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A sound choice or two: Razer Huntsman V2 keyboard line review

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Razer is clever in how it positions itself within the PC gaming peripheral market. Despite having brand recognition equal to giants in the peripheral space, Razer seems more in touch with its community at times. The Strider mouse pad recently showcased this by taking into account Reddit users’ opinions, and the updates to Razer’s Huntsman series of keyboards are backing up that trend. 

The Huntsman V2 lineup brings two older Huntsman keyboards up to date with Razer’s current direction. Both models share the same successes, but one of them makes its flaw heard louder than the other. 

Nuts and bolts

Razer revamped the Huntsman line with two new models that improve on some of the company’s long-running faults. The Huntsman V2 TKL is tagging in for the Huntsman Tournament Edition TKL, and the Huntsman V2 is jumping in for the Huntsman Elite.

From the outset, both the Huntsman V2 TKL and Huntsman V2 look fairly standard. Razer fans will recognize the evenly textured feel of Razer’s doubleshot PBT keycaps and the vivid color of the brand’s signature lighting. Underneath the keys are a black aluminum plate and two layers of flip-up feet. The Huntsman V2 TKL connects with a detachable USB-C cable, and the Huntsman V2 retains its predecessor’s non-detachable connection. 

Switch choices include two of Razer’s optical switches. The company offers users their pick between its Clicky Optical Switches and its second-generation Linear Optical Switches. Razer’s Clicky Optical Switches provide an audible click, while the Linear Optical Switches provide near-silent motion. Both switches offer wickedly fast performance that may not be for everyone. 

Backing the responsiveness of Razer’s Optical Switches is the company’s 8,000Hz HyperPolling. This technology can drop latency down to .2 milliseconds when used with optical switches, according to Razer. However, 8,000Hz polling has been known to spike CPU usage when using it with gaming mice and may not offer anything more than a marginal improvement. Razer allows users the option to drop their polling rate down to the standard 1,000Hz and below. 

Despite sharing Razer’s signature design, both keyboards feature some drastic visual changes. The Huntsman V2 retains its access to dedicated media keys and multi-function dial but loses its RGB underglow in the process. In ditching the underglow, Razer addressed Huntsman Elite fans’ complaints. The dual-cable connection is trimmed to a single, left-sided USB connection. Meanwhile, the Huntsman V2 TKL now sports a semi-plush wrist rest. Fans of the original Huntsman Elite also receive a standard bottom row to use whichever keycaps they prefer. 

Photo by Colton Deck

Visual changes on the Huntsman V2 TKL aren’t as plentiful, but the singular change to its appearance is a significant departure from its predecessor. Not many TKL keyboards ship with a wrist rest, so Razer’s inclusion of one on the V2 TKL is a rare, comfort-oriented addition that can make a bit of difference over time. 

The most intriguing and thoughtful addition to the Huntsman V2 line is the sound dampening foam. While this is a common practice in the enthusiast community, it isn’t too common to see larger brands include in their keyboards. Using sound dampening foam can cut down on noise to mitigate the hollow, metallic pinging and switch bottom out that are synonymous with mass-produced mechanical keyboards. 

A softer click, a quieter clack 

Choosing to put sound dampening foam in its keyboards is the wisest decision Razer could have made in improving its keyboards. There’s a lot to be said for a keyboard that won’t wake the house, and this keyboard lineup does a pretty convincing job of keeping it down. While the execution isn’t perfect across each board, the difference between a Razer Huntsman Tournament Edition and a Huntsman V2 TKL is night and day. 

For background, Razer keyboards are notoriously noisy but not as offensive as HyperX’s space bar stabilizers. There’s typically plenty of rattle and reverberation within the plastic housing. The aluminum top plate never did the previous Huntsman’s any favors, with the aluminum producing a metallic pinging sound upon bottoming out. 

Photo by Colton Deck

Now, the Huntsman V2 line is largely free of those overly loud woes, but not everything is uniform here. A noticeable difference between the Huntsman V2 TKL and the Huntsman V2 is the stabilizers. The V2 is much louder overall, and its stabilizers produce more rattle than the V2 TKL. While the larger form factor partially informs this rattling disparity of the V2, it’s a little too noticeable and seems like more could have been done to counteract the pitfall of the full-size form. The V2 stabilizers also feel like they have a touch more wobble in them, which definitely contributes to the noise. 

The quick and the… you know

Photo by Colton Deck

Both the Huntsman V2 and V2 TKL review units feature Razer’s second-generation Linear Optical Switches. With an actuation distance of 1.2 millimeters and a light 48-gram actuation force, these switches feel sharp. The red variants provide an accurate and immediate experience, adding confidence to the competitive experience. The immediacy may not be for everyone, given the unforgiving response time that may present a learning curve. 

Aside from their performance, Razer’s Linear Optical Switches offer added sound dampening. This sound dampening isn’t present in the first iteration of the Linear Optical Switches and helps quite a bit with the bottom out. Some users may not enjoy the softer bottom out. It can easily be described as a bit mushy. The dampening does nothing to hinder performance, though, and will win or lose users on personal preference alone. 

Photo by Colton Deck

The one issue with Razer’s switches is the metal key stabilizer bar. In theory, the key stabilizer is a thoughtful addition to the standard switch design in that it is meant to lower the number of moving parts in a key switch. Instead, it just makes a lot of noise. Even with the second-generation Linear Optical Switches, the rattle of each key is fairly pronounced and even more so when compared to other non-Razer keyboards.

Even after considering their noise level, the biggest downside to the second-generation Linear Optical Switches is their $10 premium charge. Adding that $10 premium to the general $10 price increase of the Huntsman V2 line might be a bit steep if you’re not in love with these switches. 

Are these for you?

Razer made some smart decisions in how it chose to upgrade its Huntsman lineup. Tossing sound dampening foam into both the Huntsman V2 TKL and the Huntsman V2 makes a massive difference in the acoustics of each keyboard. While the Huntsman V2 TKL takes the cake in terms of execution, the Huntsman V2’s wobbly stabilizers partially negated the good work of the sound dampening. The key stabilizers of the second-generation Linear Optical Switches exacerbate the issue. 

Despite the Huntsman V2 lineup’s flaws, the upgrades to these keyboards are successful in bringing their predecessors into the modern Razer catalog. Huntsman Elite fans finally have a single-cable connection and a standard bottom row, while Huntsman Tournament Edition fans gain some additional wrist comfort to take on the road. 

For those looking to upgrade their keyboards, the Huntsman V2 line provides worthy successors to some of Razer’s most trusted steeds. The only concern here is whether buyers are willing to swallow the $10 price hike for the second-generation Linear Optical Switches over the clicky alternatives. 

Pros

  • Sound dampening foam fixes pinging
  • Second-generation Linear Optical Switches
  • PBT keycaps for durability and texture
  • Single-cable connection on Huntsman V2
  • Standard bottom row on Huntsman V2
  • Detachable USB-C connection on Huntsman V2 TKL

Cons

  • $10 premium for second-generation Linear Optical Switches
  • Second-generation Linear Optical Switches pronounced rattle
  • Huntsman V2 stabilizers feel looser than Huntsman V2 TKL

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Source: https://dotesports.com/hardware/news/a-sound-choice-or-two-razer-huntsman-v2-keyboard-line-review

Esports

New World team share details of upcoming server transfers in Q&A

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New World players have been eagerly awaiting news on the promised server transfers that Amazon Game Studios announced to remedy long server queues on launch. While they have been delayed, many questions were answered regarding the subject during a Q&A on the New World forum earlier today.

The Q&A took the most popular questions from the community regarding the server transfer service and provided some insight into its limitations, what players can expect, but sadly, no official date for it to join the game.

When server transfers are added to the game, all players will receive a single transfer token that is tied to the account, not character. This means that if you have multiple characters, you’ll only be able to transfer one. These tokens will be permanent so they can be used any time after distribution.

Amazon also confirmed that players will only be able to transfer between servers in the same region, but cross-region transfers are something the team is looking into for the future.

Something that players were worried about was not being able to transfer into servers that are currently marked ‘full,’ but the team attempted to ease fears of this by sharing that many servers will have the ‘full’ tag removed over the coming days.

“We monitor full status on a daily basis with changes as recently as today,” the spokesperson wrote. “’Full’ doesn’t indicate a server that always has queues, it indicates a server that during typical peak usage has a substantial queue. We will be relaxing Full status on many worlds when transfers start, to allow the most flexibility possible. After transfers have slowed down we will re-evaluate which worlds might still need the designation.”

If server transfers overwork a server, the team said they will re-evaluate and hand out new transfer tokens to players where necessary.

There were plenty of other questions answered so if you’d like to know what was said in detail you can check out the Q&A here.

PlatoAi. Web3 Reimagined. Data Intelligence Amplified.
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Source: https://dotesports.com/mmo/news/new-world-team-share-details-of-upcoming-server-transfers-in-qa

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Esports

NoPing releases its Dota 2 roster, will reform for next DPC season

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NoPing e-sports and its Dota 2 rosters have agreed to part ways ahead of the next Dota Pro Circuit season. In a statement, NoPing said it will be fielding a new roster for the next season, but the organization has no news to share at the moment. 

This is the second top-level South American roster to split with its sponsor organization in order to pursue other opportunities, following Thunder Predator doing the same following The International 10. 

“By decision of all players in the team, we will not continue with the current lineup,” NoPing said. “We respect the decision and wish success to the players that took the NoPing VPN name to various achievements in Dota 2.” 

Neither NoPing nor the players—William “hFn” Medeiros, Gonzalo “Darkmago” Herrera, Oscar Chavez, Farith “Matthew” Puente, and Jose “Panda” Padilla Hernandez—specified why the decision was made, but it is likely due to the team failing to qualify for TI10. Even though they were one of three teams from SA to make it to a Major, finishing ninth at the WePlay AniMajor, they flamed out in the regional qualifiers, losing to Infinity and Team Unknown. 

Related: Lelis officially leaves Quincy Crew, hints at further major changes

It is also unclear if the players wish to continue playing together or if they will disband entirely and look to find teams elsewhere rather than pursuing a new sponsor together. Here are the players that are now looking for a new home. 

With this announcement, only beastcoast and SG esports remain untouched among the top four teams in SA, meaning they have an edge heading into the next DPC season if their squads remain together. The ex-TP players did note that they would continue playing together, so even if they don’t find a new sponsor they will likely still be a force in the region.

PlatoAi. Web3 Reimagined. Data Intelligence Amplified.
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Source: https://dotesports.com/dota-2/news/noping-releases-its-dota-2-roster-will-reform-for-next-dpc-season

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Call of Duty: Mobile season 9 is called Nightmare

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Call of Duty: Mobile’s season nine is almost here. The new season will be called Nightmare, Activision revealed today, as Halloween is right around the corner.

As usual, a lot of new content is dropping with the season. This includes a Battle Pass (BP) which contains a new operator, weapon, blueprints, calling cards, charms, and more.

At tier 14 of the free BP, players will be able to get the Tak-5 Operator Skill. This skill gives players the ability to heal their team in battle. Besides this, players will be able to get the Swordfish at tier 21. This tactical rifle was first seen in Black Ops 4 and is now making its way to CoD: Mobile as well.

Modern Warfare’s Havoc Sawmill will be the new map for season nine. Additionally, the Halloween Standoff is returning to the game for a limited time as well to mark the festival.

Later in the season, players will also be able to unlock a new weapon, tactical equipment, and battle royale class through seasonal challenges. The weapon is called Thumper, which is a grenade launcher with just one ammunition. Flash Drone is the new tactical equipment that blinds enemies. Finally, the Pumped BR Class gives players a jetpack to take to the skies.

The season will last for about a month. The new content will be available gradually throughout season nine, Nightmare.

PlatoAi. Web3 Reimagined. Data Intelligence Amplified.
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Source: https://dotesports.com/news/call-of-duty-mobile-season-9-is-called-nightmare

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Esports

All teams qualified for the Wild Rift Horizon Cup

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The League of Legends: Wild Rift Horizon Cup will happen from Nov. 13 to 21 at the Suntec Singapore Convention and Exhibition Center. Ten teams from around the world will be competing for a share of the $500,000 prize pool. 

Wild Rift is still in its regional open beta stage, but this hasn’t stopped Riot Games from launching an esports scene this year. The Horizon Cup will be the first global esports event for the MOBA game. Riot has said that a full-fledged esports scene will be introduced in 2022. The exact format for the Horizon Cup hasn’t been revealed yet. 

Related: Wild Rift: Horizon Cup 2021 will not be the “first Wild Rift Worlds”

Here are all the teams that have qualified for the event.

  • Da Kung Gaming
  • ThunderTalk Gaming
  • KT Rolster
  • SBTC Esports
  • Team Secret
  • Team Queso

Summoner Series (North America)

  • Tribe Gaming

Japan Cup

  • Sengoku Gaming

Wild Tour (Brazil)

  • eBRO Gaming

PlatoAi. Web3 Reimagined. Data Intelligence Amplified.
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Source: https://dotesports.com/news/all-teams-qualified-for-the-wild-rift-horizon-cup

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