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5 Worst Top Laners in League of Legends Patch 11.12

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League of Legends

As tanks start to slowly come into the meta, these are the top laners that just fall short of the potential others can provide. | Photo by Riot Games

League of Legends Patch 11.12 starts on Wednesday, and although top lane can still thrive with minimal help now, there are some top laners that are worse than the rest of the pack.

Tanks are starting to come back into the meta for this patch. But, that doesn’t necessarily mean that bruisers and scrappier characters are trimmed out of the meta.

Many of the top laners that are a cut above the rest will make the more passive tanks feel very thin, unless they can provide a huge amount of utility in fights.

Photo by Riot Games

Traditionally an AD carry, Lucian has seen some slight success in solo lanes as of late due to professionals maximizing his kit when he is by himself. However, Lucian in the top lane when the tanks are starting to slowly come into meta cannot thrive anymore. Simply put, just don’t pick Lucian in the top lane.

Photo by Riot Games

Spinning to win has definitely had a better impact in previous times. Garen has fallen off in the top lane as an average top laner now with the meta shifting towards those who can deal damage for some distance. If Garen is kept at bay, other champions that can scale better and provide even more damage than just his “outplay button” Demacian Justice (R). He’ll have a rough time this patch adapting towards stronger top laners like Gwen or Lee Sin.

Photo by Riot Games

With nerfs on his base AD, from 59 to 57, Gnar will have an even harder time in trying to get ahead in the early game, which the Yordle relies on to prove effective for later in the game. Though fights with Gnar and well-executed skills can provide amazing utility, him face a large uphill battle as there are better top lane champions that can do nearly the same job.

Photo by Riot Games

Just when Renekton was beginning to thrive, he was nerfed soon after. His Cull the Meek (Q) ability will be nerfed on its healing from 3-7 to 2-6, and even lower base AD scaling from 4% to 3% upon hitting any unit that’s not a champion. There’s a lot less for Renekton to thrive on when he relies on the heal to slip out of fights and somehow remain on top, even if it wasn’t a good one.

Photo by Riot Games

Gragas cannot seem to get any love in this patch as well. Though there are not any immediate changes to his kit this Wednesday, he falls flat in comparison to the much stronger picks. Until there are some changes to his abilities or to his core items as a top laner, it’s likely he will be the most ineffective top laner for another few weeks – even if tanks are starting to come back into the meta.

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Source: https://www.dbltap.com/posts/5-worst-top-laners-in-league-of-legends-patch-11-12-01f7kxhzr1k0?utm_source=RSS

Esports

Here are the VALORANT Patch 3.0 notes

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VALORANT Patch 3.0 is set to go live today, introducing one of the most significant updates in the game’s history. Almost every agent will receive adjustments to the cost of their abilities and several weapons will become more affordable. Players will also notice an adjustment to the running accuracy of weapons, which should prevent players from getting undeserved run-and-gun kills.

Patch 3.0 also introduces KAY/O, the deadly robot capable of suppressing enemy abilities and forcing players to rely on pure gun skill. In addition, players can expect a few updates to the competitive playlist, several bug fixes, and performance updates.

Here are the notes and updates for VALORANT Patch 3.0.

Massive agent changes

Patch 3.0 introduces significant updates to every agent that will affect how players prepare for each round. Each agent’s signature ability now only provides one charge per round, instead of accumulating throughout multiple rounds. Any charges received from cooldowns are also temporary. 

Players can also expect flashes to be less annoying since visibility will return faster during the fadeout period for all flashes. 

Astra’s Nova Pulse and Gravity Well abilities received an increased cooldown time from 12 to 25 seconds. Stars are also inactive when placed during the buy phase and take 1.4 seconds to charge before they’re usable. 

She can also now see the Spike while in Astral form, but the Spike isn’t animated and won’t provide additional information. Astra’s Recall cooldown time increased from eight to 15 seconds and her granted signature charges decreased to one. Her Stars now only cost 150 instead of 200, however. 

Breach’s Flashpoint ability is now limited to two charges and costs 250 instead of 200. The projectile speed was also reduced from 2,500 to 2,000. His Fault Line ability received a buff and now takes less time to charge and affects a wider range. It does take longer to cool down between uses, but it still concusses enemies for a longer period. 

His After Shock ability now explodes three times and deals 60 damage per blast. In addition, the explosion radius was increased and the ability now costs 200 credits. The width of his Rolling Thunder explosion was also increased to 2,300.

Brimstone. Cypher, Killjoy, Phoenix, and Reyna received minor changes. Brimstone’s Incendiary now costs 250 credits and Cypher’s Neural Theft ability only requires six ultimate points instead of seven. Killjoy’s Alarmbot and Turret now have a cooldown time of 20 seconds. Phoenix’s Curveball and Reyna’s Leer abilities both increased in price to 250 credits.

Jett’s Updraft and Cloudburst abilities increased in price and her Bladestorm now costs seven ultimate points. She can also no longer break Cypher’s Trapwire with her Tailwind ability. 

Omen’s Paranoia ability decreased to 300 credits, but he now only starts with one Dark Cover ability. He must purchase the second smoke for 100 and the cooldown between smokes was increased to 40 seconds. His Shrouded Step ability also costs 150 instead of 100. 

Raze received a slight model update and her Boombot doubled in price to 400 credits. Her Showstopper ability also requires eight ultimate points instead of seven. Sage’s Slow Orb and Barrier Orb increased in price and her Resurrection ability requires eight ultimate points. 

Skye’s Trailblazer ability was buffed, but it also increased in price from 200 to 250. Her guiding light ability lost one charge and is now replenished on a 40-second cooldown. She also doesn’t need to re-equip her flash to trigger another flash and the ability increased in price to 250. 

Sova’s Shock Dart is now more expensive and his Recon Bolt’s cooldown time increased by five seconds. His Owl Drone also now costs 400 credits and his Hunter’s Fury ultimate requires an extra ultimate point. 

Viper’s Snakebite’s duration decreased by a second and a half and the outer edges now form faster to deal lethal damage to any player stuck in the ability for its entire duration. But the ability also costs an extra 100 credits. 

Yoru’s Blindside ability costs an extra 50 credits and his Gatecrash ability has an extra five seconds of cooldown.

Weapon adjustments

All VALORANT weapons received a bullet tagging adjustment that changed from 75 percent to 72.5 percent, meaning players should feel slightly less of a slowing effect when hit. All weapon dead zones also changed from 30 percent to 27.5 percent and players will be less accurate sooner in response to their movement. 

In addition, each weapon type received changes to nerf the run-and-gun playstyle. The Shorty, Bucky, Stinger, Marshal, and Operator are now cheaper, meaning players can purchase them more often. 

Competitive changes and performance updates

Patch 3.0 also introduced changes to improve the competitive playlist. Old accounts are now less likely to feel “hard stuck,” and if a player improves, their rank should adjust accordingly regardless of how old the account is. 

Matchmaking is also more balanced across all ranks, creating a smoother climbing process and reducing how hard players swing up and down in rank. Individual performance will be considered for improved matchmaking at Immortal rank and higher. 

Close matches will have less of an impact on rank rating gains and losses and the rank rating curves have been adjusted, so climbing or falling through ranks should feel “less volatile.” Ranked placements were also raised to Diamond One, making it easier for high-ranked players to climb back to their original ranks.

Players with medium to high spec machines might see up to a six-percent performance improvement due to several gameplay improvements. You can also now hover over your friends to quickly see their account level, Riot ID, friend note, player card, and more. 

The kill feed has been adjusted too to provide more information about each kill, players who assisted with the kill, and if they were in a second-life state like Phoenix’s ultimate. 

Progression updates and bug fixes

There are a few new ways for players to progress in VALORANT. The new Year One Event Pass allows players to earn free items similar to a battle pass and will be active throughout Patch 3.0. Players queuing with friends will receive a squad boost based on the size of their party, also active through Patch 3.0.

A new account leveling feature introduces a numerical level based on the amount of time you play. You’ll be automatically boosted to a certain level based on how many games you’ve played before Patch 3.0. 

Fans can find a full list of updates and changes in the official patch notes, including dozens of addressed bugs and glitches. 


Make sure to follow us on YouTube for more esports news and analysis.

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Source: https://dotesports.com/valorant/news/here-are-the-valorant-patch-3-0-notes

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Stockholm reportedly remains a priority for the CS:GO Major

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The organizers of the PGL Major Stockholm, which will be the first CS:GO Major since StarLadder Berlin in September 2019, are still commited to hosting the competition in Stockholm, Sweden, according to a report by HLTV.

There has been concerns over the last days whether Stockholm is prepared to host a prestigious live event such as the Major, especially after Valve, CS:GO and Dota 2 developer, revealed that it is considering alternative locations for The International 10. The news follows a vote by the Swedish government and the Swedish Sports Federation not to accept esports into the Sports Federation.

Sources told HLTV that plans to hold the 2021 CS:GO Major in Stockholm have not been affected by this impasse between the Swedish authorities and the organizers of TI10. PGL, who organized several Counter-Strike tournaments in the past, including the PGL Major Kraków in 2017, is committed to hosting the Major in the Swedish capital for the first time.

Since TI10 was postponed in April 2020 due to the coronavirus pandemic, Valve has been working with Swedish officials to organize a safe and successful event for Dota 2‘s biggest championship return. Swedish groups like Stockholm Live and Visit Stockholm assured Valve that TI10 would qualify for similar conditions that elite sporting events received.

But Valve’s request to have TI10 reclassified as an elite sporting event ended up declined by the Swedish Minister of the Interior. Without the official green light from Swedish authorities, Valve said that players, talent, and staff would likely get their visa to enter the country denied due to international travel restrictions that are still in place because of the COVID-19 pandemic.

“We have started looking for possible alternatives elsewhere in Europe to host the event this year, in case the Swedish government is unable to accommodate The International – Dota 2 Championships as planned,” Valve said yesterday. TI10 is scheduled to be played in the Aviici Arena, which is the same venue PGL intends to host the CS:GO Major.

TI10 remains scheduled for August 5 to 15 with more than a $40 million prize pool. The PGL Major Stockholm, on the other hand, is set to take place from October 23 to November 7, with only the playoffs held in front of a live crowd. ESL was supposed to host a Major in Rio de Janeiro, Brazil in 2020, but the plans were scrapped due to the COVID-19 pandemic.

The PGL Stockholm Major will feature a $2 million prize pool up for grabs, which is a record prize pool for Valve-sponsored tournaments.

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Source: https://dotesports.com/counter-strike/news/stockholm-reportedly-remains-a-priority-for-the-csgo-major

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HLTV Confirmed with guest nafany: joining Youngsters, becoming IGL, climbing to #1

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Winning their third consecutive tournament on Sunday, the BLAST Premier Spring Final, Gambit have cemented themselves as the best team in the world. As the online era seems to be coming to a close, they have left the second-placed Natus Vincere 355 points behind them in the world ranking.

To understand how a team that was considered an academy squad just eight months ago become such a powerhouse, we invited their 20-year-old captain Vladislav “⁠nafany⁠” Gorshkov to join the HLTV Confirmed show.

nafany will talk about his journey in Gambit

Together with Chad “⁠SPUNJ⁠” Burchill, Milan “⁠Striker⁠” Švejda, and Zvonimir “Professeur” Burazin, the Russian player will give his insight on the most recent news, talk about the results at BLAST Spring, and preview the upcoming StarLadder CIS RMR tournament.

Topics for the show:

Hot seat with nafany
– First events and motivation to compete
– Joining Gambit Youngsters in 2019
– Becoming top 40, CIS Minor and MSI Finals
– Playing through 2020 summer break
– Assuming IGL role, Hobbit addition
– Breaking into tier 1, biggest wins, best moments
– Looking forward: return to LAN and Major
Recent news
– Major in Stockholm under question?
– woxic teases new team
– daps back to CS:GO
– mouz academy announced
BLAST Spring
– Gambit – NAVI rivalry
– G3rd-4th Esports
– Assesing NIP with device
CIS RMR
– How do VP, Spirit, and Entropiq match up?
– Which scrappy underdog will surprise?
Playtime
– Parimatch matchmaker game
– Viewer questions and leftover topics

Keep track of the show on social media:

HLTV.org on Twitch
HLTV Confirmed on Twitter
HLTV Confirmed on Youtube
HLTV Confirmed Audio

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Source: https://www.hltv.org/news/31954/hltv-confirmed-with-guest-nafany-joining-youngsters-becoming-igl-climbing-to-1

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SK’s Jesiz returns to head coach role, academy player Lilipp moves to starting support in 2021 LEC Summer Split

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After a disappointing 0-5 start to the 2021 LEC Summer Split, SK Gaming has made some desperate but necessary changes to its League of Legends roster, the organization announced today

Jesse “Jesiz” Le will be returning to the head coach position with “immediate effect” and SK Prime player Philipp Samuel “Lilipp” Englert will be stepping up as the team’s new starting support. 

A roster reshuffle in the offseason didn’t go as planned for the team. The initial changes made—moving Erik “Treatz” Wessén to jungle and head coach Jesiz to support—had the “desired effect” of improving the team’s early-game playstyle but other areas of the game have been lacking. 

“We have been lacking in other areas of the game by not having [Jesiz] in a role where we can utilize his contributions to the team in the best way possible,” SK said on social media.

Head coach Thomas “Tom” Diakun will presumably be returning back to an assistant coaching role with these changes.

Lilipp has been practicing with the team in Berlin and is “excited” to be making his LEC debut next weekend. The 20-year-old had a respectable run in the Prime League Pro Division in March and will now look to translate his success to the European stage.

The five-man roster will make its debut on Friday, June 25 when SK face off against spring winners MAD Lions.


Make sure to follow us on YouTube for more esports news and analysis.

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Source: https://dotesports.com/league-of-legends/news/sk-jesiz-returns-to-head-coacn-lillpp-moves-to-starting-support

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