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15 Best Cyberpunk Video Games To Play In 2021

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Cyberpunk games have been around for ages. There are a ton of great games well worth playing and over the years we continue to find new games hit the marketplace. In this list, we’re going to highlight some cyberpunk games that we think are well worth playing today. We’ll cover games from both current releases and some big hits from years ago. Regardless of when these games hit the marketplace, these are some titles you might want to look into within this year.

#15 Cyberpunk 2077

This is probably a game we don’t have to make mention about for this list. Coming from the legendary development studio that brought out The Witcher franchise comes Cyberpunk 2077. Currently, at the time of writing this description, this is the latest RPG installment from the developers. Hyped up for several years and with fans having to endure a few delays, we finally got our hands on this game in December of 2020. Within the game, we’re tossed into the future in a bustling location of Night City. With megacorporations, a variety of gangs, and a slew of mercenaries looking for a quick payday, we are tossed into the role of V, just another mercenary looking for work. CD Projekt Red gives players three different starting points in this game but regardless of what lifepath you decide to take when first launching the game, the title overall follows a similar story.

A seemingly too good of a job to pass up goes south and you end up with a construct of a long-dead terrorist stuck within your mind. Now it’s a fight to get rid of this terrorist which is quite the battle to overcome throughout all of Night City. With that said, this is a first-person RPG with a ton of player choices, a slew of side quests, and a massive collection of loot. Being in the future, a big play around cyberware is focused here and that means giving your body different tweaks or upgrades. Stronger fists, better jumping power, the ability to hack into networks remotely, there’s quite a wide range of content here for players to look through. With all that said, did this game have problems at launch? Absolutely. However, the developers have been pushing out plenty of updates which is costing the delay for DLC and expansions. Regardless, this is a game worth looking into if you haven’t already. However, just make sure that whatever platform you’re picking this up for is suitable right now because again this game still has bugs.

#14 Ghostrunner

Those of you looking for a more fast-paced FPS experience might want to look into Ghostrunner. This is a cyberpunk hack-and-slash kind of game. Set in the future with a player that’s tasked with climbing up a massive tower to fight off the tyrannical ruler. Being an expert with the blade, you might have to fight against quite an alarming amount of enemies, but there is no such thing as an impossible battle with our protagonist. You’ll find that a hit can quickly take the protagonist out so you’ll need to be fast to make the necessary dodges while quickly slicing your blade into the opponent.

As a result, the movement system here is a bit more parkour where you’ll wallrun, grapple, and even make dodges while in mid-air. It’s all about speed and even if an enemy gets one over you, the title does a pretty great job at having checkpoints that won’t make you traverse too far back from where you ended up dying off initially. Death might be quick as well but so is the loading which means you’re not having to stay out of the game too long before hopping right back into the action.

#13 Cloudpunk

Cloudpunk is a game that you might enjoy if you find walking simulators or modern adventure games fun. I’m referring to the types of games like Firewatch and What Remains of Edith Finch because this game doesn’t offer a whole lot in the realm of actual gameplay mechanics. In this game, we’re taking the role of a Cloudpunk driver, a delivery system that’s known for its discretion when it comes to questionable packages and customers.

You’re just another driver who had taken on their first night on the job where you’ll fly around the bustling city making deliveries. Again, this is all about the story here as you drive from one destination to the next. Likewise, depending on the choices, the narrative will have different consequences. We understand that this is not a game for everyone, but for those that are after narrative-driven titles, this could be one of the better cyberpunk titles to play right now.

#12 Superhot

Superhot was released in 2016 and yet it’s still one of the most highly recommended indie titles today if you enjoy FPS action. Chances are you’ve played this game already, however, if this somehow slipped by then this is a cyberpunk title that we highly recommend checking out. Within the game, you’re tossed into a variety of different scenarios where you’ll need to fight your way out of the situation. With a very simplistic art style, you’ll be dropped into a world where each level is mainly bright shades of white and grey. Meanwhile, different interactive weapons are black and the enemies you’ll have to fight against will be bright red.

You’ll need to use whatever object you can get your hands on such as a gun or bat, and attempt to take out the enemies with a single hit. Here’s the reach catch to this game and what makes it as popular as it is. Time only moves when you do. This means that if you’re incredibly slow or not moving at all, the time progresses extremely slowly. You’ll see bullets within the air or your enemies practically standing still. However, the faster you move the faster time moves so it becomes a strategic battle knowing just how fast to move and to where. While you might be in a room with several enemies firing their guns at you, the protagonist can easily make dodges and take out each enemy one at a time.

#11 Katana Zero

Katana Zero is a bit like a collage of some previous titles we mentioned on this list. In this game, we’re put into the future where we step into the role of a skilled assassin taking on different jobs. Armed with a katana, players will enter each job by taking out a wide range of different enemies that are lurking around. Being incredibly nimble, our protagonist can zip around and slice up a target with ease or you can use a few different tools to help get the job done. There’s even a time slowdown mechanic to help players get a better edge on a fight.

Meanwhile, there is a narrative to follow along as well and with people, you meet up with the game will provide players with a few different dialogue options to keep the storyline more interactive. You’ll find that this is a platformer as well with some retro-style visuals, but since it was released in 2019, fans have been praising this game.

#10 Deus Ex Series

A game we can’t really single one title out but instead would offer players to look into as a whole series is Deus Ex. This is an RPG series that first got started in 2000 and over the years we’ve received a total of six video game installments. Within this series, we’re tossed into a world centered around secret factions looking to take over the world with also heavy influences regarding the transhumanism philosophical movement. Similar to the world of Cyberpunk 2077, Deus Ex is also a game world where people commonly have augmentations to further enhance their bodies in different ways, but it’s also a bit of a controversy in that particular world setting.

Players will follow Adam Jensen as he investigates these conspiracies centered around Illuminati but doing so will often require stealth or some augmentations to help get the job done. If you’re after the latest installments and not fond of going back to some earlier video game releases then you can get away with playing the latest mainline installment, Deus Ex: Mankind Divided as it does have a recap video within the settings to help give players a bit more understanding of the events before where the game will pick up from.

#9 VA-11 HALL-A: Cyberpunk Bartender Action

Another game on our list that’s more based around a narrative is VA-11 HALL-A. This is a bit of a visual novel set in a dystopian cyberpunk world. Here players are taking the role of a bartender just doing their job, fixing drinks, and listening in on the character’s problems. It’s a bit like Coffee Talk if you’re familiar with that game. Likewise, this won’t be the only game where we’re taking the role of a bartender, but more on that later.

In VA-11 HALL-A, players will be fixing up drinks for the patron’s request and while most visual novels will have some gameplay options to send out a response, this title triggers responses by the drinks you make. Again, similar to Coffee Talk, this game will have different drinks and you’ll need to make them correctly. Sometimes the drinks you make to appeal to a customer may help trigger an event later on. Again, like some of the other titles on this list, it might not be for everyone, but those that enjoy a slow burn narrative-driven game may find this title appealing.

#8 Ruiner

If you’re looking for a more brutal gameplay experience then Ruiner is a title worth looking into. This is a top-down action RPG where you’re a highly skilled assassin of sorts that are trying to save their kidnapped brother. It’s here that you’ll be going through chaotic mayhem as you fight off all kinds of enemies in your way. Seeing this kind of game it wouldn’t be surprising to go in assuming that you’ll be met with a one-hit kill type of scenario but you do have a health bar which means you can take a bit of damage. Not much damage, but enough to let you keep on chugging along until you clear the area or get taken out.

Meanwhile, the game tosses a ton of weapons your way so the chaotic mayhem only increases as you progress as you experiment with the different guns thrown your way. Likewise, you do have a skill tree so you can make some upgrades and adjustments to the gameplay.

#7 Snatcher

Snatcher is a classic cyberpunk video game that you may or may not know about. Developed by Hideo Kojima known for the Metal Gear Solid IP along with the more recent release of Death Stranding, Snatcher is a game that acts quite a bit like the cult hit film, Bladerunner. In this game, players are set in a futuristic world where androids or otherwise known as snatchers have begun to kill humans and have used their skin to hide among the human world.

Players are stepping into the role of Gillian who is suffering from amnesia along with his wife. They only know that their past is tied to these snatchers. Hoping to regain their memories, Gillain joins the JUNKERS, a company that is tasked with finding snatchers and taking them out. With this game releasing back in the late 1980s, the gameplay is a bit simplistic with more dialogue with point-and-click mechanics. While Snatcher has gained a cult following itself, the video game is pretty tough to come by and rather expensive which has prompted players to go through this game via emulation.

#6 Invisible Inc

Invisible Inc is a bit of a light cyberpunk-style game. In this title, you take the role of agents that had their HQ raided by an evil corporation. Now, on the run, the game gives the player just 72 hours to get ready for a raid of your own into this diabolical company. Of course, before you’re ready to take on the biggest fight of your life, players are forced into raiding smaller buildings and earning gear and other necessary perks to flesh your team out. With that said, every time a player enters a building, this will eat up the time towards your big assault so use your time wisely.

You’ll find that this is a turn-based title as well with players having to strategically use their spies throughout the level, avoiding alarms and guards. Meanwhile, you’ll have a variety of abilities to help make the job a bit easier to manage. Fortunately, the game can be easier to manage for all players with a wide range of settings to adjust towards your play style.

#5 The Red Strings Club

As mentioned in our VA-11 HALL-A point, another game that has a good portion centered around being a bartender is The Red Strings Club. In this title, you’re a bartender living in the futuristic world. When the government has issued a new order to release a method that would prevent depression, our protagonist views this move as a means of brainwashing rather than helping society. This triggers the game to focus on finding out useful information from patrons that come into the bar looking for a drink.

Using your skills as a bartender, you’ll slowly get useful info to further help your cause of foiling this government plan. It’s a very narrative-driven game with some easy-to-control mechanics such as making drinks or carving out some genetic implants. This game came out in 2018 and since then there has been a positive response from fans who gave this indie title a shot. If you find VA-11 HALL-A a relaxing and story-rich journey, then you will want to give The Red Strings Club a shot as well.

#4 Observer

Bloober Team has made a name for themselves as a horror team. They have released quite a few hits in the horror genre, with the latest being The Medium. However, if you dive a bit further back in the catalog brought out by this studio you’ll stumble upon Observer. This is a detective psychological horror game set in a cyberpunk-style world.

In this title, players are stepping into the role of detective Daniel Lazarski. Daniel possesses a unique tool that makes his investigations extremely easy as he’s able to tap into the minds and memories of anyone. This is also a relatively short title coming in at about seven hours. If you haven’t played this gem then this is a game worth checking into. Also, this is a game worth going into with as little information as possible as this detective story will have some thrills waiting for players.

#3 Shadowrun Returns

Shadowrun is a pretty old game as it came out back in 1993 for the Super Nintendo Entertainment System, however, we did receive an overhaul in 2013 with Shadowrun Returns. It’s a bit of an interesting concept that almost acts a bit like Cyberpunk 2077. In this world, your a mercenary taking on the different jobs to keep yourself alive, but the difference here is that cyberpunk mashes with fantasy as magic has flooded the world turning out new creatures and creating a new mess for the world to deal with.

This is a tactical game where you’ll need to plan out attacks and making your way through the level layouts without drawing too much attention. Meanwhile, you’ll meet with plenty of NPCs and it will trigger some dialogue options. If you enjoy this game, then there are a couple of installments released, which kick off a trilogy.

#2 State of Mind

Another game that focuses a bit on transhumanism is State of Mind, a title from the development team Daedalic Entertainment. As you can expect, this is a very narrative-driven game, one that is set in the year 2048. The world has become more and more reliant on advanced AI and robotics to take care of our needs or resources. While more people are quickly embracing this move to a new digital paradise. However, one person that is not so willing to take on this new norm is our protagonist Richard Nolan, a journalist who has been quick to write out his criticisms over this move.

After waking up from an explosion with his wife and child missing, Richard Nolan begins to unravel a grand conspiracy. For players, this is more of an adventure game as you explore areas, interact with environments, and dialogue with characters to progress the story.

#1 Detroit: Become Human

Lastly, another game we would suggest checking out in this list is Detroit: Become Human. This is the latest game from developers Quantic Dream, the folks behind Heavy Rain and Beyond: Two Souls. In this title, we’re thrown into the future where mankind has crafted up incredibly advanced AI to make our lives easier. There’s an android readily available for just about every need.

However, in this game, we find that some androids have started to gain their free will and it’s here that we follow a few of these androids as they progress through their daily routine or start to drift towards their own will. A massive part of this game is making choices that will alter the narrative and it will result in multiple endings. While you’re making choices, there’s plenty of exploration, interacting with characters, environments, and QTEs.

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Source: https://gameranx.com/features/id/232725/article/15-best-cyberpunk-video-games-to-play-in-2021/?utm_source=rss&utm_medium=rss&utm_campaign=15-best-cyberpunk-video-games-to-play-in-2021

Cleantech

New Tesla Model S Plaid Gets AAA Gaming Experience Thanks To New AMD RDNA 2 GPU

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Originally posted on Tesla Oracle & EVANNEX

One of the coolest things about the new Tesla Model S Plaid is its immensely powerful processing that can run AAA games like Cyberpunk 2077 in 60 fps. This gives a car, for the first time ever, PS5-level gaming capability. How is this possible? It turns out that there were some early clues (and salient details) provided a few weeks ago at Computex 2021.

At Computex 2021, AMD CEO Lisa Su revealed that the gaming capability in the new Tesla Model S and Model X will be powered by the AMD RDNA 2-based graphics processing unit (GPU). The supplier of the GPU behind the new Tesla Model S/X 10 teraflops of gaming power was unknown until AMD’s announcement.

According to the AMD CEO, there are two AMD processors in the new Model S and Model X cars. The AMD Accelerated Processing Unit (APU) runs the normal operations of Tesla’s Media Control Unit (MCU / infotainment system) — like maps, vehicle display renderings, camera displays, music, and other basic touchscreen functions.

As soon as the user starts gaming, the AMD RDNA 2 GPU kicks in to smoothly render next-gen games like the Witcher III Wild Hunt that Tesla has featured prominently in prior promotions.

Xbox X|S and Playstation 5 are also powered by the AMD RDNA 2 GPU architecture — this makes next-gen Tesla in-car entertainment on par with the latest gaming consoles. Such a radical shift for in-car entertainment was (quite likely) not anticipated by traditional automakers. This could serve as another distinct edge for Tesla moving forward.

According to the AMD RDNA 2 official webpage, “AMD RDNA 2 architecture is the foundation for next-generation PC gaming graphics, the PlayStation 5 and Xbox Series S and X consoles. The groundbreaking RDNA architecture was first introduced at E3 2019, and since then has continuously evolved to spearhead the next generation of high-performance gaming. It’s the DNA that powers your games, the DNA that brings your games to life, the DNA that keeps evolving.”

At Computex 2021, AMD CEO Lisu Su revealed, “You might be surprised to learn the next place you’ll find RDNA 2 graphics. It’s actually on the road, in the electric vehicle market, [inside] the new Tesla Model S and Model X. So we have an embedded Ryzen APU powering the infotainment system of both cars, as well as a discreet RDNA 2-based GPU that kicks in when running AAA games, providing up to 10 teraflops of computing power.”

“We’re thrilled to be working with Tesla to bring the power of Ryzen and Radeon to their newest flagship cars and looking forward to giving gamers a great new platform for AAA gaming,” the AMD CEO said. I’m sure those who just took delivery of the first Model S Plaid vehicles will agree.

Top Video: AMD RDNA™ 2 Architecture (YouTube: AMD). Bottom Video: Presentation by AMD CEO Lisa Su at Computex 2021 (reveals Tesla GPU at 11:22 in the video) (YouTube: AMD).


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Source: https://cleantechnica.com/2021/06/15/inside-the-amd-rdna-2-gpu-that-allows-new-tesla-model-s-plaid-to-have-aaa-gaming-experience/

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Facebook CEO Mark Zuckerberg hosts first test of Live Audio Rooms in US

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In April, Facebook announced a slew of new audio products, including its Clubhouse clone, called Live Audio Rooms, which will be available across both Facebook and Messenger. Since May, Facebook has been publicly testing the audio rooms feature in Taiwan with public figures, but today the company hosted its first public test of Live Audio Rooms in the U.S. The event itself was hosted by Facebook CEO Mark Zuckerberg, who chatted with fellow execs and creators.

Joining Zuckerberg were Facebook VP and Head of Facebook Reality Labs Andrew “Boz” Bosworth, Head of Facebook App Fidji Simo and three Facebook Gaming creators, including StoneMountain64, QueenEliminator and TheFierceDivaQueen.

Image Credits: Facebook screenshot

The creators used their time in the Audio Room to talk more about their gaming journeys on Facebook, what kind of games they were streaming and other gaming-related matters. Zuckerberg also briefly teased new gaming features, including a new type of post, coming soon, called “Looking for Players.” This post type will help creators find others in the community to play games with while they’re streaming.

In addition, badges that are earned from livestreams will now carry over to fan groups, Zuckerberg said, adding that it was a highly requested feature by creators and fans alike.

Fan groups will also now become available to all partnered creators on Facebook Gaming, starting today, and will roll out to others in the coming weeks.

Image Credits: Facebook screenshot

The experience of using the Live Audio Room is very much like what you’d expect on another platform, like Clubhouse or Twitter Spaces. The event’s hosts appear in rounded profile icons at the top of the screen, while the listeners appear in the bottom half of the screen, as smaller icons. In between is a section that includes people followed by the speakers.

The active speaker is indicated with a glowing ring in shades of Facebook blue, purple and pink. If verified, a blue check appears next to their name.

Listeners can “Like” or otherwise react to the content as it streams live using the “Thumbs Up” button at the bottom of the screen. And they can choose to share the Audio Room either in a Facebook post, in a Group, with a friend directly or through other apps.

Image Credits: Facebook screenshot

A toggle switch under the room’s three-dot “more” menu lets you turn on or off auto-generated captions, for accessibility. From here, you can also report users or any issues or bugs you encountered.

The Live Audio Room today did not offer any option for raising your hand or joining the speakers on stage — it was more of a “few-to-many” broadcast experience.

Before today, TechCrunch received a couple of tips from users who reported seeing the Audio Rooms option appear for them in the Facebook app. However, the company told us it had only tested Live Audio Rooms in the U.S. with employees.

During the test period, Live Audio Rooms are only available on iOS and Android, we’re told.

Zuckerberg also used today’s event to talk more broadly about Facebook’s plans for the creator economy going forward.

“I think a good vision for the future is one where a lot more people get to do creative work and work that they enjoy, and fewer people have to do work that they just find a chore. And, in order to do that, a lot of what we need to do is basically build out a bunch of these different monetization tools,” explained Zuckerberg. “Not all creators are going to have the same business model. So having the ability to basically use a lot of different tools like Fiji [Simo] was talking about — for some people it might be, Stars or ad revenue share or subscriptions or selling things or different kinds of things like that — that will be important and part of making this all add up.”

He noted also that the tools Facebook is building go beyond gaming, saying that Facebook intends to support journalists, writers and others — likely a reference to the company’s upcoming Substack clone, Bulletin, expected to launch later this month.

Zuckerberg additionally spoke about how the company won’t immediately take a cut of the revenue generated from creators’ content.

“Having this period where we’re not taking a cut and more people can get into these kinds of roles, I think is going to be a good thing to do — especially given how hard hit a lot of parts of the economy have been with COVID and the pandemic,” he said.

More realistically, of course, Facebook’s decision to not take an immediate cut of some creator revenue is a decision it’s making in order to help attract more creators to its service, in the face of so much competition across the industry.

Clubhouse, for example, is currently wooing creators with a payments feature, where creators keep 100% of their revenue. And it’s funding some creators’ shows. Twitter, meanwhile, is tying its audio product Spaces to its broader set of creator tools, which now include newsletters, tips and, soon, a subscription platform dubbed Super Follow.

Zuckerberg didn’t say during today’s event when Live Audio Rooms would be available to the public, but said the experience would roll out to “a lot more people soon.”

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Source: https://techcrunch.com/2021/06/15/facebook-ceo-mark-zuckerberg-hosts-first-test-of-live-audio-rooms-in-u-s/

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Facebook CEO Mark Zuckerberg hosts first test of Live Audio Rooms in US

Published

on

In April, Facebook announced a slew of new audio products, including its Clubhouse clone, called Live Audio Rooms, which will be available across both Facebook and Messenger. Since May, Facebook has been publicly testing the audio rooms feature in Taiwan with public figures, but today the company hosted its first public test of Live Audio Rooms in the U.S. The event itself was hosted by Facebook CEO Mark Zuckerberg, who chatted with fellow execs and creators.

Joining Zuckerberg were Facebook VP and Head of Facebook Reality Labs Andrew “Boz” Bosworth, Head of Facebook App Fidji Simo and three Facebook Gaming creators, including StoneMountain64, QueenEliminator and TheFierceDivaQueen.

Image Credits: Facebook screenshot

The creators used their time in the Audio Room to talk more about their gaming journeys on Facebook, what kind of games they were streaming and other gaming-related matters. Zuckerberg also briefly teased new gaming features, including a new type of post, coming soon, called “Looking for Players.” This post type will help creators find others in the community to play games with while they’re streaming.

In addition, badges that are earned from livestreams will now carry over to fan groups, Zuckerberg said, adding that it was a highly requested feature by creators and fans alike.

Fan groups will also now become available to all partnered creators on Facebook Gaming, starting today, and will roll out to others in the coming weeks.

Image Credits: Facebook screenshot

The experience of using the Live Audio Room is very much like what you’d expect on another platform, like Clubhouse or Twitter Spaces. The event’s hosts appear in rounded profile icons at the top of the screen, while the listeners appear in the bottom half of the screen, as smaller icons. In between is a section that includes people followed by the speakers.

The active speaker is indicated with a glowing ring in shades of Facebook blue, purple and pink. If verified, a blue check appears next to their name.

Listeners can “Like” or otherwise react to the content as it streams live using the “Thumbs Up” button at the bottom of the screen. And they can choose to share the Audio Room either in a Facebook post, in a Group, with a friend directly or through other apps.

Image Credits: Facebook screenshot

A toggle switch under the room’s three-dot “more” menu lets you turn on or off auto-generated captions, for accessibility. From here, you can also report users or any issues or bugs you encountered.

The Live Audio Room today did not offer any option for raising your hand or joining the speakers on stage — it was more of a “few-to-many” broadcast experience.

Before today, TechCrunch received a couple of tips from users who reported seeing the Audio Rooms option appear for them in the Facebook app. However, the company told us it had only tested Live Audio Rooms in the U.S. with employees.

During the test period, Live Audio Rooms are only available on iOS and Android, we’re told.

Zuckerberg also used today’s event to talk more broadly about Facebook’s plans for the creator economy going forward.

“I think a good vision for the future is one where a lot more people get to do creative work and work that they enjoy, and fewer people have to do work that they just find a chore. And, in order to do that, a lot of what we need to do is basically build out a bunch of these different monetization tools,” explained Zuckerberg. “Not all creators are going to have the same business model. So having the ability to basically use a lot of different tools like Fiji [Simo] was talking about — for some people it might be, Stars or ad revenue share or subscriptions or selling things or different kinds of things like that — that will be important and part of making this all add up.”

He noted also that the tools Facebook is building go beyond gaming, saying that Facebook intends to support journalists, writers and others — likely a reference to the company’s upcoming Substack clone, Bulletin, expected to launch later this month.

Zuckerberg additionally spoke about how the company won’t immediately take a cut of the revenue generated from creators’ content.

“Having this period where we’re not taking a cut and more people can get into these kinds of roles, I think is going to be a good thing to do — especially given how hard hit a lot of parts of the economy have been with COVID and the pandemic,” he said.

More realistically, of course, Facebook’s decision to not take an immediate cut of some creator revenue is a decision it’s making in order to help attract more creators to its service, in the face of so much competition across the industry.

Clubhouse, for example, is currently wooing creators with a payments feature, where creators keep 100% of their revenue. And it’s funding some creators’ shows. Twitter, meanwhile, is tying its audio product Spaces to its broader set of creator tools, which now include newsletters, tips and, soon, a subscription platform dubbed Super Follow.

Zuckerberg didn’t say during today’s event when Live Audio Rooms would be available to the public, but said the experience would roll out to “a lot more people soon.”

Coinsmart. Beste Bitcoin-Börse in Europa
Source: https://techcrunch.com/2021/06/15/facebook-ceo-mark-zuckerberg-hosts-first-test-of-live-audio-rooms-in-u-s/

Continue Reading

Gaming

Facebook CEO Mark Zuckerberg hosts first test of Live Audio Rooms in US

Published

on

In April, Facebook announced a slew of new audio products, including its Clubhouse clone, called Live Audio Rooms, which will be available across both Facebook and Messenger. Since May, Facebook has been publicly testing the audio rooms feature in Taiwan with public figures, but today the company hosted its first public test of Live Audio Rooms in the U.S. The event itself was hosted by Facebook CEO Mark Zuckerberg, who chatted with fellow execs and creators.

Joining Zuckerberg were Facebook VP and Head of Facebook Reality Labs Andrew “Boz” Bosworth, Head of Facebook App Fidji Simo and three Facebook Gaming creators, including StoneMountain64, QueenEliminator and TheFierceDivaQueen.

Image Credits: Facebook screenshot

The creators used their time in the Audio Room to talk more about their gaming journeys on Facebook, what kind of games they were streaming and other gaming-related matters. Zuckerberg also briefly teased new gaming features, including a new type of post, coming soon, called “Looking for Players.” This post type will help creators find others in the community to play games with while they’re streaming.

In addition, badges that are earned from livestreams will now carry over to fan groups, Zuckerberg said, adding that it was a highly requested feature by creators and fans alike.

Fan groups will also now become available to all partnered creators on Facebook Gaming, starting today, and will roll out to others in the coming weeks.

Image Credits: Facebook screenshot

The experience of using the Live Audio Room is very much like what you’d expect on another platform, like Clubhouse or Twitter Spaces. The event’s hosts appear in rounded profile icons at the top of the screen, while the listeners appear in the bottom half of the screen, as smaller icons. In between is a section that includes people followed by the speakers.

The active speaker is indicated with a glowing ring in shades of Facebook blue, purple and pink. If verified, a blue check appears next to their name.

Listeners can “Like” or otherwise react to the content as it streams live using the “Thumbs Up” button at the bottom of the screen. And they can choose to share the Audio Room either in a Facebook post, in a Group, with a friend directly or through other apps.

Image Credits: Facebook screenshot

A toggle switch under the room’s three-dot “more” menu lets you turn on or off auto-generated captions, for accessibility. From here, you can also report users or any issues or bugs you encountered.

The Live Audio Room today did not offer any option for raising your hand or joining the speakers on stage — it was more of a “few-to-many” broadcast experience.

Before today, TechCrunch received a couple of tips from users who reported seeing the Audio Rooms option appear for them in the Facebook app. However, the company told us it had only tested Live Audio Rooms in the U.S. with employees.

During the test period, Live Audio Rooms are only available on iOS and Android, we’re told.

Zuckerberg also used today’s event to talk more broadly about Facebook’s plans for the creator economy going forward.

“I think a good vision for the future is one where a lot more people get to do creative work and work that they enjoy, and fewer people have to do work that they just find a chore. And, in order to do that, a lot of what we need to do is basically build out a bunch of these different monetization tools,” explained Zuckerberg. “Not all creators are going to have the same business model. So having the ability to basically use a lot of different tools like Fiji [Simo] was talking about — for some people it might be, Stars or ad revenue share or subscriptions or selling things or different kinds of things like that — that will be important and part of making this all add up.”

He noted also that the tools Facebook is building go beyond gaming, saying that Facebook intends to support journalists, writers and others — likely a reference to the company’s upcoming Substack clone, Bulletin, expected to launch later this month.

Zuckerberg additionally spoke about how the company won’t immediately take a cut of the revenue generated from creators’ content.

“Having this period where we’re not taking a cut and more people can get into these kinds of roles, I think is going to be a good thing to do — especially given how hard hit a lot of parts of the economy have been with COVID and the pandemic,” he said.

More realistically, of course, Facebook’s decision to not take an immediate cut of some creator revenue is a decision it’s making in order to help attract more creators to its service, in the face of so much competition across the industry.

Clubhouse, for example, is currently wooing creators with a payments feature, where creators keep 100% of their revenue. And it’s funding some creators’ shows. Twitter, meanwhile, is tying its audio product Spaces to its broader set of creator tools, which now include newsletters, tips and, soon, a subscription platform dubbed Super Follow.

Zuckerberg didn’t say during today’s event when Live Audio Rooms would be available to the public, but said the experience would roll out to “a lot more people soon.”

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Source: https://techcrunch.com/2021/06/15/facebook-ceo-mark-zuckerberg-hosts-first-test-of-live-audio-rooms-in-u-s/

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