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5 VR Headsets Making Headlines in 2021

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Lucid Reality Labs

Every year is bringing us more spatial devices, advancing fidelity, field of vision and general feeling of immersion for both business and consumer users. 2021 is no exception, with tech giants announcing and giving hints of the next big news for Virtual Reality (VR) headsets. The VR market has continued its growth over the past years and is predicted to reach $20.9 billion by 2025. Amongst spatial technologies VR has the largest number of available both enterprise and consumer grade devices.

Virtual Reality technology has gone a long way with its transformation, providing users with unique possibilities to submerge into a completely new or recreated reality. With the pandemic caused continuous limitations, more businesses and consumers are turning to VR in order to solve the challenges of social distancing, remote work and education. The immersive capabilities of VR are truly infinite, allowing users to submerge into a variety of experiences from upskilling and reskilling, connected virtual work environments or even social interactive spaces. The advancement of VR devices delivers maximum realism, connecting people and organizations, while remaining safe and remote.

Last year brought us many VR innovations. With large tech players like Facebook with Oculus Quest 2, Varjo with Varjo VR-3, HP headset HP Reverb G2, launching their new VR headsets. As well as growing numbers of VR users, with the expected number of installed base worldwide, to surpass the 34 million mark by 2024. The big question is, whether we should be expecting any major announcements in 2021?

To answer that, we will be looking into the five VR devices that are making headlines in 2021 in one or the other way.

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3. ExpiCulture — Developing an Original World-Traveling VR Experience

4. Enterprise AR: 7 real-world use cases for 2021

HTC VIVE VR

The HTC seemingly new device, HTC VIVE Air VR, has recently made headlines after winning a design award from the World Design Guide. What seemed like a major leak of the new HTC consumer headset, turned out to be only a design concept. With many getting excited over the idea of a fitness-oriented VR headset, a device that could be much appreciated by many consumers in the time of pandemic. Even though the big announcement did not follow, the feeling of anticipation is clearly in the air. On April 9th, 2021 HTC VIVE has tweeted an image of what could be their next enterprise focused VR device. Considering the upcoming VIVECON 2021 happening on May 11 and 12, we may be looking ahead to a much-anticipated HTC VR headset launch.

Image Source: https://bit.ly/2R4EmyF

PICO NEO 3

The new All-in-One (AIO) VR device by Pico Interactive, Pico Neo 3, has started its pre-sale on April 14th, 2021 and is expected to launch on the Asian market already in May. Pico Neo 3, a high fidelity 6 Degree of Freedom (DOF) consumer focused device is promised to deliver a higher level of immersion, while providing better interactions and perception. The Neo 3 is promised to significantly stand out from its predecessor Pico Neo 2, with double the CPU, optical positional and controllers tracking improvements. The next level of Pico Interactive devices is anticipated to compete with Oculus Quest 2, which was launched in October 2020. You can find more about the new Pico Neo 3 device and its comparison to Oculus Quest 2 here.

Image Source: https://bit.ly/3sft5so

HP REVERB G2 OMNICEPT EDITION VR

In late September 2020, HP unveiled the coming of its Omnicept Solution, an ecosystem like platform which includes the world’s most intelligent VR headset, the Reverb G2 Omnicept Edition VR and SDK aimed at developers. The enhanced new VR headset promised to deliver a number of enterprise focused features like cutting-edge optics, engagement level tracking, foveated rendering and much more. Additionally, in their recent news post, Tobii has confirmed the built-in Tobii Eye Tracking integrated into the new HP VR headset, which is an excellent feature for any enterprise aimed VR device. Originally communicated to be available sometime in spring, the company has finally announced the coming of the Omnicept Edition VR headset and Omnicept Solution SDK in May 2021. The official press release included a statement from David Weinstein, the VR and AR Director of NVIDIA, promising their collaboration to be a step forward in the advancement of the VR experience fidelity.

HUAWEI VR GLASS 6DOF GAME SET

The big news from Huawei came in late October 2020, when the company announced its new VR game set. Originally promised to be available for developers only at the end of 2020, the device was expected to become available on the Asian consumers market sometime in April 2021. The new consumer aimed VR device promises smoother and more free interactions, along with higher sensing and precision capabilities. With the availability of the new device Huawei is preparing to deliver an improved quality of game and application content in the future. The device promises to provide a variety of consumer oriented features like the IMAX theater-like home experience, screen projections and mobile device connection capabilities.

Image Source: https://bit.ly/3aIlufW

OCULUS AIR LINK & INFINITE OFFICE FOR OCULUS QUEST 2

Even though it is not a device launch, Oculus Air Link is a grand leap forward for Oculus Quest 2 consumer grade VR headsets. The new feature, announced mid-April 2021, is promised to be rolled out as part of the v28 software update, with original Oculus Link launched for beta testing in late 2019. The upcoming Air Link is communicated to allow users to wirelessly play PC VR games on the Oculus Quest 2 devices. The next level of gameplay is to be achieved with the native 120 Hz support. The second exciting news is coming from the Oculus Infinite Office update. This VR workspace is designed to feel realistic and submerging, while providing a connected yet safe experience that enables users to interact with the real world. The new update allows you to bring your physical desk into the VR environment as well as connect a physical keyboard to the Oculus Quest 2.

2021 has accelerated enterprise and consumers shift towards virtual spaces, serving as a mean to work, connect and interact safely and remotely. The expanding availability of VR devices is making it possible for more users to embrace this technology. The race to deliver consumer focused light-weight high-fidelity headset has never been this swift. It is an exciting time for VR experience development, as global tech giants are moving entire industries towards the adaptation of VR technology to become a part of our everyday lives.

Author: Anna Rohi, Lucid Reality Labs Senior Marketing & Communications Manager

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Source: https://arvrjourney.com/5-vr-headsets-making-headlines-in-2021-328c5ac5135?source=rss—-d01820283d6d—4

AR/VR

Surgical Science to acquire 3D Systems’ Simbionix business to strengthen its VR medical simulation offering

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In Virtual Reality News

July 28, 2021 – 3D Systems, a manufacturing solutions partner, has today announced that it has signed a definitive agreement to sell its medical simulation business, Simbionix, to Surgical Science Sweden AB, a supplier of virtual reality (VR) simulators for medical training, for a purchase price of USD $305 million. The sale action, which is subject to customary closing conditions and adjustments, will complete 3D Systems’ initiative to divest its non-core businesses. 

“Over the last several months, 3D Systems has divested a number of assets that are not core to our industry-leading additive manufacturing solutions business,” said Dr. Jeffrey Graves, President & CEO, 3D Systems. “The final of these is our Simbionix business, under the leadership of Ran Bronstein, which has secured a strong position in the medical simulation, training and robotic surgery market. As the Simbionix team now joins forces with Surgical Science, I believe their future will be even brighter, with increased scale and an ability to leverage the core strengths of both businesses in a growing medical simulation market.”

The proceeds from the sale, combined with previously announced divestitures, will leave 3D Systems with a cash balance of approximately USD $500 million and no debt, according to the company, which has reorganized into two business units – Healthcare and Industrial Solutions. The company added that for 2020, Simbionix reported sales of USD $40.8 million, and that it expects completion of the Simbionix transaction to occur in August 2021.

As a result of the transaction, Simbionix will be integrated with Surgical Science to expand the company’s offering in the medical simulation market. Surgical Science anticipates that the acquisition of Simbionix will complement and strengthen its position in the market, where it can offer a broad portfolio of simulators in areas such as general surgery, endovascular procedures, endoscopy, urology, orthopedics, ultrasound, and robotic surgery. According to 3D Systems, Simbionix also brings long-established collaborations with medical technology companies and academic institutions that are developing new robotic surgery technology and operating procedures.

For more information on Surgical Science and its virtual reality medical simulators, please visit the company’s website.

Image credit: 3D Systems

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.

PlatoAi. Web3 Reimagined. Data Intelligence Amplified.
Click here to access.

Source: https://www.auganix.org/surgical-science-to-acquire-3d-systems-simbionix-business-to-strengthen-its-vr-medical-simulation-offering/

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AR/VR

Surgical Science to acquire 3D Systems’ Simbionix business to strengthen its VR medical simulation offering

Published

on

In Virtual Reality News

July 28, 2021 – 3D Systems, a manufacturing solutions partner, has today announced that it has signed a definitive agreement to sell its medical simulation business, Simbionix, to Surgical Science Sweden AB, a supplier of virtual reality (VR) simulators for medical training, for a purchase price of USD $305 million. The sale action, which is subject to customary closing conditions and adjustments, will complete 3D Systems’ initiative to divest its non-core businesses. 

“Over the last several months, 3D Systems has divested a number of assets that are not core to our industry-leading additive manufacturing solutions business,” said Dr. Jeffrey Graves, President & CEO, 3D Systems. “The final of these is our Simbionix business, under the leadership of Ran Bronstein, which has secured a strong position in the medical simulation, training and robotic surgery market. As the Simbionix team now joins forces with Surgical Science, I believe their future will be even brighter, with increased scale and an ability to leverage the core strengths of both businesses in a growing medical simulation market.”

The proceeds from the sale, combined with previously announced divestitures, will leave 3D Systems with a cash balance of approximately USD $500 million and no debt, according to the company, which has reorganized into two business units – Healthcare and Industrial Solutions. The company added that for 2020, Simbionix reported sales of USD $40.8 million, and that it expects completion of the Simbionix transaction to occur in August 2021.

As a result of the transaction, Simbionix will be integrated with Surgical Science to expand the company’s offering in the medical simulation market. Surgical Science anticipates that the acquisition of Simbionix will complement and strengthen its position in the market, where it can offer a broad portfolio of simulators in areas such as general surgery, endovascular procedures, endoscopy, urology, orthopedics, ultrasound, and robotic surgery. According to 3D Systems, Simbionix also brings long-established collaborations with medical technology companies and academic institutions that are developing new robotic surgery technology and operating procedures.

For more information on Surgical Science and its virtual reality medical simulators, please visit the company’s website.

Image credit: 3D Systems

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.

PlatoAi. Web3 Reimagined. Data Intelligence Amplified.
Click here to access.

Source: https://www.auganix.org/surgical-science-to-acquire-3d-systems-simbionix-business-to-strengthen-its-vr-medical-simulation-offering/

Continue Reading

AR/VR

Hologate X Takes Free-Roam VR To The Next Level

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The popular location-based VR provider has revealed a new free-roam VR platform alongside a new 4D multiplayer experience.

With over 400 VR systems located across 35 countries and a total of seven million players worldwide, Hologate is easily one of the largest location-based VR entertainment networks in the world.

Now the company is raising its already impressive standards even higher with the announcement of Hologate X, a free-roam VR platform that uses Hologate Xperience Reality (HXR), a hyper-realistic location-based VR arena that blends cutting edge VR technology with full-body motion tracking and 4D physical effects to offer visitors high-fidelity immersive experiences.

Image Credit: Hologate

On top of HXR, Hologate X will also feature hyper-reality streaming technology, a first for any location-based VR experience. What this will do is stream high-res cinematic experiences directly into your VR headset as you freely explore an ever-expanding gameplay space, no bulky VR backpack required. 

Not only does this technology reduce the overall costs that come with installing a typical free-roam VR system—most venues feature two backpacks per player (live backpack and backup)—but it also reduces turnaround times by eliminating the need to swap out backpacks when the battery runs low, offering more continuous play while increasing a venue’s revenue.

Image Credit: Hologate

The first title for Hologate X will be SIGVRIED: Escape from Valhalla, an in-house developed VR experience based on a Nibelungen Saga. Blending Norse mythology with futuristic sci-fi elements, this unique experience takes place in an alternate reality after the cataclysmic events of Ragnarök. Upon arriving in this strange new world, you’ll explore the demolished and vast ‘fortress of the gods’, Vahalla. Here you can search the crumbling ruins, dark corridors, and various chambers for hidden treasures. 

But beware, danger lurks everywhere! To survive your journey and possess the treasures of the Nibelungs, you and other players must work as a team to unravel puzzles, bypass traps, and battle dragons. SIGVRIED: Escape from Valhalla is more than just a collaborative VR experience. It’s an interactive sci-fi fantasy adventure that combines the feel of classic RPGs with the excitement and intrigue of modern escape rooms.

Image Credit: Hologate

In an official press release, Hologate CEO and Founder Leif Petersen said, “Our formula of the latest in VR technology with high-fidelity VR streaming, perfectly staged 4D effects such as scents and wind, THX 5.1 surround within the platform and positional inside of the headset audio mix, and fantastical lifelike adventures will catapult players directly into the action.”

“All senses are further activated by tactile props and full-body haptics which will further convince the players they have been truly transported into another dimension.”

Image Credit: Hologate

Hologate X and HXR will make their debut in Fürth, Germany during Hologate’s new ultimate experience venue HOLOGATE WORLD, which is expected to open in September 2021, with other Hologate X venues opening up worldwide shortly thereafter.

To learn more, you can check out the Hologate website or stay connected with the Hologate newsletter. Funding for SIGVRIED: Escape from Valhalla was supported by a German federal games grant provided by the German Federal Ministry of Transport and Digital Infrastructure (BMVI) and had a total production budget of 1.2 million euros ($1,415,274 US).

Feature Image Credit: Hologate

The post Hologate X Takes Free-Roam VR To The Next Level appeared first on VRScout.

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Click here to access.

Source: https://vrarnews.com/details/hologate-x-takes-free-roam-vr-to-the-next-level-6101aefffc54264b749bafb5?s=rss

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AR/VR

Hologate X Takes Free-Roam VR To The Next Level

Published

on

The popular location-based VR provider has revealed a new free-roam VR platform alongside a new 4D multiplayer experience.

With over 400 VR systems located across 35 countries and a total of seven million players worldwide, Hologate is easily one of the largest location-based VR entertainment networks in the world.

Now the company is raising its already impressive standards even higher with the announcement of Hologate X, a free-roam VR platform that uses Hologate Xperience Reality (HXR), a hyper-realistic location-based VR arena that blends cutting edge VR technology with full-body motion tracking and 4D physical effects to offer visitors high-fidelity immersive experiences.

Image Credit: Hologate

On top of HXR, Hologate X will also feature hyper-reality streaming technology, a first for any location-based VR experience. What this will do is stream high-res cinematic experiences directly into your VR headset as you freely explore an ever-expanding gameplay space, no bulky VR backpack required. 

Not only does this technology reduce the overall costs that come with installing a typical free-roam VR system—most venues feature two backpacks per player (live backpack and backup)—but it also reduces turnaround times by eliminating the need to swap out backpacks when the battery runs low, offering more continuous play while increasing a venue’s revenue.

Image Credit: Hologate

The first title for Hologate X will be SIGVRIED: Escape from Valhalla, an in-house developed VR experience based on a Nibelungen Saga. Blending Norse mythology with futuristic sci-fi elements, this unique experience takes place in an alternate reality after the cataclysmic events of Ragnarök. Upon arriving in this strange new world, you’ll explore the demolished and vast ‘fortress of the gods’, Vahalla. Here you can search the crumbling ruins, dark corridors, and various chambers for hidden treasures. 

But beware, danger lurks everywhere! To survive your journey and possess the treasures of the Nibelungs, you and other players must work as a team to unravel puzzles, bypass traps, and battle dragons. SIGVRIED: Escape from Valhalla is more than just a collaborative VR experience. It’s an interactive sci-fi fantasy adventure that combines the feel of classic RPGs with the excitement and intrigue of modern escape rooms.

Image Credit: Hologate

In an official press release, Hologate CEO and Founder Leif Petersen said, “Our formula of the latest in VR technology with high-fidelity VR streaming, perfectly staged 4D effects such as scents and wind, THX 5.1 surround within the platform and positional inside of the headset audio mix, and fantastical lifelike adventures will catapult players directly into the action.”

“All senses are further activated by tactile props and full-body haptics which will further convince the players they have been truly transported into another dimension.”

Image Credit: Hologate

Hologate X and HXR will make their debut in Fürth, Germany during Hologate’s new ultimate experience venue HOLOGATE WORLD, which is expected to open in September 2021, with other Hologate X venues opening up worldwide shortly thereafter.

To learn more, you can check out the Hologate website or stay connected with the Hologate newsletter. Funding for SIGVRIED: Escape from Valhalla was supported by a German federal games grant provided by the German Federal Ministry of Transport and Digital Infrastructure (BMVI) and had a total production budget of 1.2 million euros ($1,415,274 US).

Feature Image Credit: Hologate

The post Hologate X Takes Free-Roam VR To The Next Level appeared first on VRScout.

PlatoAi. Web3 Reimagined. Data Intelligence Amplified.
Click here to access.

Source: https://vrarnews.com/details/hologate-x-takes-free-roam-vr-to-the-next-level-6101aefffc54264b749bafb5?s=rss

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