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Aircards creates Augmented Reality cricket experience to promote of ‘The Hundred’ cricket tournament

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In Augmented Reality News 

July 6, 2021 – The Hundred, a professional 100-ball cricket tournament involving eight men’s and women’s teams located in major cities across England and Wales, has partnered with Threepipe, Mobsta and Aircards to create a new game and user experience to promote the launch of the competition this summer. 

For the first time Mobsta’s hyper-local, verified location targeting, has been combined with an immersive Web-based augmented reality (WebAR) game built by Aircards, allowing families to be a part of the event without leaving their living rooms. Mobsta, a specialist in location and audience targeting and provider of an ‘Operator Intelligence Platform’, uses operator data to validate inventory accuracy at every data point – resulting in inventory supply that can be coupled with their location derived audiences based on real world & digital behaviours.

Mobsta has utilised this data to direct families interested in sports within 50km of The Hundred event stadiums, to a unique WebAR game, where users have a chance to immerse themselves within The Hundred stadium and compete in their own live-action version of the event from their smartphones.

Aircards, which creates innovative brand experiences by leveraging the power of WebAR through the use of 8th Wall’s platform, has created the interactive cricket gaming experience for the England and Wales Cricket Board (ECB).

The WebAR game includes features such as team-selection and character customization, allowing users to enter their initials in order to personalise their player within the game. Other features included physics simulation, haptic vibration feedback, and Spatial Analytics that allowed for granular analysis of user interactions in 3D space.

Jonathon Webb, Brand Manager at The Hundred, said: “The Hundred has innovation at its heart, so working on an augmented reality game to drive engagement among our target audiences is a really exciting opportunity and a great addition to our wider campaign. Working closely with Threepipe, Mobsta and Aircards, this AR game gives users a taste of what The Hundred will be like, from the gameplay format through to in-game visuals and personalised kits. We want to throw crickets doors open to broader audiences and using this game across paid mobile advertising, with its sophisticated targeting, allows us to present The Hundred to our desired audiences in a fun and engaging way.”

Jim Hawker, Co-Founder, Threepipe, commented: “We are always looking for innovative partners to feature on our media plans and we were excited to approach and work with Mobsta and Aircards for The Hundred this year. The game forms a valuable part of our engagement strategy in driving awareness and ticket sales for this unique competition.”

For more information on Aircards and its WebAR experiences, please visit the company’s website.

Video credit: Aircards / YouTube

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.

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Source: https://www.auganix.org/aircards-creates-augmented-reality-cricket-experience-to-promote-of-the-hundred-cricket-tournament/

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