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2015: The Renaissance and Golden Age of Korean SC2




by Mizenhauer

StarCraft II was always destined for great things.

Its predecessor, Brood War, was the product of a bygone era where game developers weren’t concerned with balancing the game for full-time professionals, the concept of esports was mostly limited to a convention center in Mesquite, Texas and most people didn’t even have high speed internet.

None of that mattered six-thousand miles away from Blizzard headquarters in South Korea, where Brood War became an unprecedented cultural phenomenon. An economic downturn, the proliferation of net cafes and high speed internet, and plain dumb luck factored into making Brood War the de facto national pastime for young men in Korea.
There was a tremendous desire to see the top players compete, which led to televised matches, the creation of live-in practice houses, corporate sponsorships… you know the rest.

Where Brood War’s success in Korea was entirely unplanned and unexpected, there was nothing unintentional about competitive StarCraft II. Designed from day one with the esports legacy of Brood War in mind, it was meant to spread the intense competition and pageantry that had captured one small nation’s imagination to the entire world.

StarCraft II made landfall with the fury of a hurricane. Viewership was excellent. Interest was sky-high. Organizations like Team Liquid and Evil Geniuses quickly established rosters, while tournament organizers like Dreamhack, ESL and MLG clamored for a chance to get a piece of the next big thing. Meanwhile, GomTV became the first Korean entity to transition from Brood War to StarCraft II with the foundation of what would eventually become the Global StarCraft League.

It didn’t take long for certain players to become stars. Fruitdealer won the First Open Season of Gom’s burgeoning competition, but was quickly swallowed by the rapidly evolving meta. Instead it was future champions, Nestea, MC and Mvp who came to dominate Korea and, by extension, the world.

But as rapidly as StarCraft II rose, its decline was steep as well. While much ink could be spillled about the specific reasons (*cough* BL-Infestor *cough*), it will suffice to say here that the game simply got old, the same way every game does. By the time (Wiki)RorO, one of KeSPA’s rising stars, wrested control from the old guard, the halcyon days of StarCraft II already seemed long over.

Except this writer, who will always give RorO his just due.

Speaking of KeSPA, the powerful team coalition made the switch over to StarCraft II late in Wings of Liberty, but its assault began in earnest with the Heart of the Swarm expansion. From its ranks rose the aforementioned RorO, but more notably, players like (Wiki)INnoVation, (Wiki)sOs, (Wiki)soO and (Wiki)Rain, all of whom experienced great success in the years that followed. Unsurprisingly, their careers mirrored the ESF giants of WoL. Sure, they dropped maps or maybe lost earlier than expected in Code S, but no one really thought someone like BrAvO would suddenly surpass INnoVation or Shine would exceed soO. This wasn’t the early stages of StarCraft II when anything seemed possible. It was tempting for some fans to say StarCraft II had become yet another “stagnant water game”, as Korean fans had come to dub Brood War and its insular scene.

Those negative nancies would not be vindicated, however, because 2014 was n historic year for Korean StarCraft. A year when (Wiki)Zest and (Wiki)Classic fulfilled their potential, a year when Flash finally figured out SC2 and kicked a soccer ball with PartinG’s name on it into the stratosphere. No, it wasn’t quite 2011 when the sky was the limit, when MC gave IdrA the throat-slash gesture at MLG Columbus, and Hall D of the Anaheim Convention center felt like a Gwangalli beach for a new generation. But there was still room to grow.

The rumblings began on October 31, 2014 when Blizzard announced that 2015’s WCS format would include not just GSL, but a second individual league run by SPOTV Games. It was an unprecedented move and one which immediately made waves. No one knew what form it would take, but come January 2015, GSL, Proleague, and the newly established StarCraft 2 Starleague (SSL) formed a triumvirate unlike any in the game’s history.

  • Monday, January 12: Proleague
  • Tuesday, January 13: Proleague
  • Wednesday, January 14: GSL
  • Thursday, January 15: SSL
  • Friday, January 16: GSL

Professional StarCraft II five nights a week. These weren’t just the weekly cups we’ve grown accustomed to in recent years. This trio of major tournaments, featuring StarCraft at the absolute highest level, were truly the gold standard. It was a killer line-up of top-tier StarCraft, with KeSPA Proleague as the financial anchor. Then there was GSL, the longest running tournament and the historical heart of competitive Korean SC2. Finally, there was SSL, which had room to experiment, playing out of a new studio with new casters and a new 16-player format.

Five nights of top notch StarCraft esports every week, just like in the golden era of Brood War’s Proleague. This was the sort of thing Blizzard must have dreamed of when they conceived of StarCraft II. Of course, WCS continued to operate for the benefit of the international scene, but make no mistake about it: Korean StarCraft II was going to a whole new level.

Inside the tournament triumvirate, fans could cheer for the trio of top players in (Wiki)Dream, (Wiki)Maru and (Wiki)Life. Their battles and successes in early 2015 reminded us of how great StarCraft II could be. Even the most hardened, jaded fan had to feel excitement when exposed to their brilliance. You knew you were witnessing history when watching Maru’s and Life’s victories in Season 1 of the SSL and GSL. Dream ran it back in Season 2, returning to the finals of SSL, but had to settle for second best once more as Classic became the first Code S champion to triumph in another premier Korean league.

Meanwhile, Rain outgrew his reputation as the greatest defensive Protoss player of all time, transforming into a behemoth. Adept in every facet of the game, he became the first player to win Code S while a member of a foreign team, and the only one to do so before the fall of KeSPA.

KeSPA’s big four once more found themselves on top of Proleague, with CJ Entus, KT Rolster, Jin Air and SK Telecom trading blows as the season progressed. SK Telecom’s perfect Round 3 culminated with a 4-3 win over Jin Air that had the crowds trading fan-chants so boisterous and fervent they will never be forgotten, the third consecutive defeat in the round finals for a daring Jin Air squad.

Statistics say barely anyone clicks links embedded in text, so here’s SK Telecom’s glorious win (and fanchants) in all their majesty

The rise of (Wiki)ByuL tinted the latter portion of 2015 in a different shade. Losing in the finals of Code S during Seasons 2 and 3, as well as Season 3 of SSL painted him as an undeniably tragic figure in the image of soO. But, it was his runs to those finals, which included uphill battles against mech, perfect mutalisk play, and the ability to execute any strategy under the sun against Protoss that was proof of his undeniable skill. Lastly, his emotion made him a hero. If Maru’s play earlier in the year had us visualizing the perfect player, ByuL’s tears, tears that moved Gyuri beyond words showed us the irresistible, human side of StarCraft II. And, yet, it was INnoVation who brought cold, ruthless, excellence back into focus at the end of the year, as he surgically destroyed ByuL in what would end up being his last premier tournament finals.

2015’s solo tournaments had already made it the most action-packed year in StarCraft II’s history, but Proleague soiled us with the grandest of finales. sOs’ scored an impossible reverse all-kill in the first round of the Proleague playoffs, nudging Jin Air past Flash’s KT. In the following round, Rogue’s banelings showered down on herO’s army, leaving the mouths of CJ fans on the floor while Jin Air fans roared in delight. Disbelief etched on his face, herO ceded the first ace match. Cursed to never be the star of the story, ByuL had to surrender the final GG of the series to sOs a day later, catapulting Jin Air into the Proleague finals for the first time.

The Proleague finals duel between SK Telecom and Jin Air will be remembered as the long awaited coronation of the most individually successful team in Korean StarCraft II history up to that point. SK Telecom had survived a roster revamp after their finals defeat a year earlier to become perhaps the strongest, most versatile team in the league’s history. The plucky Jin Air squad had done well to make it so far, but they would need another year of seasoning before they were truly championship quality. SK Telecom reclaimed the championship, with Classic closing out Trap in the final game.

Never again will we have a year quite like 2015. Never again will we feel its energy and experience its thrill. 2016 attempted to a facsimile of the same, but continued match-fixing scandals, the disbanding of teams, and the spectre of KeSPA’s departure from SC2 were shadows that loomed over the scene.


Five nights of StarCraft, three leagues, thrilling games and magnetic players. Back in 2015, we were so engulfed in everything going on that we never were able to step back and take a moment to appreciate our surroundings. It was impossible to grasp the scope and magnitude of the moment.

A lot has changed over the past half decade, but through thick and thin we’ve been able to rely on the twice weekly visits to the FreecUP Studio. Those who watch, whether it’s 5:30 am, lunch time, or early evening are at least subconsciously aware of the significance of watching Code S, how it’s a pilgrimage we are fortunate to still call our own. StarCraft is different, but most of the old faces are still around and fighting. The bounty and yoke of KeSPA are long gone, but those who once fought under the banner of SKT or CJ Entus have long found ways to manage without their former patrons, and have sometimes found themselves fighting together wearing new heraldry on new battlefields.

For better or worse, this is our reality. The scene is smaller, but don’t make the mistake of thinking something is lessened simply because something is smaller. I’ve long been a pessimist, perhaps too preoccupied with thinking about the eventual end than finding joy in the present. StarCraft II is about those who play the game and those who support them. As long as you’re here it will never truly disappear. As long as people care it will hold a place in our hearts.

Still, as summer settles over a world that has become more uncertain than ever before, older fans of the game can’t help reminisce about crowded outdoor finals at Lotte World and Children’s Grand Park. About the battles between the rising superstar Dream and a still-pure Life. About the pain of watching ByuL fall just short each time, the terror of seeing INnoVation return to the supreme machine form, the bemusement of seeing soO win a semi-major title, and the respect of seeing sOs claim his second BlizzCon title at year’s end.

Simply put, it’s impossible not to think back to 2015 when Korean StarCraft experienced its renaissance and we all watched in awe.

Credits and acknowledgements

Writer: Mizenhauer
Editors: Wax, TheOneAboveU
Images: LOUD CAST (formerly SpoTV Games)
Statistics and records: and Liquipedia



Four key storylines of BLAST Premier Fall Series




Whether you are one of the people who have grown tired of the scene after it became repetitive or you are still just as passionate about watching CS:GO no matter how much the pandemic has changed the industry, BLAST Premier Fall Series is a tournament you don’t want to miss.

Intercontinental play is back on the menu at BLAST

The first stage of BLAST’s Fall season takes the first step back to what the scene was like before the pandemic hit earlier this year, and as if that wasn’t enough, there has also been big movements among some of the world’s best teams and players who are about to play in the $150,000 event.

So here’s a pitch for why you should keep your eyes peeled on the Fall Series:

Evil Geniuses and FURIA take on Europe

Oh yes.

After we saw nothing but regional action for what feels like an eternity by now, the time when the best teams from North America and Europe go up against each other is upon us again. That prospect alone should get anyone excited for the final two months of 2020, which will witness the return of intercontinental competition (albeit still online, at least for now) before the crazy year warped by the pandemic comes to a close.

In the BLAST Premier Fall Series, the first of a number of tournaments featuring big teams from both sides of the Atlantic, we will get a taste of what a true tier-one competition feels and looks like for the first time since IEM Katowice, with FURIA and Evil Geniuses getting ready to challenge the brunt of Europe to a battle between the two most competitive regions in CS:GO.

Europe will face FURIA’s relentless leader for the first time in close to a year

Although Liquid and Gen.G won the first two regional titles in ESL Pro League Season 11 and ESL One: Road to Rio once the pandemic struck in March, every single one of seven North American titles over the last five months have gone to either FURIA or Evil Geniuses, with Andrei “⁠arT⁠” Piovezan‘s side boasting four of them and Peter “⁠stanislaw⁠” Jarguz‘s squad the other three. So who better than these two teams to represent the North American region in this intercontinental clash?

If you’re a fan of other teams and aren’t caught up on what’s going on the other side of the pond these days, this is the time to start paying attention. There is no way a lineup as skilled as Evil Geniuses or one as unpredictable and in-your-face as FURIA doesn’t ruffle some feathers over in the Old Continent, where after a year of arT-less bliss, teams might have forgotten just how obnoxious it is to find the mega-aggressive Brazilian in their own spawn 20 seconds into the round and see him do it all over again in the next.

Complexity and G2 to showcase new superstars

Historic moves have been happening in Europe lately, with two big stars of the game about to enter a new chapter. After over six years with Australia’s No. 1 team, Justin “⁠jks⁠” Savage has just announced his move from the now-disbanded 100 Thieves squad to Complexity, where the 15th best player of 2019 will be hoping to reach new heights and pick up the first big trophies in his career.

Everything is pointing towards this being the perfect move for the Benjamin “⁠blameF⁠” Bremer-led side. The Aussie fits into many of Owen “⁠oBo⁠” Schlatter‘s previous roles, and the Danish in-game leader is giving up some of his own to accommodate the new member even better, and there’s no question that the lineup change, albeit sudden and unexpected, brings a serious boost to Complexity in terms of experience as well as skill.

ICYMI: jks: “I’m at the point in my career where I really just want to win a lot of things; this is the reason why I came to Complexity”

The only question is how quickly the team and jks will mesh together and reach the level of chemistry they need to consistently compete for titles. The likelihood of that happening in time for BLAST Premier Fall Series is low, with Complexity having only started practicing with the 24-year-old a week before their debut, but that doesn’t mean they won’t be an intriguing team to watch and a competitive one in a group with Vitality, BIG, as well as a potentially Nikola “⁠NiKo⁠” Kovač-less FaZe.

NiKo is about to be a part of another one of the biggest moves in CS:GO history

Speaking of the Bosnian’s situation with his long-time team, it is not set in stone yet, but it looks increasingly likely that NiKo will complete the reported move to G2 in time for the $150,000 event. With FaZe in Group B and G2 in Group C, we might have to wait until the middle of the week to find out for sure, but we can at least muse about the possibility of the compelling new combination for now.

If François “⁠AmaNEk⁠” Delaunay is the man on the way out as expected, then this is a huge upgrade from every angle. Whether you look at experience, firepower, the X-factor, the ability to be a reliable secondary AWPer, or an additional source of ideas and calls, NiKo brings it all as one of the best to have ever touched the game. Given that he should have solid chemistry with the rest of the lineup from day one on top of that, there’s a good chance G2 will go from from the disappointing performer of late to a title contender almost overnight.

Astralis in full force again?

Changes also happened in the Astralis camp as the Danish organisation sold Patrick “⁠es3tag⁠” Hansen to Cloud9 and is set to welcome back Andreas “⁠Xyp9x⁠” Højsleth after he took a medical leave at the end of May. The Clutch Minister’s reintroduction to the roster puts an end to speculation regarding his future with the Danish powerhouse and brings with it the possibility of the back-to-back-to-back Major winning roster playing together for the first time in over five months, but we still have yet to receive confirmation that that will be the case.

At least we know that Xyp9x will indeed play in Astralis‘ opening match of Group C against MIBR on November 2, but there’s still a chance that someone else from the original five will not while Lucas “⁠Bubzkji⁠” Andersen steps into the active roster for the first time since he was put on the bench at the beginning of September, after playing just four matches.

Xyp9x is back after a long break

With Astralis staying silent about the specific roster they will use in BLAST for now and having the ability to submit all six players and swap them in between maps or matches according to the tournament organizer’s rulebook, we’ll just have to see in which direction they will decide to go. However, it’s reasonable to assume that the Danes will return to their best possible lineup whenever they can, so you can get your hopes up — with caution.

MIBR with a whole new look

The last time MIBR were in Europe, it was just after the player break and their stay lasted only a few weeks, but in that short period their atrocious results were enough to put the final nail in the lineup’s coffin and bring about a completely new era for the organization. As the phrase “out with the old, in with the new” goes, the Brazilian squad now no longer features any of their most senior members in Epitacio “⁠TACO⁠” de Melo, Fernando “⁠fer⁠” Alvarenga, and Gabriel “⁠FalleN⁠” Toledo after the first two were let go and the AWPer and in-game leader decided to step down in protest against the changes.

Last week, we finally got to learn the first step in MIBR‘s plan, which was to introduce Brazilian legend Raphael “⁠cogu⁠” Camargo as their new coach and manager. Just days later, it was announced that a trio of stand-ins had been brought in to fill in the gaps: Lucas “⁠LUCAS1⁠” Teles, one of the organisation’s former players, and two young guns in Vinicius “⁠vsm⁠” Moreira and Leonardo “⁠leo_drk⁠” Oliveira.

The temporary lineup will make its debut in BLAST Premier, in which they’ll have some tough opposition to play, with Astralis, FURIA, and G2 featured in the same group. Expectations are low for the brand new squad, but it’ll be intriguing nonetheless to find out just how different the new-look MIBR will be without the influence of the old guard and with the injection of some younger talent. Surely it can’t get any worse than the previous roster’s final moments?


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Discussing roster changes, recent tournaments, and NA teams in Europe on HLTV Confirmed S5E12 with smooya




The HLTV Confirmed talk show is back after a one-week break, with plenty of tournament results and roster news to catch up on. Natus Vincere‘s fourth-place finish in IEM New York CIS and Vitality‘s fourth silver medal of the year will be key talking points, as will the rumor of Nikola “⁠NiKo⁠” Kovač going to G2 and news of MIBR‘s new lineup.

smooya will take part in the live show on Twitch

Joining the show to give his insight will be Owen “⁠smooya⁠” Butterfield, who will also touch on his time with c0ntact, where he played as a rifle-AWP hybrid, and talk about the UK players and teams finally finding some success.


Hot seat with smooya (20 min)
-Rifling in c0ntact
-Team exit and future
-UK players finding success
Recent news (15 min)
-Aerial steps down from ENCE
-Cloud9 terminate NA team contracts
-ESIC bans seven MDL AU teams
-OG, BIG, fnatic in Flashpoint 2
Tournaments (20 min)
-NAVI falter, VP on 16-series win streak
-Heroic on top again
-Vitality second-place curse
(Another) Shuffle season (30 min)
-MIBR announce trial lineup
-MAD Lions reveal refrezh, HooXi
-jkaem to Apeks
-Nivera joins Vitality
-Cloud9 cash out for es3tag
-Future of AZR, Liazz, Gratisfaction
-G2 closing in on NiKo
BLAST starting (20 min)
-How will FURIA and EG do?
-Return of Xyp9x?
-Potential for upsets?
Playtime (15 min)
-Leftover topics and viewer questions

Chad “⁠SPUNJ⁠” Burchill will be hosting the show, with Milan “⁠Striker⁠” Švejda, and Zvonimir “Professeur” Burazin composing the rest of the panel.

Give us feedback and stay in touch with the show via the our social media: on Twitch
HLTV Confirmed on Twitter
HLTV Confirmed on Youtube
HLTV Confirmed Audio


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How to Shiny Hunt in Dynamax Adventures in Pokémon Sword and Shield’s The Crown Tundra expansion




Pokémon Sword and Shield’s The Crown Tundra expansion has added a lot of new content for players to enjoy, including a brand new way to experience Max Raid Battles with the Dynamax Adventures mode. 

This new way to raid features tons of rare Pokémon that might be hard to obtain otherwise, including Legendary Pokémon, staters from multiple regions, and Pokémon capable of Gigantamaxing. And the best part is, all of them can be Shiny. 

None of the Pokémon featured inside the Max Lair where Dynamax Adventures are held have a Shiny lock, outside of a Poipole that you are gifted once you complete the story. That fact along with the discovery of improved Shiny odds in those raids has Shiny hunters around the world flocking into the tunnels. 

Dynamax Adventures makes it easy to Shiny hunt too, giving you the option to capture multiple Pokémon, a total of four per run, and check them all at the end to see if any of them are actually Shiny. This includes all of the Legendary Pokémon that you can catch at the very end of each adventure. 

Here are the basic steps you should take when trying to find Shiny Pokémon while playing Dynamax Adventures. 

Capture any Pokémon you want while clearing the four battles

You won’t be forced to keep anything you catch, so it doesn’t hurt and only increases your chances of actually nabbing a Shiny, even if it isn’t the one you really wanted. 

At the end of a run, you will be asked to select one of the Pokémon you captured to take with you, meaning you can at maximum take a single Pokémon as a prize. You can browse through the captures and see which ones are Shiny before making a decision, and you can also decline to take any of them if you are only looking for a Shiny. 

You still get Dynite Ore as a bonus too, and even if you fail to clear the final boss, you can still check and keep one of the other Pokémon you captured before being swept out of the den. 

Always decline to take a Legendary Pokémon if it isn’t Shiny

If you are trying to capture a Shiny variant of every Legendary Pokémon available in the Max Lair, this is the most important step you need to follow. 

If you choose to take a Legendary Pokémon with you after capturing it and clearing the adventure, you will be unable to capture that same Pokémon again, even if you run into it on another adventure. This means you need to make sure it is a Shiny on the review screen before taking it, otherwise, you won’t be able to get a Shiny version of it. 

If you didn’t capture any other Pokémon you will need to decline to take a Pokémon out at all and just take the Dynite. This will allow you to encounter that Pokémon again in a later adventure with no drawbacks. 

Don’t reset your game during a Dynamax Adventure

Some players not used to Shiny Hunting in Max Raid Battles might not know this yet, but soft-resetting your game won’t help you get a Shiny, at least during a Dynamax Adventure. 

Why is that the case? Because every time you enter the Max Lair, the encounter paths are randomized unless you have marked a path to a Pokémon you just lost to or purchased the information from Peonia. 

Soft-resetting does not guarantee you a path to the Pokémon you want and it actually can come back to bite you since resetting or disconnecting enough times will force you to pay a Dyonite penalty in order to get back into a run.

That means it is better to just finish out a run, choose not to take a Pokémon if you caught it and want a Shiny version, and jump back in for a clean adventure from the start. 


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