood Moon Twisted Fate
⦁ Blood Moon Yasuo
⦁ Infernal Nasus
⦁ Mecha Malphite

All of these skins will be released over the course of the patch.

New accessories

Players can earn or purchase accessories from several different sources.

⦁ Icons: Rainbow Poro; Tanzanite Poro; Catseye Poro; Citrine Poro; Obsidian Poro; Rose Quartz Poro; Sapphire Poro
⦁ Emotes: Pride 2021
⦁ Homeguard Trails: Rainbows For All
⦁ Baubles: Ritual Mask
⦁ Recalls: Blood Moon Return

New events

Pride

  • Wild Rift’s Pride event will kick off on May 24.

Nemesis duel

Later on in the patch, Nasus and Renekton will enter Wild Rift’s second Nemesis Duel. These duels can trigger when:

⦁ Both champs are at or above Level 13
⦁ Neither champ has dealt or taken champion damage within five seconds
⦁ Both champs are alive
⦁ Both champs are at least 16 units apart

A Nemesis Duel between the two champions won’t happen every game, even when the conditions are met. But when it does happen, everyone in the game will know through an in-game announcement. In this case, a champion wins the event when the opposing champion dies within three seconds of taking damage from the winning champion.

⦁ If Nasus wins, (1) Siphoning Strike strikes all enemies in an area
⦁ If Renekton wins, he will remain at maximum Fury during (Ult) Dominus

Champion changes

Braum

Image via Riot Games

Braum is “too good” at locking champions down, according to the devs. The changes to his passive should help to counter this.

(Passive) – Concussive Blows

  • Stun duration: 1.25/1.5/1.75 seconds to 1/1.25/1.5 seconds

Diana

Image via Riot Games

Diana’s attack speed on her Moonsilver Blade has been scaling “excessively” as she snowballs. These changes should slow her down.

(Passive) – Moonsilver Blade

  • Attack speed: 30 percent to 120 percent to 30 percent to 100 percent

Evelynn

Image via Riot Games

The devs are reducing Eve’s primary damage tool because she’s still much “too strong” in solo queue.

(1) – Hate Spike

  • Base Mana Regen: 15 to 18

Fizz

Image via Riot Games

Riot is throwing Fizz a life preserver for his early-game mana issues.

Base mana regen: 15 to 18

Jax

Image via Riot Games

The devs went a bit too far with the recent nerfs to Jax. To counter this, they’re giving him some more mana, allowing him to scale into a “persistent threat” in longer games.

Mana per level: 33 to 57

Mana at level 15: 852 to 1188

Kai’Sa

Image via Riot Games

Kai’Sa has been performing “too well” in high-skill play, according to the devs. But nerfs to her wave clear and her playmaking potential in the early game should keep her in check.

(1) Icathian Rain

  • Bonus Damage to minions below 35 percent HP: 200 percent to 150 percent

(Ultimate) Killer Instinct

  • Cooldown: 80/70/60 seconds to 100/80/60 seconds

Lee Sin

Image via Riot Games

Riot is adjusting the power players get from optimizing Lee’s passive well because he’s been “slightly overperforming” at higher skill levels.

(Passive) Flurry

  • Attack speed: 50 percent to 40 percent

Lulu

Image via Riot Games

Lulu has fallen behind, so the devs are reverting some recent nerfs to her base stats to help her out.

Mana: 435 to 480

Movement speed: 325 to 330

Lux

Image via Riot Games

Lux support is a “bit too strong,” according to Riot. To address this, the devs are adjusting her shield strength.

(2) Prismatic Barrier

  • Shield amount on return: 100/140/180/220 to 75/105/135/165
  • Shield AP ratio on return: 0.4 to 0.3

Pantheon

Image via Riot Games

Pantheon is still “struggling to make an impact” in solo queue, despite recent buffs. The devs are giving him another little nudge in the right direction to help him out in this regard.

Armor per level: 4.3 to 4.7

Armor at level 15: 101 to 106

(2) Shield Vault

  • Base damage: 65/90/115/140 to 70/120/170/220

Twisted Fate

Image via Riot Games

Twisted Fate still leaves much to be desired and his Red Card isn’t matching up to the rest of his deck. These changes should fix that.

(2) Pick a Card

  • Red Card area-of-effect radius: 2 to 2.75
  • Red Card slow: 30/35/40/45 percent to 35/40/45/50 percent

Game system changes

Passive gold

Passive gold gain

⦁ Before eight minutes: Four gold per second (unchanged)
⦁ After eight minutes: Four to three gold per second

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Source: https://dotesports.com/news/here-are-the-notes-and-updates-for-wild-rift-patch-2-2c

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Five new Speedroid cards, multiple reprints revealed for Yu-Gi-Oh! TCG set, Legendary Duelists: Synchro Storm

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The upcoming Yu-Gi-Oh! TCG set, Legendary Duelists: Synchro Storm is going to be very important for several archetypes, with a specific focus on Speedroid cards. 

Konami has confirmed five new Speedroid cards, several reprints, and the addition of the already announced Clear Wing Synchro Dragon. For collectors, Clear Wing Synchro Dragon is actually going to have a Ghost Rare variant in the set, at least for the OCG variant Duelists of Whirlwind.

Image via Konami

The five new Speedroid cards are going to tie right into the signature Synchro strategy used by Yugo in the anime. This new batch includes two Effect Monsters, a Trap Card, and two new Synchro Monsters, too. 

Starting with the aptly named Speedroid Party Horn Kid, the Tuner Monster, you can excavate cards from the top of your deck equal to the number of other Wind monsters you control and add one of those cards to your hand before placing the rest on the bottom of your deck in any order. And once it is in the Graveyard, you can banish it and then target one level three or higher Wind monster you control and then lower its level by three. 

Image via Konami

Speedroid Magic Hound is a level three Effect Monster that allows you to send a Speedroid card from your deck to the GY when it is Normal Summoned. 

You can also banish Magic Hound to target a Speedroid monster in your GY to shuffle it into your deck, though it can only be used on a turn when it isn’t sent to the GY. Once that is done, you can Special Summon a Speedroid Synchro Monster that has the same level but a different name from your Extra Deck, though its effects will be negated. 

Image via Konami

Both monsters will help facilitate the already fast-paced Speedroid strategy, especially when it comes to getting more material on the field to extend combos. 

Moving onto the Synchro Monsters, Hi-Speedroid Cork Blaster is only a level three monster, but is also a Synchro Tuner. Once per turn when this card is Synchro Summoned, players can add a Speedroid Spell or Trap Card from their deck to the hand. 

Image via Konami

If you Synchro Summon Cork Blaster using only Speedroid monsters, you can Special Summon all of them if they are in your GY. 

The next one is a real treat, since Hi-Speedroid Clear Wing Rider is based on Yugo’s Duel Runner from the anime. It is a level 11 Synchro Monster with two effects that can only be summoned using a Wind Tuner and a non-Tuner Wind Synchro monster. 

Image via Konami

Once summoned, the 3,500 Attack point motorcycle lets you roll a six-sided die and then shuffle Wind monsters from your GY back into the deck based on the result. Then, you can destroy cards your opponent controls up to the number shuffled back in and have Clear Wing Rider gain 500 ATK for each destroyed card until the end of the turn. 

And that isn’t all, because during your opponent’s Main Phase, you can tribute Clear Wing Rider to Special Summon up to two level seven Wind Synchro Monsters with different names from your Extra Deck. This is a great Quick Effect, but can only be used if Clear Wing Rider was Synchro Summoned originally. 

The final new Speedroid card is Speedroid Dupligate a Normal Trap that has a powerful secondary effect that can only be used once per duel. 

Image via Konami

First, you can banish one Wind monster from your GY and return one card your opponent controls to their hand. The second effect allows you, during your Main Phase while Dupligate is in the GY, reduce a Speedroid monster you control’s level by one and then special summon Dupligate as a level one Wind Tuner monster that is not treated as a Trap Card. 

Image via Konami

Along with reprints of important Speedroid cards like Terror Top and CarTurbo, along with Den-Den Daiko Duke and Taketomborg, you might see a lot of players pick up the deck if it can become a budget build. Legendary Duelists: Synchro Storm launches on May 30 in the OCG and worldwide on July 16.

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Source: https://dotesports.com/yu-gi-oh/news/five-new-speedroid-cards-multiple-reprints-revealed-for-yu-gi-oh-tcg-set-legendary-duelists-synchro-storm

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How to get the Cryosthesia 77k in Destiny 2

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The new season of Destiny 2 is adding in new ways to fight the Darkness, and one of the stars of the show is the Cryosthesia 77K, a Stasis-powered Sidearm that lets any Guardian freeze their enemies almost at will.

Charging up a shot after getting a kill will send in a bolt of stasis that freezes its target at the expense of all the ammo in the magazine. Despite being a Kinetic weapon, the Cryosthesia has Stasis as an element—a rare occurrence in Destiny 2.

How to get the Cryosthesia 77k

The new Sidearm is the seasonal weapon for Season of the Splicer, which means that acquiring it is incredibly simple. All Guardians will have access to it once they reach level 35 of the Season Pass, but players who bought the premium version will unlock it instantly.

After Season of the Splicer ends, however, the weapon will move into the Monument to Lost Lights, a vault in the Tower that gives vaulted exotics in exchange for destination materials and Ascendant Shards. Ticuu’s Divination, the weapon for the previous season, moved into the monument with the launch of the current season.

How to use the Cryosthesia 77k

The Stasis-powered sidearm is fairly simple to use. Getting a kill with it activates a buff called LN2 Burst, which lasts for 10 seconds. When the buff is active, holding the fire button will charge up a Stasis shot, which fires as soon as players let go of the trigger. The ensuing blast will freeze its target and proceed to cause Shatter Damage to any enemies in its vicinity. Firing it, however, will empty the magazine and force players to reload or swap weapons.

Using the Cryosthesia to kill a frozen target will reactivate LN2 Burst, which lets players chain Stasis kills as long as they can stand the constant reloads. The weapon can come in handy to help with Stasis-related objectives, such as from Fragment Quests or from Born in Darkness, the post-campaign missions in Beyond Light.

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Source: https://dotesports.com/destiny/news/how-to-get-the-cryosthesia-77k-in-destiny-2

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